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scikit-image/skimage/feature/texture.py
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Steven Silvester 219d08ad7b Fix errant docstring
2015-12-05 10:35:11 -06:00

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Python

"""
Methods to characterize image textures.
"""
import numpy as np
from .._shared.utils import assert_nD
from ..util import img_as_float
from ..color import gray2rgb
from ._texture import (_glcm_loop,
_local_binary_pattern,
_multiblock_lbp)
def greycomatrix(image, distances, angles, levels=256, symmetric=False,
normed=False):
"""Calculate the grey-level co-occurrence matrix.
A grey level co-occurrence matrix is a histogram of co-occurring
greyscale values at a given offset over an image.
Parameters
----------
image : array_like of uint8
Integer typed input image. The image will be cast to uint8, so
the maximum value must be less than 256.
distances : array_like
List of pixel pair distance offsets.
angles : array_like
List of pixel pair angles in radians.
levels : int, optional
The input image should contain integers in [0, levels-1],
where levels indicate the number of grey-levels counted
(typically 256 for an 8-bit image). The maximum value is
256.
symmetric : bool, optional
If True, the output matrix `P[:, :, d, theta]` is symmetric. This
is accomplished by ignoring the order of value pairs, so both
(i, j) and (j, i) are accumulated when (i, j) is encountered
for a given offset. The default is False.
normed : bool, optional
If True, normalize each matrix `P[:, :, d, theta]` by dividing
by the total number of accumulated co-occurrences for the given
offset. The elements of the resulting matrix sum to 1. The
default is False.
Returns
-------
P : 4-D ndarray
The grey-level co-occurrence histogram. The value
`P[i,j,d,theta]` is the number of times that grey-level `j`
occurs at a distance `d` and at an angle `theta` from
grey-level `i`. If `normed` is `False`, the output is of
type uint32, otherwise it is float64.
References
----------
.. [1] The GLCM Tutorial Home Page,
http://www.fp.ucalgary.ca/mhallbey/tutorial.htm
.. [2] Pattern Recognition Engineering, Morton Nadler & Eric P.
Smith
.. [3] Wikipedia, http://en.wikipedia.org/wiki/Co-occurrence_matrix
Examples
--------
Compute 2 GLCMs: One for a 1-pixel offset to the right, and one
for a 1-pixel offset upwards.
>>> image = np.array([[0, 0, 1, 1],
... [0, 0, 1, 1],
... [0, 2, 2, 2],
... [2, 2, 3, 3]], dtype=np.uint8)
>>> result = greycomatrix(image, [1], [0, np.pi/4, np.pi/2, 3*np.pi/4], levels=4)
>>> result[:, :, 0, 0]
array([[2, 2, 1, 0],
[0, 2, 0, 0],
[0, 0, 3, 1],
[0, 0, 0, 1]], dtype=uint32)
>>> result[:, :, 0, 1]
array([[1, 1, 3, 0],
[0, 1, 1, 0],
[0, 0, 0, 2],
[0, 0, 0, 0]], dtype=uint32)
>>> result[:, :, 0, 2]
array([[3, 0, 2, 0],
[0, 2, 2, 0],
[0, 0, 1, 2],
[0, 0, 0, 0]], dtype=uint32)
>>> result[:, :, 0, 3]
array([[2, 0, 0, 0],
[1, 1, 2, 0],
[0, 0, 2, 1],
[0, 0, 0, 0]], dtype=uint32)
"""
assert_nD(image, 2)
assert_nD(distances, 1, 'distances')
assert_nD(angles, 1, 'angles')
assert levels <= 256
image = np.ascontiguousarray(image)
assert image.min() >= 0
assert image.max() < levels
image = image.astype(np.uint8)
distances = np.ascontiguousarray(distances, dtype=np.float64)
angles = np.ascontiguousarray(angles, dtype=np.float64)
P = np.zeros((levels, levels, len(distances), len(angles)),
dtype=np.uint32, order='C')
# count co-occurences
_glcm_loop(image, distances, angles, levels, P)
# make each GLMC symmetric
if symmetric:
Pt = np.transpose(P, (1, 0, 2, 3))
P = P + Pt
# normalize each GLMC
if normed:
P = P.astype(np.float64)
glcm_sums = np.apply_over_axes(np.sum, P, axes=(0, 1))
glcm_sums[glcm_sums == 0] = 1
P /= glcm_sums
return P
def greycoprops(P, prop='contrast'):
"""Calculate texture properties of a GLCM.
