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@@ -30,7 +30,7 @@ def play_unconstrained():
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action = action[0].upper() + action[1:]
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action = "\n> " + action + ".\n"
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action = "\n> " + action + "\n"
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action = remove_profanity(action)
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#action = first_to_second_person(action)
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+54
-8
@@ -35,7 +35,28 @@ class Scraper:
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"You have died.",
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"You have died",
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"Epilogue",
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"Save Game"}
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"Save Game",
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"Your quest might have been more successful...",
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"5 - not the best, certainly not the worst",
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"The End! (leave comments on game)",
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"6 - it's worth every cent",
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"Quit the game.",
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"7 - even better than Reeses' Cups®",
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"8 - it will bring you enlightenment",
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"End of game! Leave a comment!",
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"Better luck next time",
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"click here to continue",
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"Rating And Leaving Comments",
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"Your Outlaw Career has come to an end",
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"Thank you for taking the time to read my story",
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"You have no further part in the story, End Game and Leave Comments",
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'',
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"You play no further part in this story. End Game and Leave Comments",
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"drivers",
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"Alas, poor Yorick, they slew you well",
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"My heart bleeds for you",
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"To End the Game and Leave Comments click here",
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"Call it a day"}
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self.texts = set()
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def GoToURL(self, url):
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@@ -156,26 +177,51 @@ urls = ["http://chooseyourstory.com/story/viewer/default.aspx?StoryId=10638",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=22",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=47011",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=45866",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=55043",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=6376",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=36791",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=34193",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=10885",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=21879",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7567",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=51926",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8035",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8038",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=2276",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=56742",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=14013"
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=14013",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=53356",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=6382",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=12165",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=49200",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=48393",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=51934",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=42380",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=38774",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=13349",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8129",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7426",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=34838",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=54011",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=52961",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=50303",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=60128",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=60232",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=10183",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=23928",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=25548",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=20983",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=17306",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=9918",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=11274",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=58502",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=39055",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=16577",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=52499",
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"http://chooseyourstory.com/story/viewer/default.aspx?StoryId=29597"
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]
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for i in range(19, len(urls)):
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for i in range(67, len(urls)):
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print("****** Extracting Adventure ", urls[i], " ***********")
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tree = scraper.BuildStoryTree(urls[i])
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,
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save_tree(tree, "stories/story" + str(i) + ".json")
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save_tree(tree, "stories/story" + str(i) + ".json")
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print("done")
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@@ -0,0 +1 @@
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{"tree_id": "apoc_seed1", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You are standing outside an old rundown gas station at the edge of town. There are old broken cars surrounding the gas station and on the road. You are extremely hungry and haven't eaten in a few days. ", "action_results": [{"action": "look in the gas station for food. ", "result": "You search the gas station for food, but find nothing you can eat.", "action_results": [{"action": "search the cars for food.", "result": "You search the cars for food, you search three without success, but in the glove compartment of the fourth you find a box of crackers.", "action_results": [{"action": "eat the crackers.", "result": "They remind you of when you needed to eat a bland diet after your operation. You pat yourself on where you remember the incision was made. The scar healed long ago, but the brain remembers. The crackers weren't very nutritious, but some fuel in the tank is better than none.", "action_results": [{"action": "Continue to look for food in the building up ahead.", "result": "You find a moldy sandwich and some peppered beef jerky in an old lunchbox.", "action_results": [{"action": "Snack on the jerky while searching for more food.", "result": "The jerky is so hard your tooth falls out.", "action_results": [{"action": "look for a mirror to assess the damage", "result": "Blood is pouring from your mouth and the pain is unbearable.", "action_results": [{"action": "Press your tongue into the abscess to stop the bleeding.", "result": "A foul odor rushing into your nostrils and the pain becomes even worse.", "action_results": []}, {"action": "Look for cloth or paper towel to stuff the gaping wound with.", "result": "You find a cloth on the floor. It looks like a used bandage, and is crusted with dried blood.", "action_results": []}]}, {"action": "use pliers to pull the rest of the tooth", "result": "Passes out from the pain. Falls to the floor", "action_results": [{"action": "Check your things for alcohol or antiseptic.", "result": "You find a bottle of alcohol in your bag. You take a swig from the bottle.", "action_results": []}, {"action": "Search the area for medical supplies.", "result": "You find a bottle of Tylenol and struggle to open it.", "action_results": []}]}]}, {"action": "Scrape the mold from the sandwich, taste a bite to see if it is edible.", "result": "The sandwich is stale. You throw it away and hope you don't get sick.", "action_results": [{"action": "Look for more food.", "result": "There is no more food around, but there's two bottles of beer.", "action_results": [{"action": "Drink one beer.", "result": "You drink the beer, but it tastes funny. You hope you don't get sick later.", "action_results": []}, {"action": "Put the beer in your bag and walk towards the next store.", "result": "You grab the beer, leaving the building and heading toward the next store. You are hungry.", "action_results": []}]}, {"action": "Take some medicine you saved.", "result": "It wasn't enought, you are food poisoned.", "action_results": [{"action": "take more medicine", "result": "The medicine does little to improve your upset stomach.", "action_results": []}, {"action": "ride out the food poisoning", "result": "I try to drink some milk.", "action_results": []}]}]}, {"action": "Eat the peppered beef and throw the sandwich to the side", "result": "You discovered the peppered beef had gone bad when you developed cramps and diarrhea just hours after eating it. Fortunately, the food poisoning will pass and you will be all right.", "action_results": [{"action": "Look for water.", "result": "You find a dirty puddle. You know it is likely contaminated but you are so thirsty you bend down and lap it up.", "action_results": [{"action": "It tastes horrible and within a half hour your stomach begins having awful pains.", "result": "You feel nauseous and begin to vomit loudly.", "action_results": []}, {"action": "You change your mind and make yourself throw up the water. You gather the dirty water in a container and search for a way to boil or purify it.", "result": "You see something that looks like a lighter sticking out of a fanny pack caught on a tree, but it looks like you'll need help to get it down.", "action_results": []}, {"action": "Get on your feet and keep walking.", "result": "You walk on. Hopefully, you can come across more water and food.", "action_results": []}, {"action": "Consider the new lows you're hitting, lapping from a dirty puddle.", "result": "You decide it would be better to boil the water before drinking. You fill a container and proceed to start a fire.", "action_results": []}]}, {"action": "Look for more food.", "result": "You find some rotten vegetables, and nothing more.", "action_results": [{"action": "Throw the rotten vegetables against the wall, in angerLine truncated
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{"tree_id": "apoc_seed2", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You find a car with the keys in the ignition and try to start it. Nothing happens. You keep looking and find another car that looks like it might work. You manage to get the engine started. ", "action_results": [{"action": "drive around looking for any people or stores that might have supplies.", "result": "You drive around the town and see many boarded up buildings, but no people. Eventually you find a store that you think might have supplies.", "action_results": [{"action": "go inside the store and see if there are any supplies.", "result": "It looks like the store has been ransacked and all the shelves are empty. You manage to find a package of granola bars and a flashlight behind the counter.", "action_results": [{"action": "eat a granola bar.", "result": "It tastes just like a granola bar you enjoyed when you were younger. In an instant, you are transported to a school hiking trip. Your mind is awash by the mountain air and the bundles of sticks and leaves that formed the trail. Those days seem so long ago now...", "action_results": [{"action": "Look for other doors inside the store.", "result": "You find the store manager's door, with a set of keys hanging off the lock. The door, though, seems to be blocked from the inside.", "action_results": [{"action": "Push the door to uncover what is blocking it from the inside", "result": "You hear a scream from the inside: \"Go away! I have a gun!\"", "action_results": [{"action": "Continue to push the door.", "result": "You yell: \"So do I!\" and feel the door give a bit more.", "action_results": [{"action": "kick the door", "result": "You try to scape jumping off the window.", "action_results": []}, {"action": "continue to push the door", "result": "The door doesn't give. You look around to find something to ram against the door.", "action_results": []}]}, {"action": "Try to talk down the person behind the door.", "result": "explains that he is a good person, and tries to approach slowly", "action_results": [{"action": "Put your hands up to show you are not armed.", "result": "You put your hands up, but your tattered, duct-taped Remington 870 shotgun is still within reach. Good thing too, as the man reaches behind his back and pulls out a rusty, long blade. You side step, grabbing the shotgun, as the man thrusts out with the knife.", "action_results": []}, {"action": "Take your crossbow out and keep moving forward.", "result": "You arm yourself with the crossbow. You cannot be too cautious.", "action_results": []}]}]}, {"action": "Knock on the door, while being prepared for what is inside.", "result": "You swing the door open and find nothing there. You let out an audible sigh of relief. The door was only jammed.", "action_results": [{"action": "Search the manager's desk.", "result": "You find a note that was written by the last owner. You open up the note.", "action_results": [{"action": "the note is worthless so you throw it away", "result": "You notice that the managers desk has two drawers. One is empty, however the other is locked.", "action_results": []}, {"action": "the note has a cryptic message on it, but you keep it in case someone else can decode it", "result": "You move on from room to room looking for useful supplies.", "action_results": []}]}, {"action": "Look at the coat rack by the door.", "result": "You find a hat, which will help a little when it gets cold at night, but not the warm coat you were hoping for.", "action_results": [{"action": "start looking for more things", "result": "There is no coat here but there is a worn rucksack hung over a chair.", "action_results": []}, {"action": "go out to look for more places", "result": "You find two suitable places that may have clothing to scavenge.", "action_results": []}]}]}, {"action": "Attempt to break down the door with something heavy.", "result": "You look around and find a piece of wood. You take the wood and ram it against the door. Eventually, it starts to give.", "action_results": [{"action": "Keep ramming.", "result": "need to enter that room", "action_results": [{"action": "Hit the hinges and see if you can knock them loose.", "result": "Suddenly the door falls over, and you can now enter the room.", "action_results": []}, {"action": "Take a running start and ram the door as hard as you can.", "result": "The door opens, and you can't believe what you see inside.", "action_results": []}]}, {"action": "Take a break.", "result": "Sitting in the quiet, suddenly you hear a scratching noise coming from the other side of the manager's office door.", "action_results": [{"action": "Listen and try to identify if there is an animal.", "result": "The scratching intensifies. You notice the door begin to shake against the weight of the creature behind it.", "actiLine truncated
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{"tree_id": "apoc_seed3", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "As you leave the store you notice movement out behind your car. A man steps out with a hungry look in his eyes. His clothes are in tatters and he is carrying a crowbar.", "action_results": [{"action": "run at the man and attack him.", "result": "You run forward to attack the man. His crowbar crashes into your chest and you fall to the ground. He kicks you a few times and then grabs your granola bars and runs off.", "action_results": [{"action": "go after him.", "result": "You go after him. As you try and stand up though you realize you're in extreme pain. You think one of your ribs is broken. You manage to get yourself on your feet, but realize catching him is impossible. ", "action_results": [{"action": "look for something to wrap your chest with.", "result": "There's nothing around, so you resort to taking off your pants and wrapping it around your chest. There's a mild draft right now...", "action_results": [{"action": "Check for other injuries.", "result": "There are some superficial cuts on the arms, but nothing else seems to be broken.", "action_results": [{"action": "Search for clothes or blankets for warmth.", "result": "There are boxes on shelves on the wall. You check them for supplies and eventually come across a tote full of blankets. You take one of the blankets out of the tote.", "action_results": [{"action": "Wrap it around yourself.", "result": "You are starting to feel warm again. You can feel your fingers.", "action_results": [{"action": "Count your fingers just for fun.", "result": "You warm up for a bit before collecting more supplies.", "action_results": []}, {"action": "Turn the boxes into shoes.", "result": "You remove the boxes from the shelves, placing two on your feet as makeshift shoes. Your feet begin to warm up.", "action_results": []}]}, {"action": "Stuff it in your bag.", "result": "Your bag is now too full to hold anything else so you remove the other contents so all you are carrying is the blanket. You look around for something to use as a second bag.", "action_results": [{"action": "Make a rucksack out of a dirty blanket.", "result": "The blanket has too many holes, and will not hold anything.", "action_results": []}, {"action": "Create a backpack out of the cardboard box.", "result": "While the cardboard box is uncomfortable, it serves its purpose to carry your supplies.", "action_results": []}]}]}, {"action": "Find water and rinse the exposed limbs to help clean cuts.", "result": "The water is freezing cold, but at least it helps you recover from the shock of being so brutally attacked.", "action_results": [{"action": "Dry off and build a fire.", "result": "The fire comforts you for a brief moment.", "action_results": [{"action": "Watch as the fire comes to life and begins to chase you.", "result": "You decide to go look for food and water after regaining strength.", "action_results": []}, {"action": "Fall asleep by the fire.", "result": "You stay warm throughout the night and wake up to begin the day. Hunting for food and water is on your agenda.", "action_results": []}, {"action": "i go to the store", "result": "I am unable to find anything valuable to scavange.", "action_results": []}, {"action": "go to the store", "result": "You reach the long abandoned store hoping that you might find food or other supplies still left inside. The windows are shattered, probably from previous scavangers.", "action_results": []}]}, {"action": "Dry off and keep moving.", "result": "It is starting to get dark. You must find shelter soon. As you come up over the hill you see a cave. Looks like a good place for shelter.", "action_results": [{"action": "Walk into the cave.", "result": "You walk into the cave and quickly look around to make sure that the cave is safe.", "action_results": []}, {"action": "Keep walking, leave the cave behind.", "result": "You end up sleeping outside unprotected.", "action_results": []}]}]}, {"action": "Look around you", "result": "There's a small river on your left, running along the road. On your right you can see a huge building a couple of miles away.", "action_results": [{"action": "Stop to take a closer look at the river bank.", "result": "There must be animals near the river, looking for water, so you sit quietly near the bank in the hopes of fresh meat.", "action_results": [{"action": "Find something to use as a weapon.", "result": "You look around for a weapon. You pick up a large stick from the ground.", "action_results": []}, {"action": "Refill your water bottle from the river.", "result": "You bring the bottle to your mouth. The water is muddy, but it's refreshing.", "action_results": []}]}, {"action": "Pass by the river and head for the huge building.", "result": "You need water, but the river is probably contaminatLine truncated
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{"tree_id": "apoc_seed4", "context": "Long ago the bombs fell and the world ended. You are one of the few who is still alive. You are trying to survive by scavenging among the ruins of what is left behind. ", "first_story_block": "You walk for two hours and take a break. You've left the town you were in and are now in a more rural area. There's a farmhouse to your right and a forest on your left. ", "action_results": [{"action": "go in the farmhouse and look for food.", "result": "You try to open the farmhouse front door, but it's locked. There's a broken window on the right and a shed behind the house.", "action_results": [{"action": "go through the window into the farmhouse. ", "result": "You break the rest of the glass in the window and try to carefully crawl through. You cut yourself on the edges as you're climbing in, but you make it inside. ", "action_results": [{"action": "search the farmhouse for food. ", "result": "You find meat in the fridge that looks like it's gone bad. You also find a can of peas in the bottom of the pantry.", "action_results": [{"action": "Search the farmhouse for tools and utencils.", "result": "You find a broom in the closet and a wooden spoon in the cupboard.", "action_results": [{"action": "Open the van of peas and use the wooden spoon to eat.", "result": "You get the can of peas open and use the wooden spoon to take a bite of them. They taste horrible, but you are so hungry that you hardly notice.", "action_results": [{"action": "Keep eating the peas.", "result": "As you finish the peas, you feel your stomach begin to turn, and know you are in trouble. You quickly look around for medicine.", "action_results": [{"action": "Force yourself to vomit out the peas.", "result": "You turn to the nearest bush and release the contents of your stomach, the pain subsides but the hunger returns.", "action_results": []}, {"action": "Try to find a place to lie down.", "result": "You lie down in a chair in the corner. It's uncomfortable, but you still fall asleep.", "action_results": []}]}, {"action": "Spit the peas onto the ground and stop eating them.", "result": "You begin to feel nauseous and vomit.", "action_results": [{"action": "realize this is from eating after a long time of not eating and force down the peas", "result": "You fight through the nausea and keep the food down.", "action_results": []}, {"action": "throw the can and it bounces off a case of vegetables you hurriedly rush over to.", "result": "Looking over the vegetables you feel they are by far uneatable.", "action_results": []}]}]}, {"action": "Sharpen the broom handle into a weapon for protection and use the broom head as a fire starter.", "result": "You put the broom into your bag and carry it around in case you need to protect yourself.", "action_results": [{"action": "Move to bedroom to find more stuff", "result": "As you enter the bedroom, you lead with the sharpened broom handle. Luckily it is empty, and you quickly pack up a blanket and jacket you find in the closet.", "action_results": [{"action": "there are thermals to wear in the drawers", "result": "It's warm. You are glad that you found the jacket.", "action_results": []}, {"action": "there are arrows to pick up on the ground", "result": "You walk outside. There is a deadly silence in the air.", "action_results": []}, {"action": "Try to fit some shoes in your bag that is quickly filling up.", "result": "You open the bag. find some shoe which is Ok for the time being. You wear it", "action_results": []}, {"action": "Turn around to pick up your broom.", "result": "You then hear a loud crashing sound coming from nearbye.", "action_results": []}]}, {"action": "Check that doors are locked", "result": "You find one door is unlocked, leading you to a dark staircase.", "action_results": [{"action": "go down the stairs", "result": "You walk down the dark staircase, cobwebs choking you as you struggle to see.", "action_results": []}, {"action": "close the door without going through the doorway", "result": "You continue walking through the building. You hear a noise and pull out your broom.", "action_results": []}]}]}, {"action": "take the spoon and the broom", "result": "A man appears from another room in the house.", "action_results": [{"action": "Confront him - maybe he has things you can steal.", "result": "You pull out your gun and ask the man what he is doing there. You notice his bag, and tell him to empty it.", "action_results": [{"action": "Knock the man unconscious.", "result": "You tie the man up to a chair and wait for him to awaken. You ask him questions about supplies and other information that may be valuable.", "action_results": []}, {"action": "Browse through the stuff the man pulled out of the bag.", "result": "You find nothing of particular value, just the essentials to survive in this wasteland. You notice the man seems almost afraid.", "action_results": []}]}, {"action": "Run away.", "result": "You burst through the front door of the Line truncated
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@@ -33,16 +33,19 @@ def get_stories(filename):
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output_file_path = "text_adventures.txt"
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with open(output_file_path, 'w') as output_file:
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filenames = ["story" + str(i) + ".json" for i in range(1,20)]
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filenames = ["story" + str(i) + ".json" for i in range(0,69)]
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filenames += ["apoc_seed" + str(i) + ".json" for i in range(1,5)]
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stories = []
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for filename in filenames:
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stories += get_stories(filename)
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print(len(stories))
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raw_text = ""
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start_token = "<|startoftext|>"
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end_token = "<|endoftext|>"
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for story in stories:
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raw_text += start_token + story + end_token + "\n"
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print(len(raw_text))
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output_file.write(raw_text)
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@@ -0,0 +1 @@
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7480", "context": "", "first_story_block": "You wake up in your cabin in the woods. You sit up and scratch some fleas that have infested your body. You also realize its still daylight. You hate waking up early.\n\nYou lope into the bathroom and look in the mirror where you see a canine face covered in gray fur, you remember a time when your fur was completely brown.\n\n\u201cYou\u2019re getting old Wolf\u201d you say to yourself like you always do while trying to look on the bright side that at least you don\u2019t have the mange. You think you\u2019d just put a silver bullet in your head if you ever started to go bald.\n\nAfter eating some left over mutton in the fridge and some Gummy Blobs (for the sugar \u201cpick me up\u201d) you ponder how you\u2019re going to pay this month\u2019s rent on your cabin. You call your agent Erik and see if that little pissant has found any work for you. Hopefully it\u2019s an actual job and not just a guest speaker spot at a comic convention.\n\n\u201cErik! It\u2019s me Wolf! Pick up the fucking phone! I know you\u2019re there!\u201d you say when you get the answering machine.\n\n\u201cErik! Get on the phone NOW, or I\u2019m gonna go over there and shove a pipe organ up your ass!\u201d\n\nThat got his attention.\n\n\u201cWolf, I\u2019m sorry, but I fear I\u2019m in a deep depression.\u201d\n\u201cWhat else is new? Look I need some work, got anything? I don\u2019t even care if it\u2019s straight to video. I just need some of the green stuff!\u201d\n\u201cSadly, I don\u2019t think I do, but then I haven\u2019t really checked\u2026I\u2019m so depressed. I\u2019ve been wondering if I made the right decisions in my life\u2026and now it\u2019s too late for me to do anything about it, because I\u2019m old\u2026\u201d\n\u201cJoin the fucking club Erik! Look do you\u2026\u201d\n\u201cBut my art, my music, that is my love and its failing me again. My latest opera isn\u2019t doing well. I wonder if I chose the wrong thing to love and pursue. Just like I did with Christine. Oh Christine WHY couldn\u2019t you have loved me? I loved you\u2026\u201d\n\nWonderful, he\u2019s in full blown tortured artist mode. He can go on like this forever. You can either give up, or persist in getting something out of him.", "action_results": [{"action": "Persist", "result": "\u201cOh boo fucking hoo, your latest Opera hasn\u2019t been doing too well lately. At least people are paying to see the goddamn thing! As bad of a composer, and musician you are, you oughta be glad anyone\u2019s even paying to see the goddamn thing! People don\u2019t want to see anything with me in it! And at least you\u2019ve got another job to fall back on LIKE BEING AN AGENT THAT\u2019S SUPPOSED TO BE GETTING ME A FUCKING JOB!\u201d you snarl.\n\nThere\u2019s some dead air briefly and then Erik begins talking again.\n\n\u201cYou\u2019re right. I shouldn\u2019t be complaining about my problems to you. You of course know all about torment. A war that wages within you, a beast that\u2026\u201d\n\u201cErik I\u2019ve got no time and I\u2019m in no mood to hear how we\u2019re supposed to be kindred spirits, you just better tell me you found something for me and it better not be another guest speaker spot at a comic convention!\u201d\n\u201cWell let\u2019s see\u2026I dunno. Werewolves aren\u2019t popular anymore you know\u2026there might be something\u2026here it is! It\u2019s called Wolf Pack.\u201d\n\u201cPack? That implies more than one wolf on the set there Erik. Well I suppose I can share the spotlight with some others. As long as I\u2019m in charge of course.\u201d You say.\n\u201cEr\u2026well according to this, you\u2019d be the old cranky grandpa wolf that makes a bunch of rude remarks.\u201d\n\u201cWhat?! What kind of stupid shit is that?\u201d\n\u201cYeah that\u2019s the stuff.\u201d Erik replies not catching on.\n\u201cI mean what the hell kind of movie is this?\u201d\n\u201cIts uh\u2026let\u2019s see\u2026oh here. It\u2019s a horror comedy about a werewolf family and how they\nadjust to human society. Looks like you\u2019ll be playing with a lot of young pups as you\u2019d call them.\u201d\n\u201cWHAT?! NO! What the fuck Erik? I\u2019m a fucking monster not something to be fucking laughed at! And they already did a movie like that a long time ago and it sucked!\u201d\n\u201cWell that\u2019s all I got. Maybe you could talk to the director to make changes since they also wrote it. I\u2019m sure you and her are familiar with each other. You had an affair with her for quite some time.\u201d\n\u201cUh, you wanna narrow that list down Erik?\u201d\n\u201cIt\u2019s Mary. You know, the one who used to be married to Frankie, until your affair broke up both of your marriages?\u201d\n\nErik\u2019s new information didn\u2019t exactly make you any more enthusiastic to want to take the job.", "action_results": [{"action": "Take the job anyway", "result": "\u201cALine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7566", "context": "", "first_story_block": "Paradise...\n\nThat must've been the Empire's idea of an ironic joke when they were assigning a name to this sweltering hell hole of a planet. The heat wouldn't be so bad if the planet wasn't also a jungle nightmare teaming with poisonous flora and dangerous fauna.\n\nThe \"primitive\" natives aren't exactly friendly either. Your team medic had to find that out the hard way. Oh sure sometimes you'll come across a tribe that's friendly, but most of the time the lizards see you as food. Soft, fleshy pink food that's invading their territory. Which means you usually end up having to torch an entire village.\n\nFuckin' waste of ammo.