import numpy as np def crossProd(v0,v1): """ Cross product of 2 vectors :param numpy.array v0: vector of length 3 :param numpy.array v1: vector of length 3 :rtype: numpy.array :return: cross product of v0,v1 """ # ensure both n0, n1 are vectors of length 1 assert len(v0) == 3, "Length of v0 should be 3" assert len(v1) == 3, "Length of v1 should be 3" v2 = np.zeros(3,dtype=float) v2[0] = v0[1]*v1[2] - v1[1]*v0[2] v2[1] = v1[0]*v0[2] - v0[0]*v1[2] v2[2] = v0[0]*v1[1] - v1[0]*v0[1] return v2 def rotationMatrixFromNormals(v0,v1,tol=1e-20): """ Performs the minimum number of rotations to define a rotation from the direction indicated by the vector n0 to the direction indicated by n1. The axis of rotation is n0 x n1 https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula :param numpy.array v0: vector of length 3 :param numpy.array v1: vector of length 3 :param tol = 1e-20: tolerance. If the norm of the cross product between the two vectors is below this, no rotation is performed :rtype: numpy.array, 3x3 :return: rotation matrix which rotates the frame so that n0 is aligned with n1 """ # ensure both n0, n1 are vectors of length 1 assert len(v0) == 3, "Length of n0 should be 3" assert len(v1) == 3, "Length of n1 should be 3" # ensure both are true normals n0 = v0*1./np.linalg.norm(v0) n1 = v1*1./np.linalg.norm(v1) n0dotn1 = n0.dot(n1) # define the rotation axis, which is the cross product of the two vectors rotAx = crossProd(n0,n1) if np.linalg.norm(rotAx) < tol: return np.eye(3,dtype=float) rotAx *= 1./np.linalg.norm(rotAx) cosT = n0dotn1/(np.linalg.norm(n0)*np.linalg.norm(n1)) sinT = np.sqrt(1.-n0dotn1**2) ux = np.array([[0., -rotAx[2], rotAx[1]], [rotAx[2], 0., -rotAx[0]], [-rotAx[1], rotAx[0], 0.]],dtype=float) return np.eye(3,dtype=float) + sinT*ux + (1.-cosT)*(ux.dot(ux)) def rotatePointsFromNormals(XYZ,n0,n1,x0=np.r_[0.,0.,0.]): """ rotates a grid so that the vector n0 is aligned with the vector n1 :param numpy.array n0: vector of length 3, should have norm 1 :param numpy.array n1: vector of length 3, should have norm 1 :param numpy.array x0: vector of length 3, point about which we perform the rotation :rtype: numpy.array, 3x3 :return: rotation matrix which rotates the frame so that n0 is aligned with n1 """ R = rotationMatrixFromNormals(n0, n1) assert XYZ.shape[1] == 3, "Grid XYZ should be 3 wide" assert len(x0) == 3, "x0 should have length 3" return (XYZ - x0).dot(R.T) + x0