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https://github.com/wassname/Deep-reinforcement-learning-with-pytorch.git
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Create DQN.py
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import torch
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import torch.nn as nn
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import torch.nn.functional as F
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import numpy as np
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import gym
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import matplotlib.pyplot as plt
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import copy
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# hyper-parameters
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BATCH_SIZE = 128
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LR = 0.01
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GAMMA = 0.90
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EPISILO = 0.9
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MEMORY_CAPACITY = 2000
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Q_NETWORK_ITERATION = 100
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env = gym.make("CartPole-v0")
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env = env.unwrapped
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NUM_ACTIONS = env.action_space.n
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NUM_STATES = env.observation_space.shape[0]
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ENV_A_SHAPE = 0 if isinstance(env.action_space.sample(), int) else env.action_space.sample.shape
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class Net(nn.Module):
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"""docstring for Net"""
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def __init__(self):
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super(Net, self).__init__()
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self.fc1 = nn.Linear(NUM_STATES, 50)
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self.fc1.weight.data.normal_(0,0.1)
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self.fc2 = nn.Linear(50,30)
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self.fc2.weight.data.normal_(0,0.1)
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self.out = nn.Linear(30,NUM_ACTIONS)
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self.out.weight.data.normal_(0,0.1)
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def forward(self,x):
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x = self.fc1(x)
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x = F.relu(x)
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x = self.fc2(x)
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x = F.relu(x)
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action_prob = self.out(x)
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return action_prob
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class DQN():
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"""docstring for DQN"""
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def __init__(self):
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super(DQN, self).__init__()
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self.eval_net, self.target_net = Net(), Net()
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self.learn_step_counter = 0
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self.memory_counter = 0
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self.memory = np.zeros((MEMORY_CAPACITY, NUM_STATES * 2 + 2))
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# why the NUM_STATE*2 +2
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# When we store the memory, we put the state, action, reward and next_state in the memory
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# here reward and action is a number, state is a ndarray
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self.optimizer = torch.optim.Adam(self.eval_net.parameters(), lr=LR)
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self.loss_func = nn.MSELoss()
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def choose_action(self, state):
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state = torch.unsqueeze(torch.FloatTensor(state), 0) # get a 1D array
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if np.random.randn() <= EPISILO:# greedy policy
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action_value = self.eval_net.forward(state)
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action = torch.max(action_value, 1)[1].data.numpy()
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action = action[0] if ENV_A_SHAPE == 0 else action.reshape(ENV_A_SHAPE)
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else: # random policy
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action = np.random.randint(0,NUM_ACTIONS)
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action = action if ENV_A_SHAPE ==0 else action.reshape(ENV_A_SHAPE)
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return action
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def store_transition(self, state, action, reward, next_state):
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transition = np.hstack((state, [action, reward], next_state))
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index = self.memory_counter % MEMORY_CAPACITY
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self.memory[index, :] = transition
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self.memory_counter += 1
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def learn(self):
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#update the parameters
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if self.learn_step_counter % Q_NETWORK_ITERATION ==0:
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self.target_net.load_state_dict(self.eval_net.state_dict())
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self.learn_step_counter+=1
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#sample batch from memory
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sample_index = np.random.choice(MEMORY_CAPACITY, BATCH_SIZE)
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batch_memory = self.memory[sample_index, :]
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batch_state = torch.FloatTensor(batch_memory[:, :NUM_STATES])
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batch_action = torch.LongTensor(batch_memory[:, NUM_STATES:NUM_STATES+1].astype(int))
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batch_reward = torch.FloatTensor(batch_memory[:, NUM_STATES+1:NUM_STATES+2])
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batch_next_state = torch.FloatTensor(batch_memory[:,-NUM_STATES:])
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#q_eval
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q_eval = self.eval_net(batch_state).gather(1, batch_action)
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q_next = self.target_net(batch_next_state).detach()
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q_target = batch_reward + GAMMA * q_next.max(1)[0].view(BATCH_SIZE, 1)
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loss = self.loss_func(q_eval, q_target)
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self.optimizer.zero_grad()
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loss.backward()
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self.optimizer.step()
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def reward_func(env, x, x_dot, theta, theta_dot):
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r1 = (env.x_threshold - abs(x))/env.x_threshold - 0.5
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r2 = (env.theta_threshold_radians - abs(theta)) / env.theta_threshold_radians - 0.5
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reward = r1 + r2
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return reward
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def main():
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dqn = DQN()
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episodes = 400
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print("Collecting Experience....")
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reward_list = []
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plt.ion()
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fig, ax = plt.subplots()
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for i in range(episodes):
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state = env.reset()
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ep_reward = 0
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while True:
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env.render()
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action = dqn.choose_action(state)
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next_state, _ , done, info = env.step(action)
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x, x_dot, theta, theta_dot = next_state
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reward = reward_func(env, x, x_dot, theta, theta_dot)
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dqn.store_transition(state, action, reward, next_state)
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ep_reward += reward
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if dqn.memory_counter >= MEMORY_CAPACITY:
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dqn.learn()
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if done:
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print("episode: {} , the episode reward is {}".format(i, round(ep_reward, 3)))
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if done:
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break
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state = next_state
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r = copy.copy(reward)
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reward_list.append(r)
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ax.set_xlim(0,300)
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#ax.cla()
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ax.plot(reward_list, 'g-', label='total_loss')
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plt.pause(0.001)
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if __name__ == '__main__':
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main()
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