\n\nOf course if the planet and its inhabitants weren't enough, there's always the other major powers laying claim to the planet. The Krik Collective, the Mazatt Dominion, and the Elojin Alliance have all laid claims to plunder whatever riches this planet may have and that's why you're here: To make sure this planet is plundered by the Terran Empire instead.\n\nThe next Empire supply ship won't be here for a long time, let alone anymore troops. You're on your own. Ah the joys of being part of the Empire's expeditionary force.\n\nYou and your team have currently set up base in one of those \"friendly\" lizard villages.\n\nWell its a brand new day in Paradise, what's first on the agenda?", "action_results": [{"action": "Check on your team's activities", "result": "Well you guess you\u2019d better check on your team. Not doing so would certainly look irresponsible of you, hardly becoming of an officer of the Empire.\n\nYou step out of your tent and peruse your team, who are all going about their duties as they should. They\u2019re a good team, sure sometimes they complain, but on this planet its very understandable.\n\nYour Indoctrinator is busily going about his usual brainwashing fanaticism as he tries to instill the values of the Empire to the reptilian natives that live in this village. Salo\u2019s ranting and raving like a mad man as he is apt to do when preaching. The Lizards look at him with a blank expression in a vain attempt to understand what the hell he\u2019s talking about, but you can tell they\u2019re getting agitated.\n\nMeanwhile your inept second in command Lieutenant LaFleur is pointlessly scolding some of the other team members for not setting up their tents by regulation standard. They look annoyed. You swear you think he\u2019s probably come closer to death by his own team members than by any enemy involvement you\u2019d ever engaged in.\n\nWell you should probably intervene somewhere before someone gets killed.", "action_results": [{"action": "Approach your Indoctrinator", "result": "That overzealous fool is going to turn the entire village against you, and that\u2019s the last thing you need right now. You stop Salo before the Lizards make dinner out of him.\n\n\u201cWhat are you doing?! It\u2019s my job to teach these savages the ways of the Empire, and bring them into the fold, even if they aren\u2019t worthy enough to serve HIM.\u201d\n\u201cWell you\u2019re not gonna do that by antagonizing the poor scaly bastards! Just leave them alone, its not like we\u2019re leaving anytime soon, and we\u2019ll have a lot easier time of it, if we aren\u2019t fighting every last lizard on this fuckin\u2019 planet!\u201d\n\u201cIf they don\u2019t accept the ways of the Empire, then they deserve to be purged by it!\u201d Salo says predictably.\n\u201cYeah, well if you haven\u2019t noticed we\u2019re a LONG way from the Empire, new supplies won\u2019t be here for months and I\u2019d like to currently supply of ammo to last until then. That won\u2019t happen if we\u2019re blowing away every lizard we come across. Its easier to just work with them when they aren\u2019t actively hostile.\u201d\n\nSalo looks unconvinced and disturbed by your words.\n\u201cAs an Indoctrinator of the Empire it\u2019s also up to me to make sure its servants are not falling astray to alien influences! And you my dear Captain have been displaying suspect behavior as of late! I hope for your sake you haven\u2019t forgotten the values of the Empire!\u201d\nSalo warns and storms off to his tent.\n\nAs the Lizards disperse and go back to their simple village life, you also return to your tent, shaking your head, and thinking about what a short sighted, narrow minded idiot Salo is. You go back to studying the maps of the territory you\u2019ve explored so far and pondering where you should go next, soon one of your men comes in to tell you that the Sergeant has come back from a recon mission and she looks like she\u2019s faced some hostiles. He also tells you they\u2019ve captured an interesting prisoner, an Elojin.", "action_results": [{"action": "Tell him to send the Sergeant in to report", "result": "Delegating any responsibility to LaFleur is never a good idea, you tell him to send in SLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=53134", "context": "", "first_story_block": "Year 378 of the Second Era\n\n\nYou were really starting to get tired of the color green. The forests were green, the grass was green, even your damn Realm's emblem was green. It made already boring guard duty even worse. You would pace back and forth staring at the dreadfully large expanse of forest ahead of you, but nothing would ever happen. You might see the occasional kobold walk along the edge of the forest, but they never did anything. They just watched and waited. If you weren't on a fifty foot high wall you might actually be worried, but, as it happens, you were. There was no kobold in all of the Lost Realm that could scale these walls, and even if there was it, and its disgusting green skin would get peppered with arrows before it had the chance to. Yes, this was simply the easiest most boring place to guard in all of the Realm of Men. \n\n\nIt was because of this fact that your lieutenant was thoroughly confused when you requested to be transferred here. You were his most reliable soldier, and you knew that. You used his fondness of you to get him to give you this transfer. He'd asked why, and you'd simply replied that you needed time to get over what happened to Liliana. Your wife. She was assumed dead by everyone. The night of your wedding you and her were cornered in an alley by thugs. You were beaten to a pulp, and she was taken, in more than one sense of the word, right before your eyes. Her parting words to you before you blacked out from the pain were, \"I'm lost!\" \n\n\nI'm lost. \n\n\nYou take off your wedding ring and examine it. It's a beautiful piece. Solid gold encrusted with an emerald gem. It is the only green you find yourself being able to stand, and only then because it was from Liliana. Guard duty wasn't paying you enough for you to be able to get rings for the both of you, so instead you blew all of your money on her ring. That one was polished iron inlaid with golden patterns, and it wasn't much, but it represented more than money. Liliana accepted your proposal, and when she found out you hadn't gotten yourself a ring she gave you her mother's ring. It was a little too girly for you, but the smile on her face turned you into an emotional sob, so you accepted. She was taken that same night. Presumed dead, and with you chosen as her closest 'relative' it was up to you to bury her coffin. You did so quickly. Many people, including your lieutenant, suggested you take things slower, but you were adamant.\n\n\nYou didn't tell them why you were in such a hurry, and even if you did, you doubt they would've believed you. You were the closest person to Liliana and consequently the only one whom she would trust with her secrets. \n\n\nI'm lost.\n\n\nThose words could only mean one thing. They were a confirmation to a question you asked her years ago, when the two of you first met... ", "action_results": [{"action": "Memory: Meeting Liliana", "result": "Year 366 of the Second Era\n\n\nAt the age of ten, you were average. Your height, weight, disposition, and, well, pretty much everything about you was average. Never the last one chosen for capture the emblem, but never the first one either. Your life then was a monotonous slog: Go to your rundown academy, try to do well in your academic work, fail, and return home only to have your drunkard of a father beat you. You didn't realize how miserable your life was until the fateful day when Liliana joined your class at school. \n\n\nLike the rest of the girls in the class, she wore a dress. Unlike the rest of the girls in the class, her dress was obviously of fine make. The embroidery on her dress had no faults. No drops of blood from clumsy mothers who pricked themselves on their needle. No lazy patches sewn in to cover up holes. No, her dress was flawless. Her hair was onyx black, and fell down in waves around her face. Her glittering blue eyes were filled with anticipation, and maybe a little fear. She clearly wasn't used to being in these kinds of situations, and she kept glancing around as if someone else was going to introduce her to the other classmates. \n\n\nYour teacher, a hag of a woman, prompted her to introduce herself. \"Go ahead and introduce yourself to the class, dear.\"\n\n\nShe widened her eyes in surprise, but followed the teacher's command. \"My name is Liliana, I'm ten years of age, and..,\" she looked to the teacher for instruction. She had an accent, and one that you'd never heard before at that. Not northern, or even like those from the eastern realm. No, this was decidedly different from any other accent you'd heard before.\n\n\n\"Go on,\" the teacher prompted again.\n\n\n\"I don't know what else to say,\" Liliana responded.\n\n\nThe teacher frowned disappointedly. \"Surely you have more things to tell us about yourself than your name?\" When Liliana didn't respond, the teacher spoke again. \"WhereLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=11413", "context": "", "first_story_block": "When you first laid eyes on her she was unconscious. And underwater. But, she was still an amazing sight.\n\nYou had been snorkeling off the coast of your seclude island you live on, in taking the beauty of the multi colored fish and billowing sea plants. You see fish wandering over to a part of the ocean you hadn\u2019t snorkeled near before. Curious, you followed them and were shocked to find a girl lying unconscious on the ocean floor. You immediately plunge down and grab the girl, pulling her to the shore.\n\nYou didn\u2019t know much about CPR, with living alone on an island and all, but luckily you didn\u2019t need to. As soon as she reached the surface she started breathing. You carry her from the soft sand to your hut made out of sticks and palm leaves and you laid her on your couch. Years before you lived on the island you had packed up everything you owned in your house that didn\u2019t need electricity and basically moved to the seclude island. You were fed up with all the noise of the city and you decided you wanted to become a hermit\u2014with the basic comforts of modern day like a bed, couch, and other furniture.\n\nAs she lay on your couch, you were able to get a good look at her. Her brown hair was like a waterfall on her shoulders and she wore a silk blue satin dress that flowed on her legs like a mermaid tail. She obviously wasn\u2019t dressed for swimming. You thought that maybe she just fell overboard from a boat and the crash knocked her out. Though why she was so close to shore, you didn\u2019t know.\n\nHours later, she comes to. She opens her marble blue eyes and looks around, looking quite scared. She spots you and her eyes widen and she tenses up. You have to calm her down.\n\n ", "action_results": [{"action": "Soothe like a mother", "result": "\u201cIt\u2019s okay, it\u2019s okay,\u201d you soothe, putting a hand on her shoulder. She flinches and drew back, looking more frightened. \u201cReally, you don\u2019t have to be afraid. You\u2019re safe now.\u201d She obviously has no idea what you are talking about. \u201cYou were underwater, and I pulled you up. Really, I\u2019m a good person.\u201d You scoot a little closer and she stands up abruptly and slips. You reach out to grab her as she falls and you catch her hand just before she hits the ground. You pull her up and she falls into your arms. She looks into your eyes and blushes, pushing you away. She crosses the room and sits down into a single wooden chair and looks away. She refuses to even look at you for days. She doesn\u2019t talk either.", "action_results": [{"action": "Her smile", "result": "A few days after the rescue, you are getting fed up with the girl. She looks around your age, twenty or so, and is stunning. But she won't smile.\n\nShe won't talk, will barely look at you, and she won't show any emotion to you. Every morning is the same routine--wake her up, eat a small breakfast, and try to get her to do something. Unfortunately, she never does anything but gaze out the window and watches the waves of the ocean.\n\nFinally the day comes when you are determined to make her smile. You sit down next to her at the window and she glances at you.\n\n\"Hi,\" you greet softly. She keeps her gaze locked on the ocean. \"Um . . .\"", "action_results": [{"action": "Tell a cheesy joke", "result": "\"Why did the chicken cross the road?\" She looks at you and raises her eyebrow. \"To show the possum it could be done.\" Her lips curled up a bit into a smile. You grin and say, \"You wanna hear another joke?\" She nods.", "action_results": [{"action": "Musical joke", "result": "\"Why did Mozart sell his chickens?\" she looks at you, confused. \"Because they kept going 'Bach, Bach, Bach'.\" She snorts a laugh and shakes her head slightly, looking into your eyes. She smiles warmly puts a light hand on your shoulder. She looks deep into your eyes and you look into hers, entranced by the blue and green swirling around her pupils. After a moment she looks away and pulls her hand away, then went back to staring out the window.", "action_results": [{"action": "Thoughtful Times", "result": "After a month, better things started to happen between you two . . .", "action_results": [{"action": "Speech", "result": "The mysterious girl one day takes notice of your painting. Years ago a paint set washed up on shore along with a drenched canvas. You spent days trying to dry it well enough to use and slowly, but surely, it did and you spent even more days painting a beautiful masterpiece of the ocean shore that can be seen during the sunset with a couple of mermaids and wildlife swimming in the ocean.\n\nThe girl starts staring at the painting rather than through the window, day after day. You find yourself starting to watch her everyday as well, studying her features, adoring her body, and wondering so hard what her voice sounds lLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=470", "context": "", "first_story_block": "Welcome to Magus: Betrayal!\n\n\nYou are known as Uriel, master elementalist and accomplished magician of the Acadamy of Alzur.\nThe Spark, the talent to manipulate the essence of the elements in everything, has enabled you to live a youth far away from the spears of the soldiers, or the toils of the peasants.\nA findling you are, born to unknown parents and found on the steps of the Academy, but this is not a fate unusual, for the times are harsh for those without the privilige of noble heritage, and few can spare the resources to feed yet another crying mouth.\nIf the Magi of the Academy had not found the Spark in you, they would have turned you over to one of the servants to grow up as one of them, a practice that comes closest to local charity, and ensures that the servants are loyal to the Academy.\nBut this fate was spared to you.\nFrom earliest childhood you learned the arts of the scribe, the arts of the rune and the arts of the Elements.\nYour life has been one of scholarship, and learning, and even though your thoughts sometimes turned towards the parents you never had, you soon accepted that the Academy was your family, never knowing anything different.\n\nHowever, a restlessness in your soul worried your teachers. You were sharper than most of your classmates, and thus began to find the lectures boring, often huddling alone in your study with an ancient tome borrowed from the library with the librarian's grudging permission, learning on your own faster than your teachers could hope to achieve.\n\nFinally, the master magicians admitted defeat. They no longer could teach you anything, and thus it came as a relief to them, that you were chosen, with two other magicians, to fortify the guard of an Alzuran emissary on the dangerous, bandit-infested road to Khofte, a coastal city in the far south.\n\nThe council of magicians apparently thought that a bit of adventure would help to dull your restlessness and sharpen your practical skills.\n\n\nTo begin with, you must choose to specialize in one of the five elements: Fire, Air, Water, Ice and Earth.\nYou may still manipulate the other four, but you can only hope to access the powerful effects with the element of your specialization.\nFurthermore, specializing in one element also slightly affects your character. Ice elementalists are known for the cool and logical mind, while Earth magicians tend to be protective of their charges.\n\nChoose your Specialization.", "action_results": [{"action": "I choose to specialize in Fire, the element of Passion, Heat and Destruction.", "result": "You quickly, and with passion, learned everything you can from your chosen element, regarding little else.\n\nYou especially have disregarded the lessons of Water and of Ice, having nothing but contempt for those who have to think through every situation when, obviously, there is need for speed.\n\nYou possess a greater physical prowess than most of your classmates, and since your inborn arrogance left your without many friends but quite some enemies, you had to use your quickness and strength to avoid being the target of constant ridicule - noone dared to ridicule you after a while.\nInstead, you became something of a loner. You simply know you are a better magician than the others, and you are willing to prove it.\n\nThe specialization of Fire enables you to aquire a deadly arsenal of combat spells, far superior to that of other magicians. You are also able to command the element of elements, the Flames themselves, to do your bidding. Also, you are somewhat resistant to their heat.\n\n\nMake a note somewhere that you have specialized in Fire.", "action_results": [{"action": "I am ready to begin my journey!", "result": "It is early summer in the world of Thyr, and the smell of spring has not yet left the air.\n\nThe emmissary's trek consists of two coaches, one for the magicians, of which there are two more on board, and one for the emissary and his bodyguard himself. Furthermore, there are two dozens warriors on horse accompanying the trek, some of which are scouting ahead.\n\nIt has been two days since you left the Academy of Alzur, and by now you have left the city's military influence, as can be witnessed by the steady growing worse of the road.\n\nYou know close to nothing about Fahan Brownhand's - the emissary of Alzur - orders, or about the man himself, save that he is known to be a devious mind and a quick judge of character, abilities well received within a politician.\n\nAlso you know that your trek is carrying valuable gifts in jewels and gold for Khalar, the citystate you are destined to reach within the week.\n\nYour two magician-companions are no strangers to you. Opposite of you is sitting J'Arel Whitefang, a young man emitting an aura of arrogance that is barely to bear in the confines of the coach. He is, as you know, a capable Fire elementalLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8041", "context": "", "first_story_block": "This is no way to live.\n\nWorking on a barely profitable rundown farm with far too many family members to feed. It\u2019s a damn good thing you\u2019re an excellent hunter. However, lately there\u2019s even been a shortage of game to thwart your efforts.\n\nYou didn\u2019t really want to be working on the farm your whole life in the first place, you wanted to see the world but when dad died, things got a lot harder for the family and you had to take over as \u201cman\u201d of the house and stay put.\n\nSomething is going to have to change.\n\nWhile you\u2019d like nothing more than to go through with your childhood dreams of becoming a traveling bard without any responsibility you don\u2019t have that luxury. Hell, you barely have time to play your lute anymore in the small amount of free time you do have. You doubt if you\u2019d even be good enough to make a living for just yourself doing it.\n\nBut you need to get away, but what can you do that won\u2019t allow you to completely abandon your mom and all your brothers and sisters?\n\nYou suddenly think of the choice that many in your desperate position have thought of many times before.\n\nThe army.\n\nIts not exactly ideal, but you be traveling and seeing the world so to speak. You\u2019d also be making enough money that you could send to your family. Your own living expenses would be provided for by the army.\n\nOf course there\u2019s all that fighting that usually goes along with it that you\u2019re not to keen on. Not that you aren\u2019t a stranger to battle as their have been the occasional bandits or kobold thieves that have attempted to steal from the farm in the past, but you prefer not to fight if possible, especially not up close. The bow has always been your weapon of choice. There\u2019s also the matter of mass combat on a grand scale that usually accompanies army life. A lot different than chasing away some thieves in the chicken coop.\n\nAs you\u2019re thinking about this, you also realize that there is another option. There\u2019s a small mercenary company passing through the area. They\u2019ve been hanging out at the local tavern for a couple days. They don\u2019t seem to be the noblest sort from what you can tell, but fortunately they seem to have kept their revelry confined to the tavern. Who knows how they act away from \u201ccivilization\u201d though.\n\nStill, it\u2019s something to consider. There probably is less attention to discipline and a little more relaxed on rules and regulations. You probably wouldn\u2019t be fighting in some mass land war that governments are fond of waging. Mercenaries travel a lot and tend to make more, however they tend to get hired for a lot weirder jobs, usually ones that the employer doesn\u2019t want people to know about or ones that nobody else seems to be able to handle.", "action_results": [{"action": "Enlist in the army", "result": "Well, as much as you\u2019re going to hate the whole uniform thing, you\u2019d rather there be some sort of guidelines. The mercenaries look like a rough bunch. You get the impression\nyou\u2019d have to be watching your back as much as your enemies if you signed up with them.\n\nYou explain your decision to join the army to the family one night at dinner. Your revelation comes as a shock. Your smaller brothers and sisters don\u2019t want you to go, your\nbrother Mallack really doesn\u2019t want you to leave since he\u2019ll be next in line to take the brunt of the manual labor!\n\nYour mother surprises you as much as you surprised everyone else. You expected her to be the most vocal about you not leaving, but she sees that this would help out the family. She gives her blessing.\n\nBefore you leave the next day with your packed belongings, your whole family comes to say goodbye to you. You almost hesitate to leave, wondering if it would actually be better for you to stay, but your mother urges you on.\n\n\u201cDon\u2019t worry! Mallack is old enough to take over your responsibilities on the farm. He\u2019s not quite as skilled of a hunter, but he\u2019ll be able to do it. I\u2019ve always known that you\u2019ve had a desire to travel. The army isn\u2019t an ideal life I hope you realize though.\u201d Your mom says.\n\u201cYeah, I know, but I\u2019ve thought it through.\u201d\n\u201cVery well, you\u2019re old enough to make your own decisions and live your own life, though I\u2019m glad to see that you still want to help the family as opposed to just leaving in the middle of the night.\u201d\n\u201cI\u2019ll start sending money as soon as possible. I\u2019ll also try to write and visit when I can.\u201d\n\u201cI know\u2026okay, you best get going. It\u2019s still quite a walk to the capitol.\u201d\n\nYou begin to leave the farm as your family wave goodbye to you in the distance.\n\nSoon you\u2019re on the road to your nation\u2019s capitol. You\u2019vLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=22", "context": "", "first_story_block": "Please read this disclaimer before continuing ...\n\nDISCLAIMER\nThe Fairview Highschool Game is pure fiction. The name \"Fairview\" was chosen as it is a very popular name for high schools and is not intended to represent any one high school. Also, all of the situations, locations, and characters in the game are fictional. Any likeness or resemblance to persons, places, or anything else is strictly coincidental.", "action_results": [{"action": "Play The Game!", "result": "*BEEP*BEEP*BEEP*BEEP*\n\nIt's 6:30am. What are you going to do:", "action_results": [{"action": "Wake up and go to school", "result": "You decide to wake up and go to school.\n\nYou arrive at school, and, of course, it is first period. Thanks to the wonderfully logical F.H.S. scheduling, you have a study hall. What would you like to do:", "action_results": [{"action": "Stay in study hall", "result": "You decide to stay in study hall.\nAs you sit innocently in study hall, some one wearing a \"Fairview Cult\" tee-shirt slips you the Fairview Cult Bulletin. After you read it, he asks you if you would like to join the Fairview Cult. What do you do:", "action_results": [{"action": "Say \"Hook me up!\"", "result": "You decide to join the Fairview Cult.\nAs you say the words, \"Yeah, I'll join,\" you feel the air part around you and it seems as if a very heavy burden is just lifted off of your shoulders.\n\nMoments later, the second period bell rings. You pick up your things and leave for your next class.", "action_results": [{"action": "Continue ...", "result": "Congratulations! You made it to second period! Acording to your schedule, you have Foreign Language Class now.\n\nDuring the first few minutes of second period, the highschool morning annoucments are played. The morning anouncers comes on the TV and give the usual, boring announcments. They remind everyone that today is a pep-rally and that the student council ellection winners will be officially crowned today.\n\nThe announcments end, and class begins. What would you like to do?", "action_results": [{"action": "Pay Attention", "result": "You decide to pay attention.\n\nThe teacher starts off by teaching some foreign language: \"Das es muy bueno y par le vue.\"\n\nAfter a few minutes of that, he tells the class a cool story about how he was almost involved in a drive-by shooting. Then, he goes on about civil issues, such as gun control.\n\nWhat do you do:", "action_results": [{"action": "Disagree and start an argument", "result": "You decide to disagree because your a pansy liberal.\n\nYou infuriate the teacher, and he procedes to rip down the overhead projection screen. He then cracks you upside the head with it, breaking your cranium.\n\nNever Argue with a language teacher.", "action_results": [{"action": "Click here to end the game", "result": "Well, it loos like you just couldn't cut it as an FHS student. Better luck next time.\nYour final score is: 017", "action_results": [null, null]}]}, {"action": "Agree and nod your head and go to sleep", "result": "You decide to go to sleep.\nThe teacher wakes you up with a note to go to the office. Mr. Greenwall, the associate principal, wants to talk to you.\n\nWhat do you do:", "action_results": [{"action": "Go down to the office", "result": "You decide to go to the office.\nWhat would you like to do:", "action_results": [{"action": "Take the direct route", "result": "You decide to take the direct route.\n\nAs you walk down the hall, worried about what the Associate Principal could possibly want, you are trampled by a herd of junior high swine passing through the highschool, going to their music class. You lie there bloody and gasping for help. You fade away and die.\n\nYou should have taken the scenic route, retard.", "action_results": [null]}, {"action": "Take the scenic route", "result": "You decide to take the scenic route.\nWhat would you like to do on your way to the office:", "action_results": [{"action": "Look in the costume room", "result": "You decide to look in the costume room.\n\nLooking through all the various clothes, you see this dress that reminds you of your mother's wedding dress. You think it looks really cool and it seems to be your size, so you try it on.\n\nAs you are putting it on, Adam O'Mallady opens the door to the costume room sees you in the dress. Mistaking you for a queer, he starts bashing your head in with his Marine Corp boots. As your life fades to black, you hear death metal in the backround.\n\nMan, you suck.", "action_results": [null]}, {"action": "Look in the janitors' closet", "result": "You decide to look in the janitor's closet\n\nYou open up the door labeled \"JANITOR\" and walk in. You see some brooms, dustpans, a coffe mug that says \"Mmmmm Janitor Java\", and a large, black void is sucking you in. As you enter the void, you pass through time, forward and backward in an endless loopLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=47011", "context": "", "first_story_block": "Born in 1900 you were a prosperous lawyer in Ohio. You had a wife, a good job and a good salary.\n\nIn 1929 the banks went bust, money became worthless and the Great Depression destroyed America. Your life savings were lost and your world destroyed. Many banks closed, dollars weren't worth the ink to print them, lenders demanded their money back and your life changed forever. First you were sacked, your office closed and unable to find work you were forced to watch as your personal belongings were sold one by one. Your wife, pregnant with your first child, caught pneumonia which worsened and on Christmas Day she died.\n\nYour last dollars were spent on her funeral and tombstone.\n\nDays later your house was repossessed; destitute and desperate you joined the millions travelling from town to town seeking work but there was nothing: one in three Americans were unemployed and there were no jobs available. Crime became the answer for many, including you.\n\nOne desperate night you broke into a shop and stole food, drink and the money in the till: thirteen Dollars. The robbery was noticed by a passing policeman and though you tried to flee on foot you were cornered in an alley and arrested by several armed policemen. Taken to prison you were swiftly put on trial, convicted and sentenced to three years imprisonment. Locked in a cell you were forgotten.\n\nIt is in prison that you met John Dillinger and his friends.\n\nJohn Dillinger, a handsome joker with an addiction for chewing gum, came to befriend you. He was in prison for a small-time robbery as well but because he used a gun he received a ten year sentence. He has been forgotten too: betrayed by his friends, rejected by his family and divorced by his wife. Over the years you became close friends with him and several other criminals, all convicted bank robbers. Over time you befriend Pete Pierpont, Red Hamilton, Charlie Makley, Russell Clark and Homer Van Meter, except for Homer all are surving lengthy sentences.\n\nFinally your day comes: in the spring of 1933 you and John are paroled on the same day, a short while later Homer is released from prison as well and moves away, drifting in and out of contact. On the day of your release Pete, Charlie, Red and Russell give you and John two lists: one of banks that they know would be easy to rob and one of fellow criminals you could team up with if you do plan a robbery. You throw away your lists, return to your hometown in Ohio and determined to go straight you try to get a legitimate job.\n\nPrison did not give you any money when you were released, make any arrangements to help you or even keep track of you. After three years the Depression still holds America in its terrible grip as strongly as ever - you only survive at all thanks to Soup Kitchens and Homeless Shelters and all your desperate attempts to get a job end in failure. Day after miserable day you sit on the streets or stand in the bread lines thinking about your friends in prison.\n\nFinally one summer day you have had enough: you travel to John's home in Mooresville, Indiana where you find your friend glad to see you. He has been planning a bank robbery of his own with two kids called William Shaw and Paul Parker that he met in a pool hall and he is glad to have you join them. One summer's day you drive out to begin your fateful outlaw career...", "action_results": [{"action": "Click here to begin your Outlaw Career", "result": "One morning you drive up outside the New Carlisle National Bank and leaving Paul in the car you, John and William walk into the bank. You approach the lone cashier and draw your guns.\n\n\"Alright buddy, open the safe,\" John tells him with a smile.\n\nThe cashier takes some keys, crosses to the safe and tries to open it but he is nervous and fumbles with the lock.\n\n\"He's stalling,\" William snaps to you and John. \"Let me drill him.\"\n\nYou shake your head. \"Take your time,\" you tell the cashier encouragingly.\n\nFinally he gets the safe door open, as he does a female bank teller walks in. John turns and trains his gun on her.\n\n\"I don't want to hurt you,\" he tells her and indicates with his gun that she should get over by the wall. \"You hadn't ought to come in the bank so early,\" he tells her with a smile.\n\nYou make the tellers fill a sack with money and then lock them in the vault, walk out of the bank and hurry inside the car with Paul. As you drive away towards the state border to Indiana you count the money and find you have stolen $11,000, making each person's share $2,700. Your first crime taking you down the outlaw road has been a lucrative one.", "action_results": [{"action": "No going back now", "result": "After the New Carlisle bank robbery you, John and the teenagers drive down to Kansas where you hide out in the town of Muncie at the apartment of a hard-drinking friend of William'Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=45866", "context": "", "first_story_block": "Your world is rot. Your nostrils fill with the smell of excrement and decay that tends to fill your home. Still, it's all you have. You scurry among the scattered ruins, climbing atop a massive section of castle wreckage, sniffing the air.