* various small changes

* various small changes

* update

* update

* update

* update

* update
This commit is contained in:
Nick Walton
2019-12-03 17:51:39 -07:00
committed by GitHub
parent 436c421ff8
commit 9036ee9964
3 changed files with 35 additions and 10 deletions
+27 -6
View File
@@ -23,11 +23,10 @@ def select_game():
if choice == len(settings):
console_print("Enter a sentence or two that describes the context of who your character is. Ex. ' " +
"You are a knight living in the king of Larion. You have a sword and shield.'")
context = input("Context: ")
console_print("Enter the first couple sentences to start your adventure off. Ex. " +
"'You enter the forest searching for the dragon and see' ")
context = ""
console_print("\nEnter a prompt that describes who you are and the first couple sentences of where you start "
"out ex:\n 'You are a knight in the kingdom of Larion. You are hunting the evil dragon who has been " +
"terrorizing the kingdom. You enter the forest searching for the dragon and see' ")
prompt = input("Starting Prompt: ")
return context, prompt
@@ -125,6 +124,12 @@ def play_aidungeon_2():
console_print("\nLoading Game...\n")
console_print(result)
elif len(action.split(" ")) == 2 and action.split(" ")[0] == "load":
load_ID = action.split(" ")[1]
result = story_manager.story.load_from_storage(load_ID)
console_print("\nLoading Game...\n")
console_print(result)
elif action == "print":
print("\nPRINTING\n")
print(str(story_manager.story))
@@ -168,6 +173,13 @@ def play_aidungeon_2():
action = "\n> " + action + "\n"
result = "\n" + story_manager.act(action)
if len(story_manager.story.results) >= 2:
similarity = get_similarity(story_manager.story.results[-1], story_manager.story.results[-2])
if similarity > 0.9:
story_manager.story.actions = story_manager.story.actions[:-1]
story_manager.story.results = story_manager.story.results[:-1]
console_print("Woops that action caused the model to start looping. Try a different action to prevent that.")
continue
if player_won(result):
console_print(result + "\n CONGRATS YOU WIN")
@@ -175,7 +187,16 @@ def play_aidungeon_2():
elif player_died(result):
console_print(result)
console_print("YOU DIED. GAME OVER")
break
console_print("\nOptions:")
console_print('0) Start a new game')
console_print('1) "I\'m not dead yet!" (If you didn\'t actually die) ')
console_print('Which do you choose? ')
choice = get_num_options(2)
if choice == 0:
break
else:
console_print("Sorry about that...where were we?")
console_print(result)
else:
console_print(result)
+1 -1
View File
@@ -84,7 +84,7 @@ class Story():
def __str__(self):
story_list = [self.story_start]
for i in range(len(self.results)):
story_list.append("\n> " + self.actions[i] + "\n")
story_list.append("\n" + self.actions[i] + "\n")
story_list.append("\n" + self.results[i])
return "".join(story_list)
+7 -3
View File
@@ -1,6 +1,7 @@
# coding: utf-8
# coding: utf-8
import re
import yaml
from difflib import SequenceMatcher
YAML_FILE = "story/story_data.yaml"
@@ -21,6 +22,9 @@ def console_print(text, width=75):
i += 1
print(text)
def get_similarity(a, b):
return SequenceMatcher(None, a, b).ratio()
def get_num_options(num):
while True:
@@ -99,7 +103,7 @@ def cut_trailing_sentence(text):
if last_punc <= 0:
last_punc = len(text)-1
et_token = text.rfind("<|endoftext|>")
et_token = text.rfind("<")
if et_token > 0:
last_punc = min(last_punc, et_token-1)
@@ -107,7 +111,7 @@ def cut_trailing_sentence(text):
if act_token > 0:
last_punc = min(last_punc, act_token-1)
text = text[:last_punc+1]
text = text[:last_punc]
text = cut_trailing_quotes(text)
text = cut_trailing_action(text)