Files
svg2cube/css3_svgCube.html
T
2015-11-15 18:38:14 +08:00

115 lines
3.9 KiB
HTML

<html>
<head>
<meta charset="utf-8">
<title>Snap.js isometric SVG</title>
</head>
<body>
<div>
<p>This uses a css3 to make an SVG cube from a SVG panel. The buttons allow you to try different parameters. The front, left, etc svg's are just linked to panel.svg </p>
<button><a id="download" href="">Download</a></button
</div>
</body>
<script type="text/javascript" src="../../node_modules/snapsvg/dist/snap.svg.js" ></script>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js" ></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.4/jquery.min.js" ></script>
<!-- <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/snap.svg/0.4.1/snap.svg-min.js"></script> -->
<script src="projectSVG.js"></script>
<script>
var cube1
var a = document.querySelector("#download")
a.onclick=function(){
if (cube1){
var angle = parseInt(angleInput.valueAsNumber/100)
var f = parseInt(fInput.valueAsNumber/100)
a.type = 'image/svg+xml';
var svgString = cube1.toSVG();
var blob = new Blob([svgString], {"type": "image/svg+xml"});
a.download=cube1.options.topUrl+'_a'+angle+'_f'+f+'_cube.svg'
a.href = (window.URL || webkitURL).createObjectURL(blob);
}
}
// redraw cube oninput
var update = function () {
if (cube1) {
cube1.update()
}
}
window.onload = function () {
cube1 = new SvgCube({
rotateX: 45,
topUrl: 'top.svg',
leftUrl: 'left.svg',
frontUrl: 'front.svg',
rightUrl: 'right.svg',
backUrl: 'back.svg',
bottomUrl: 'bottom.svg',
clipCircle: false,
stroke: {
"stroke": 'black', // stroke color for outline
"stroke-width": 0, // outline width
},
size: 256,
});
cube1.drawCube()
var gui = new dat.GUI();
gui.remember(cube1.options);
gui.add(cube1.options,'size').min(1).max(512).step(10).onChange(update);
gui.add(cube1.options,'rotateX').min(0).max(360).step(1).onChange(update);
gui.add(cube1.options,'rotateY').min(0).max(360).step(1).onChange(update);
gui.add(cube1.options,'rotateZ').min(0).max(360).step(1).onChange(update);
//gui.add(cube1.options,'perspective').min(0).max(50).step(1).onChange(update);
gui.add(cube1.options,'scaleX').min(0.0).max(2.01).step(0.1).onChange(update);
gui.add(cube1.options,'scaleY').min(-1.00).max(2.01).step(0.1).onChange(update);
gui.add(cube1.options,'scaleZ').min(0.0).max(2.01).step(0.1).onChange(update);
var imgUrls = gui.addFolder('Images urls');
imgUrls.add(cube1.options,'topUrl').onChange(update);
imgUrls.add(cube1.options,'leftUrl').onChange(update);
imgUrls.add(cube1.options,'rightUrl').onChange(update);
imgUrls.add(cube1.options,'bottomUrl').onChange(update);
imgUrls.add(cube1.options,'frontUrl').onChange(update);
imgUrls.add(cube1.options,'backUrl').onChange(update);
var outline = gui.addFolder('outline');
outline.add(cube1.options.stroke,'stroke-width').min(0.0).max(20).step(1).onChange(update);
outline.add(cube1.options.stroke,'stroke').onChange(update);
outline.add(cube1.options,'borderRadius').min(0).max(128).step(1).onChange(update);
var imageRot = gui.addFolder('Image rotation');
imageRot.add(cube1.options,'topRot').min(0.0).max(360).step(90).onChange(update);
imageRot.add(cube1.options,'bottomRot').min(0.0).max(360).step(90).onChange(update);
imageRot.add(cube1.options,'leftRot').min(0.0).max(360).step(90).onChange(update);
imageRot.add(cube1.options,'rightRot').min(0.0).max(360).step(90).onChange(update);
imageRot.add(cube1.options,'backRot').min(0.0).max(360).step(90).onChange(update);
imageRot.add(cube1.options,'frontRot').min(0.0).max(360).step(90).onChange(update);
}
var module
if (module){
module.exports=SvgCube
}
</script>
</html>