\n\n\nA rusted, blood-stained sword sits in one hand, a leather pouch hanging from your shoulder. Your whiskers tingle with excitement as you smell the scent of burning meat. Campfires are near, and where there's campfire, there's a caravan. Where there's a caravan, there's food.", "action_results": [{"action": "Head towards it", "result": "You scurry towards it, as do the others. Dozens of brown and black bodies scurry up from among the rubble and out of the ancient sewers underneath where your camps lie. You're one of the first on the sign, climbing atop a crushed tower as you see it. Three wagons circled around a campfire, basking in its light. The moonlight shines on your brown, shit-matted fur and catches on your blade as you run forward towards the camps. The man on guard, a young, cleanly shaven guard with armor that's too small for him yell as he sees you approach,. He readies his spear, looking ready to plunge it into you. You dance at the edge of the spear point, waiting for your chance.", "action_results": [{"action": "Grab at the spear", "result": "You step forward, grabbing the spear's shaft and yanking the guard forward. You swing your sword, slashing him in the massive gap between his helmet and shoulder pads, biting into his neck. He screams, collapsing to the ground as blood spurts forth.\n\n\nYou yell with glee, at other Ratlings begin arriving to take care of the other guards. The merchants and passengers of the caravan either flee back inside the caravans or procur weapons and get ready to fight, but this isn't a unified raid where the scraps will be given out later. You take what you can get. You run towards the camp fire, grabbing the stew cooking there, jabbing your snout into it and beginning to gulp down the delicious mixture. You manage to finish half before a much bigger rat grabs the pot from you, and you know you can't fight him. You turn to one of the caravans, where rats have killed the guards and are dealing with the merchants. The merchants are surrounded, looking terrified, as all those willing to fight have been cut down.\n\n\nAlthough the majority of them are to be enslaved and sold to the Lizards or the Eastern Tribes, while the women will be taken back to the burrows for a less than kind fate, one unfortunate soul has made his presence known by trying to negotiate.\n\n\n\"Please, taken the cargo! It's yours! Keep the men as well, we'll fetch a heavy ransom! But leave the women and the child go, won't you?\" the merchant leader says.\n\n\nBad choice. The boys have taken note of him now, and he's a fat one. His weight, the fact that he has so much food he can grow weak and fat, only angers you all thanks to the fact that you're all constantly hungry and eating scraps. One of the ratlings slashes his axe, cutting open the man's belly in a superficial wound. Another ratling jabs him with a spear, as the boys begin to jab and slash at the man as he yelps in pain as he's slowly cut and hacked apart.\n\n\nThe torture has drawn the others attention away from the actual carriages. You stare at them, contemplating sneaking away and grabbing yourself some more food.", "action_results": [{"action": "Join the torture", "result": "You laugh gleefully as you dash forward, punching the man in the side of the head and knocking him backward as he grunts in pain, knocking into the blow of a sword blade. You slash at his ankle as he collapses to a knee, before one of the ratlings decks him a blow from the butt of his spear. He tries to stand, blood down streaming down his face.\n\n\n\"Please, I'm sorry. I didn't...!\" he cries, looking genuinely petrified, before one of the rats takes it too far and stabs him in the throat with his sword, killing him.\n\n\nHe slumps to the ground, before lying still.\n\n\n\"Bah! Could've played with him for hours!\" you complain.\n\n\nThe largest rat, a big brute who's taken charge of the raid named Pak, strides forward. Not too many ratlings have joined the raid, a fact Pak is clearly enjoying as it means he gets to take charge, and since you all get a bigger part of the profit, all the better.\n\n\n\"You, you and you!\" he shouts, selecting three rats from the group. \"Start moving the prisoners back.\"\n\n\n\"Yes, yes,\" they snarl, as they begin to shout and whip the prisoners into movement.\n\n\n\"You!\" he shouts, pointing a long finger at you. \"Kill the horses.\"\n\n\nYou nod, walking over to the horses. They seem terrified and scarred, and look at you as if begging for mercy. You wonder if it's best just to untie them and scare them off.", "action_results": [{"action": "Kill the horses", "resultLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=55043", "context": "", "first_story_block": "I'm sorry, Jane, that I wasn't older, stronger and wiser when we met. You were a brief illumination in my otherwise bleak existence. I know now that the circumstances were out of our hands and that you would want me to be happy, but I've lived with this guilt for so long. I need to share you with everyone...", "action_results": [{"action": "Into the past...", "result": "You haven\u2019t eaten anything since early this morning and the walls of your stomach are grinding together. You have to get your mind off of it somehow and the water fountain on the far wall beckons to you.\n\nYou\u2019ve been on the road for days and it feels like the better part of it has been planted in this seat\u2014even though you\u2019ve only been here for the last couple of hours. The skin on your back and the backs of your bare legs rip free of the hard plastic seat as you stand and your flip-flops slap and smack your heels as you plod across the room.\n\nYou freeze midway when you see a cowboy roping a calf from horseback. It\u2019s the most wonderful thing you\u2019ve seen for days even if it is only a poster. And it\u2019s not the only one! Scanning the room you see many, many more of far off magical places with waterfalls and cliffs and mountains and dark caverns. Some of cityscapes with towering buildings and some at night with only the lights on and still more of endless rolling plains.\n\nFrom somewhere behind you, you hear a garbled voice fighting it\u2019s way through crackling static, droning on and on about things that only old people care about. You zero in on the source and discover that it is a tiny coin operated radio affixed to the arm of a terminal seat. Neat!\n\nJust then a clammy hand clamps down on the back of your neck and you\u2019re whisked toward the double glass doors. \u201cIt\u2019s time to go, mister,\u201d comes the all too familiar voice of your mom and she only releases her grip\u2014with a surprise thrust that causes you to whack your shin on the bottom step\u2014to allow you to clamber up and into the bus on your own.\n\nA shiver runs down your spine and the back of your arms prickle as you make your way down the aisle between tall and comfy-looking seats. You\u2019re not used to air conditioning and it brings both pain and relief.\n\nYou pass by an elderly couple. The woman looks up and smiles at you warmly so you give her a wide berth. You doubt that she would, being a stranger and all, but you sure don\u2019t want her squeezing your cheek like Grandma does.\n\nYou\u2019re nudged into the row behind them and you take the farthest seat. Your mother sits beside you and puts the bag with everything the two of you own at her feet. Her lips are pursed and her eyes drawn. She\u2019s been tired every day since the divorce and when she gets tired, she gets mad. You have a hard time even recognizing her now.\n\nA hiss and a lurch later, the bus pulls out onto the highway and with your face plastered to the side window you watch as the fence posts strobe past with only the occasional bush or sapling breaking the pattern.\n\n\u201cThere\u2019s a storm coming,\u201d remarks the old man to his wife, \u201cand it looks to be a bad \u2018un.\u201d\n\n\u201cMm-hmm,\u201d she replies absently, not bothering to look up from her needlepoint.\n\nYour eyes drift upward from the fence to a draw on the horizon and there the sky is beginning to boil and bristle with blue-white sparks. You can\u2019t shake the feeling that you are at the very beginning of the greatest adventure\u2014and worst nightmare\u2014of your life.\n\nAfter only a mile or two, the droning of the engine and the rhythmic beat of its tires thumping over the seams in the concrete soothes you to sleep and you sleep the whole rest of the way.\n\n\n\nYou are shaken from a pleasant dream of opening Christmas presents with your parents to stumble and trip over your feet as you\u2019re dragged toward the front of the bus. It pulls over, dumping the two of you out on a deserted street.\n\nYou know it\u2019s only your reflection, but the ghastly and pale boy is all you can make out in the store window before you. It brightens and fades, brightens and fades with each pulse of the stoplight on the corner. You take a step backward and the wind from the bus pushes you forward as it pulls away.\n\n\u201cYou tryin\u2019 to get yourself run over?\u201d Your mother cups the back of your head and shoves you toward the boy with hollow eye-sockets, \u201cGet over there and sit down against the wall.\u201d\n\nYou do as your told, although you can\u2019t help but look up at the glass expecting him to be standing there looking down at you.\n\nAn eternity goes by with your mom standing slumped against a signpost and staring off into the night.\n\nYour butt burns as the bones chew their way to the cement. You rock slowly from one side to the other to relieveLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=6376", "context": "", "first_story_block": "You look through the window from the observation room, down onto the Object placed at the heart of the chamber. Protruding from the walls are all manner of scientific gadgetry, so that the tests can be carried out remotely, and hopefully more safely, from the observation room.\n\nIt has been two and a half months of all manner of tests, such as bathing the Object in various forms of radiation, scanning it with all manner of sensors, trying tests in normal air and in a vacuum, and that sort of thing. So far, the Object has just sat there. It could continue to do nothing at all. It could just be a solid chunk of lifeless metal for all anyone knew. That's what you are beginning to think, anyhow.\n\nOf course, the Government and Military representatives were \"completely positive\" that something would happen eventually. And they got to monitor the tests from another facilitiy eighty kilometers away - just in case the Object happened to be a bomb of some sort. That was really reassuring for you.\n\n\"Come on, Jones, let's get to work,\" Hammond says, the doors to the observation room swishing shut behind him as he arrives.", "action_results": [{"action": "\"Sure. So, what are we going to do to it today?\"", "result": "\"Okay, we're doing Gamma Radiation today. Why don't you get us started, spin the dial to five, will you?\" Hammond says, leaning over one of the consoles, and peering through the window at the Object below.", "action_results": [{"action": "Turn the dial to five.", "result": "\"Here goes nothing,\" you say as you turn the dial to five.\n\nBoth of you look out through the window at the Object in the chamber beyond. A long mechanical arm unbends from the wall, with a large emitter on the end. It slowly powers up, and you watch a counter slowly tick up from zero. Invisible gamma radiation begins to bathe the Object from the emitter.\n\nAs the counter begins to pass four, something happens!\n\nThere is a flash of light, almost blinding your eyes, and then-", "action_results": [{"action": "(continue)", "result": "Hammond yawns, leaning back in his chair. \"Well, there goes another day of useless tests, Jones,\" he says.\n\n\"What the-\" you stammer, looking around you. The clock on the wall says it is early in the evening outside. You glance at the dial for the gamma radiation emitter, and it is turned off, set to zero. Out through the window, the Object just sits there doing nothing, as usual.\n\nHammond notices the look on your face, \"What's wrong?\"", "action_results": [{"action": "Tell him what happened.", "result": "\"Hammond, what just happened?\" you ask him, bewildered.\n\n\"What do you mean? We just completed another day of the same old boring tests that seem to have achieved nothing at all,\" he answers.\n\n\"You know what? I think something happened!\" you say, confusion giving way to excitement. Something was finally taking place!\n\n\"What are you talking about Jones?\" he says, tired and in no mood for games.\n\n\"The last thing I remember, I was turning the gamma radiation dial to five. The counter passed four, and there was a flash of light! The next thing I know, I was standing here and the day was over!\" you explain, bursting with excitement.\n\n\"Is this some sort of joke,\" he says, standing up, and getting his things, ready to go home. \"Look, Jones, we tested it for gamma, we zapped it with more x-rays, we doubled the air pressure, we tried to cut it open with lasers! Nothing happened, no lights, no sounds, no anything. Look, you're probably just tired, imagining things. There's nothing so boring as staring through a window at a block of metal that just sits there, for hours on end.\"", "action_results": [{"action": "Stick to your version of what happened.", "result": "\"I'm telling you Hammond, one moment we were standing there performing the test, the next it was the end of the day!\" you exclaim, beginning to feel angry. You're sure of what happened. At least, you think you are...\n\n\"Look, Jones, maybe you saw a flashing light, maybe not. It only takes a few minutes to run the gamma radiation test. If you want, we'll throw it back up to five and see what happens. Will that make you happy? Maybe then I can go home and get some sleep,\" he grumbles.\n\n ", "action_results": [{"action": "Perform the Gamma radiation test again.", "result": "\"Yes, Hammond. That would make me happy. Let's do the test again,\" you say.\n\n\"Okay, by all means. Turn the dial back to five,\" he says, shaking his head tiredly.", "action_results": [null]}]}, {"action": "Maybe you just imagined it?", "result": "You yawn. Actually, it does feel like you've been working for a whole day. Maybe Hammond was right, maybe you're just tired. Day after day of repetative tests could indeed make everything seem to blur together, after a while.\n\n\"Yeah, maybe you're right, Hammond. I guess I shLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=36791", "context": "", "first_story_block": "Childhood\n\n\nA fist thuds into your face, knocking you to the ground. Gruzub stands over you, laughing.\n\n\n\"Mazkil! You are as weak as a Shepard!\" He laughs, as you leap to you feet.", "action_results": [{"action": "Punch him", "result": "You swing your fist, but Gruzub quickly ducks and elbows you in the stomach, knocking the wind from your lungs. He gets two more punches in before you manage to roll away and get back into a fighting stance. As you prepare to charge him, you hear a deep voice.\n\n\n\"CHILDREN! Your mother struggles to soothe the little one while your brother hunts sheep. This is no time for playing. There is work to be done! Inside!\" Your father bellows.", "action_results": [{"action": "Go inside", "result": "You quickly hurry inside, followed by your twin brother. You live in a small village of small huts. Luckily enough, you father is Chieftain Magrash, which entitles you to sleep in the Chieftain's Hut, the largest hut. As you enter, you see your father sitting in a rough woolen tunic, sharpening his greatsword. In front of him is his heavy steel plate armor, as well as several trophies from his battles.\n\n\n\"Mazkil, Gruzub, you fight too much. Mama is trying to put Dagden to sleep.\"\n\n\n\"Yes, papa.\" You both reply.\n\n\n\"Who won the fight?\" He asks.\n\n\n\"I did!\" You both say, before glaring at each other.\n\n\n\"You don't know? Perhaps you're not fighting enough. Gruzub, go down to the river and fetch water for the stew. Mazkil, sharpen my sword. I need light the hearth.\"\n\n\nYou go over to the sword, and begin to sharpen it against the whet stone, while looking over your father's trophies: An Elven Dagger, a Shrunken head, a battered golden shield, a shattered battleaxe, a studded mace, a series of Tribal Necklaces and a Dragon Skull.\n\n\n\"Papa?\"\n\n\n\"Yes?\"\n\n\n\"Can you tell me about your trophies?\" You ask.\n\n\n\"I've told you many times about my trophies.\"\n\n\n\"Tell me again.\"\n\n\nPapa chuckles, a harsh sound you've come to love.\n\n\n\"Which would you like to know about?\"", "action_results": [{"action": "Elven Dagger (Elves)", "result": "\"Ah, the dagger. One of my favorite. The Elves are a race of \"beautiful\" and \"perfect\" creatures who don't know a battleaxe from a wood-axe. Death to them all. They're stupid in things like how to start a fire and how to hunt, yet seem to love philosophy and reading. Death should take them. Still, they're fast with a blade and good with a bow, which I found out while hunting a party of them that came into my territory. That knife nearly went into my throat before I impaled the little bastard wielding it.\"", "action_results": [null]}, {"action": "Shrunken Head (Necromancer's Army)", "result": "\"Ah, that! I took that off a large bastard with a sword twice as large as you.That damn Necromancer, I can't remember his name, rose Zombies Ghouls, Skeletons, Wights, Death Knights, Specters, Ghosts and who knows what else in his quest for power. He led a small group of Death Knights up here to add some Ork Zombies to his collection. He ran faster than a deer when he saw what a true Orc can do! Ha!\"", "action_results": [null]}, {"action": "Battered Golden Shield (Empire of Man)", "result": "\"The Shield? The Shield... Ah, yes! The shield! I took it off some fancy knight who drank too much and fought too little. Let me tell you about men, little one, there's a lot of them, but they're weak, stupid and cowardly. They break easily. They're the biggest threat to our little old home, but they're too busy fighting the elves to come fuck with my tribe.\"", "action_results": [null]}, {"action": "Shattered Battleaxe (Dwarves)", "result": "\"Ah, this one! I fought the dwarves when I was young, back when my name was Youngblood like you. I earned the name Magrash Shatteraxe that day! The Dwarves are small bastards and the sight of one will make you chuckle, but I love 'em! The Gods made them jesters to amuse, and the Dwarves became angry, stubborn, heavy-drinkers who can wield an axe! They hide in their tunnels and mine too much, but I respect them anyway.\"", "action_results": [null]}, {"action": "Studded Mace (Rebel Orcs)", "result": "\"Ah... the mace. Boy, some Orcs stick to their tribe. Some wander as mercenaries, or sign up as soldiers. Some become Rebels, raiders targeting every humans, elves, dwarves and anyone else that gets in their way. They're mad, stubborn, bloodthirsty fools. I took that weapon off on of them trying to convince Old Klaim to join up. I also took a few of his teeth, but I don't have those anymore.\"", "action_results": [null]}, {"action": "Tribal Necklaces (Tribal Orks)", "result": "\"The tribal necklaces? Boy, show some respect! Those are the Chieftain's necklaces, that show who's the boss of this tribe! Us Orcs have always been a hot-headed folk. Lots of fighting, drinking, eatingLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=34193", "context": "", "first_story_block": "The symphonies of snoring and vigorous notebook writing fill your ears as you sit in class at Bridgeport High School.\n\n\nWhy can't this English class be over already? You think to yourself.\n\n\nSlowly, you pull out your phone and start checking your texts...\n\n\nHey! Do you want to go see Studio 5 tonight?\n\nIt's supposed to be an awesome movie! \n\nYour friend asks you.\n\n\nIs that the murder mystery? It sounds really good!\n\nI can't even imagine what it must feel like getting\n\nchased by a killer in real life!\n\nYou respond back.\n\n\nRING RING RING RING RING RING!!!\n\n\nThe sound of your high school's bell screams into your ears as you lift your head up from your cell phone. It looks like it's time to go home! You grab your belongings, throw everything into your backpack, and rush out of your classroom. \n\n\nFlooded in the halls are hundreds of students and faculty. You squeeze your way past the crowds to your locker and spin the lock for your combination. \n\n\n14-22-10...CLICK!\n\n\nYou swing the locker open and grab your books. Why does there have to be so much homework?! It's Friday!\n\n\nYou close the locker and make your tedious way down the stairs of the school to the exit. Outside, you see the same long row of six or seven school buses. Luckily for you, your home is walking distance from the school, so you don't have to deal with finding a seat or bullies. Although you do wish your parents would surprise you with a car. After all, your 16th birthday is coming up soon.\n\n\nYou follow the crowds out of the school grounds and cross the street. There are two paths you can take...\n\n\nThe Shortcut - Begin a new story\n\n\nAuthor's Note - Note from the author", "action_results": [{"action": "The Shortcut", "result": "You turn to take the shortcut through the woods. Surprisingly, not many people know about this shortcut. You stumbled upon it on accident while following a group of students that lived near you. The path remains pretty isolated for the most part.\n\n\nThe sound of cracking twigs and the wind hitting the trees becomes more apparent. The farther away you leave the school, the more silent with nature you get. \n\n\nSCREECH!\n\n\nThe sound of an animal's cry of pain fills your ears. You look around and don't see anything. You keep walking forward until you reach a cliff. Normally, you walk around the cliff and continue upwards. \n\n\nSCREECH!\n\n\nIt looks like the sound is coming from down below.\n\n\nImportant Choice: Do you risk climbing down the cliff to investigate the noise? OR Do you ignore the noise and continue your way home.\n\n\nYour decision will have consequences.", "action_results": [{"action": "Risk climbing down the cliff to investigate the noise.", "result": "You have made your decision. \n\n\nFor some reason, you feel different. You feel chills swing over your body, almost as if someone is watching you and your every move. You turn around. Nothing but the forest and trees. \n\n\nYou approach the cliff and see an old, wooden ladder. You've always been too afraid to approach the cliff, mostly due to your fear of heights. The ladder is fastened to the cliff, allowing for travel below. You grab on to it and slowly make your way down. Your hands begin to get sweaty at the climb. You must be several hundred feet in the air! Don't look down, don't look down, don't look down...you tell yourself.\n\n\nSCREECH!\n\n\nYou hear the sound of the animal's cries in pain. Your pace hastens as you continue your trek down the ladder. \n\n\nPOP...POP...POP...POP!!!!\n\n\nYou look up at the ladder. The weight of your body and backpack have caused it to unhinge! This old thing can't hold your weight much longer! Now what?! ", "action_results": [{"action": "Jump off the ladder!", "result": "\"Hyah!\" you scream as you jump off the ladder. You close your eyes. This must be the end. What a terrible way to go. You can see it in the newspapers now. \"Kid Jumps off old Ladder and Falls to Their Death\". Just as quickly, an eerie thought hits you in the face. What if everyone thinks you committed suicide? What if they don't find your body? What if you stay missing at the bottom of this cliff forever?!\n\n\nPLOSH!\n\n\nYou open your eyes. It looks like the drop down was only a couple feet. You smile and realize that you are safe. ", "action_results": [{"action": "The Bottom of the Cliff", "result": "SCREEEEECH!\n\n\nThe screeching sound gets louder and louder. You quickly turn around. The bottom of the cliff is pretty dark. You pull out your smart phone and slide the lock. Just as fast, you turn on the flash, revealing the darkness. \n\n\nThe bottom of the cliff feels more like a cave than anything else. You walk slowly, hoping that a bear didn't make its home down here. \n\n\nYou continue your way through the cliff until you come across...a fox?\n\n\nThe fox appears to be sLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=10885", "context": "", "first_story_block": "Tell me, o Muse, of that ingenious man, who traveled far and wide, after he was spoken to by the gods themselves. \n\n\n'Please aid me, Muses.' You whisper as you walk to the centre of the gathered crowd. 'Welcome, my very honored guests. Tonight I will tell you about the hero Odysseus, who braved many perils on his way home on the island of Ithaca. Once upon a time...'\n\n\nYou spend the following hours reciting all the long sentences you have memorized in the past few years. When you finish your story you are met by a wave of sound, as the audience loudly applauds your story. When the crowd leaves you finally begin to breath more easily.\n\n\n ", "action_results": [{"action": "The epic begins", "result": "After you leave the odeon, the performing place of bards, you gaze at the beautiful night sky above Athens' acropolis. The beauty of the night sky always calms you after your performances. However, as you gaze at the stars you suddenly see a golden light shining between the buildings of the temple complex, the acropolis.\n\n\nCurious, you cross the acropolis to get closer to the huge temple. When you approach it you see that someone placed the statue of the goddess Athena outside. Something is strange, though. The statue, that you know is made from marble, gold and silver, is glowing with a golden glow. The statue of Nike that she normally holds in her hand is gone and replaced by her shield, that normally lies by her side. You get uneasy and turn to walk away.\n\n\n'Halt!'\n\n\nYou turn around. Did someone just say something? You quicken your pace.\n\n\n'Halt!'\n\n\nOkay, you are really starting to freak out now. You now start running away from the Parthenon.\n\n\n'Foolish mortal.'\n\n\nYou spot an owl flying towards you. While you wonder what such an animal would be doing at this time at this place it crashes into your face. While your vision grows black you see a golden glow coming towards you.", "action_results": [{"action": "Light in the darkness", "result": "You hear faint murmurs in the darkness, like distant voices. A faint glow pierces your eyelids. When you try to open your eyes you are practically blinded by a golden light. After a short scream of fear and pain you close your eyes. The voices become clearer.\n\n\n'Do you really think he is up to this task?'\n\n\n'He is only a mere bard'\n\n\n'You, out of all people, should not criticize a bard, Apollo. And yes, Zeus, father of men and gods, highest of rulers, I do think that this mortal can complete the task we are about to give him.'\n\n\n'Apollo? Zeus? How hard was I hit by that flying piece of vermin?'\n\n\n'He'd better be, the fate of the world rests on his shoulders.'\n\n\n'Open your eyes mortal. I know you are awake. I hope my owl didn't hit you too hard. Don't be afraid.'\n\n\nYou slowly open your eyes, afraid to be blinded once again by that golden light. But this time nothing happens. When your eyes are fully opened and have adjusted to the darkness of the night, you see three people. Somehow they look familiar, like people you pass everyday without really looking at them. But on the other hand, you think you have seen their faces over a million times. When you realize just who you are looking at, your jaw drops with surprise. You are looking at three of the Olympic gods; the bright-eyed Athena, the ever-young Apollo and the aegis bearing Zeus. 'I... I... How... When...' While you try to make a coherent sentence, Athena speaks to you:\n\n\n'Please remain calm bard, great teller of tales, and listen to what we have to say. The world as you know it is about to undergo a radical change. War is about to erupt between the Greek city states, a war of which the likes haven't been seen since the great Trojan war. Many heroes died then, and many more will die now. You are the last hope of the Greeks.'\n\n\n'But what can I do to help? I'm just an ordinary bard. If the fate of the Greek cities hangs in the balance, then why can't the gods solve it? I mean, my people pray to you every day. Is this how you repay us?'\n\n\n'Insolent mortal. Is this how you repay us? Is this how you repay the immortal gods, who gave you life, who helped you in your times of need? If my daughter didn't favor you so much I would smite you on this spot.'\n\n\n'That will be enough father. I understand why you are angry, aoidos, but let us explain first. Even the gods are bound by rules, by fate, by moral. After the Trojan war Zeus decreed that no immortal gods may ever be involved in a war between humans again. The fact that we are giving you this advice is as far as we can go without upsetting the balance in the world. In order to avert this war you have to undertake a journey. You have to travel to the great oracle at Thebes, in the lands of the Aegyptians. There you will have to ask for advice on how to avert this war.\n\n\nStill baffled from your sLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7567", "context": "", "first_story_block": "Geek:\n\n1. A person regarded as foolish or clumsy.\n\n2. A person who is single-minded or accomplished in scientific or technical pursuits, but is felt to be socially inept.\n\n3. A carnival performer whose show consists of bizarre and disgusting acts.\n\n\nYour breath stinks from the foul things you\u2019ve been eating and the rest of you stinks from not bathing in who knows when.\n\nYour head hurts from the cheap moonshine you\u2019ve been getting \u201cpaid\u201d in.\n\nRubes often throw stuff at you and spit on you.\n\nMost of the other Carnies find you utterly repulsive and avoid you, a couple of them just abuse you for various reasons.\n\nOn a good day, only the Pinheads come to your cell and taunt you with their gibbering laughs and mongoloid chatter.\n\nYou have absolutely no worth as a human being, you get no respect from others, and you have no respect for yourself\u2026and why should you? You are the lowest form of life in Carney society. You\u2019re not a real performer; what you do can\u2019t really be considered a skill. You\u2019re not even a real freak. At least a deformed freak can evoke an emotion of horror, or pity, or even admiration for overcoming their condition. You weren\u2019t born \u201cthis way\u201d. You chose to do this. All you evoke is disgust and revulsion. At best you\u2019re laughed at and not in the good way like those pervert clowns you work with.\n\nFuck all that \u201cWildman of Borneo\u201d shit that the Ringmaster tries to tell all the rubes. You\u2019re little more than a bum with a \u201cjob\u201d. A degrading job that involves you to debase yourself, all for the amusement and shock value of others, but hey it keeps a \u201croof\u201d over your head and you pleasantly drunk enough to just barely forget how utterly pathetic your life is.\n\nYou are the GEEK.\n\nYou wake up to a bucket of piss being thrown in your face. Not the first time and certainly won\u2019t be the last.\n\n\u201cYou like the taste of that Geek? Get up Geek! The Ring Master wants to see you!\u201d Charley orders then he throws the empty bucket at your head. The comical sound it makes hitting your skull and the pain it causes makes Charley laugh. Then he jabs you a couple times with his pointed stick.\n\nMidgets can be so cruel\u2026", "action_results": [{"action": "Go see the Ring Master", "result": "\u201cAgh! Alright, alright! Stop poking me\u2026what day is it?\u201d\n\u201cNever mind all that geek! Get going you know how the Ring Master doesn\u2019t like being kept waiting! Phew! You smell even more disgusting than usual! I guess that\u2019s one way to keep Ajax from killing you, he\u2019d probably vomit his guts out before he could lay a hand on you\u2026then you could lick it up for the rubes! Ha ha! Move it Geek!\u201d\n\nCharley prods you with a sharp stick periodically on your way to the Ring Master\u2019s trailer until you arrive at which point, Atlas stops the both of you.\n\n\u201cStop! What business do the both of you have here?\u201d\n\u201cGoddamnit you fuckin\u2019 one eyed freak! We go through this all the fucking time and its getting REALLY old! You just saw me come out of the Ring Master\u2019s trailer earlier today when he sent me to get the Geek, you know damn well what we\u2019re both doing here!\u201d\n\nIgnoring Charley\u2019s comments Atlas looks down at you and points.\n\n\u201cYou may enter, but the Ring Master doesn\u2019t need to see you again, so you may not.\u201d\n\u201cYeah, whatever enjoy the smell.\u201d Charley says and mumbles something to himself while leaving the area.\n\nYou barely make it up the little steps to the trailer, but you do. You\u2019re finally starting to gather your wits together; your head still hurts though and you\u2019ve just realize you haven\u2019t had a drink yet. What a terrible feeling. You open the door.\n\n\u201cClose the door, you\u2019re letting all the sunlight in.\u201d the Ring Master orders from behind his desk. She\u2019s siting in his chair, but has her back turned to you.