Compute a feature of a grey level co-occurrence matrix to serve as
a compact summary of the matrix. The properties are computed as
follows:
- 'contrast': :math:`\\sum_{i,j=0}^{levels-1} P_{i,j}(i-j)^2`
- 'dissimilarity': :math:`\\sum_{i,j=0}^{levels-1}P_{i,j}|i-j|`
- 'homogeneity': :math:`\\sum_{i,j=0}^{levels-1}\\frac{P_{i,j}}{1+(i-j)^2}`
- 'ASM': :math:`\\sum_{i,j=0}^{levels-1} P_{i,j}^2`
- 'energy': :math:`\\sqrt{ASM}`
- 'correlation':
.. math:: \\sum_{i,j=0}^{levels-1} P_{i,j}\\left[\\frac{(i-\\mu_i) \\
(j-\\mu_j)}{\\sqrt{(\\sigma_i^2)(\\sigma_j^2)}}\\right]
Parameters
----------
P : ndarray
Input array. `P` is the grey-level co-occurrence histogram
for which to compute the specified property. The value
`P[i,j,d,theta]` is the number of times that grey-level j
occurs at a distance d and at an angle theta from
grey-level i.
prop : {'contrast', 'dissimilarity', 'homogeneity', 'energy', \
'correlation', 'ASM'}, optional
The property of the GLCM to compute. The default is 'contrast'.
Returns
-------
results : 2-D ndarray
2-dimensional array. `results[d, a]` is the property 'prop' for
the d'th distance and the a'th angle.
References
----------
.. [1] The GLCM Tutorial Home Page,
http://www.fp.ucalgary.ca/mhallbey/tutorial.htm
Examples
--------
Compute the contrast for GLCMs with distances [1, 2] and angles
[0 degrees, 90 degrees]
>>> image = np.array([[0, 0, 1, 1],
... [0, 0, 1, 1],
... [0, 2, 2, 2],
... [2, 2, 3, 3]], dtype=np.uint8)
>>> g = greycomatrix(image, [1, 2], [0, np.pi/2], levels=4,
... normed=True, symmetric=True)
>>> contrast = greycoprops(g, 'contrast')
>>> contrast
array([[ 0.58333333, 1. ],
[ 1.25 , 2.75 ]])
"""
assert_nD(P, 4, 'P')
(num_level, num_level2, num_dist, num_angle) = P.shape
assert num_level == num_level2
assert num_dist > 0
assert num_angle > 0
# create weights for specified property
I, J = np.ogrid[0:num_level, 0:num_level]
if prop == 'contrast':
weights = (I - J) ** 2
elif prop == 'dissimilarity':
weights = np.abs(I - J)
elif prop == 'homogeneity':
weights = 1. / (1. + (I - J) ** 2)
elif prop in ['ASM', 'energy', 'correlation']:
pass
else:
raise ValueError('%s is an invalid property' % (prop))
# compute property for each GLCM
if prop == 'energy':
asm = np.apply_over_axes(np.sum, (P ** 2), axes=(0, 1))[0, 0]
results = np.sqrt(asm)
elif prop == 'ASM':
results = np.apply_over_axes(np.sum, (P ** 2), axes=(0, 1))[0, 0]
elif prop == 'correlation':
results = np.zeros((num_dist, num_angle), dtype=np.float64)
I = np.array(range(num_level)).reshape((num_level, 1, 1, 1))
J = np.array(range(num_level)).reshape((1, num_level, 1, 1))
diff_i = I - np.apply_over_axes(np.sum, (I * P), axes=(0, 1))[0, 0]
diff_j = J - np.apply_over_axes(np.sum, (J * P), axes=(0, 1))[0, 0]
std_i = np.sqrt(np.apply_over_axes(np.sum, (P * (diff_i) ** 2),
axes=(0, 1))[0, 0])
std_j = np.sqrt(np.apply_over_axes(np.sum, (P * (diff_j) ** 2),
axes=(0, 1))[0, 0])
cov = np.apply_over_axes(np.sum, (P * (diff_i * diff_j)),
axes=(0, 1))[0, 0]
# handle the special case of standard deviations near zero
mask_0 = std_i < 1e-15
mask_0[std_j < 1e-15] = True
results[mask_0] = 1
# handle the standard case
mask_1 = mask_0 == False
results[mask_1] = cov[mask_1] / (std_i[mask_1] * std_j[mask_1])
elif prop in ['contrast', 'dissimilarity', 'homogeneity']:
weights = weights.reshape((num_level, num_level, 1, 1))
results = np.apply_over_axes(np.sum, (P * weights), axes=(0, 1))[0, 0]
return results
def local_binary_pattern(image, P, R, method='default'):
"""Gray scale and rotation invariant LBP (Local Binary Patterns).
