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https://github.com/wassname/Clover-Edition.git
synced 2026-09-09 11:13:26 +08:00
removed soyjson and another dependency
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@@ -4,3 +4,5 @@ added config file
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added color
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added download of user generated prompts
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added prompt selection menu
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added console bell alert when AI finishes generating
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removed useless dependencies
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+10
-1
@@ -8,16 +8,25 @@
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# Claims that somewhere between 0.1-0.3 or even lower is optimal for coomers.
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# Ok coomers.
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temp = 0.4
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#The number of words the AI has to choose from.
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# It always chooses the "top k" most likely next words before randomly picking one according to temperature.
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# Low values reduce the randomness of the AI similar to temp.
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# Claims it might affect performance if too high, seems unlikely.
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topkeks = 20
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#literally no idea what this does
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top_p = 0.9
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#probably related to the number of words the AI produces at a time? Possibly affects performance.
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generatenum = 60
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#Tensorflow log leve
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#dings the console bell when the AI responds
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# check your terminal emulator's support for console bells if this doesn't work, it should typically buzz the PC speaker
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# betcha didn't know ASCII supported sound
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consoleBell = on
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#Tensorflow log level
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# seems to give informative messages about what options your CPU and tensorflow install supports. Not sure what a good default should be.
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loglevel = 3
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@@ -1,4 +1,3 @@
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numpy
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pyyaml
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regex
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tensorflow==1.15
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@@ -1,128 +0,0 @@
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settings:
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fantasy:
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description: "living in the kingdom of Larion. "
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characters:
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noble:
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prompts: ["You are awakened by one of your servants who tells you that your keep is under attack. You look out the window and see"]
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item1: "pouch of gold"
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item2: "small dagger"
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knight:
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prompts: ["You are on a quest to defeat the evil dragon of Larion. You've heard he lives up at the north of the kingdom. You set on the path to defeat him and walk into a dark forest. As you enter the forest you see"]
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item1: "steel longsword"
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item2: "wooden shield"
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squire:
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prompts: ["You follow Sir Theo as he enters the forest, he turns to you and says"]
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item1: "spear"
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item2: "pack of supplies"
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wizard:
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prompts: ["You finish your long journey and finally arrive at the ruin you've been looking for. You look around and see"]
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item1: "staff"
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item2: "spellbook"
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ranger:
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prompts: ["You spot the deer and are ready to finish your hunt when suddenly"]
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item1: "hunting bow"
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item2: "quiver of arrows"
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peasant:
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prompts: ["You wake up and begin working in the fields. You see"]
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item1: "pitchfork"
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item2: "nothing else"
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rogue:
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prompts: ["You walk down the city street looking for somehwere to steal from. You look around and see"]
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item1: "long steel dagger"
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item2: "length of rope"
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mystery:
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description: "living in Chicago. "
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characters:
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patient:
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prompts: ["You wake up in an old rundown hospital with no memory of how you got there. You take a look around the room and see"]
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item1: "hospital bracelet"
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item2: "pack of bandages"
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detective:
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prompts: ["You enter the forest where you believe the criminal you're searching for fled to. Suddenly"]
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item1: "pistol"
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item2: "police badge"
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spy:
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prompts: ["You listen to the russian diplomats and hear them discussing"]
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item1: "concealed pistol"
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item2: "syringe of poison"
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apocalyptic:
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description: " trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. "
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characters:
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soldier:
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prompts: ["You have lived in this military bunker since the bombs went off. You wake up and report for duty to your commanding officer and"]
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item1: "automatic rifle"
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item2: "grenade"
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scavenger:
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prompts: ["You walk for two hours and take a break. You've left your town in search of food. You look around and see "]
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item1: "rusty knife"
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item2: "canteen"
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survivor:
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prompts: ["You live in a small community of survivors who have managed to build a piece of civilization after
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the bombs fell. You are talking to one of the leaders of the community when"]
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item1: "hatchet"
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item2: "hunting rifle"
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courier:
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prompts: ["It's a long and dangerous road from Boston to Charleston, but you're one of the only people who
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knows the roads well enough to get your parcel of letters there. You set out in the morning and"]
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item1: "parcel of letters"
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item2: "small pistol"
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zombies:
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description: " trying to survive in a world filled with infected zombies everywhere. "
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characters:
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soldier:
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prompts: ["Your unit lost a lot of men when the infection broke, but you've managed to keep the small town
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you're stationed near safe for now. You look over the town and think"]
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item1: "automatic rifle"
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item2: "grenade"
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survivor:
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prompts: ["You have managed to survive several months avoiding zombies and scavenging food.
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You cautiously enter a rundown store and hear"]
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item1: "pistol"
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item2: "backpack"
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scientist:
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prompts: ["You pound your fist on the table angry that you still haven't found the cure to the infection. You turn to your assistant and"]
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item1: "backpack"
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item2: "solar powered tablet"
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@@ -2,10 +2,6 @@
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import re
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from difflib import SequenceMatcher
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import yaml
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YAML_FILE = "story/story_data.yaml"
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def console_print(text, width=75):
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last_newline = 0
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