\n\u201cUh you wanted to see me?\u201d\n\u201cOf course\u2026(Sniff sniff) you really haven\u2019t been taking care of yourself. If anything you\u2019ve become even more repulsive than when I first took you in. Remember that day?\u201d\n\u201cUm, yeah I think\u2026no, no I don\u2019t. I mean kind of\u2026 I forget things.\u201d\n\u201cI\u2019m not surprised; you\u2019re constantly drinking that swill Charley makes. I am surprised you haven\u2019t gone blind yet though. Oh well what you insist on doing to yourself is of little concern to me, all I require is your obedience. You are thankful for all I have provided for you aren\u2019t you?\u201d\n\u201cOh yeah. Sure I am.\u201d\n\u201cYou seem to be one of the few nowadays then. There are some though that are ungrateful for things I\u2019ve done for them, they plan to betray me and everythinLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=51926", "context": "", "first_story_block": "\"We are all in the gutter, but some of us are looking at the stars.\"\n\n\nA good quote, you think to yourself. It'd have had to be written by an Irishman, of course. The English would never speak of themselves being in the gutter with the common muck,, they'd claim to be of the stars themselves if they could. No, an Irishman would have to have written it, because only an Irishman would understand subjugation.\n\n\nYou stand under a gray sky, a field of barley and oats surrounding you. Thanks to it being August, there's relatively little to do, so you're given time to think. Of course, without working to keep you going, the thinking usually goes downhill. Either your evenings end with you grabbing the bottle, or staring at those stars as dreams of freedom fill your mind.\n\n\nEireann is truly in the gutter, you think to yourself. The British boot sits on her throat, keeping her down, like it has for hundreds of years. It will continue to, until the people can rise up and fix that problem. Of course, Britain weakens, its empire collapsing inwards. It's only a matter of time before you finish what the proud Fenians of old had started, what Wolfe Tone continued, and what your generation will finish: the fight for independence. \n\n\n\"Michael! Michael, get in here!\" a shrill voice screams from the farmhouse. \n\n\nYou turn, sighing, as you work towards the farmhouse, your boots plodding through the mud. It's always something with that woman, you think to yourself. You reach the door, pushing it inwards as you walk into your cramped kitchen. \n\n\n\"Ma, what's wrong?\" you say, leaning in the doorway.\n\n\nMa sits in the kitchen at the table, a newspaper in her hands. Joseph stands next to her, his tall, sturdy frame filling a long overcoat. Mary is staring around Joseph, a frail, timid creature in comparison to your burly brother, like a delicate flower growing next to a great Oak. Ma motions for you to see the paper, and you shrug, leaning in to see the pages.\n\n\nYou lean over, looking at the crinkled paper. \"BRITAIN AT WAR: GERMANY IGNORES FINAL ULTIMATUM\" reads the title.\n\n\n\"Jesus Christ,\" you say.\n\n\nYou're struck in the face by Ma, who doesn't miss a beat in doing so. While the age has certainly taken much from the woman, it sure hasn't sapped her strength by how much it stings. Still, your mind is too focused on the looming war to even register the pain. \n\n\n\"Michael, don't take the Lord's name in vain!\" the old woman croaks.\n\n\n\"We're at war, Ma, don't blame him. He's shocked,\" Mary says, rubbing your arm.\n\n\n\"We're at war?\" Joseph says indignantly. \"When did Ireland declare war?! This is their doing, not ours!\"\n\n\n\"You can't be saying that, Joseph. It's our empire too!\" Mary says.\n\n\n\"Like bloody hell it is!\" Joseph says, stepping back to avoid the incoming slap from Ma. \"I'd sooner bow downs to the King of Holland than the King of England.\"\n\n\n\"They gave us a parliament!\"\n\n\n\"They didn't give us a parliament! They promised us a parliament, which we haven't gotten! Now that'll be postponed because of the war, and when that's finished, we'll be feeling the British boot pressed against our throats yet again!\n\n\nThere's a short silence, as you all think about the repercussions this new war will have.\n\n\n\"Will you be signing up? They're recruiting,\" Mary says softly.\n\n\nJoseph lets out a barking laugh, shaking his head in disgust.\n\n\n\"Are you joking? Unless the Kaiser's recruiting Irishmen to take out the crown, you can count me out!\"\n\n\nJoseph spits on the ground, turning and heading out of the room. Ma immediately darts up as quick as a bullet, far faster than any old woman has a right to do, heading after him to give him another smack. You chuckle as the two rush out of the room. This leaves you and your sister standing alone around the table. \n\n\n\"We're in dark times, Michael,\" Mary says to you. \"I'm worried about Joseph. He's been hanging around too many hotheads, violent thugs and brutes the lot of them!\"\n\n\n\"Joseph's fine,\" you say dismissively. \"How do you think he'd react when you asked him if he'd sign up?\"\n\n\n\"I suppose,\" she says. \"But, Michael, you understand, right? Why we need to serve the Empire, to prove the Irish are a loyal, hard-working people.\"\n\n\n\"To prove that to who?\" you say, annoyed. \"The British? They saw how loyal we are many a time, they just don't like what we're loyal to. We're Irish, Mary, not British. Don't forget it.\"\n\n\nMary turns in a huff, moving out of the room. Thankfully, this leaves you alone to think, and you let out a quiet sigh of contentment, sitting down at the table. You grab the newspaper, flicking through it. Might as well read up while you're alone.", "action_results": [{"action": "Read \"Hundred year anniversary of the foundation of the Apprentice Boys of Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8035", "context": "", "first_story_block": "Its another day and you feel nothing...\n\nYou're 18 years old and very socially inept. Naturally you're not popular in high school, you're not even worthy to be routinely picked on. This isn't to say you aren't at all, but most people just find you very creepy and stay away from you. You're mom's strict upbringing has made you very emotionally detached and repressed. At this point you barely feel any kind of emotions at all.\n\nMaybe that changes today.\n\nYour Mom is calling you down to eat.", "action_results": [{"action": "Go downstairs", "result": "You head downstairs, like you always do. No point in breaking tradition.\n\nWhen you get downstairs your Mom is arguing with your 17 year old sister as usual. She isn't like you at all, she's popular for one thing, but then again being a very pretty and extroverted will do that for a person.\n\nShe's a bit of a wild child though which your domineering mother can't stand. You wonder why your sister acts the way she does, Mom's just trying to look out for her.\n\nThey're really arguing today.", "action_results": [{"action": "Sit down, eat and stay out of it", "result": "You sit and eat your breakfast quietly while the two argue as usual. It doesn't involve you, so why get into it?\n\n\"You little fucking whore! You keep staying out all night, and you can just forget about living under my roof! Go fucking sleep in the street with the rest of the sluts!\"\n\n\"Oh go fuck yourself Mom! You're just mad because you're a fucking bitter old harpy with nobody in your fucking life!\"\n\"Why you fucking little bitch!\" your Mom says and slaps your sister across the face.\n\nYour sister holds her face and shuts up. She picks up her school stuff and heads toward the door, before exiting she says one last thing, before slamming the door.\n\n\"Don't worry Mom, I'm not staying in this fucking house another day!\"\n\nYou finish up your breakfast, your Mom doesn't even acknowledge you're there, she leaves the kitchen in a huff rather quickly.\n\nShe must be really pissed.", "action_results": [{"action": "Head to school", "result": "Mom's strong, she doesn't need you checking up on her. You head to school as normal. What else would you do?\n\nYou get to school just in time for you to see Henry the school bully kicking the hell out of your \"friend\" Aaron. Aaron isn't so much your friend in that he's such a social reject that you're the only one who doesn't treat him like a leper, so he's attached himself to you. Of course you could really care less about him. Sometimes you wish he'd leave you alone, since he only makes you stand out more, when all you want to do is blend into the background.\n\n\"Get the fuck up you faggot!\" Henry shouts abusively at Aaron while kicking him gleefully.\nAaron looks at you in the hopes that you'll help.", "action_results": [{"action": "Go to class", "result": "Its between Henry and Aaron. Why get involved? Henry would just draw his attention to you, and you have no desire for that.\n\nYou go to your classes as usual and do your work again as usual. In your computer class you see Jessica. She's one of your sister's friends, but isn't as wild as most of them. Doesn't stop her from being a normal teenager though, assuming you had any idea of what normal is. You don't know what it is about her, but she stirs some kind of feeling inside you. She doesn't really know you at all, other than you're Mary's \"creepy\" brother.\n\nShe looks like she's having difficulty with today's computer lesson.", "action_results": [{"action": "Continue with your work", "result": "She's never made any effort to talk to you, so you don't feel the overwhelming need to talk to her. You continue with your work until that class is over.\n\nLunch time comes around, you expect Aaron to come sit next to you, but he's nowhere to be seen. You wonder if Henry beat him up so bad he had to go home.\n\nAs you sit by yourself eating quietly, you overhear Butch at the next table.\n\n\"Yeah that fucking bitch sucked my dick last night! Haw Haw!\"\n\nButch is your sister's jock boyfriend, even though they're constantly breaking up and making up. The break ups are mainly due to him cheating on her all the time, but she always ends up forgiving him. You don't know why, even you think your sister could do way better.\n\nRight now Butch is bragging to his buddies about his latest conquest, which apparently wasn't your sister.", "action_results": [{"action": "Finish eating and go to class", "result": "Your sister is aware of Butch's infidelity, its up to her to leave him. What good would it do to confront him? After all it isn't really your concern.\n\nYou finish eating and head back to class. On your way there, you pass Henry. Normally Henry doesn't bother with you, save the occasional name calling, but he's looking for a fight.\n\n\"Hey dickhead! I saw you looking at me kickLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8038", "context": "", "first_story_block": "You survey the battlefield that you\u2019ve created. All sides have been at war for a long time, and also evenly matched. Who will win? It will all be decided on tonight.\n\n\u201cHey! Its time to go to bed!\u201d you Mom says coming into your room.\n\nOr at least it would be, if you didn\u2019t have to go to bed!\n\n\u201cAw Mom! I was just about to do something!\u201d you protest.\n\u201cWell you can do something tomorrow, right now its bedtime, you know the rules. But before you do remember to brush your teeth and put these toys away.\u201d\n\u201cBut\u2026but can\u2019t I leave them out? I got everything set up and like everything! The final battle for the universe is going to take place!\u201d\n\nYour Mom surveys everything you\u2019ve set up. You have a myriad of unusual toys and figures standing next to each other. You have plastic knights standing next to space men defending a castle made of blocks on one side while across from them has a combination of green army guys in vehicles and some metal robots. And yet on the far side of your room is another army set up consisting of dinosaurs and some other monsters. She just smiles at your creativeness.\n\n\u201cVery well, it looks like you went to a lot of trouble, so okay. You certainly do have a vivid imagination to come up with some of the games you do.\u201d\n\nHappily you go brush your teeth, and think about the battle that\u2019s going to take place tomorrow! General Razor will try to storm the castle and Lord Justice will defend it! And then the Dino Demons will try to destroy everything! It\u2019s going to be so cool!\n\nAfter brushing your teeth, you head back to your room where you carefully step around the figures you\u2019ve set up with care and get into bed. Of course as usual, you don\u2019t fall asleep right away; you read a couple pages of your favorite comic book first. Man you wish real life wasn\u2019t as boring as it is. There\u2019s no magic, no super heroes, no giant robots, no nothing! You often wished you lived in a world with all of those things.\n\nYou turn off the lights in your room when your Mom checks on you again and demands you go to sleep. You\u2019re still a little to wound up to fall asleep though, so you just lie in your bed thinking how tomorrow\u2019s battle is going to play out.\n\nOf course one bad thing about having an overactive imagination is letting it run away with you. Your room is dark, with only the dim moonlight shining in and creating creepy shadows on your walls. You begin to think the shadows are moving, begin to get a little scared and hide under the covers. Then you think back to something your mom told you the last time you got scared like this: \u201cMonsters aren\u2019t real. Nothing like that exists in this world.\u201d\nOf course she\u2019s right, after all you just thought the world you lived in was boring by not having those types of things in it.\n\nYou slowly peer out from under your covers, but unfortunately this isn\u2019t the work of your imagination. These shadows ARE moving and now they\u2019re right by the side of your bed. Red dots form their eyes and a bluish light form their grinning maws. Before you can cry out, one of them puts its hand over your mouth and puts its other hand to its own with its index finger to its lips. (Or rather where its lips would be if it had any)\n\n\u201cShhhhhhh, the master wants to see you\u2026there will be plenty of time to cry then, little one. Open up the portal.\u201d The shadow says\n\nSuddenly a purple portal opens up where your closet is, and two of the shadow creatures grab and carry you into it. The shadows run around you as you\u2019re carried down the green tunnel which the portal has lead into. They excitedly talk about how their master will be pleased for getting you. Of course all you\u2019re doing right now is panicking, and you start to struggle to get away, surprisingly, you manage to break free of their grip and start trying to run back to where they entered this thing.\n\n\u201cGet him! He\u2019s trying to run away!\u201d\n\u201cDo it quickly before the portal starts collapsing!\u201d\n\nAs you hear the shadows giving orders to each other, the portal tunnel that you\u2019re in is indeed starting to flash and blink a lot, when you look down at your running feet, the purple light \u201csupporting\u201d you disappears every now and then revealing only blackness. You can see your room just up ahead and you ALMOST reach it, before the green tunnel disappears completely.\n\nYou yell and scream about how you wish you back home as you fall through the endless void, and while that doesn\u2019t happen, you do suddenly appear someplace else\u2026\n\nYou land roughly, scraping your legs and knees and getting your pajamas all dusty. After brushing yourself off and rubbing your hurting legs, you get a better look at your surroundingLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=56742", "context": "", "first_story_block": "\u201cLook at the birds, Mommy!\u201d a child\u2019s voice exclaims.\n\nYou snap awake, checking for your weapons automatically before you remember you\u2019re on a civilian transport.\n\n\u201cBout time, Zee. We left underspace half an hour ago,\u201d Hinsman says from beside you. \u201cSmooth as butter. They have stabilizers set up here now, I didn\u2019t know that. This system\u2019s really had some work put into it since I was here last.\u201d\n\nIn his fifties but not yet looking his age, he\u2019s supposed to be dressed as an asteroid speculator out on holiday and is struggling in the narrow confines of his seat to tug his coat on. Hinsman\u2019s on the short side, and the garment is a couple of sizes too big. All around you others, tourists, businessmen, and families, are starting to collect their things as well.\n\n\u201cAnyway, just waiting on our transfer now.\u201d\n\nYou unsnap your safety belt. \u201cOkay.\u201d\n\nHinsman\u2019s got the aisle seat, just one more factor in his unspoken role in keeping you from too much direct contact with the public. Fine by you. Your job has always been to protect these people, not make conversation. Gazing out the window, you have a good view of the green planet. Camarov IV. It\u2019s supposed to be beautiful, but it\u2019s not like you\u2019re here to sightsee. This is just your fastest route back to work.\n\nThe Order cruiser you\u2019d been using got enough of a beating on your last mission it needed to be taken to a real shipyard for repairs, and meanwhile this transport was headed directly for Camarov and had two vacancies. There\u2019s another Order ship en route to here which you\u2019ll transfer to to be taken back to the Outer Rim. You\u2019ll never even set foot on this planet.\n\nThere is a gentle thud as the landing ship locks on and the crew starts shepherding passengers towards the exit. Hinsman combs his dark hair and tends to the mustache he\u2019s been cultivating. You just sit and wait.\n\nBoth of your wrist comms beep at the same time, and you see the Order ship has left underspace. There\u2019s a little flurry among the crew when it requests to lock on, but Hinsman flashes a badge and his signature smile and the two of you transfer over without incident.\n\nOnce aboard, the ship unlocks and moves to a safe distance for a jump. Then there\u2019s a delay as the pilot seems to have no intention of leaving until he downloads whatever media Camarov IV has to offer. Images of green hills and misty lakes and crystal spires and dancers on a stage and some sort of historical reimagining of Old Earth tumble across the viewscreen.\n\nThe pilot, Karoff, is middle aged, tall and with thinning blond hair just starting to shade to grey. His mustache however is much more impressive than Hinsman\u2019s. You\u2019ve worked with him before. You don't always get his sense of humor, but he's okay.\n\nThe next stop will be The Last Outpost for refueling, then you'll be taken along a scenic tour alternating between the most boring and dangerous parts of the Outer Rim as you go down the list fulfilling your various obligations there and being available to lend assistance in emergencies.\n\nYou lean against the wall and mentally check out until it\u2019s time to strap in for the jump to underspace. Hinsman was right, the in system stabilizers do improve the experience quite a bit.\n\n\n*****\n\n\nThe Last Outpost is dark when you approach.\n\n\u201cWell that\u2019s not a good sign,\u201d Karoff mutters. The station floats in place like a fat black spider against the pale backdrop of the system\u2019s single barren planetoid. Karoff makes a few adjustments to make your approach less obvious and then starts running scans from a distance. It took you nearly a week to get out this far from Camarov and you\u2019re all aware that if there\u2019s trouble it\u2019ll be just as long before you can find any backup.\n\nThe Last Outpost was once a research hospital on the edge of protected space. Now it\u2019s a ways past the official line, although after the rollback it persisted as a stopover and fueling station for both the military and any junker the colony worlds could put together to evacuate in. Officially out of service and abandoned now as far as anyone outside the Order is supposed to know, it\u2019s still got enough automated defenses that any scavengers looking for scrap will be sent packing in a hurry. Or it used to, anyway. Hinsman is frowning over the console now too.\n\n\u201cThat\u2019s a lot of damage.\u201d\n\n\u201cPirates?\u201d\n\nHinsman shakes his head. \u201cI don\u2019t think so. The way some of the plating is buckled, this looks like a string of explosions from the inside. Mostly just in that one arm, but the defenses are offline and there\u2019s no more than basic life support anywhere on the station.\u201d\n\nThere\u2019s a soft Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=14013", "context": "", "first_story_block": "Welcome to the Quest for the Holy Grail! In this game you play as Arthur, son of Uther Pendragon, from the castle of Camelot. King of the Britons, defeater of the Saxons, Sovereign of all England! ... Yes, you are rather impressive aren't you? Today seems like any other day of you riding through your kingdom with your knights of the round table looking for dragons to save and damsels to slay or something along those lines.\n\n\n\"Arthur! King of the Britons!\" You hear a voice bellow from above and suddenly the clouds part over your head and a cheaply animated adaptation of the Lord your God shines his glory down upon you.\n\n\nYou proceed with the ceremonial praising, grovelling and averting of your eyes for which God scolds you and tells you to stop sucking up.\n\n\nHe then explains that he is charging you and your knights with a sacred task, to seek the Holy Grail! He doesn't really explain what it's for or why he wants you to find it, but it's got the word \"Holy\" in it, so that must make it important, right?", "action_results": [{"action": "The Quest Begins!", "result": "Your sacred quest for the Holy Grail has begun! Where do you want to look first?", "action_results": [{"action": "Camelot!", "result": "Oh alright, if you must! But you don't want to stay too long. 'Tis a silly place! You make your way into the stables to find worthy steeds for yourself and your knights. Unfortunately the horses were all sold a few years back during the age of terrible glue shortage. You do however manage to find a coconut which you cut in half and give to your trusty servant Patsy who skillfully bangs the two halves together to make horse hoof noises. He's a prodigy on the coconuts that Patsy!", "action_results": [null, null]}, {"action": "The French Castle", "result": "You and your fearless knights ride gallantly to the castle... Well not ride exactly, you don't have horses. You sort of prance there, but you extend your hands as if you were holding reigns and it all looks very convincing!\n\n\n\"Hallo!\" You call out when you reach the castle. You can see a man with a very distinguished looking mustache in the castle battlements, but he doesn't answer. \"It is I, Arthur, King of the Britons!\" Again, you get no reply. \"We have come here on a sacred quest, and I wish to speak with your master!\"\n\n\nYou get no response at all. Either the man can't hear you or he's ignoring you deliberately. If only you had some way to get his attention.", "action_results": [null]}, {"action": "The Dark Forest", "result": "And so, you and your knights boldly make your way towards the Dark Forest, which is no more than two swallow's flights away!\n\n\nOh, that's an unladen swallow's flight away, obviously. It's more than two laden swallow's flights away. Four really, if they had a coconut on a line between them.\n\n\nAnyway, when you arrive at the forest, you come to a crossroads, where there are four signs. A sign saying \"Camelot\" which points back the way you came, a sign that says, \"Certain Death!\" Pointing to the east, a sign that says, \"REALLY Certain Death!\" Pointing to the west and a sign that says, \"Holy Grail this way!\" Pointing to the north. Where do you want to go?", "action_results": [null, {"action": "Certain Death!", "result": "You boldly head towards certain death with Sir Robin leading the way. Eventually your band comes to an abrupt halt when a three headed giant blocks your path.\n\n\n\"Halt!\" Yells the first head. \"Who goes there?\"\n\n\n\"It is I, Arthur, King of the Britons!\" You tell him rather proudly.\n\n\n\"Awhh, a King is 'e? Well isn't that fancy?\" The second head says sarcastically. \"Who does he think he's impressing?\"\n\n\n\"Oh, you're just jealous 'cos you couldn't pull off a crown!\" Says the third.\n\n\nA rather long argument then starts between the three.\n\n\n\"I could if I wanted too!\"\n\n\n\"No, he's right you know.\"\n\n\n\"You have a fat head.\"\n\n\n\"Ooo, I do not!\"\n\n\n\"Look will you two shut up and let's kill the King!\"\n\n\n\"Owh, why do you always want to kill everything?\"\n\n\n\"And he wonders why we never have guests.\"\n\n\n\"Oh yeah, I'm sure it's got nothing to do with your signs.\"\n\n\n\"What's wrong with my signs?\"\n\n\n\"You mean besides the fact that they've got 'Certain Death' written on them?\"\n\n\n\"Hey, I spent ages making those signs!\"\n\n\n\"Yes but you used our hands to make them.\"\n\n\n\"Well if he'd have done it, at least he'd have spelt them right.\"\n\n\n\"Yeah, the first five tries you kept writing 'Curtain Death'.\"\n\n\n\"Who'd be scared of a pair of curtains?\"\n\n\n\"Oh yeah? Well you're ugly!\"\n\n\n\"Your mother's ugly!\"\n\n\n\"Boris, we're conjoined triplets! His mother's your mother.\"\n\n\n\"... Oh yeah.\"\n\n\nWhile they're all busy arguing you...", "action_results": [{"action": "Bravely run away!", "result": "", "aLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=53356", "context": "", "first_story_block": "The HMS Bounty set sail on a gloomy winter\u2019s day a few days before Christmas.\nYou like the little ship, which is just ninety feet long and fairly small at just over 200 tons for the 46 men she carries. She has three masts and sails extremely well however and you are quite content aboard her, despite the gloomy weather. She carries four small cannons for defense and a compliment of muskets and cutlasses as well as enough provisions for the voyage. The purpose of the voyage is to sail to Tahiti to pick up breadfruit and transport them to Jamaica to feed the slaves who work the plantations there. It should be an easy enough voyage.\n\nIf you are soon familiar with the ship but the crew are more difficult. You have joined them as an Able Seaman for what should be an easy voyage but there are far too many of men on the ship to remember all of their names. The one name you do remember is Lieutenant William Bligh, the ship\u2019s commander. He is a chubby, little man with very white skin, wispy fair hair and blue eyes looking for all the world like a little girl\u2019s porcelain doll. Bligh is supposed to be a superb navigator, having sailed under the famous Captain Cook, discoverer of Australia, on his last voyage, but he seems a bit excitable and a little difficult to take seriously.\n\nAlmost from the beginning the ship seems to hit bad luck. The weather in the Channel is awful and barely have you sailed out of port than you lose your grip while climbing the rigging. You are plunging towards the deck and almost certain doom when you manage to grab a rope tied between two sails, halting your fall with a heart-stopping judder. Days later a storm breaks the windows of Bligh\u2019s cabin, quickly flooding it with water.\n\nAs the year of 1788 and the voyage of the Bounty begins you hope that things will get better\u2026\n\nNOTE: PICK UP THE CREW LIST TO HELP YOU KEEP TRACK OF WHO IS WHO IN THIS STORY.", "action_results": [{"action": "The Atlantic", "result": "After leaving the English Channel the weather does indeed improve and you stop off at the Canary Islands for a week. Spirits are high as you sail onto the southwest bound for Tahiti, an island which you have heard of but have no idea where it is. You gather Bligh intends to sail around Cape Horn, the southernmost tip of South America, to get there. The ship is sailing so well Bligh decides to promote a prot\u00e9g\u00e9 of his called Fletcher Christian from Master\u2019s Mate to Acting Lieutenant, effectively making him Bligh\u2019s deputy.\n\nLike everyone else on board the ship you like Christian. He is a cheerful and very likable young man, though a slightly sensitive soul who takes a solicitous interest in everyone\u2019s welfare. His promotion comes at the expense of the Sailing Master John Fryer, a professional man, whose strong, independent opinions seem to irritate Bligh. He takes Christian\u2019s promotion without a word but some of the crew are not so subtle.\n\nMatthew Quintal is one of your fellow seamen, a young Cornishman and a natural-born trouble-maker, always looking for an opportunity to make a little mischief. One morning he is scrubbing the deck close to where Fryer is sighting the sun with a sextant and begins to mock Fryer about Christian\u2019s promotion, lightly at first and then more harshly when Fryer shows no response. Some of the other sailors standing nearby are exchanging glances and grinning.", "action_results": [{"action": "Join Quintal in mocking Fryer", "result": "You join Quintal in ribbing Fryer about Christian being replaced over him. He takes it all with ill-tempered terse sentences but suddenly there is a bizarrely high-pitched cry from further up the deck, you glance up to see Bligh striding towards you.\n\n\u201cYou infernal scoundrels!\u201d he roars. \u201cHow dare you cowardly rascals show such insolence and contempt for Mr Fryer! Mr Fryer, how came you to permit such a thing to happen sir? Twenty-four lashes each to remind you men of the proper way of addressing your superiors! Master-at-Arms, fetch the lash! Quartermasters, prepare these men!\u201d\n\nHardly before you know what is happening strong hands have seized you and Quintal, stripped the shirts from your backs and your are being roped to the mast. The Quartermasters stand behind you and on Bligh\u2019s orders begin to whip you mercilessly with the lash, which burns like a fire. Soon it is stripping flesh from your back and just as the agony is becoming unbearable the punishment is over.\n\n\u201cMay that be a lesson to you all!\u201d Bligh declares.", "action_results": [{"action": "The Horn", "result": "After the lashing of Quintal you and the rest of your crew go about your duties quietly and you soon come upon Cape Horn in atrocious weather. For over four weeks Bligh tries to sail the Bounty into the face of a terrible wind, tackinLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=6382", "context": "", "first_story_block": "What a weird dream. There was a policeman, a fireman, a... No, you can't remember who else was in the dream. It is slipping from your memory as you begin to wake up. Perhaps it is the bouncing, shaking and vibrating of your bed that is waking you up?\n\nWhen did you get a vibrating bed? Hang on, are you sitting up? Yes, it would seem so. You must be sitting in bed. Why is you're bed bouncing you about so much?\n\nYour sleepy head falls forwards, and hits something. Hard. Ah, that's good. Sleep again.\n\nHowever, the bouncing, shaking and vibrating causes you to wake up again. You feel so sleepy, so very sleepy. You open your eyes. No, you must still be asleep, this must be some sort of a dream. Trees are flying past you on both sides. The sky is clear and blue. You like the colour blue. It reminds you of water.\n\nYes, lots of water in front of you. It seems to stretch off to the horizon. You like the sea. Perhaps if you keep speeding towards it you might be able to go for a swim?\n\nYou bounce upwards and hit your head on something again. Hard. Time to sleep again.", "action_results": [{"action": "No! I want to wake up - now!", "result": "Maybe it is time to wake up, you think. After all, you'll be late for work if you keep dreaming. Surely your alarm clock will annoyingly start beeping at you soon and wake you up?\n\nMaybe you should turn it off. You sleepily reach about you, trying to find the Snooze button for your alarm clock.", "action_results": [{"action": "You reach out in front of you, trying to push something", "result": "Is your alarm clock in front of you, you wonder? You reach out a shaking hand, and touch something. You feel about. No, this object is round like a pizza. There is a sort of soft bubble in the middle of the plastic pizza. You push it and there is a loud honking sound. What a strange pizza! You do have weird dreams sometimes.\n\nYou smile sleepily. The sea seems to be getting bigger. What was it the man had said? Time to go swimming?\n\nPerhaps you should try something else?", "action_results": [{"action": "You reach down beside your bed", "result": "Perhaps your alarm clock is down low, beside your bed? You wonder again why you are sitting in your bed, but the thought slips away as your hand touches something. It seems to be jutting out beside your bed. You sleepily feel the object. It's is some sort of plastic rod or something. When you pull against it, it seems to move a bit. Weird.\n\nYou sleepily notice the sea is getting bigger. Maybe you're shrinking? You begin to giggle.", "action_results": [{"action": "Pull up the plastic rod", "result": "You pull against the plastic rod, but it doesn't move very far. Then your thumb feels a button of some sort on the plastic rod. Perhaps it is your alarm clock's snooze button? You press the button down, and the rod lifts up. As you do so, your dream changes. Now, instead of just bouncing, shaking and vibrating, there is a loud screeching sound, and you feel your seat jerking left and right with the screeching sound. You are now getting a bit dizzy on top of everything else you are feeling.", "action_results": [null, {"action": "Reach down at the other side of your bed", "result": "You sleepily reach down the other side of your bed. You hit a wall. That's strange? When did your bed become so thin? And why are you sitting on your bed? The thoughts slip dreamily away as your hand follows the wall, lower, reaching between the wall and your strange bed.