LBP is an invariant descriptor that can be used for texture classification.
Parameters
----------
image : (N, M) array
Graylevel image.
P : int
Number of circularly symmetric neighbour set points (quantization of
the angular space).
R : float
Radius of circle (spatial resolution of the operator).
method : {'default', 'ror', 'uniform', 'var'}
Method to determine the pattern.
* 'default': original local binary pattern which is gray scale but not
rotation invariant.
* 'ror': extension of default implementation which is gray scale and
rotation invariant.
* 'uniform': improved rotation invariance with uniform patterns and
finer quantization of the angular space which is gray scale and
rotation invariant.
* 'nri_uniform': non rotation-invariant uniform patterns variant
which is only gray scale invariant [2]_.
* 'var': rotation invariant variance measures of the contrast of local
image texture which is rotation but not gray scale invariant.
Returns
-------
output : (N, M) array
LBP image.
References
----------
.. [1] Multiresolution Gray-Scale and Rotation Invariant Texture
Classification with Local Binary Patterns.
Timo Ojala, Matti Pietikainen, Topi Maenpaa.
http://www.rafbis.it/biplab15/images/stories/docenti/Danielriccio/Articoliriferimento/LBP.pdf, 2002.
.. [2] Face recognition with local binary patterns.
Timo Ahonen, Abdenour Hadid, Matti Pietikainen,
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.214.6851,
2004.
"""
assert_nD(image, 2)
methods = {
'default': ord('D'),
'ror': ord('R'),
'uniform': ord('U'),
'nri_uniform': ord('N'),
'var': ord('V')
}
image = np.ascontiguousarray(image, dtype=np.double)
output = _local_binary_pattern(image, P, R, methods[method.lower()])
return output
def multiblock_lbp(int_image, r, c, width, height):
"""Multi-block local binary pattern (MB-LBP).
The features are calculated similarly to local binary patterns (LBPs),
(See :py:meth:`local_binary_pattern`) except that summed blocks are
used instead of individual pixel values.
MB-LBP is an extension of LBP that can be computed on multiple scales
in constant time using the integral image. Nine equally-sized rectangles
are used to compute a feature. For each rectangle, the sum of the pixel
intensities is computed. Comparisons of these sums to that of the central
rectangle determine the feature, similarly to LBP.
Parameters
----------
int_image : (N, M) array
Integral image.
r : int
Row-coordinate of top left corner of a rectangle containing feature.
c : int
Column-coordinate of top left corner of a rectangle containing feature.
width : int
Width of one of the 9 equal rectangles that will be used to compute
a feature.
height : int
Height of one of the 9 equal rectangles that will be used to compute
a feature.
Returns
-------
output : int
8-bit MB-LBP feature descriptor.