\n\nYour hand touches a rectangular object. Some sort of strip of cloth seems to be coming out of the rectangular object. You realise that the cloth strip comes up and presses against your chest, holding you upright against your strangely shaped bed. Now why would it do that?", "action_results": [null, {"action": "Fiddle around with the rectangular object. Perhaps it is your alarm clock?", "result": "You sleepily decide to fiddle about with the rectangular object that the strip of cloth comes out of. Perhaps it is your alarm clock? You find a button and push it. Maybe it's your snooze button?\n\nSomething weird happens. The cloth strip that was pressed against you suddenly slides away. Where did it go? Now you are having trouble sitting in your strangely shaped bed, as nothing is holding you up anymore.\n\nThe sea is looming large in front of you. You realise there aren't any trees flying past you anymore, and briefly wonder where they went.", "action_results": [null, {"action": "Examine the wall", "result": "That's odd, you think, looking at the wall beside your strangely shaped bed. You can see through it! Or at least, you can see through part of it. You watch the world fly past you for a few moments, then your eyes begin to focus on what looks like a handle of some sort. Why is there a handle on the wall?", "action_results": [{"action": "pull the handle on the wall", "resultLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=12165", "context": "", "first_story_block": "\"My dear, you know if I could stay, I would. But they need me out there!\" Isaac, your betrothed, squeezes your hand gently as he tries to soothe you.\n\n\n\"But I need you too! I need you here with me!\" You scream at him, unwilling to accept that all too soon, he will be going off to fight in a war and may never return.\n\n\nIsaac strokes your cheek gently. \"My love. I will return. And when I do, we'll get married, just like we planned before all this started.\" He leans down and kisses your forehead gently. \"I love you.\"\n\n\nHe walks off toward the other soldiers. You're not quite sure if he hears you as you whisper your last words of parting to him.\n\n\n\"I'll wait for you...\"", "action_results": [{"action": "Continue", "result": "You sit up abruptly and pull your sheets securely around your chest. It was just another dream about Isaac's departure, you realize. You've been having a lot of those lately, even though it's been two months since he left. You haven't heard anything from him since about a week and a half after he arrived at his destination. It was nothing particularly heartwarming. Just a letter to say he was alive and would write soon. But he never did. He couldn't be dead, though, you think. Surely, someone would have informed you by now.\n\n\nSuddenly, you hear a knock at the door, interrupting your thoughts. You really don't feel like getting up. You didn't sleep well last night. On the other hand, it could be the mailman with a letter from Isaac.", "action_results": [{"action": "Answer the door", "result": "It is the mailman, you realize with excitement after opening the door! But he doesn't have a letter from Isaac. It's a letter from the man who runs the factory where Tyson, Isaac's younger brother, works. Tyson had apparently been injured while working the assembly line. He was badly hurt and had nowhere to go. So they were sending him to you. No questions asked. He needed to be taken care of, and you were the only likely candidate for the job. Real doctors were much to busy taking care of injured soldiers to devote their time to a young man who couldn't even fight their war.\n\n\nTyson had broken some bones in his right hand when he was fifteen, and because the injury was never treated, they did not heal properly, resulting in partial loss of the functions in his hand. Therefore, he was useless, except to sit in a factory all day, producing weapons.\n\n\nNo one ever let him forget how his injury affected his daily life and his ability to be useful. They would constantly make him miserable, taunting and teasing.\n\n\nBut not you. He saved your life. You never believed he was useless...", "action_results": [{"action": "5 Years Earlier...", "result": "You were fourteen years old. It had already been a year since the accident when Tyson broke his hand, but he was still having trouble getting used to the fact that he didn't have full control over it.\n\n\nYou were walking along the beach one afternoon. You knew Tyson was at the top of a hill not far from the shore, watching you. There were signs of a storm coming in, but you didn't care. You wanted to be alone. You're father had just died, leaving you with only an aunt to take care of you.\n\n\nNaturally, you didn't notice (or maybe you just didn't care) when a huge wave came up the beach straight towards you. You had never been a strong swimmer, so when the wave dragged you into the raging ocean, you pretty much gave in.\n\n\nBut Tyson would not allow you to be stolen so easily. The next thing you knew, you were being carried out of the water in his strong, muscular arms. \"Stupid, stupid girl...\" He crooned gently as he stroked your hair. You weren't sure, but you thought he might've had tears in his eyes.\n\n\nHow do you thank someone for just saving your life?", "action_results": [{"action": "Kiss him", "result": "You were so overcome with emotion, you barely had any time to think before you reached up and gently pulled his face towards yours. Your lips met tenderly, and a small gasp of surprise escaped his lips. But he recovered and realized what was happening. He kissed you with a gentleness you weren't certain you knew existed. He ran his fingers through your hair and whispered \"Stupid girl\" against your lips as he pulled away.", "action_results": [{"action": "Present Day", "result": "It's not long before a few men arrive at your door, hauling the injured Tyson. You lead them into the house and to an empty guest room where they lay him out on the bed. As soon as they have him positioned comfortably, they are on their way.\n\n\nYou realize that Tyson is drifting in and out of a state of consciousness. You do everything your mother taught you to do when you were young to treat an injury like Tyson's. All that's left to do is wait.\n\n\nSo you hold his hand and sit patiently.", "action_results": [{"action": Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=49200", "context": "", "first_story_block": "You thrust a final time, your ragged cry of release filling the air and startling a pair of birds overhead. As they wing away you clutch Mondy to you, whispering, \u201cThank you,\u201d and kissing him passionately as the scarlet leaves overhead drift down onto his golden hair.\n\nThese last couple of years have been hell. The two of you had your love put to the test more than ever before. It\u2019s been utterly draining--physically, emotionally, financially--but as you look into Mondy\u2019s eyes you know it was all worthwhile, and you know he feels the same. Such a warm feeling of peace and joy suffuses you, and you can\u2019t help but kiss him again.\n\nDays drift by, careless and lazy.\n\nThe two of you spend the evenings fishing, and during the day you glean whatever you can find from the overgrown fields. Mondy is still in recovery from his long illness and a bit weak, so the bulk of the work falls on you. Not that you mind. The days are quiet and peaceful, and it\u2019s a joy just to be alive as you greet each sunrise, your love at your side.\n\nIt\u2019s really just the two of you out here now; there were only a handful left in the village after the sickness came, and since then they\u2019ve all packed up and left. No future out here. You heard those words often enough, even in your younger days, and there was even a time you believed it.\n\nAnd of course, there were uglier words.", "action_results": [{"action": "Days past", "result": "The first meeting with Mondy came while dropping off a necklace of your mother\u2019s. The clasp needed repairing, and he was still a jeweler\u2019s apprentice then. You\u2019d always been considered eccentric, and Mother had stopped bothering to ask you when her dear boy Mirk was going to find a nice girl and give her a grandchild long ago. You\u2019d expected you\u2019d die alone, and a virgin, if you were being completely honest with yourself. But when you met Mondy...there was a spark between the two of you immediately, and before long it lit a bonfire in your heart.\n\nThe two of you had never tried to hide your love.\n\nAt first, when you and Mondy pledged yourselves to one another under the tree on the hill, and then again in the village square, the others had been...accepting enough, even if a few of them clearly thought the both of you mad. But your mother had given you her blessing, and took Mondy into her heart almost as a second son, and that was the most important thing.\n\nNear the end, however, things changed. Personally, you blame the priest. Or perhaps it was the sickness weighing so heavily on everyone\u2019s souls that turned them twisted and cold. But the looks grew darker. The whispers grow uglier, and then stopped being whispers at all. They said the love you shared was an abomination. The priest stood in he doorway of the church and thundered that a demon had poisoned your mind.\n\nAny of that, all of that...you could have borne without complaint, and gone on about your life. Mondy\u2019s love was all you needed. But when your mother lay on her deathbed, and her last words were begging you to leave the man you loved? It broke something inside of you.\n\nAfter her funeral you and Mondy had a long talk...a long cry, really, on your part. There was never a question of you leaving him, of course. For your mother to even suggest it felt like a betrayal, though you knew she wasn\u2019t herself. She was weak, ill, just like Mondy had been, and being quite old and frail as well her mind had easily been poisoned against you.\n\nBut the two of you knew when you were no longer welcome, retreated from life in the village, and moved to a cottage on the other side of the hill. Eventually, the others all left. \u201cGood riddance to that lot,\u201d you\u2019d muttered to Mondy, watching the last cart being drawn away. \u201cWe can do as we like now.\u201d\n\n\nWhat would you like to do?", "action_results": [{"action": "Look around the cottage", "result": "The cottage--well, it\u2019s more like a shack--has seen better days. And it wasn\u2019t much even back then.\n\nThe fire has gone out, and the only light comes from the gaps in the boards that are now also letting in the icy bite of winter. It\u2019s early for a first frost, and you have a feeling this year may be a bad one.\n\nOpening the pantry, you find nothing but a cloud of dust that drives you into a coughing fit. Sneaking a guilty glance at where Mondy is resting on the bed, you relax when you see you haven\u2019t wakened him. He was sick for so long, on the verge of death, that even now he hasn\u2019t recovered his strength, and you worry constantly he\u2019ll have a relapse.\n\nThere\u2019s no firewood in the box. How long has it been since you\u2019ve replenished it? You really have been letting things slip around here. Perhaps it\u2019s time you start thinking more seriously abouLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=48393", "context": "", "first_story_block": "You can't remember when the world first started shaking, this little fragile patch of reality with so many cracks and such little support to keep it from breaking apart, but something was always going to give. It was just a matter of time. Nobody knew what really triggered the fall. Was it the breaking of the chains which kept your little quiet island floating in the sky all this time, imbued with the energy which kept it going for so long? Was it the final earthquake that split the lands of the humans, far below your precious little civilisation? Or was it something else?\n\nIt's easy to blame the humans who live beneath you, blame them for every little thing that goes wrong in the world. You're high enough to avoid the worst of the toxic gases that they leak into the atmosphere; you're smart enough to know not to drain the planet of what few resources remain to be cultivated; you're fast enough to hide yourself when they create a multitude of new dangers, unleashing terrors into the wild.\n\nThere is no war here, no government, no violence, no weapons or need to do anything but survive on your own and help each other out. The air is thinner here. Humans find it hard to breathe at this altitude without special equipment of their own. You pity them, but at the same time you admire them for being resourceful enough to create tools enabling them to come all the way up here. Then you remember what had to be sacrificed for such tools to be made, and you no longer admire them so much.\n\nThe island you've lived on for your entire life, along with your family and friends...is beginning to fall.", "action_results": [{"action": "Proceed", "result": "The wind howls in your ear as the island plummets towards the ground far, far below. No chains to keep you secure. No energy or power to keep you airborne, not anymore. Everything has been used up. This is where your home is, your village, your life; clusters of little grassy huts assembled in neat little circles, built to resist the strong winds of this height. Your people have long grown used to the lack of oxygen up here.\n\nIt isn't your home anymore.\n\nYou clutch onto the beautiful green grass covering the ground, grass which comes off in clumps in your hands. The air pressure is affecting the land and you watch in mounting horror as pieces of your home are savagely torn away from one another. You're not the only one, either; dozens of people are desperately trying to keep their houses secure before they too are ripped asunder. A doomed effort, because the gravitational pull is tremendous.\n\nYou do not see your parents anywhere. You fear they may have been dragged over the edge to their deaths, like so many others. This settlement is not equipped with appropriate equipment to land upon the human-inhabited grounds, thousands of metres below. Nobody would think to do anything like that.\n\nThe roar of the wind grows louder and louder in your ears, and the pressure on your body forces you into a narrow crawl. You cannot even raise your head, at the speed you are falling. Cracks appear in the ground around you, and you realise that this is no longer a case of keeping the island secure. The settlement is already done for. It will not survive.", "action_results": [{"action": "Crawl towards the ruins of your house nearby", "result": "You claw your way towards what used to be your personal residence. The roof has been torn off, the front door is hanging on by mere threads, and the interior has been devastated beyond recovery. Only pieces of shattered wood remain here now. The wind picks up, and for a second you almost lose your grip, but you somehow manage to make it inside. What remains of the wall here serves as a temporary shelter.\n\nEven so, the feeling in your gut tells you that the entire island is picking up more speed than before. The chains will not be repaired: it is not going to stop. Your chances of survival are slim at best.", "action_results": [{"action": "Keep your head down and seek shelter within the wall", "result": "You crouch against the inside of the wall, covering your head as the deafening noise continues all around you. Earlier on, you could hear the cries of the other people as they sought shelter within their fragile little huts, but now there is nothing to be heard but the endless howling of the wind. A chill seeps into your bones, but that is the least of your worries right now. This wall will not hold for long. You may as well be stranded in the middle of the ocean, clinging to a broken piece of driftwood as the storm rages on.\n\nAs if eager to give you confirmation of this, small cracks begin to spread out across the wall where you are hiding. The entire island is shaking, causing the cracks to widen. ", "action_results": [{"action": "Stay against the wall", "result": "You stay braced against the wall, unwilling to move Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=51934", "context": "", "first_story_block": "Smoke from the burning city filled the air. Some detest the smell of smoke, others complain that it burns their eyes and throat. For Philip the Second of Macedon, however, smoke only meant one thing. \n\n\nVictory.\n\n\nHis eyes stay focused on the city of Potidea. Shouting, screams, and the sound of crackling fire reached Philip's ears, but he did not seem to be affected by it in the slightest. The man was the perfect picture of poise and power. He would never look away from the battle when started, for even the slightest moment. If he faltered for even a moment, then all of his plans could come crashing down. No, he would wait patiently for his field general to come back proclaiming victory in his and Macedon's name. Until then, he would wait here surrounded by his most trusted generals and guards. Philip only ever felt more home in one place. That being his fourth wife, Olympias', bed. He would often switch between the two things. His current battle, and his wife at home, whom, to Philip's delight, was pregnant. A son is what he hoped for, and one sired by him and Olympias was sure to be a boy of the strongest blood. She was getting fairly large at around the time Philip left for his current campaign, and while waiting for victory to be announced, Philip realized something. \n\n\n\"Polypias.\" Philip called out to his general, but still kept his eyes peeled to scene of chaos and destruction before him. \n\n\n\"My Liege.\"\n\n\n\"How long have we spent sieging this godforsaken place?'\n\n\n\"Around three months, my liege.\" \n\n\n\"I thought so. Prep-\" Before he can finish giving his command, a cheer goes up from the burning city. \n\n\nPhilip hears him before he sees him. \"Victory to Philip! Victory to Macedon!\" The man you've been waiting for, the field general, gallops out of the burning city with the city's flag on a chestnut war horse. In his right hand is a spear, and on that spear is the banner of Potidea. The field general, Philip can never seem to remember his name, decided that it'd be a great idea to set that same banner ablaze. Philip reminds himself to give the man a promotion. \n\n\nThe question Philip was going to ask Polypias is forgotten in the addictive wake of total victory. \n\n\n-\n\n\nThe sheets of Olympias' sheets are soaked. Maids run in and out of the room frantically. Some carry sheets, while other's carry buckets of water, but among the throng of the people surrounding Olympias, one stands out more than the others. A young maiden stands with a bow and a quiver of arrows over her shoulder. Her face is a mix of approval and joy, and her very presence radiates silvery light and power. \n\n\nPhilip gazes around the room in awe. None of the maidservants seem to notice him, and in fact, Philip notices, ignore him entirely. Perplexed that his servants would disrespect their king so easily, Philip reaches out to rebuke the closest servant for their flippancy, but his hand goes right through her. He tries again with nearly all of the servants, save the maiden, yet none of them respond to his attempts in the slightest. Still confused, Philip walks to the opposite side of the bed from the young maiden and approaches Olympias. Surely his wife will remember him. \n\n\n\"Olympias,\" he says, then tries to touch her shoulder. His hand passes through, and he cries out in frustration. \n\n\nOlympias cries out as well, simultaneously startling Philip and knocking him to his senses. Philip re-examines the room, and after a few seconds of thought, realizes that his wife is giving birth. Instead of being frustrated at his predicament, Philip watches and waits.\n\n\nA maid, apparently the one in charge of the lot of them, shouts, \"It's happening!\" Maids move around nearly in unison and in preparation of what's to come. The head maid positions her hands below Olympias' midriff and starts moving her hands amid a mix of blood and skin. Philip looks on excitedly. If this is a vision like he thinks it is, then he really is seeing his son being born. \n\n\nSome moments later, the head maid withdraws her hands from Olympias holding a baby that looks as if it had been bathed in blood. A beautiful sound echoes throughout the room, and as much as he's glad to see his baby born, Philip can't help but feel a sense of foreboding. That sense intensifies when a new sound joins the glorious cries of the baby. This one not nearly so pleasant. \n\n\nOlympias' screams overpower the baby's cries. It spurs all of the maids back into action, for at the splendor of the baby, they forgot their first priority, keeping Olympias alive. \n\n\n\"No, no, no...\" Philip starts muttering incoherently as he realizes what's about to happen. \n\n\nThe maid's are fast and efficient, but no where near as fast and efficient as Philip wants them to be. Every scream of Olympias he hears marks another maid's face he mLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=42380", "context": "", "first_story_block": "Your name is Daniel Dalton, you were born in 1870 and by 1890 you were a Lawman in the Old West. You arrested law breakers and helped keep the peace. You were a good man. You always knew you would be a good man because your five brothers were good men: Frank was a lawman in Arkansas, Grat was a lawman in Oklahoma and Bob was a lawman in Kansas. Another brother Bill was a lawyer in California, fighting for justice in the courts. You and your younger brother Emmett were Special Policemen in the Indian Territory. You were all good people.\n\n\nBut somehow everything went wrong.\n\n\nIt began when you were seventeen and your oldest brother Frank was killed in a gunfight with a gang of outlaws. It inspired you and your brothers to become Lawmen and you all served bravely, at one time Grat was shot in the arm by outlaws while during his service Bob killed two wanted men at different times. Despite this word began to spread that the Dalton Boys were no good, crooked lawmen horse stealing and making money on the side. Perhaps the fact that your cousins were the Youngers didn't help.\n\n\nBrothers Cole, Jim, John and Bob Younger had once rode with Jesse James and his legendary gang of outlaws. John had been killed and the others captured and put in prison after a gunfight. You and your brothers tried to have as little to do with them as possible but when you were nineteen Bob Younger died in prison of tuberculosis.You and your brothers traveled to Minnesota State Penitentiary to attend the funeral and on a cold autumn evening you and your cousins gathered in the prison cemetery.\n\n\nJim did not say a word to any of you but Cole, a tough veteran of fifteen bullet wounds, walked over after the service to say a few words to you and your brothers.When he learns that you are lawmen he reacts with horror. \"Our family have never been no Yankee lawmen,\" he tells you tersely. \"Law in the South is nothing more than what the rich Republicans in Washington say is the law. Don't be their bloodhounds and lapdogs boys, it is far better to be the fox!\"\n\n\nA few months after this meeting Bob and Emmett are fired from their jobs for illegally selling alcohol to Native Americans. Depressed they go traveling down to New Mexico where they get into a crooked card game with a gang of tinhorn gamblers: realizing they are being cheated they pull out their pistols and take their money back at gunpoint. For this they are posted up as wanted men: outlaws. Days later you and Grat are fired and arrested on charges of horse stealing, though the charges soon fall through for lack of evidence.\n\n\nFeeling victimized you and your brothers all head out to California to see your brother Bill. Bill is having problems of his own: he has been dismissed from the California State Legislature for opposing the large railway companies, who have been using armies of hired gunmen to bully farmers and ranches into selling their land to them cheaply so they can build their railroads. As you gather at Bill's house to celebrate New Year's Day 1891 the mood is dark.\n\n\n\"It's time for a change boys,\" Bob declares. \"We've been treated unfairly in honest work because some of our family were outlaws. We've been cheated and abused and when we've stood up for ourselves we've been labeled outlaws too. Cole is right: it's all the fault of the big businesses: the banks and the railroads who do everything they can to take the money of honest men and leave them with nothing but empty promises. The only way not to be part of this system is to live outside the law... all the way.\"\n\n\nGrat looks uncertain, with Frank dead he is now the oldest brother but he is more of a follower than a leader. \"That's a hell of a decision to make Bob,\" he says quietly. \"Grat look at us!\" Bob exclaims. \"You have shed blood and we've all lost a brother for the law and that same law says we our outlaws! Well I say it's time we started living up to our reputation.\"\n\n\nBill frowns thoughtfully, ambitious and determined he and Bob are natural rivals. \"If we do this there's no going back Bob. Think on that.\"\n\n\nBob nods, a young man and a crack shot with a rifle or a pistol he is the most outspoken of you all. \"Then we'll just have to be the best outlaws there ever was,\" he declares with a grin.\n\n\n\"I'm with you Bob,\" Emmett declares. He is the youngest and he has always idolized Bob and always tries to follow in his footsteps.\n\n\n\"Ok,\" you say quietly. At your hips you wear two matching Colt Pistols which once belonged to your brother Frank. Silent but resolute you have the gift of earning respect from others by your actions. \"We will be the Dalton Gang then and begin our new life from today.\"\n\n\nYour Outlaw story is about to begin.", "action_results": [{"action": "How to Play", "result": "IF YOU HAVE ALREADY PLAYED AMERICAN OUTLAWS: THE JAMESLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=38774", "context": "", "first_story_block": "Your name is Leo Trapa (which you have had legally changed from Cleo Trapa to sound more manly) and you have recently gained great fame after sailing your ship Adventurer completely around your world of Magellan from north to south. The Adventurer is a tough little ship, large enough for a Crew of 30 and with enough space to hold 30 days worth of supplies. Though you are only twenty years old you have already received the rank of Commander in recognition of your superb ability and are widely respected as one of the greatest sailors of your homeland, The Kingdom of the Three Islands.\n\n\nThe World of Magellan on which you live is mostly water and for this reason the people of The Three Islands have a rich naval tradition. Gunpowder is a recent invention and though your ship is armed with four cannons and all of your crew carry muskets these are slow to load and highly inaccurate when fired making the sword your crew's primary weapon. A dozen Colonies have been established on Islands beyond your people's borders but these vary from well-organized and thriving settlements to frequently-massacred outposts of civilization.\n\n\nYour ship can only carry a maximum amount of Food for 30 days, which will make finding and obtaining sources of Food your top priority. If you ever run out of Food (your Food number reaches 0) then you and all your Crew will starve to death and die. You will almost certainly lose Crew members on this military expedition and you must take care that your Crew number never falls to 0: that will mean that you and all your Crew are dead.\n\n\nThough not as important as during your previous voyage you will still want to make your journeys in the shortest number of Days possible. Queen Anne-Marie is keen to encourage efficiency and rewards those Captains who complete their voyages swiftly with additional Crew and Food. You are sailing as one of the ten Ships in the War Fleet, commanded by Queen Anne-Marie, and you will find details of your fellow Captains and Commanders in the List of War Fleet Officers provided below.\n\n\nSurviving this voyage will not be as easy as it may appear... those who do will receive 1 Score Point while those who run out of Crew or Food during their voyage and die win no Score Points. Your Score will be shown if you leave a comment when you have finished this story. As in previous adventures you might find it useful to make a map as you sail as the information might be useful for future voyages and adventures in these waters...\n\n\nSo good luck reader, make wise and strategically sound choices and with a little luck, a good course and a fair wind you might live to see your homeland again!", "action_results": [{"action": "Click here to begin your adventure (pick up the List of War Fleet Officers first!)", "result": "Queen Anne-Marie looks round at you and her other assembled Officers with a steely gaze, as if measuring each officer's worth.\n\n\n\"Your voyages so far have accomplished great things\", she announces. \"Many Islands have been colonized, many more islands discovered and I am confident that with sailors such as you under my command many more will be found. We do however have a problem: the Lapau as they call themselves. A vast confederation of allied tribes by force or reason we must come to a favorable treaty with them and establish where the border between their lands and ours lies. To do this we must explore their islands, see where they are, how strong they are and how wealthy they may be.\"\n\n\nYou glance round at the other officers, both those you know and those you don't. Grey-bearded and softly-spoken Commander Cuthrew is gazing intently at Queen Anne-Marie as she speaks, nearby Donald Trevers is cleaning his spectacles nervously. Your friend Esme Hale, the attractive fire-haired maiden of the sea, catches your eye and winks at you. You smile back but quickly pay attention as Queen Anne-Marie gives you a disapproving glance.\n\n\n\"During The Great Race and The Second Race most of our problems were caused by lack of Food,\" she declares. \"I have had those of our Colonies which lie in our path well-stocked with food and my vessel, the Monarch of the Sea, has been specially constructed to carry vast amounts of Food which I will allocate among you all based on your performance and speed during this voyage. We must try to learn from our past experiences.\"\n\n\nAnne-Marie pauses again and you quickly glance round at those Officers you are not personally familiar with. Thomas Finch and Richard Quarrel stand behind the Queen, Finch is straight-backed and hard-looking while Quarrel has the face and manner of a pickpocket. More impressive are the cousins Swift and Mason, both fair-haired and smart-looking young ladies. Standing aloof to one side and scowling at something is the tomboyish Eva Freer. With her short purple hair and wiry, sLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=13349", "context": "", "first_story_block": "You have just run your sword through the last of the 6 bandits when you hear a cry for help. You jog over to a large chest. Upon opening it, you find a beautiful girl locked in with a rather large amount of gold.\n\n\n\"You must be Amelia\" you say, as you boldly lift her from the chest.\n\n\n\"I am!\" she replies breathlessly, \"You must have gotten my hidden message! Thank you for rescuing me. The way you challenged all the bandits to a sword fight at the same time was so very heroic!\" You lean closer....\n\n\nYou wake up and take in your surroundings, holding a tiny hope that one of your dreams had been reality and not just fantasy. But all you see is your one room hut, mostly empty and worn down.\n\n\n\"Last night it was a dream about escaping from an amazing tower of riddles ruled by an evil magician and today it's a hero rescuing princesses... I must be losing it.\" You get out of bed, get dressed and take stock. One bed, a desk with your open pack and a chair by the cooking fire are all the furniture in the room. You slowly re-fill your pack with your cloths and hunting gear. The fire went out during the night leaving the room dank and chilled so, realizing you had no reason left to hang around, you stuff your sleeping sheet into you pack, sling it over your shoulders and head to the door.\n\n\nLooking out you see the dirt streets and hastily built shacks of the work camp you've been living in the past few months.\n\n\nDo you:", "action_results": [{"action": "Head off to talk to the foreman", "result": "You quickly walk through the camp towards the mine, looking in the empty shacks as you pass. Now that the mine is running and producing silver, all the temporary staff brought in to dig out the initial tunnels have been laid off. You were one of the last to go as you were one of the most experienced but tomorrow the shacks would all be torn down and only the huddle of nicer buildings would remain to house the permanent miners and those needed to support them.\n\n\nYou arrive at the entrance to the mine and see the Foreman sending the last of his men inside. He calls you over.\n\n\n\"Well, you've done a good job for us but I can't keep you on our books any longer. The mine's bringing up silver and they've sent down some official to assess our operation. Sadly, that means he will be checking our payroll so there wont be any room for us to hire out side jobs for a few months.\"\n\n\nYou knew the job was only temporary so you tell him that it's alright and thank him for keeping you on after most others had been laid off.\n\n\nHe hands you a small purse with your pay.\n\n\nYou start to head off when he calls after you.\n\n\n \"I heard a rumor that another mine might be opening a few days walk north of here... Can't say if its true or not but there may be a few months worth of work up there if it is.\"\n\n\nYou wave your thanks and head out of the camp towards the road. It takes just over an hour to reach it so as you walk you think back on your recent dreams. In the tower of riddles you hadn't been much of a traditional sword swinging hero but you had shown great wits and intelligence to escape. In this morning's dream you had been a bold adventurer able to take on 6 ruthless bandits at the same time without breaking a sweat. Comparing it to your own life so far, you think its no wonder you're having escapist dreams.\n\n\nYour name is \"Glor\". Your mother once told you that traditionally, babies are named after the first thing a father says when a child is born. (This often causes no end of contrived first exclamations from new fathers) Your own father, upon hearing it was a boy, had strode into the room and started saying \"Glory be!\" (Obviously thinking Glory was a good manly name) Unfortunately, when he saw what a birthing room was like a few seconds after the deed he only managed, \"Glorrr...\" Most couples iron over the small details like this and name the child what the parent 'meant' to say, but your mother had a wicked sense of humor so Glor stuck fast.\n\n\nYou grew up in a small section of the city called the \"Old Quarter\" near the docks and factories. Your family could only be described as the working poor, the people who do all the dirty and less desirable jobs that keep a city running. Your father worked hard and brought in enough money to keep you all fed, but 4 years after you were born, your mother passed away while giving birth to a stillborn child. Your father still worked but as a broken man and you were mostly brought up by friends and their families around the area. Once you hit your teens, you took any small jobs you could get. Cleaning, hauling, and off-loading ships - no job was too humble or dirty. You spent the rest of your time hanging round the docks and warehouses chatting to sailors about other cities and lands.\n\n\nNot that yours is a sob story. MaLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=8129", "context": "", "first_story_block": "Your name is Miyuki Takeda. Otherwise known as \"Mayumi's sister.\"\n\nSince the day you were born, it seems you have been in her shadow. Twins, but not equal. Never equal.\n\nMayumi has always been the pretty one, the clever one. Everybody's favorite. \n\nI know what you're thinking. This is one of those petty revenge dramas. Neglected Miyuki takes vengeance on her sister for being loved more than she is. But you're better than that.\n\nYou've never been jealous of Mayumi. Not once. You love your sister.\n\nBut she doesn't love you. Strangely enough, she's the jealous one. It's almost as if she fears that someday, everyone will realize that she really isn't smarter or better than you. And then she won't be the favorite any more.\n\nIt started slowly. Little unkind things she'd say, little acts of cruelty. You tried to pretend it wasn't happening. You still do.", "action_results": [{"action": "Playing in the Park", "result": "\"Everyone! I've got a great new idea for a game!\"\n\nIt's Saturday afternoon, and you and your sister are with your friends, playing in the park.\n\nAs usual, Mayumi has taken charge. She always come up with the best games. Everyone has so much fun! Well, almost everyone. You didn't really like last week's game. But you didn't want to spoil everyone else's fun.\n\n\"This game is called 'Outlaw.' One of us will be the outlaw, and the others will form a posse to hunt them down and capture them.\"\n\nThis doesn't sound too bad. Not like 'Safari Hunter' last week, where you were the lion, and everyone threw water balloons at you.\n\n\"Who should be the outlaw first? Hmmm. . . Miyuki! Why don't you go first?\"\n\n\"I don't know, Mayumi. Why don't you pick someone else?\"\n\n\"Isn't that just like my selfish sister? I'm nice enough to let her go first, and she acts like that. If it's too much trouble, Miyuki, you don't have to play with us!\"\n\n\"No, no, Mayumi. I want to play, I just. . .\"\n\n\"Good. Then you're the Outlaw. You have ten seconds to run.\"", "action_results": [{"action": "Hiding", "result": "So you run.\n\nYou find a tiny shallow beneath a stone sculpture where you can cower. It's cramped and dirty, but you feel fairly sure Mayumi can't find you here.\n\nAs you crouch in the damp crater, you can hear two women chatting on a nearby park bench.\n\n\"Have you heard about the Hell Correspondence?\"\n\n\"Is that the cursed website?\"\n\n\"Yeah, they say if you log on at midnight, you can summon the Hell Girl to take vengeance for you!\"\n\nHell Correspondence. . . sounds scary.", "action_results": [{"action": "Found you!", "result": "With a triumphant shout, Mayumi grabs you by the hair and drags you out from under the statue.\n\n\"Ow! Mayumi, you're pulling too hard!\"\n\n\"Quiet, Outlaw! I'm taking you in!\"\n\nShe drags you over to the rest of the group.\n\n\"Good job, Mayumi! Way to go!\" They applaud her success.\n\n\"So now does somebody else get to be the Outlaw?\" you ask hopefully.\n\n\"No, dummy. Now we bring you to justice, Texas style!\"\n\n\"Um, what does that mean?\"\n\n\"Quiet, bandit. You don't get to talk till it's time for your last words! Rei, hand me that jump rope. Good. Sho, you and Takeshi can use this to tie Miyuki to that tree over there.\"\n\n\"I don't wanna. . .\"\n\n\"Come on Miyuki, it's just a game.\"\n\"Yeah, Miyuki, just play along.\"", "action_results": [{"action": "Go along with the game", "result": "You let Sho and Takeshi tie you to the tree. \n\n\"Rei, you can hide next.\"\n\nEveryone runs off and leaves you tied to the tree. Everyone but Mayumi. She stands there, watching you intently, as if she's expecting something to happen soon.\n\nThen you spot them.\n\n\"Mayumi, there are ants all over this tree!\"\n\n\"I know. That's Texas style justice. We tie you up and let the ants get you.\"\n\n\"Mayumi! No!\"\n\n\"Don't be such a little crybaby, Miyuki.\" \n\nYou struggle and shriek as the ants crawl all over you, but you are tightly fastened to the tree. Mayumi just watches, smiling slightly. \n\nOf course, when the other children come to see why you're making such a racket, Mayumi claims to have only just arrived, and scolds Sho and Takeshi for not noticing the ants before they tied you up.\n\nYou consider telling the other kids what really happened, but you know they won't believe you.\n\nYou are rapidly reaching the conclusion that your life cannot continue this way.", "action_results": [{"action": "Hell Correspondence", "result": "Late that night, when your parents are sleeping, you sneak into the computer room and log onto the website.\n\n\n\"We will take revenge on your behalf\"\n\nThat's all it says. And below that, a box to enter. . .\n\nMayumi's name?", "action_results": [{"action": "Typing", "result": "Hands shaking, you type into the box:\n\n\"Hell Girl, please kill MLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=7426", "context": "", "first_story_block": "Gunship Iron Eagle Two roared through sector 205 on the rim of the Mesarius star system. The sleek aerospace vehicle, similar in form to the hi-tech attack copters of the 21st Century, was designed with a swappable engine section, allowing it to be equipped with a spacedrive for stellar travel, or a jet-boost assisted rotor section for duties planetside. Turrets swivelled slowly on either side of the Gunship's hull, mounting missile launchers and an energy cannon, while the small chin-turret at the front, below the cockpit, housed twin-plasmabolt machine guns used in anti-infantry duties while planetside.\n\nKreiger 'Wildcat' Jones sat at the front of the two-man cockpit, one hand on the pilot's joystick, the other tapping occassionally at the keys on the console in front of him. \"I'm telling you, those frontier raiders make no sense at all. I mean, all they have to do is sign up with the Federation and all their supply and maintenance problems are solved! Makes no sense they would fight for political control of a few hundred rocks in space, and waste their lives trying to steal the equipment and supplies they need. I mean, sign on the dotted line, and they get everything for free without a fight, and the planets are still theirs to do with as they please, just with a Fed governor helping make sure things are run right.\"\n\nSusa 'Spitball' Henderson sat in the gunner's seat, behind him, with a complex console that controlled targeting and weapons systems. \"I guess for some people, the 'idea' of independance is more powerful than whatever the facts of the situation might be.\"\n\nJones shook his head in frustration. \"I just don't get it, that's all. We're better armed than they are. We've got better skills, better funding. We're going to defeat them in battle pretty much every time, but raiders keep a'coming. They should all - hey, wait a moment, I got something on the scan.\"\n\nHe tapped a few keys on his console, and zoomed in on one of his displays, where small flashes of light flickered in a section of the grid. \"Hey, we've got Space Folds in the next sector. Better report it in.\"\n\nHenderson turned on a Comm channel back to their carrier. \"Carrier Opal, this is gunship Iron Eagle Two, out in Sector Two-Oh-Five. We've just scanned incoming starships in Sector Two-Oh-Six. Requesting permission to check it out?\"\n\n\"This is carrier Opal, that is affirmitive. Watch your tails,\" the reply came back over the Comm.\n\n\"How many are you reading?\" Henderson asked Jones.\n\n\"Looks like four Space Folds detected. If it's a typical raider force, what, two transports, two of their rickety old gunships, we should be able to take 'em out or send 'em packing,\" Jones said confidently. Leaning softly on the joystick, he arced the gunship toward the sensor readings, and kicked on the afterburners. The Iron Eagle gunship rocketed forward and into the next sector.\n\n\"There they are,\" he said, seeing starship blips appearing on his radar. \"Hang on... these readings can't be right. Can you get some info on your tac console?\"\n\n\"Just a moment,\" Henderson said, tapping away on her console. \"What the - that can't be right at all. I think our scanner's gone screwy. The scale's all gone wrong.\"\n\n\"What do you mean?\" Jones asked hesitantly.\n\n\"This says those ships are huge... I mean, the smallest one is five times the size of our carrier!\" she replied.\n\n\"That can't be right, we've got no ships that big, and the raiders certainly don't have anything like that... Let's get a bit closer, try to get a visual.\" Jones increased the thrust, closing toward the four unknown starships. \"Coming into Optical range... now,\" he said, and zoomed in on the target location on one of his displays. What he saw was like nothing he had ever seen before. He took a few screen capture images.\n\n\"I've taken some shots, send these images back to the Opal, right now!\" he ordered.\n\n\"Transmitting data,\" she said, reaching for a button on her console. Something streamed out from one of the unidentified starships, like a beam of concentrated sunlight. The beam engulfed the Iron Eagle. It left nothing behind.", "action_results": [{"action": "On Patrol", "result": "It is a typical sunny Mesarian day, a soft breeze rustling leaves and causing the branches of the trees surrounding Fort Dale to sway softly. You walk from the barracks toward the large three-story high mecha hanger by the east walls of the complex, wondering why frontiersman would live on the desolate outer star systems, when they could live on the core worlds and enjoy weather like this. Well, I guess it takes all sorts to make the galaxy go round, you think to yourself.\n\nEntering the hanger, you pause to look up at the twelve Mechanised Assault Units, standing in bays on each side of the hanger. They are standard Fire Hawk and Gatling cLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=34838", "context": "", "first_story_block": "", "action_results": [{"action": "Turn out the lights.", "result": "Once upon a time you were called the greatest hero to ever live.\n\n\nYou must have been nineteen at the time. Fresh faced, hot headed, and too dumb for your own good. With sword in hand, you set out with your childhood friends to save the world from an evil wizard (damn, you can't even remember his name) bent on enslaving mankind. When you left home, there were five of you: a mage, a rogue, a bard, a healer, and yourself, a fighter.\n\n\nThe six month long journey to the wizard's tower was filled with happy times, light hearted misadventures as you all prepared for fortune and glory. When you reached the tower, the mood quickly changed. Your bard fell to a herd of undead that ambushed you at the entrance. The healer took a poison dart to the throat on the fourth floor while the rogue was burned to ash by a pyromancer on the seventeenth floor. Yourself and the mage were all that remained when you reached the twentieth and final floor, and she was cut down halfway through the fight with the wizard. When the dust cleared and all was quiet, you were the last one standing.\n\n\nYou returned home a year after you had left it. The villagers showered you in praise for killing the wizard, and word reached the nobles in the cities far away that the evil wizard had been defeated. They held a feast in your honor, they showered you in gold, they gave you a title and a manor and an army of servants. Women wanted you, men wanted to be you. But it was all hollow.\n\n\nYou played along for the first ten years, finding little joy in the newfound fortune and glory you had longed for. It wasn't until the writers and artists began to touch your quest that you finally shut yourself in. It started innocently enough, sanitized children's tales about the exploits of you and your allies, but soon it became epic poems and romanticized paintings. One by one, your friends disappeared from the fictionalized tales of your quest, until it was just you, the knight in shining armor, slaying the vile wizard with your enchanted blade.\n\n\nThat was when you finally shut yourself in, to hide from the common folk and their damning praise, from the artists and their bastardized accounts. For five years the only place you'd go was the tavern down the road from your estate, where you'd planned to waste the rest of your days drinking until you couldn't remember your regrets. It didn't work. Just as luck would have it, you were recognized one day, and soon people were flocking to the pub like moths to a torch. All in the hopes of meeting you, the legendary hero.\n\n\nIn these last five years, you've stayed locked up in the master bedroom of your manor. You ordered your butler to bring you ten bottles of wine and three loafs of bread in the morning, leaving you be until the next day. No one can enter your room save the butler, and if anyone does you make sure to scare them off by grabbing your old sword and flailing it around while yelling drunkenly at them.\n\n\nIt's a fitting end for the man regarded as the greatest hero to ever live: locking himself away in the home gifted to him, drinking wine and eating bread and waiting for the day he finally dies.", "action_results": [{"action": "Continue", "result": "Your latest quest begins not with the destruction of your manor or the death of someone close to you, but rather with a letter.\n\n\nBertrand, your loyal servant, comes to your room in the early morning hours to drop off today's dosage of bread and wine. But on the platter, tucked in between two loaves of bread, is a letter. The seal is emblazoned with the royal coat of arms. You eye Bertrand warily, and the old man gives a sigh. \"Apologies, my lord. A knight came to the manor this morning, and he requested that I pass this along to you. The knight said that it's an invitation to the royal castle from the king himself. I suggest you read it.\"\n\n\nWith a sigh of your own, you rip open the envelope and unfold the letter, taking a look at the contents.\n\n\n\"Dear Sir,\n\n\nI have need of a man of your talents. There are important matters to discuss regarding the ongoing war between the Kingdom of Oren and the Empire of Kishak. You must report to Castle Oren as soon as you may, though I urge you to arrive soon. If a week has passed without word from you, then I am afraid I must send my men to acquire you immediately. I hope that you will come.\n\n\nRegards,\n\nKing Walter III.\"\n\n\nYou scoff at the letter. Bastard king, sitting on his throne while his dogs do the work. You suppose that he considers you one of them. The question lies in whether you are indeed one of the dogs that mindlessly obeys orders, or whether you'll break from the pack and carve your own path.", "action_results": [{"action": "Damn the king. He holds no power over me.", "result": "For a mLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=54011", "context": "", "first_story_block": "The arrows never stop flying. \n\n\nCrawling through the mud, you watch as unlucky comrades around you are caught in the volleys. A grunt and a thud, in the trench in front of you one falls, reaching his hand out to you. Crawling over to him you rip off his armor, trying to stop the bleeding. Almost impossible with the arrow lodged in his chest, ripping it out would only kill him faster.\n\n\nYou sit there cradling him, trying to offer some small comfort in his final moments. He tries to speak, but only a gurgling sound emerges as crimson red trickles out of the side of his mouth. One final sigh and his whole body relaxes, his head falls back. His glassy eyes stare at you, only seeing emptiness.\n\n\nPlacing him down, you continue to trudge through the mud. Around you more have fallen, and will continue to fall. A dark purple blast of energy flies overhead, frying some unfortunate.\n\n\nYou make a run for the trees. Never running in a straight line, you start right, then dart left as you dive behind a tree. A few arrows lodge themselves in the ground beside you. \n\n\nDamn elves.\n\n\nYou think back to how the elves had first come peacefully. Offering promises of power and strength. The orcs didn't want anything to do with them and their magic. The next time the elves showed up; however, it was in force. Looking to capture conscripts for their fight against the Empire. The orcs wanted nothing to do with their war, but since the elves brought it to our doorstep, we had now come to retaliate. \n\n\nThe elves, unable to fight a war on two fronts, were sure to crumble. \n\n\nBut this all started four years ago. Turns out elves have incredible resolve... which you intended to break.", "action_results": [{"action": "Advance", "result": "Only a few miles ahead, you see the castle stronghold of the Wister Elves' king. King Harribor, intent on delaying his final stand, hides behind his people.\n\n\nCoward. \n\n\nHe would let his enemies lay waste to his nation, rather than meeting his fate out on the battlefield.\n\n\nBy now, you've made your way to a ridge, behind which many orcs wait. Across is another ridge, with orcs similarly stationed. In between, dozens and dozens of orcs slowly advance: hiding in trenches, behind rocks, and amidst piles of dead comrades. They will never make it through unless you buy them time. \n\n\nAhead, the elves had constructed wooden walls and towers. Each had slits and ramparts to shoot their arrows and blast their magic. \n\n\nScanning the area, you see that the elve's defenses are strongest on their right flank. Perfect. All you need to do is charge down the ridge and straight towards that tower. \n\n\nYou grab an orc by the shoulder, he looks back grunting.\n\n\n\"See how strong their defenses are on the right?\"\n\n\nHe peers out, grunting in acknowledgment.\n\n\n\"I need you all to string up, focus all of your fire in that region.\"\n\n\n\"Why? Their left is weakest.\"\n\n\n\"I know, I'm going to use that to our advantage.\"\n\n\nYou're about to leave when you pat his shoulder again.\n\n\n\"Try not to shoot me.\"\n\n\nYou backtrack down into the forest and see some lights coming from the trees. The elves are watching their line closely.\n\n\nSeeing multiple orcs in the darkness, you stop them. They look at you inquisitively until you explain your plan. They are eager to follow.\n\n\nYou move back behind the ridge, close to the front lines, careful to stay in the darkness. Peering over the top you notice something new: a system of hidden trenches filled with elves. They must be expecting the orcs to charge at any minute and are planning a surprise in the trenches.\n\n\nYou inspect the trench immediately below you. It leads directly to the door of a tower. You see an officer using a dimly glowing spyglass. Near him, and scattered throughout the trenches, are wounded elves. Some fit to fight, some are not, and yet they'll do it regardless. You have to respect that at least.\n\n\nYou ready your bow, and sight an elf slumped against the trench wall. Bloody bandages wrapped around his head, he holds his dagger and appears to be praying. He looks almost like a child, several years younger than yourself. \n\n\nAs you let loose, the rest do as well. The elf gasps in surprise as the arrow pierces his chest. You all fire several arrows, until each elf in front of you is pin-cushioned.\n\n\nNo one is walking away from this. No one sounds an alarm.\n\n\nMaking your way through the trench to the nearest battlement, you ready your axe, short enough to be used with one hand but long enough for two. You stand next to the tower door, inhaling deeply.", "action_results": [{"action": "Tower", "result": "Thrusting your foot forward, the door bursts open, splinters hitting the wall directly behind. You storm in as a bloodied elf staggers towardsLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=52961", "context": "", "first_story_block": "I don't know what it is with me and zombie games, I just love them. A while back, I wrote a story called No Man's Land. It did a lot better than I expected, prompting me to try again. So here it is: Ultraoverlord Strikes Again, Zombie Style.\n\n\nA NOTE ABOUT THE GAME:\n\n\nThe structure of this story is kind of a new one I'm experimenting with. There is only one 'win' scenario, the rest are deaths. Now, given that, there a few different ways to get there. Different choices can get you there in different states of health, with different supplies, and different people. I made this with as much replayability as possible, and there are references to characters in each storyline sprinkled throughout other storylines. See if you can find them all! ", "action_results": [{"action": "Start", "result": "You watch as the coffee slowly filters out of the machine, and into your mug. After it's finished, you pick it up and take a sip. Perfect.\n\n\nLife in the apartment isn't easy. You and your wife don't have enough money for a house yet, and you don't have any kids, so an apartment seemed like the best choice. You have a few commodities; a microwave, a TV, and a coffee maker. You do your own dishes and drive to the laundromat to wash clothes, but you're still content.\n\n\nYou sit on your beater couch and drink more coffee. Your wife isn't even awake yet. You wake up an hour before her every morning. The quiet is nice. It gives you time to think. You think about what you'll have to do today. Today is Sunday, chore day. You're pretty sure it's your turn to wash the dishes. You put your mug down and get up. Better to get the dishes done now than put it off.\n\n\nJust before you start the disposal, a sharp beeping noise startles you. It came from the TV, but nobody turned it on. You peek into the living room, and see the TV screen. It has flashing images and warnings on it. There's a national security threat. Worried, you turn up the TV's volume and listen in. Your wife, woken up by the beeping, slowly wanders in.\n\n\n\"What's going on?\" she sleepily asks. Before you can answer, a robotic voice blasts through the speakers.\n\n\n\"ATTENTION U.S. CITIZENS. AN ACT OF TERRORISM HAS RESULTED IN A DEADLY INFECTION IN THE FOLLOWING STATES: TEXAS, TENNESSEE, OKLAHOMA, KANSAS...\" the list goes on. You don't hear California, your state. You're still safe, for now. You and your wife watch as the TV cuts to live news footage. A woman stands in a demilitarized zone, with heavy fencing, and military personnel everywhere. The newslady announces that unaffected states have set up border guards to prevent the spread of disease. Forces from other parts of the world are also rushing in, with Mexican and Canadian soldiers struggling to keep the infection inside the U.S.\n\n\nThe TV then cuts to a live shot of sick people. They aren't slow, or drowsy, like when you have the flu. No, they're the exact opposite. They're ravenous. They stumble around a a speedwalk pace, and they look dead. Bloods soaks their clothes. Their eyes are glazed over. Suddenly, a deer bounds into view. You watch in horror as the infected surround and kill the deer. The footage immediately cuts away.\n\n\nYou wife begins to panic. You try to console her, reminding her that the whole world is fighting to keep the monsters at bay, and that you two will be just fine. Sacramento is a long ways away from California's border. Perfectly safe. Perfectly safe. You're perfectly safe.\n\n\nSuddenly, the TV makes an announcement: \"ALL MALES OVER THE AGE OF 18 ARE REQUIRED TO LOCATE THE NEAREST OUTPOST AND CONTRIBUTE TO HOLDING THE LINE.\"\n\n\n ", "action_results": [{"action": "Go to the border", "result": "Panic sets in for you. You're supposed to stay, to help your wife, to be safe. You can't accept this. But you have to. \n\n\nYou pack everything you can think of: Clothes, food, water, towels, a book. Everything you have room for. You don't own any guns, and the knives in the kitchen seem useless against these predators. Even after loading up, your backpack still feels light.\n\n\nYou say goodbye to your wife, once, twice, three times, and it still hurts to leave. It feels unreal, like a dream, riding the elevator down, hailing a cab, and telling the driver to take you to your own funeral.\n\n\nThe trip takes about three hours. There are a lot of males over the age of 18 in California. When you get out of your cab, you are greeted by a steely man wearing a full set of bulletbroof armor. He orders you to follow him, and shows you to a barrack.\n\n\n\"This is your new home for the time being,\" he says in a gruff voice. The room is full of hammocks. Each one has a table and a storage unit next to it. You select the cleanest-looking one and put your stuff down. \"How long is the time being?\" you ask. The man looks at you. \"Until this all blows over.\"\n\n\nLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=50303", "context": "", "first_story_block": "A world on the cusp of disaster. Two sides on the verge of destroying each other, but there is hope. In the form of a hero. Now this will hero..., will they be able to rise into the mantle of hero? ", "action_results": [{"action": "Yes", "result": "As the son of your father, the Grand Priest of the Holy Kingdom, you've always had a lot on your plate. The moment you could speak, your father put you in lessons of every type. At first they were purely academic, only ranging from basic history to simple math, but as time progressed your lessons became more difficult. You were required to memorize religious texts of every manner, and you were even taught some philosophy. This routine was all there was to your life at twelve years of age. You were content with it too, until two major things happened. \n\n\nA breeze shakes the trees around you and cools your face. Your take a moment and close your eyes allowing the feeling to move across your entire body. It relaxes you, and coupled with the silence of the forest you imagine this is what Paradise must feel like. You open your eyes and are momentarily blinded by the sun. It'd been like this every day this season. Blistering hot, but with a breeze that you always make sure to thank the Creator for. Without it your training would be nearly unbearable. \n\n\nOf course, you'd much rather have to deal with your Knight training every day than have to do extra academic lessons. Maybe if you hadn't started the training to become a knight of the Holy Order you wouldn't hate lessons so much. Then again, you also wouldn't know the bliss of resting after a good workout. Besides, even if you hadn't begun your training there was always the second thing. \n\n\nEven as the thought enters the mind, the figure appears before you. Platinum blonde hair frame an angelic face that seems to hold your attention much longer than normal. You bring your eyes to her emerald ones for a moment then look away. \n\n\u201cHey Erron. Have you been waiting long?\u201d Her voice is rich with authority and familiarity,\n\n\nYou turn back at the sound of your name to see a wide smile atop her face. \u201cYes I have. If you kept me waiting much longer, then some bird might've started using me for a nest.\u201d You allow yourself a small smile when she rolls her eyes. \n\n\n\u201cAre you ready for this, Alessandra?\u201d Her name rolls off your tongue with ease. \u201cExcuse me. I meant your Majesty.\u201d You bow slightly, and her smile stays for a few more moments before disappearing from her face entirely. It's replaced with an expression of apprehension. \n\n\n\u201cI\u2019m nervous. I don't want him to keep us from going back there.\u201d \n\n\nShe runs her fingers through her hair. The young princess was authoritative, but often times, you find her to lack a lot of confidence. Or maybe that was just with you. \n\n\n\u201cIt\u2019s fine. He's never been mean to us before. Remember? The only thing he asked us not to do was to bring anyone else when we visit him.\u201d You cast your thoughts back to your memories of the man\u2026", "action_results": [{"action": "Background: The World", "result": "The continent of Dellandia is a large one. It is famous for the wars and constant strife that inhabits its lands. Well, was famous for. \n\n\nYou cast you mind and thoughts back to your history lessons. You were born in the new era of Dellandia where the entire continent has finally been united under the rule of the current royal family. The Dellandins were just figureheads a short hundred years ago, but with the support of the Holy Kingdom they were finally able to latch onto some real power. As time passed the Dellandins grew more and more powerful until they were able to start conquering the lands of Dellandia. They stretched themselves too thin, and were about to collapse, but yet again the Holy Kingdom supported them. This pattern continued until the Holy Kingdom itself rose to power in a way that wasn\u2019t just religious. Support of the people grew until the Grand Priest of that time revived the lost order of knights.\n\n\nThe Grand Priest declared this order to be a Holy Order of Knights created under the direction of their God. The Creator. However, the Grand Priest didn\u2019t do all that his people wanted him to do. Instead of going to war with the Dellandins, the Grand Priest entered into an uneasy alliance with them. Although wary of the Holy Order\u2019s knights, the Dellandins accepted and together they managed to bring the continent of Dellandia to their knees. \n\n\nAfter several heated arguments, it was decided that the Holy Kingdom (and their religion) were to be just that. A religion. No standing armies, but against their better judgement, they allowed for the Holy Order to exist. It was a heavily regulated existence with a limit on how many people could be trained asLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=60128", "context": "", "first_story_block": " \n\n \n\nPaper-Mache\n\n\nBy Jster02", "action_results": [{"action": "Start", "result": "The pain is the first thing you notice. It feels as though someone's poured an entire vat of hot coffee over your entire body. Somehow, you get the sense that you've been asleep a lot longer than normal. You open your eyes to find yourself laying in a patch of grass, staring up at a clear, starry sky, interrupted by the branches of nearby trees. You don't move for a moment. How did you get outside? You don't remember going to sleep out here... as a matter of fact, you don't remember going to sleep at all. Or anything else, as a matter of fact.\n\n\nThe pain is fading fast, so you sit up and take a look around, pulse racing. The shadowy forms of trees surround you, the sounds of the night bombarding your senses. It occurs to you that you're hyperventilating. Is this what it feels like to have a heart attack? No this is a panic attack of some kind. Instinctively, you find yourself focusing on a single blade of grass in the field. With shaking hands, you pluck it from the dirt and study it, taking note of its shape, the feel of it in your hand, the nearly indistinguishable pattern of little veins running through it. Mindfulness. That's supposed to help with Panic attacks. Somehow, you remember that. But you can't remember where you learned it. \n\n\nSlowly but surely, your breathing normalizes. You wipe the snot from your nose and the tears from your eyes as your body stops convulsing. For the first time since you woke up, you notice the cool night breeze. You're going to be fine. If you just keep your wits, you'll find a way out of this eventually. You take a quick inventory of everything you can remember. Random bits of knowledge surface in your head, facts about whales, mathematical formulas, the steps to changing a tire. But no memories of the people, or events, or books that taught you those things.