References
----------
.. [1] Face Detection Based on Multi-Block LBP
Representation. Lun Zhang, Rufeng Chu, Shiming Xiang, Shengcai Liao,
Stan Z. Li
http://www.cbsr.ia.ac.cn/users/scliao/papers/Zhang-ICB07-MBLBP.pdf
"""
int_image = np.ascontiguousarray(int_image, dtype=np.float32)
lbp_code = _multiblock_lbp(int_image, r, c, width, height)
return lbp_code
def draw_multiblock_lbp(img, r, c, width, height,
lbp_code=0,
color_greater_block=[1, 1, 1],
color_less_block=[0, 0.69, 0.96],
alpha=0.5
):
"""Multi-block local binary pattern visualization.
Blocks with higher sums are colored with alpha-blended white rectangles,
whereas blocks with lower sums are colored alpha-blended cyan. Colors
and the `alpha` parameter can be changed.
Parameters
----------
img : ndarray of float or uint
Image on which to visualize the pattern.
r : int
Row-coordinate of top left corner of a rectangle containing feature.
c : int
Column-coordinate of top left corner of a rectangle containing feature.
width : int
Width of one of 9 equal rectangles that will be used to compute
a feature.
height : int
Height of one of 9 equal rectangles that will be used to compute
a feature.
lbp_code : int
The descriptor of feature to visualize. If not provided, the
descriptor with 0 value will be used.
color_greater_block : list of 3 floats
Floats specifying the color for the block that has greater
intensity value. They should be in the range [0, 1].
Corresponding values define (R, G, B) values. Default value
is white [1, 1, 1].
color_greater_block : list of 3 floats
Floats specifying the color for the block that has greater intensity
value. They should be in the range [0, 1]. Corresponding values define
(R, G, B) values. Default value is cyan [0, 0.69, 0.96].
alpha : float
Value in the range [0, 1] that specifies opacity of visualization.
1 - fully transparent, 0 - opaque.
Returns
-------
output : ndarray of float
Image with MB-LBP visualization.
References
----------
.. [1] Face Detection Based on Multi-Block LBP
Representation. Lun Zhang, Rufeng Chu, Shiming Xiang, Shengcai Liao,
Stan Z. Li
http://www.cbsr.ia.ac.cn/users/scliao/papers/Zhang-ICB07-MBLBP.pdf
"""
# Default colors for regions.
# White is for the blocks that are brighter.
# Cyan is for the blocks that has less intensity.
color_greater_block = np.asarray(color_greater_block, dtype=np.float64)
color_less_block = np.asarray(color_less_block, dtype=np.float64)
# Copy array to avoid the changes to the original one.
output = np.copy(img)
# As the visualization uses RGB color we need 3 bands.
if len(img.shape) < 3:
output = gray2rgb(img)
# Colors are specified in floats.
output = img_as_float(output)
# Offsets of neighbour rectangles relative to central one.
# It has order starting from top left and going clockwise.
neighbour_rect_offsets = ((-1, -1), (-1, 0), (-1, 1),
(0, 1), (1, 1), (1, 0),
(1, -1), (0, -1))
# Pre-multiply the offsets with width and height.
neighbour_rect_offsets = np.array(neighbour_rect_offsets)
neighbour_rect_offsets[:, 0] *= height
neighbour_rect_offsets[:, 1] *= width
# Top-left coordinates of central rectangle.
central_rect_r = r + height
central_rect_c = c + width
for element_num, offset in enumerate(neighbour_rect_offsets):
offset_r, offset_c = offset
curr_r = central_rect_r + offset_r
curr_c = central_rect_c + offset_c
has_greater_value = lbp_code & (1 << (7-element_num))
# Mix-in the visualization colors.
if has_greater_value:
new_value = ((1-alpha) * output[curr_r:curr_r+height, curr_c:curr_c+width]
+ alpha * color_greater_block)
output[curr_r:curr_r+height, curr_c:curr_c+width] = new_value
else:
new_value = ((1-alpha) * output[curr_r:curr_r+height, curr_c:curr_c+width]
+ alpha * color_less_block)
output[curr_r:curr_r+height, curr_c:curr_c+width] = new_value
return output