\n\n\nAs you contemplate these things, you notice a few items laying in the grass around you. Namely, a small backpack and an odd metal disk, with a glowing screen on one side. You pick up the disk first and examine it. \"Insufficient power,\" flashes across its face over and over in red. Something about it tugs at something in your memory, but you can't quite put your finger on what. Confused, you slip it into your pocket and turn to the bag. You unzip it to find a lighter, a knife, a sleeping bag, a pillow, and... a whole mountain of Cheez-Its and Mountain Dew? Just what kind of person are you? Still, it's better than nothing, so you slip it over your shoulders.\n\n\nAs you try (and fail), to take your bearings from the waning crescent moon, (not that it really matters, it's not like you know where you came from), you become aware of a strange noise in the distance. You stop and listen. Is that yelling? Wait, yelling is a human noise, right? So, where there's yelling, there's humans. Before you can even finish processing that thought, your feet are carrying you towards the source of the noise. You didn't know you could run this fast on pavement, much less over the uneven turf of the forest, but then, maybe you're a famous football player or something and just don't remember it. \n\n\nThe yelling grows louder as you draw nearer. A dim light shines in the distance, growing brighter. You slow down a little, these shouts don't sound like happy ones.\n\n\n\"Stop struggling or it'll only hurt more!\" a gravelly voice says.\n\n\n\"Help! Stop! Let me go!\" An extremely high pitched voice this time.\n\n\nYou've slowed to a tip-toe now. Whatever this is, you're not sure you want to be a part of it. Still you creep closer until you can just make out the figures involved between the trees. They look small from here, no bigger than children, but then, it's a little hard to tell from this distance. It looks like they might be wearing some kind of cloaks, green ones, if your eyes don't deceive you. \n\n\n\"Gag her before she draws someone to us!\" Says the gravel tongued shadow to two others holding down a third, \"Get her in the bag and tie it tight. The last thing we need is another escape.\"\n\n\nYour palms are soaked with sweat. You should do something, anything, to help, but whoever these people are, they certainly don't sound like the kind of folks you'd like to mess with...", "action_results": [{"action": "Creep closer and attack", "result": "You drop into a crouch and creep closer, stopping behind trees whenever you can. Now that you're closer, you can make out more details, and boy are these people weird. They're even shorter up close, they'd probably only come up to your waist. But that's the least strange thing about them. They're skin resembles Paper-Mache, all folded over itself. And then there's the ears, so long and pointy. Almost as big as they are, and yet still thLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=60232", "context": "", "first_story_block": "\u201cMy face is fucking freezing,\u201d says Lars.\n\n\nNo shit you think to yourself. It\u2019s the middle of winter and you both are assigned to guard duty. Normally, the cold isn\u2019t an issue. However, due to increasing demon sightings, a few unlucky bastards have to spend the night outside the city walls keeping watch.\n\n\nSnow begins to fall, and your cheap leather armor offers little resistance.\n\n\n\u201cI can\u2019t take it anymore, I quit.\u201d\n\n\nLars tosses down his sword and walks towards the city entrance.\n\n\n\u201cWhat about the demons?\u201d you ask.\n\n\nHe turns to you and a slight grin appears on his face.\n\n\n\u201cDemons? I welcome them with open arms. The city could use some heating up.\u201d\n\n\nWith that, he leaves. It\u2019s just you and the dead silence of the night. You try to stand still and focus on the dirt road leading away from the city. This road is where nearby demon sightings have occurred. A few minutes past and you swear you saw a red flash. Your hands shake and your heart beat slows down. Is your mind just playing tricks on you? Surely you\u2019re just reacting to the cold, right?\n\n\nMere moments after this thought you hear a laugh. Unlike what you were expecting, this isn\u2019t the laugh of some badass demon. No, it\u2019s the laugh of a female. You try to tighten your grip on your sword but can\u2019t move your fingers. Shit, maybe Lars had the right idea. Spending the night out here is a death sentence, regardless if demons attack.\n\n\nYou can\u2019t bear to stand any longer and lower yourself to the ground. You drop your sword and curl into a ball. You don\u2019t have the energy to move a muscle and your body becomes stiff. Your eyes shut close and you\u2019re out cold seconds later.\n\n\n\u201cWhat\u2019s a strong soldier like you doing out here all alone?\u201d a soothing voice inquires.\n\n\nYou open your eyes to find yourself staring at barely clothed succubus. She radiates an intense heat, although it\u2019s not enough to burn.\n\n\n\u201cWho are you?\u201d you ask.\n\n\n\u201cMy name\u2019s Catia and you never answered my question. Why are you all alone?\u201d\n\n\n\u201cMy other guard, Lars, left. Look there\u2019s his sword right there,\u201d you say, feeling compelled to give more information than necessary.\n\n\nCatia walks towards his sword and picks it up.\n\n\n\u201cIs this supposed to kill me? Ha! Don\u2019t make me laugh. Why is your equipment so poor?\u201d\n\n\nYou see no logical reason to tell a demon this but find yourself doing so instinctively.\n\n\n\u201cEver since demons came near our city, trade has been impossible. We have no experience with a threat this large and thus don\u2019t have the weapons or equipment to deal with it.\u201d\n\n\nShe grins and salivates to your every word. You take a moment to stare at her figure. She looks more human than succubi are told to be. Still, there are a few stark differences. These being her bright red eyes, dark red curled horns, and pink tail. Oh, and she utterly beautiful. More so than any human you\u2019ve seen. Despite being face to face demon for the first in your life, you feel entirely calm. Dare you say, the calmest you\u2019ve ever felt.\n\n\nThis calmness is ripped away when she begins to leave.\n\n\n\u201cWhere are you going?\u201d\n\n\n\u201cHm? You want me stay huh?\u201d\n\n\n\u201cYes\u2026 I do.\u201d\n\n\nShe grins again and starts chewing on her tail in a seductive manner.\n\n\n\u201cSorry, no can do. But if you want, I would love to see you again. Trust me, it will be the most pleasurable experience of your life. All you have to do for me is one small favor.\u201d\n\n\nYou feel an intense compulsion to comply with her every demand, but you stop yourself. Making deals with demons is serious business. You have enough willpower to at least ask what the favor is.\n\n\nShe explains how if you want to meet again you need to be a more suggestive state, like you are right now due to the cold. She recommends going to a bar and drinking for a few hours. Then, all you have to do is whisper her name and she will come visit, provided that you\u2019re alone.\n\n\nShe walks away leaving you all alone. As if in a trance, you make your way to The Drunk Tortoise Tavern.", "action_results": [{"action": "A few hours later...", "result": "\u201cThis is the last time I\u2019m saying this Greg, immortality is not worth cutting off your cock. What\u2019s the point of being immortal if you\u2019re deprived of the best feeling in the world?\u201d\n\n\n\u201cEy\u2019 maybe he\u2019s lacking in that area. No wonder he wants immortality if all he has to do his cut off an inch or two worth of pecker.\u201d\n\n\nGreg suddenly stands up, drawing your eyes to the bickering trio. They\u2019ve been arguing random hypotheticals since you\u2019ve gotten here. All you wanted was to get a qLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=10183", "context": "", "first_story_block": "You are a local swineherd in the village of Jacquescrappe and your two best friends in the whole world are your two favorite pigs \"Oinky\" and \"Snout\". You have recently finished your daily chores when you hear a terrifying scream. Your village is known for suffering frequent hit and run attacks from the creatures in the mountainside and those that get taken never come back. By the time you get there, it is already too late. And to make matters worse, it was your little sister that was taken this time. You've been dealing with this shit your whole life, but this is the last straw. Somebody has to take care of those foul beasts!\n\n \nYou pick up a pitchfork only to be stopped by the gentle hand on your shoulder. You turn and see Brandolf the Bray gazing down at you from behind a beard that is quickly encompassing his whole face. He tells you that to stop the monsters you must focus on assassinating the Craxil, for without their leader the rest will likely vacate the area (or at least fall into disunity making them easier for the local militia to handle individually). \n\n \n \n \n Many other villagers have arrived on the scene and they obviously share the same sentiments as you. Seeing the looks in their eyes, Brandolf decides he's going to have to organize a council meeting to discuss the matter before anyone gets it in their mind to do anything stupid. \n\n \n ", "action_results": [{"action": "To The Council Meeting Then", "result": "Brandolf the Bray manages to convince the townspeople to stow their torches and pitchforks and agree to a council meeting but it is clear from everyone's faces that they would not accept any outcome that did not involve taking immediate action. Brandolf's magic may be formidible, but against a numerous and organized foe he would not get far. The townspeople (yourself included) are but farmers and peasants and would be hardpressed to slay a hackneyed donkey, let alone a monster.\n\n \nMost of the creatures that come out of the mountains are lumbering, humanoid creatures that stand about 10 feet tall and are covered by brown fur from head to toe. They have a hunch in their backs, and the villagers have taken to calling them humunculi. While these creatures are certainly new to you, you are warned that there are even more dangerous creatures lurking in the depths of the mountainside. Now you begin to look at the towering rockface with a mixture of curiosity and dread.\n\n \n\"We need to deal with this Craxil thing NOW\" an angry voice shouts. \"How long must be culled before the royal military arrives to aid us?\"\n\n \nOf course, the royal military they speak of is from the kingdom of Mihtana, which is a considerable distance away.\n\n \n\"The royal military has never been willing to send any military force out to our village, why should this be any different?\"\n\n \nThis comment is true, you think. The village of Jacquescrappe is a considerable distance away from civilization and the kingdom of Mihtana sees it as being of no strategic value. Even if it was under direct threat of annihiliation, you doubt anyone would go through the trouble of committing a significant military force out to such a far away place. In fact, Brandolf is the only outsider that has bothered to help the village in a long time.\n\n \nThe rest of the townspeople immediately begin arguing over whether they should stay and defend the land of their ancestors or simply leave. Others put forth ideas on how to trap the Craxil that are quickly dismissed by Brandolf as stupid. Suddenly, Brandolf makes an announcement. \n\n \n\"I have a poison, aquired from an alchemist in Lima, that can kill the Craxil. Even trace amounts of this deadly substance can kill even the largest of creatures\".\n\n \n ", "action_results": [{"action": "Listen Intently to Brandolf's Plan", "result": "\"The trouble is that this poison must be ingested or applied to a blade, simply splashing your opponent with it will not suffice.\" \n\n \n\"But how will anyone even get that far? Without royal aid, how can anyone even hope to reach the Craxil?\"\n\n \nAt this point, many in the council are reminded of your exploits at last year's \"capture the flag\" contests. In fact, at every annual festival you manage to outfox your opponents, evade their numbers, and sneak up on their flag. Your success record was almost unrealistic. Suddenly, the council gets it in their minds to send you in with the poison. In fact, you're alarmed by how quickly they're all agreeing to this idea despite the fact you haven't yet. Then again, you've always sensed that as a swineherd you've never really been well liked or considered \"valuable\" by the townsfolk so this response isn't entirely unexpected.\n\n \nNonetheless, you aren't going to go anywhere or do anything that you haven't agreed to do first. Unlike the otLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=23928", "context": "", "first_story_block": "The wintry winds howl a horrible wail, whipping white watery snow against the weathered watchtower\u2019s westernmost wall. Yes, it is indeed a dark and stormy night, but darker and stormier and maybe just a tad more purple than your run-of-the-mill dark and stormy night.\n\n\nSomewhere deep in the forest a unicorn frolics in a magical glade, as elves watch and scamper amongst the trees, polishing their bows with the blood of dwarves.\n\n\n\u201cKilled a big fat one today, Elfrond,\u201d says Elfmoor. \u201cBastard was trying to chop down a cherry tree. Can you believe it, a fucking cherry tree? Sacrilege.\u201d\n\n\n\u201cHave you ever wondered why we hate the dwarves so much?\u201d asks Elfrond.\n\n\n\u201cWhat do you mean? They\u2019re fucking dwarves! And this one chopped down a tree. A cherry tree. Only thing that rivals my love of trees are cherries. And music. And song. And like five other things.\u201d\n\n\n\u201cYeah, I\u2019ve just been thinking lately. How did we get these sweet bows, if we didn\u2019t chop down a tree to shape them. And how do we burn fires without firewood? And why exactly do we hate the dwarves?\u201d\n\n\n\u201cIt\u2019s canon. Don\u2019t ask questions.\u201d\n\n\n\u201cWhat\u2019s a cannon?\u201d\n\n\nSuddenly, the elves quit bickering. Something that only happens once in a thousand years occurs. The glade explodes with magical aura as the unicorn releases its legendary rainbow fart. Magical anomalies, such as this, signal only one thing: the birth of a hero.\n\n\nElfmoor takes a big whiff of the magical aroma. \u201cB. E. A. Utiful. Times like this make life worth living.\u201d\n\n\nElfrond shakes his head. \u201cElfmoor, we\u2019re immortal. I\u2019ve seen this like ten times already. And every time this happens, it means something evil is about to come afoot.\"\n\n\n\u201cBut the hero always wins.\u201d\n\n\n\u201cHave you ever heard the term collateral damage?\u201d\n\n\n\u201cIs that a sword?\u201d\n\n\nAnd there you have it. The magical unicorn fart that marks your birth. How exciting! I wonder what type of hero you will grow up to be.", "action_results": [{"action": "Heroic knight, heroic knight!", "result": "Ah, the noble knight in shining armor. And they say chivalry is dead.\n\n\nYou are born into a loving but stern peasant family in the hamlet of Forest Hill. Your formative years are a medley of hardship, merriment, and hard work. While most of the other children in the hamlet are content to play ragamuffin children\u2019s games and live out their lives in this quaint corner of the woods, you aspire to greatness, spending every evening selling turnips and every night mucking shit from the stables. With all this (paltry sum of) loot, you are able to afford sword and shield lessons from the guardsmen.\n\n\nOne fine autumn evening, you and your sword master Jon are finishing a sparring session. Jon is bigger and faster than you are, but you have taken his lessons to heart. Training swords are blunted, but they hurt all the same when they whack you.\n\n\nJon\u2019s sword arcs toward your shoulder. You raise your shield, and the wood splinters. With a quick twist of the wrist, you yank the shield downwards, catching Jon\u2019s sword in the process. He is open; here is your chance. You swing your sword\u2026\n\n\n\u201cDodge!\u201d you shout, dropping to the ground. Jon\u2019s fist sails an inch above your head. You toss your shield and lurch from your knees into Jon. The pair of you grapple on the ground. Dust flies. Both of your swords are lost in the ruckus.\n\n\nA fist catches you square in the gut. Once, twice, three times. You spit in Jon\u2019s eyes and roll to the side, and stagger to your feet. A leg comes sweeping toward you.\n\n\n\u201cDodge!\u201d you shout, jumping back. You avoid the leg, but tumble onto your ass. Before you can regain your feet, a boot hits your chest, shoving you back into the ground.\n\n\nJon stands above you and smirks. \u201cYou know what you forgot to do?\u201d\n\n\nYou nod, knowing.\n\n\n\u201cYou forgot to DODGE!\u201d\n\n\nYou share a hearty laugh. At first, Jon would shout \u2018dodge\u2019 to train you to avoid taking hits, now it is your job to shout it when you train. He even sends kids around to throw shit at you randomly during the day. That really sends the message home. You have come so far that the art of dodging has almost become a sixth sense. \u2018If they can\u2019t hit you, they can\u2019t kill you,\u2019 Jon had reasoned.\n\n\nThe pair of you head to the watch house to clean up. The building is small and reeks of sweat and mildew. The hamlet only has three guards, so upgrading their housing has not been a top concern of the local Baron. You are just thrilled the hamlet has guards at all.\n\n\n\u201cYou\u2019re getting good, kid. Real good,\u201d says Jon, stripping his leather armor. \u201cI thinkLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=25548", "context": "", "first_story_block": "Your name is Arakhan.\n\n\nFor years, you have dreamed of becoming Captain of the Guard, and protecting your small hometown of Lyestra. Fortunately for you, your wildest dreams came true just last week. You finally received your long overdue promotion, and now you are the official Captain of the Guard!\n\n\nLyestra is a quiet enough village, so the first few weeks were rather uneventful. However, two days ago, you received a tip that a group of goblin warriors had been spotted camping out in the woods not far from Lyestra. Goblins rarely come so near to a village, so you and a handful of other men have gone to scope out the situation. So far, you have found nothing. You are running low on supplies, and the men have requested to return to Lyestra.\n\n\nHowever, you told them you would like to make one last sweep of the area before you return home. You and your men have split up to search the area for any sign of the goblins.\n\n\nYou are on your own, in a dense area of the woods. You are searching for any sign that the goblins were here.", "action_results": [{"action": "Search behind a nearby bush", "result": "You get on your hands and knees, hoping to find a clue underneath a nearby bush, but alas, all you get for your trouble is a dirty uniform. There is nothing to be found under the bush. You stand up quickly, trying best as you can to brush the filth from your clothes.\n\n\nWhat now?", "action_results": [{"action": "Inspect the oak tree", "result": "As you stare at the tree, you notice something that had escaped your search before. There appears to be an arrowhead embedded in the trunk of the tree. You yank it out. It seems that it was once attached to an arrow, but someone has snapped off the shaft, leaving just the arrowhead. There is a small white feather attached to the arrowhead. You pull it off. It appears to be decorated with a strange symbol, the likes of which you have never seen before. A red, two headed cobra has been painted onto the feather. The symbol fills you with dread.", "action_results": [{"action": "Place the feather in your pocket", "result": "You feel that you've seen all you can here. You turn, ready to go back to your camp, when suddenly you hear a quick rustling in the bushes. You feel sweat instantly bead on your brow. Someone is coming towards you, and they're moving quickly. What will you do?", "action_results": [{"action": "Wait to see who it is", "result": "You stand at the ready, but keep your sword sheathed. A good thing, too, because at that moment, Adonis, official messenger of Lyestra, comes hurtling through the bushes.\n\n\n\"Arakhan!!\" He nearly collapses to the ground with relief and exhaustion. \"Thank the gods I've found you!\"\n\n\nAdonis is panting heavily. He bends over, trying to catch his breath.\n\n\n\"Calm down,\" you say, \"What seems to be the problem? What are you doing so far from Lyestra?\"\n\n\n\"Lyestra?\" Adonis gets a hollow, far off look in his eyes. \"Lyestra is...now don't take this too hard, but--\" he swallows. \"Lyestra is gone.\"\n\n\nYou nearly sink to your knees. Lyestra? Your home town, gone?\n\n\n\"What do you mean? Tell me, NOW!\" You are barely able to choke back your panic and grief. Your village needs you now more than ever. Now is the time to keep a cool head.\n\n\n\"Goblins came in the night---we---we weren't ready for them,\" Adonis chokes, \"And so many of them! They just kept coming! In hordes! I barely got out with my own--I mean--I fought off at least half a dozen, of course--but---even for someone like me, I knew the odds were hopeless--\"\n\n\n\"Get to the point,\" you growl, \"How many are dead?\"\n\n\nAdonis stares down at the ground.\n\n\n\"....Hundreds,\" he mumbles.\n\n\nNow, you really do fall to your knees. How could you have let this happen? You've failed Lyestra, and nearly a hundred people have paid for your carelessness with their lives. You've failed your guards--your guards! You have to find them. They must be scattered around the woods--somewhere nearby. You have to find them before a troop of goblins finds them first!\n\n\n\"We've got to get back to Lyestra,\" Adonis continues, \"There might be a few survivors left. And we have to find out who was responsible for the attack!\"\n\n\nYou weigh your options. If you go with Adonis now, the two of you could conceivably make it back to Lyestra in two hours. However, there are still a few guards doing their final sweep of the area. They could take care of themselves, surely, but you would feel much better knowing that they are safe in this uncertain time.\n\n\nAdonis looks at you expectantly. What will it be? Find your guard regiment? Or go back to Lyestra and search for survivors?", "action_results": [{"action": "Return to Lyestra with Adonis", "result": "You decide to return to Lyestra with Adonis.\n\n\"The smart choice,\" Adonis nods.\n\nYou feelLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=20983", "context": "", "first_story_block": " You wake up and grin. You did it. Your friends bet three cars that you wouldn't sleep in the haunted house and make it out alive. You're definitely alive. You look around and see the haunted store's giant lizard monsters. Wait a second! The haunted Radio Shack has no giant lizard monsters! It doesn't even have that weird whispering noise!\n\n\n \"Attack the kitten! Yes go ahead and attack it! King Iwan Napee! It is your job to eat it! We will be invincible\n\n\n You push yourself back into a corner. This is definitely a room, but this is definitely not the haunted Radio Shack. You start to bite your fingernails, a bad habit. But that's when you realize that your fingernails are claws! Wait, what! You look at your hands, uh.. paws... You also have an urge to itch your ears with your feet! You've turned into a kitten! You look down to your belly. You're a kitten yes, a fat one. Too bad for you!\n\n\nfor another year! Yes! Yes! Yes! Take it, take the fat thing! It doesn't know anything about us! The less curious\n\n\n One of the lizard beasts says to you, \"Kitten! We are the Beasts! I am King Iwan and all twenty-eight of our endangered species will split you up and eat you!\" They all lunge at you, but you jump up and hide behind them.\n\n\nthe better! No! Don't let it get away! It might learn our secrets! Eat it so that we can all be invincible for a year!\n\n\n You look around again and spot a few other kittens camouflaged with the walls. You can smell them out, too. They're watching you. What the?! You think to yourself and think of a way to escape. Hmm...\n\n\nDo not let it know that our weakness is tomato sauce! Do not let it know! Don't let it think! Don't!\"\n\n\n You spot three things. There are three knives stuck in a piece of sausage on a table, a miniature rocket ship fit for two small kittens in the corner, and a large frying pan hanging on the wall. What do you do? ", "action_results": [{"action": "Get into the rocket!", "result": " You immediately rush into the rocket just before the teeth of the Beasts snap your neck. To your surprise, there is a kitten with sunglasses dancing inside the rocket. Seeing as he's distracted, you rush to the control pad. You can feel the beasts shaking the rocket. There's only one thing to do.\n\n\n You flip switches and push buttons and pound on the control pad. Pounding on the pad, you accidentally punch the DO NOT PUNCH button. Uh-oh.\n\n\n The dancing kitten drops his sunglasses and his donuts and stares at you. \"Did you just-\"\n\n\n Before you can even shrug, the rocket explodes, one of the large pieces stabbing Beast King Iwan in the left eye. Uh-oh! That's not good. You are launched out of the window, but thankfully you have a parachute!\n\n\n You dive through the sky and breathe in fresh air. Aaaaaahhh, that's good. However, your parachute is ripped to pieces by a small piece of the rocket. Oh no! You look around frantically. Where do you want to try to land?", "action_results": [{"action": "Land in the forest close by", "result": "You bounce around on the leaves of a tree. You decide to bounce on it some more. Then you realize that leaves aren't bouncy. Who cares? You think and you jump up and down on the leaves.\n\n\n Then some grumpy voice shouts, \"HEY! This is private property! These leaves are for the Mitten Factory! Wait a second! Stop right there!\"\n\n\n You bounce off of the leaves and run as fast as you can. The police kitten runs at you and notices something on your shoulder. \"Oh... If you're FAT, then you can stay around. Wait a second, all Feline Agent Troop members have the scale of a lizard on their shoulders!\"\n\n\n \"Tell me the truth!\" The police kitten points a cane at you.", "action_results": [{"action": "Tell the truth no matter how crazy it is!", "result": " You decide to tell the truth. You tell him everything from the day of your birth to the time you ate cheese on a dare and to the present time. The police kitten's eyes widen.\n\n\n \"Wow, that's a story, kid! That's absolutely true! Only the most high ranking police know about all this mess. You're lucky kid. I'm a rebel who's against all that sacrifice mess.\" \n\n\n The police kitten rants about the FAT, an acronym for Feline Agent Troop. They are kittens who protect Earth from giant lizard monsters called Beasts. He also tells you that every year, the kittens take a human and turn them into a kitten as a sacrifice to the Beasts. He tells you that the sacrifice is just something to stall the Beasts for a bit while the FAT are trying to figure out all their secrets.\n\n\n \"My name's Waldo, kid. If you need the police, just dial my number on the phone. The thing is, the only pay phone that can call me is at the Beast Tower, where you were.\" He gives you a phone number. Great!\n\n\n Waldo goes ahead and drives you to Mitten Village.", "acLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=17306", "context": "", "first_story_block": "Blackness.\n\n\nYour mind is cloudy and hazy.\n\n\nPain. You feel pain.\n\n\nFlashes of sound burst in the distance. You slowly feel awareness coming back, the world leaking back into coherent form. You are in so much pain. Around you you hear familiar sounds: Screaming, the butchery of men, the agony of rape, buildings burning, children screaming, and the cheers of the victors.\n\n\n\"Where am I?\" You think to yourself. Slowly you move your fingers, then your toes. A soft moan issues from somewhere around you. You realize it is you and you begin to make your stiff body begin to move again. First one arm, then your leg, then you slowly lift up and look around.\n\n\nYou think hard to remove the fuzziness of the recent events from the corners of your mind and concentrate on survival. \"I've got a concussion.\" You conclude.\n\n\nFinally, you peer through the dense smoke and realize that you are in a crater, the bodies of men, horses, and weapons of war surround you. The acrid smell of burning flesh mixed with the tinny smell of blood, the pain in your head, and the entrails of the man you ran beside all make you vomit.\n\n\nStrangely, you feel just a little bit better and your head is starting to clear, \"I'm Sebastian, a mercenary, I chose to defend the city of Essitrea against the Turric . I don't think we won... I think I'd better get the hell out of here!\"\n\n\nLooking around you a sturdy broadsword sticks out from a body of a Turric soldier, you recognize the blade as yours. You stagger over to the soldier and with effort pull the blade free from the man's corpse.\n\n\nNow armed, you know you've got to get out but amidst the rubble and the ruffians running amok, the sounds of battle in the air, and the thudding of artillery, every step could be your last.\n\n\nYou decide quickly that you can either run building to building a fast method of travel but with heavy odds of discovery; try to enter the sewers, an obviously unsanitary means to travel but with less likelihood of discovery, or you can try to hole up in the nearest building and wait for the action to die down.", "action_results": [{"action": "Run For It!", "result": "You grab your blade tightly and look around quickly before dashing over the lip of the crater and towards the blasted wall nearest your left side. Nearby an explosion spurts up chunks of earth and stone as well as the arm of a corpse, high into the air. You watch in horror as the appendage plops onto the sidewalk.\n\n\nFrom your left, three Turric warriors rush and assault an injured merchant, stabbing him repeatedly with their wickedly barbed scimitars before looting the man's corpse.\n\n\nTo your right you see another building about twenty feet across some exposed ground.\n\n\nDo you:", "action_results": [{"action": "Attack the Turric Warriors?", "result": "You attack the warriors with the advantage of surprise. Crawling low, you creep until you are at the edge of the wall you were hiding behind then you suddenly sprint with your broadsword lifted in both hands. As you descend upon the Turric Warriors, you swing the sword in an arc that splits the first Turric Swordsman's left arm from his body. You spin and use the heavy blade's momentum to make a second cut from the shoulder blade up through the man's neck decapitating him instantly.\n\n\nAs the first warrior falls, blood arcing into the sky, the two others reel in shock. You take advantage of this momentary lapse of reason and bring a low slice towards the second man's knee. The blade connects and the limb is taken clean off. Following the blade's momentum, you raise it up and steer it into the man's chest.\n\n\nThe third warrior has now gathered his wits and attacks viciously trying to slice you with his barbed scimitar. You back away from the first strike, block the second, and duck the third. His blows are coming faster than the broad-blade can react. Do you: Parry and look for an opening with the butt of your sword to stun the enemy or block with the sword and pull a dagger with your other hand and plunge it into his neck?", "action_results": [{"action": "Parry and Stun the Enemy!", "result": "You conserve your energy and block his blows. Knowing the wild style of the Turric swordsman, you easily parry several wild blows. As he failed to strike he becomes more and more frustrated and you lure him into a wide swing and while he is pulling back, you step in his reach and break his nose with the handle of your sword. The stunning blow makes him stumble backwards and you press the advantage kicking him backwards and then turning your sword and driving it through his stomach!\n\n\nHe squirms like a worm for several long seconds before you twist your blade and finish the job. Though you conserved your energy by blocking, you attracted the attention of a few more warriors. They come streaming out of a building toLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=9918", "context": "", "first_story_block": "You get up to the morning breeze blowing through the window. The start of summer is upon the villiage of Aravon. You, unlike most people of the village, have a dragon. Redscale has been in your care for several years now. You came upon him as hatchling when he was being attacked by a wild boar. Your long bow you had killed the giant boar in a single shot. You were ready for the dragon when you realized that he was no more than a baby. You took him to your house. That was a wise choice. You no longer have to worry of robbery. You two been best of friends since that faithful day.\n\nDragons in this land are common. They vary in size depending their age. Not many hang around humans because of their past war with dragons. The two races had disagreements that when one king went too far war was declared by dragons. It ruined may kingdoms and the caves of dragons. Until the war exhausted both of them they settled on leaving each other alone. Though some humans found ways to work with them. Together they built houses, discovered new medicine, and worked to get a better understanding of the world.\n\nNormally he'd be outside hunting around the time you get up. So you go outside to see the flowers bloom and a humid smell in the air. Clouds were in the sky. It might start to rain. Better get a coat just in case, you think. You live a hundred meters from Aravon. Near the edge of a great forest known as Valkar Forest. You get a coat and head out.\n\nYou get an axe. You go to start chop some wood for a fire when a blinding flash of light beams up in front of you. A snarling wolf demon appears and stares at you. Demons have appeared when the dragon war was ended by the humans that wanted power. Though the Royal Court of Varon put an end to it. Or most of it. All you have to defend yourself is a axe for cutting wood. You have your bow and sword inside. Still you prepare for battle. \"Don't bother to fight me Human.\" it sneers at you. \"You think you can kill me with an axe. I wouldn't try.\"\n\nYou stare at the beast, focused and concentrated. You were taught to stay calm at all times. \"What do you want demon?\"\n\n\"To talk to you about your pet dragon.\" It replies. \"We caught him.\" You stand there. How could they catch him? Who would want to mess with you two? \" Where is he? \"I'll find him and kill whoever did this.\" you say.\n\n\" Go to Igor's tower and you'll find whom you seek.\" He disappears in flames leaving you there to think how this could've happened. And why would they just tell you that they took Redscale? It doesn't make sense. You don't have enough time to think about the situation you're in. You'll have to resolve it and fast.\n\n ", "action_results": [{"action": "Get Supplies", "result": "You return to your house to prepare for your journey. Whoever did this has to be very powerful to stop a big dragon like Redscale. You grab your weapons: a sword and longbow. You grab a bag full of coins differing in value. You make a list for what you need: a horse, food, and quiver of arrows. You look around for anything else you may need. You see nothing and start to move toward Aravon.\n\n You arrive to see several single storied. You head to the local butcher. He was a rather large man. He goes by the name of Scar. Noone in the village ever found out why he calls himself that. He was skinning a whitetail deer when you entered his house. \"Need something?.\" Scar asked.You sigh. \"I need some meat. Why else would I come here?\" He gets up and looks at you. \"Come\" was all he said. He says nothing to you as you buy the meat you need for your trip.\n\n \nYou head to the blacksmith who is known to have quivers of arrows. You enter his workshop to a smell of smoke. You never hunted for any animal because Redscale would hunt for you two, so you never really had any need for arrows. You see the blacksmith hammering a cherry red sword that had to be recently made. You say,\"Sir, I have come in need of some arrows.\" He continues to hammer until its shape is correct. He puts it into a barrel of water and looks at you. \"Sure, you need some for a trip. I'll get you a quiver of usable arrows.\" He returns with your quiver and you pay. \"Thanks.\" is all you say is before you leave.\n\n \nYou head toward the local stable that sells horses. You are looking for a palfrey or known as a riding horse. You see a chocolate colored horse that looks as it was never used. You walk to the stable keeper. \"I want that one.\" You point at the palfrey. \"Well Mister, its one of my finer ones. You have 100 gold pounds with you?\" He asked. You sigh. Why is every stable keeper here a rip off, you think. You reluctently give him the amount. You leave with your new companion. You give him the name Amin, the Honest horse.\n\n \nYou ride Amin to your house. You know Redscale went to Valkor Forest to hunt, so that is tLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=11274", "context": "", "first_story_block": "You awake in a great hall, huge stone pillars holding up the high ceiling, fine stone art carved into the perfect marble walls. Couples dressed in medieval finery dance around you, ignoring the nearly naked man on the floor who just woke up. With surprise and embarrassment you realize you're only wearing a loose pair of breeches that only reach to your knees. You keep a hand on it to stop it from falling down.\n\n\n\"Ah! Another one. I had just begun to believe the party was over. Seems the second round has started! Grab a lady and begin the dance anew. Oh, you might want to put something on first. Or not. Whatever you think is an appropriate way to celebrate!\"\n\n\nA man sits in a stone throne a few steps up in front of you. He stares at you with dark red eyes as he taps his bare feet on the lovely gold and red carpets. His pure white hair is pushed back over his head, over his ears, and under a dull plain looking iron crown, more like a simple iron circle than a crown. He puts his hand over his chin in a thinking position.\n\n\n\"On second thought; that is the perfect way to celebrate! Everybody naked! Brilliant my speechless friend! Haha, someone grab my friend here a partner!\" He jumps up and rips off his coat. \"Nevermind, I will!\" He grabs your hand and pulls you up, spinning you around and around.\n\n\nEveryone around you is going through the long process of undressing and he pushes you into the crowd, towards the only person done, a woman who gracefully catches you before you not very gracefully fall into the nearly naked bodies.\n\n\nYou don't know if this is a nightmare or a fantasy.", "action_results": [{"action": "Where am I?", "result": "She's behind you, holding you up. You get back your footing and turn around to face her. She grabs your hands and starts to dance, forcing you along. Her long black hair is pulled up into a ridiculous hairdo, nearly making you laugh, but her intense face stops you.\n\n\nYou open your mouth to ask the question, but she places one finger over her red lips.\n\n\nShe turns her head and looks at you.\n\n\nYou look around. The women have all stripped to down to their shifts and the men down to breeches or hose.", "action_results": [{"action": "Ignore her warning", "result": "As soon as you open your mouth again she pushes you away and stops dancing.\n\n\nThe crowd has stopped and is looking at you. The man, now minus his tight black pants, stares at you. You noticed that some of his guards are walking torwards you.\n\n\n\"Please, please, hold all questions until the end of the presentation.\" He claps and everyone resumes dancing.\n\n\nEveryone but you that is, as his guards have long since killed you and are now in the process of cleaning up the mess your blood leaves on the smooth tiles.", "action_results": []}, {"action": "Keep quiet for now", "result": "Considering you have no idea what in the hell is happening, you decide to take her silent advice. You nod to let her know you understood her message. Her large lucious lips briefly show a tiny smile.\n\n\nShe leads as you slowly dance. She tries to bring you up to speed, but you've no talent for this.\n\n\nSuddenly, you hear it. A cacophony of bells and whistles, flutes and drums. The horrible sound is quiet at first, messy and brutal, but as the volume grows it becomes cleaner. The cruelty of the sound is transformed into music by the strings that fade in.\n\n\nAnd then your feet will themselves along. They know every move, exactly what to do, exactly when to do it. You hands are placed at just the right place on your partners body. You search for the source of the sweet sound, seeing the man sprinting and springing all around the room, screaming. The music is so loud you can only hear his roars of laughter as he passes by you.\n\n\nThe choir starts in and the sound feels like honey. The men at first, low basses, then the women join in, their high sopranos filling the air with such lovely wisps of beauty. You lean your head back and open your mouth to drink in the sounds.\n\n\nYour partner leans against you closely as dance, right against your chest, but the music is the only thought in your head and heart. Your body almost don't care.", "action_results": [{"action": "Quiet", "result": "And then it stops without notice. You nearly fall down, and would have, if it weren't for the support of your partner.\n\n\n \n\nThe strange man has stopped dancing, his laughter the only sound now. \"Stop! Stop stop stop! Everyone!\"\n\n\nThe people had continued dancing without the music, but now at his word they halt their movements.\n\n\nThe man looks around at them all. He squints his eyes and angles his head with a hand cupped around his ear.\n\n\n\"What? Time already? It can't be. Oh yes it is, is can be, because it is and therefore must be and can be. Oh well, next time, same time. And you, find some Line truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=58502", "context": "", "first_story_block": "\u201cAre you sure we should be doing this?\u201d the nervous voice of your best friend, Harlan, asks.\n\n\u201cOf course. I can do whatever I want,\" you reply.\n\n\u201cWhat if the King finds out?\u201d\n\n\u201cHa! So what? I\u2019ll deal with him. There\u2019s not much he can do to me that he hasn't tried before.\u201d\n\n\"It\u2019s not you I\u2019m worried about...\u201d\n\nThough you wouldn\u2019t admit it out loud, you know Harlan is right. Being the second-born prince of the Brelia Kingdom had its benefits. Unfortunately for Harlan, he wasn't afforded the same privilege and would likely be punished much more severely.\n\nYou both sat at the bar in one of the city\u2019s shadiest taverns, The Dancing Goat. Lately, you've become somewhat of a regular. You always wore rugged attire, but its patrons somehow assumed you were nobility, probably because you never argued on price like most everyone else. Once a week, The Goat held fights and it wasn't uncommon for the matches to end in death. After weeks of being thoroughly entertained in the crowd, you were ready to test yourself in the ring.\n\n\u201cHey, pretty boy. Are you ready to pop your cherry?\u201d the announcer\u2019s ragged voice resonates over the bar noise.\n\nYou empty your cups contents.\n\n\u201cIf you have anyone skilled enough to challenge me.\u201d\n\n\"The brash ignorance of youth!\" the announcer replies. \"You're not the first soft face to wander in here. Most don't leave as pretty as they come in.\"\n\n\"I intend to stay this good-looking for awhile, old man,\" you reply.\n\nA burly hand grabs your arm and drags you into the circle of a screaming mob. Looking around, you see the drunken faces of screaming gamblers. Standing your opposite and a full head higher, you instantly recognize your opponent. That\u2019s the fucking champion, you think to yourself. His heavily muscled frame is marked with numerous scars. His eyes meet yours and upon sizing you up, the corner of his lip curls into a grin.\n\n\"Ladies and gentlemen! Our very own nobleman has finally grown a pair. I just hope he remembered to clean his fingernails for the occasion (the crowd laughs). Who will welcome him to the pit? A man that needs no introduction. A man that has never been defeated. The champion, Carthus!\"\n\nAt the mention of his name, Carthus lets loose a primal scream and beats his chest in pride. The crowd roars into a frenzy at the sight of the monstrous champion.\n\n\u201cFight!\u201d\n\nCarthus rushes at you like a crazed bull. You're unsuprised by his tactics and quickly get a feel for the man's combat prowess. An untrained man of his size, he depends upon superior strength to compensate for lack of technique. You easily side step his mad charge, tagging him with a right hook on the way past. Angered by the blow, Carthus turns to you and starts a second charge.\n\nYou stand still until he\u2019s almost upon you. Just before he reaches you, your arm underhooks his shoulder and you use his momentum to swing onto his back. You throw hard elbows to the back of his head to soften him up a bit. Dazed by your blows, you slip your arm underneath his chin and lock the choke with both arms. He bucks and grabs at you with both hands in attempt to throw you off. Holding with all your strength, you press your body into his and wrap your legs around his massive frame to keep your center of gravity even with his.\n\n\u201cArghh!\u201d you yell as Carthus bucks and flails around the ring.\n\nAfter a few moments, the lack of air gets to him and you feel his body begin to go limp. His body falls to the ground with an earth-shaking thud. You're careful not to be squished by the falling giant.\n\n\u201cVictory! Nobleman!\u201d\n\n\u201cPour me another drink and bring on the next challenger!\u201d you shout to the cheering crowd.", "action_results": [{"action": "The Next Morning", "result": "You feel the events of last night as you wake up. The massive bed, filled with pillows and silk sheets, offers little relief to your pulsing headache. Natalie sure as hell enjoys it though. You didn\u2019t exactly plan for things with the house-servant to escalate this far. The two of you were childhood friends ever since her mother became a handmaiden to your mother, Queen Laurine.\n\n\u201cNat,\u201d you gently nudge her awake. \u201cThink you could scoot over a bit to give me more blanket?\u201d\n\nWith a soft moan she shifts her weight, loosening slack on the covers. She finishes the movement by pressing her bare skin against yours. Overwhelmed by her soft skin and aroma, you briefly forget about your headache and parched throat. Just as you make your move, someone knocks on the door. You ignore it, but another knock echoes in the room. Cursing, you grab a robe from the floor and make your way to the bedroom door. The morning coolness stings your bare feet on theLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=39055", "context": "", "first_story_block": "Your name is Leo Trapa and your achievements as Commodore of your ship Adventurer have already made you one of the most famous sailors in your world of Magellan. The Adventurer is a tough little ship and veteran of several battles, large enough to hold a Crew of 30 Sailors and 30 days worth of Supplies for them. Although you are only twenty-one years old you have already received the rank of Commodore from your Queen in recognition of your superb ability and seamanship.\n\n\nThe World of Magellan on which you live is mostly ocean occupied by a scattering of islands: twenty-five have already been discovered and there are almost certainly many more waiting out there. The people of your homeland, the Kingdom of the Three Islands, have a rich naval tradition and are technologically advanced: the Adventurer carries four cannons and all of your crew are armed with muskets, though these are slow to load making the sword your secondary weapon. A dozen Colonies have been established beyond the Great Reef which rings your three home islands but these range from thriving settlements to tiny outposts of civilization.\n\n\nYour biggest problem on long voyages is that your ship can only carry enough Supplies for 30 days which will make finding and obtaining fresh sources of Supplies your top priority. If you ever run out of Supplies (your Supply number falls to 0) then you and your Crew will starve to death and die. You will almost certainly lose Crew members during your voyage and you must be careful that your Crew number never falls to 0 either: that will mean that you and all your Crew are dead.\n\n\nFrequently there is a time element involved during your voyages and you will want to complete them in the smallest number of Days possible. Successfully completing a Voyage ahead of your Competitors will result in a Score Point which will show if you leave a Comment after the game that you have completed this story with a very high degree of skill. As in previous adventures you will find it useful to make a map of the waters you sail as you may return this way again and the information may benefit you...\n\n\nSo good luck reader, make wise and strategically sound choices and with a little luck, a good course and a fair wind you might live to see your homeland again!", "action_results": [{"action": "Click here to begin your adventure (remember to pick up the List of Noted Sailors first)", "result": "You stand in the familiar anteroom of the Royal Palace in Golden Sands, the Capital of The Three Islands, your homeland. Either side of you stand your fellow officers Naomi Swift and Eva Freer, both as experienced on the high seas as you are yourself. Pale and slender with long fair hair Naomi's delicate appearance hides a spirit of iron and determination. Eva on the other hand looks every bit as tough as she is with tomboyish short purple-black hair from beneath which her eyes seem to glare in a challenging way at everything she sees. They are your two best friends for different reasons: for Eva you feel something approaching devotion while at the same time awkwardly aware you inspire similar feelings in Naomi.\n\n\nThe Throne Room's doors open and Richard Quarrel, a slimy snake of a man whose marriage to your Queen has done little to improve his popularity with anyone, smiles at you all.\n\n\n\"The Queen will see you now,\" he announces.\n\n\nGoing inside you find more familiar faces waiting for you. Queen Anne-Marie, cold and imperious sits on her Throne while at her side sits the young foreigner Prince Al-Balu who as always looks completely baffled by what is going on around him. On his other side sits Ann Lovett, his fair-haired interpreter who gives you all a quick smile as you enter. On Anne-Marie's other side is a lady you don't recognize, an attractive dark-haired woman with a mocking smile that gives off the disconcerting impression that she knows something the rest of you don't. As you halt Anne-Marie speaks.\n\n\n\"I have summoned you three here because I have need of your services once more,\" she declares. \"I know recently you have been extremely loud in voicing your criticisms of my rule. I also cannot forget that at the moment the Lapau War was approaching it's climactic battle you all rebelled and refused to follow my orders... However in my great and gracious mercy I will forgive you three as I have a task for you to perform. As you are aware neither Commodore Cuthrew or Finch have returned from their voyage of exploration beyond the Western Passage and it has been nearly three months since they left. Obviously the disapearrences of such experienced officers is troubling to say the least... Commodore Trapa. I want you to lead an expedition to find our lost countrymen and see what has befallen them. This is a difficult challenge but it's success will only increase your already great reputatioLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=16577", "context": "", "first_story_block": "This story takes place long ago, in the kingdom of Mystigar.\n\n\nThe King has recently passed, leaving his daughter, the beautiful winged-princess Marmalade, as the only heir. The Princess is not yet of age, so she is left under the guardianship of the the unscrupulous Marques Jacques Pierre. Unsatisfied with being a mere Marques, he has conspired to marry her and seize the throne. \n\n\nIt is declared that a great fair and a tournament of archery shall be held in Marmalade's name. The victor will win her hand in marriage. The tourney is open to all, but the game is fixed, for everyone knows that the Marques is the greatest archer in the land.\n\n\nThe day of the fair is upon us! You play the part of a humble baker's apprentice who, unbeknown to all, is destined to be king!", "action_results": [{"action": "Act I", "result": " \n\nAct I:\n\n\nThe Fair", "action_results": [{"action": "The baker's apprentice", "result": "Today is the day of the fair!\n\n\nThe sun is not even fully up, but already your chores are done. The oven is lit, the dough kneaded, the bread pricked, the floor swept, and the pots scrubbed. You even had a chance to chop a little morning-wood, if you know what I mean. Surely now your master will let you spend the rest of the day at the fair. You have thought of nothing else since it was first announced.\n\n\nYou are busy day dreaming about Princess Marmalade, again, when a shout comes down from the loft; \"Boy!\" Your cantankerous master is finally awake. The ladder strains under his bulk as he climbs down to the kitchen. \"Get off your ass, boy, and warm the ovens,\" he says.\n\n\n\"Master, the ovens are already warm. All of my chores are done. I thought perhaps I could go to the fair?\" you reply.\n\n\nA meaty hand strikes your face. \"The fair! The fair's for minstrels and dandies. Which one are you, boy? Or did you fancy you'd win the tourney and marry the Princess?\" he says, doubling over with laughter. \"Long live King Baker's Boy! Forget that lot and go fetch me some milk.\"\n\n\nHe hands you a copper and sends you out the door with another smack.\n\n\n\"And if I find out you've gone to the fair, boy, I'll chain your face to the oven!\"\n\n\n\"Bastard,\" you curse under your breath while rubbing your swollen lip. One of these days you will chain his fat face to the oven. You head towards the Milkman's stand. He always has a bottle of spirits to share with the young apprentice boys, and his daughter Bessa has the biggest milk jugs you've ever seen.\n\n\nYou reach his stand but no one's there. \n\n\n ", "action_results": [{"action": "Go to the Milkman's house", "result": " \"Hello?\" you call as you knock on the Milkman's door. There is no reply but the door is open, so you step inside.\n\n\n\"Great Gods put out that light and stop all this hollerrin'. Can't a man rest his achin' head?\" the Milkman says from his bed. He pulls the covers over his head, spilling several clays jars to the floor. He has had a long night of drinking with the thatcher's boys. \"If you want milk you'll have to get it yourself. Bessa's gone to the fair and I sure as hell ain't doing it in my condition.\" Just your luck, both the spirits and Bessa are gone.\n\n\nYou can hear the cow lowing from the shed, begging to be milked. You grab a pail and sit down on the milking bench.", "action_results": [{"action": "Milk the cow", "result": "You milk the cow while dreaming of Bessa's heaving udders. You are in the shed for much longer than it takes to milk a cow. \n\n\nYou heft the pail and walk back to the house. The Milkman has slipped back into his stupor. You can hear him mumble something about the thatcher's boy and soft hands. There is really no need to pay him. He probably won't even remember you've been here. Screw the Milkman and screw the Baker! It's the day of the fair, you have a copper in your pocket, and you're going to enjoy yourself! You drink deep from the milk bucket before casting it away. You are the master of your own destiny!\n\n\n--\n\n\nThe fair is everything you had hoped. Highborn ladies and goodly knights recite poetry outside of colorful silk pavilions. Naked urchins chase each other about playing tag and brown-fingers, while drunken minstrels belt green sleeves at the top of their lungs. Vendors call their wares from various carts and stands. \n\n\nA fat pastry chef with a pox-marked face yells \"Hot pies! Two coppers!\" while a dwarf cries her ale. You are hungry but cannot afford a pie. The Dwarf, however, will let you drink yourself stupid for a copper. \n\n\nYou look around the crowd hoping to catch a glimpse of the Princess. You spy her in the royal box above the tourney field, framed by a pair of guards who look more jailor than escorts. For one moment your eyes meet and she smiles. \n\n\nA herald cries out below her. \"Gather all yee who would compete in the toLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=52499", "context": "", "first_story_block": " The Elken\u2019s massive hoof slams into the snow-coated ground. The tired beast lets out a massive snort. You lean forward in the saddle and scratch just behind its antlers.\n\n\n \u201cGood beast,\u201d you murmur. You give it a kiss, right in its furry mane. \u201cNot too further boy, promise.\u201d\n\n\n The beast comes to a stop. It stands on the edge of the snowy, switchback trail that you\u2019d been following for weeks. Beyond mountain, lies nothing but thick, snow-covered forest. You let out a sigh of relief. You\u2019ve found the spring hunting grounds.\n\n\n You\u2019ve ridden ahead of the rest of the tribe, searching for this very forest. While they make the difficult trek over the mountain (exacerbated by the presence of women, children, and the elderly), you\u2019ve ridden ahead in search for a camp sight for the tribe.\n\n\n You drive your heels into its sides, and the beast begins to carefully plod down the mountainside. It stops only once, to leave a steaming pile of manure in the snow.\n\n\n You wince as you hop out of the saddle, and the drop to the ground sends a jolt through your body. Taking a moment, you briefly insure that your spear and satchel of provisions are still on your back. Satisfied, you drop the reigns over the Elken\u2019s head, and lead him into the forest\u2026\n\n\n***\n\n\n The clearing is in the same spot it's in every year. You know from experience that it can easily house the entire tribe and their huts; the Gods certainly know that this unusually harsh winter has not grown the tribe.\n\n\n It takes a hours to find dry wood for the signal pyre. Eventually, you assemble a pyramid of dead wood and dry brush and set it ablaze with your flint and knife. The flames lick greedily at the cold winter air, and a thick, black plume of smoke reaches up in to the sky.", "action_results": [{"action": "The tribe arrives", "result": " On the fifth day, the tribe arrives. Being the advance scout, you have the honour of setting your tent up first. You unrolled the furs that you stored on the Elken\u2019s back, and strung them over a framework of thick branches. The tent will be able to house five or six of your tribe, easily. You leave a hole at the top to let the smoke from the life-saving fire out.\n\n\n You\u2019re standing in the middle of the clearing, cleaning the Elken with a coarse horsehair brush when the rest of your tribe approaches.\n\n\n Some are walking, some are riding Elken. Mothers clutch their babes to their breasts, while fathers look cautiously to the woods; Fell Bears and wolf-packs have been known to hunt these woods. Disturbingly, gangs of legionnaires have also been stalking the woods. Those taken are presumably fed to whatever foreign gods lord over the Marble City.\n\n\n Caelan, the most elderly man of the tribe, and the chieftain since before you were born, spots you immediately. A youthful grin splits open his aged face. He shivers in the cold, and lets out a cloud of smoke from his mouth, which rapidly dissipates in the frigid winter air. The old man wraps his fur cloak around him.\n\n\n \u201cYou\u2019ve done well by the tribe,\u201d he says, as he approaches, \u201cYour father would be proud.\u201d\n\n\n You dip your head in gratitude.\n\n\n He presses his middle, index, and ring fingers into your forehead. \u201cI release you from your duties as Torchbearer.\u201d\n\n\n \u201cIt\u2019s good to see you, Caelan.\u201d you say as you press your forehead into his \u2014 a salute as old as time.\n\n\n \u201cYou as well, my boy.\u201d\n\n\n \u201cHow was the journey?\u201d\n\n\n \u201cIt was hard. The old paths were snowier than usual, there were some who thought you\u2019d died, and we wouldn\u2019t have a camp-sight to come to.\u201d\n\n\n \u201cStill alive,\u201d you say with a smile.\n\n\n \u201cAnd I\u2019m glad to see it. Still, I shouldn\u2019t complain too much about the journey. We only lost one, this year.\u201d\n\n\n \u201cWho was that?\u201d\n\n\n \u201cWaiola. Tacitus\u2019 newborn daughter. The cold was too much for her.\u201d\n\n\n \u201cThat\u2019s a shame. His first child, yeah?\u201d\n\n\n He nods, and gives you a wan smile. \u201cHe\u2019s been taking it hard. When you see him around, be kind to him and his wife.\u201d\n\n\n You fall silent for a moment. Before you can speak, another approaches. Wrapped in furs with a bow strung across her back. She\u2019s missing her left ear, and there are scars running from the tips of her mouth up her cheek by a few inches. Even still, she\u2019s wearing a broad smile across her face.\n\n\n \u201cYou\u2019re the Torchbearer?\u201d she asks jovially.\n\n\n You glance at Caelan in confusion.\n\n\n \u201cThis is Enya. She\u2019s a tribe-less we picked up on the journey; didn\u2019t feel right to abaLine truncated
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{"tree_id": "http://chooseyourstory.com/story/viewer/default.aspx?StoryId=29597", "context": "", "first_story_block": "The Kingdom of Vinia is a beautiful, prosperous country that lies on the southwestern coast of the continent Belacia. While many of the surrounding countries frequently go to war with each other, Vinia has been neutral in all conflicts for centuries. Because of this, many refugees and other citizens flee to Vinia to find peace, creating a rich, diverse, and multicultural population. Vinia's captial city of Dialla is also home to the largest, most prestigious college in all of Belacia. \n\n\nBecause of Vinia's prosperity, some other kingdoms have grown envious and show distaste towards Vinia and its people. The most notable of these enemies is the Kingdom of Niravia, Vinia's less affluent neighbor. However, while the relationship between these two countries has always been tense, it has always been been peaceful.\n\n\nYou are Prince Alexander of Vinia, the only child of King Arien and Queen Lianne. \n\n\nYou have grown up in the royal palace in Dialla, Vinia's seaside capital. Your parents believed it important for you to be humble, so they allowed you to go into the city and play with the common children. As a young boy, you often found yourself on the beach with the other children, calling out to the fishermen in the distance and trying to find seashells. As you got older, you and your friends often spent time in the marketplace helping merchants and listening to members of the Royal Guard tell extravagant stories. Occasionally, you would help the students at the college collect materials for their studies. You had a happy childhood.\n\n\nWhen you were of age, your parents asked you what you wanted to be as an adult. You chose to be a soldier. As a soldier, you will join the Royal Guard, where you will be trained in the art of physical combat. You will become strong of body and mind, and those traits coupled with your unmatched sword skills will make you a difficult foe to defeat.", "action_results": [{"action": "The Story Begins", "result": "You are in your bedchamber, fast asleep. You are exhausted from your training, but when a large thump is heard outside your door, you awake.\n\n\nWhat do you do?", "action_results": [{"action": "Call out", "result": "You sit up, annoyed at having been woken up, and call out, \"Who's there?\"\n\n\nThe only response is an eerie silence that fills the air around you. You're beginning to wonder if you had imagined the sound when the door handle begins to turn ever so slowly. \n\n\nDo you...", "action_results": [{"action": "Grab your sword", "result": "You have a bad feeling about what's going on, so you grab your sword from its place next to your bed. You quietly get out of bed and get into a fighting stance, mentally preparing for what may come at you.\n\n\nThe door handle turns completely, accentuated with a small click. Then, the door is pushed open. It gives way to nothing but a pitch black hallway.\n\n\nYou begin to step cautiously toward the door, sword at the ready, when a small dart flies from the darkness and lands in your arm. Another follows, hitting you in the neck. You cry out as your body begins to become numb and your vision blurs. The last thing you remember is falling to the floor. ", "action_results": [{"action": "Wake up", "result": "When you come to, you find yourself in the back of what appears to be a wooden cart with a large piece of cloth placed over top of you. You can hear the sound of the wooden wheels moving through the grass and dirt, the clop of a horse's hooves, and the melodious sounds of a forest. You try to move but find that your hands and feet are tied tightly with rope. There's a piece of cloth shoved in your mouth and another tied around your head (so as to prevent you from spitting out the piece in your mouth).\n\n\nAt first you can't recall why exactly you're in the back of a wooden cart, bound and gagged, but then it all comes rushing back to you; waking up in the middle of the night, being attacked by an unknown intruder. \n\n\nYour mind is reeling, and you can't think of a reason why you would have been attacked in the first place. You don't think you've ever made any enemies, and your kingdom has never been hostile towards another kingdom. You think that maybe someone wanted ransom money, and thought kidnapping you would be the way to get it. That wouldn't be too far fetched. Vinia is arguably the most affluent country in Belacia, after all.\n\n\nJust when you think you're beginning to make sense of what's happened to you, you hear the unmistakable sound of an arrow being shot and a shout from where you presume the driver of the cart would be. There is the thud of a large object falling on the ground, and then the cart suddenly lifts on one side as the wheels of the cart run over the object--presumably the body of your kidnapper.\n\n\n\"Clean work, boys, now let's get that cart!\" you hear a gruff, booming voicLine truncated
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