Generate dataset for video prediction

This commit is contained in:
Shangtong Zhang
2017-12-16 20:03:11 -07:00
parent 56304e63e6
commit 214f7693c2
8 changed files with 154 additions and 18 deletions
+1
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@@ -8,6 +8,7 @@ exp_*
upload.py
*.sh
data
dataset
draw_*
log
evaluation_log
+2 -13
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@@ -80,6 +80,7 @@ but is wrong with high-dimensional action. And its computation of entropy is wro
I use 8 threads and a two tanh hidden layer network, each hidden layer has 64 hidden units.
# Dependency
> Tested in macOS 10.12 and CentO/S 6.8
* Open AI gym
* [Roboschool](https://github.com/openai/roboschool) (Optional)
* PyTorch v0.3.0
@@ -88,22 +89,10 @@ I use 8 threads and a two tanh hidden layer network, each hidden layer has 64 hi
> If you want to use Roboschool, you have to use Python3. And don't try to use Roboschool with parallelized algorithms,
> there is a known [critical bug](https://github.com/openai/roboschool/issues/86).
# Usage
Detailed usage and all training parameters can be found in ```main.py```.
You need to create following directories before running the program:
```
cd DeepRL
mkdir data log
```
Code is only tested in macOS 10.12 and CentO/S 6.8. And for CentO/S 6.8, you need
```
export OMP_NUM_THREADS=1
```
manually in shell before running parallelized implementation.
# References
* [Human Level Control through Deep Reinforcement Learning](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html)
* [Asynchronous Methods for Deep Reinforcement Learning](https://arxiv.org/abs/1602.01783)
+1 -1
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@@ -112,4 +112,4 @@ class DQNAgent:
def save(self, file_name):
with open(file_name, 'wb') as f:
pickle.dump(self.learning_network.state_dict(), f)
torch.save(self.learning_network.state_dict(), f)
+47
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@@ -105,6 +105,39 @@ class MaxAndSkipEnv(gym.Wrapper):
self._obs_buffer.append(obs)
return obs
def _process_frame84_rgb(frame):
img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
img = Image.fromarray(img)
resized_screen = img.resize((84, 110, 3), Image.BILINEAR)
resized_screen = np.array(resized_screen)
x_t = resized_screen[18:102, :, :]
x_t = x_t.reshape((84, 84, 3))
return x_t
class DatasetEnv(gym.Wrapper):
def __init__(self, env=None):
super(DatasetEnv, self).__init__(env)
self.saved_obs = []
self.saved_actions = []
def get_saved(self):
return self.saved_obs, self.saved_actions
def clear_saved(self):
self.saved_obs = []
self.saved_actions = []
def _step(self, action):
obs, reward, done, info = self.env.step(action)
self.saved_actions.append(action)
self.saved_obs.append(obs)
return obs, reward, done, info
def _reset(self):
obs = self.env.reset()
self.saved_obs.append(obs)
return obs
def _process_frame84(frame):
img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
@@ -147,3 +180,17 @@ class ClippedRewardsWrapper(gym.Wrapper):
def _step(self, action):
obs, reward, done, info = self.env.step(action)
return obs, np.sign(reward), done, info
class NormalizeFrame(gym.Wrapper):
def __init__(self, env=None):
super(NormalizeFrame, self).__init__(env)
def _normalize(self, obs):
return np.asarray(obs, dtype=np.float32) / 255.0
def _step(self, action):
obs, reward, done, info = self.env.step(action)
return self._normalize(obs), reward, done, info
def _reset(self):
return self._normalize(self.env.reset())
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@@ -0,0 +1,89 @@
from agent import *
from component import *
from utils import *
import torchvision
import torch
def dqn_pixel_atari(name):
config = Config()
config.history_length = 4
config.task_fn = lambda: PixelAtari(name, no_op=30, frame_skip=4, normalized_state=False)
action_dim = config.task_fn().action_dim
config.optimizer_fn = lambda params: torch.optim.RMSprop(params, lr=0.00025, alpha=0.95, eps=0.01)
config.network_fn = lambda optimizer_fn: NatureConvNet(config.history_length, action_dim, optimizer_fn)
config.policy_fn = lambda: GreedyPolicy(epsilon=1.0, final_step=1000000, min_epsilon=0.1)
config.replay_fn = lambda: Replay(memory_size=1000000, batch_size=32, dtype=np.uint8)
config.discount = 0.99
config.target_network_update_freq = 10000
config.max_episode_length = 0
config.exploration_steps= 50000
config.logger = Logger('./log', logger)
config.test_interval = 10
config.test_repetitions = 1
config.double_q = False
return DQNAgent(config)
def train_dqn(game):
agent = dqn_pixel_atari(game)
run_episodes(agent)
def episode(env, agent):
config = agent.config
policy = GreedyPolicy(epsilon=0.3, final_step=1, min_epsilon=0.3)
state = env.reset()
history_buffer = [state] * config.history_length
state = np.vstack(history_buffer)
total_reward = 0.0
steps = 0
while True:
value = agent.learning_network.predict(np.stack([state]), False)
value = value.cpu().data.numpy().flatten()
action = policy.sample(value)
next_state, reward, done, info = env.step(action)
history_buffer.pop(0)
history_buffer.append(next_state)
state = np.vstack(history_buffer)
done = (done or (config.max_episode_length and steps > config.max_episode_length))
steps += 1
total_reward += reward
if done:
break
return total_reward, steps
def generate_dateset(game):
agent = dqn_pixel_atari(game)
model_file = 'data/%s-%s-model-%s.bin' % (agent.__class__.__name__, agent.config.tag, agent.task.name)
with open(model_file, 'rb') as f:
saved_state = torch.load(model_file, map_location=lambda storage, loc: storage)
agent.learning_network.load_state_dict(saved_state)
env = gym.make(game)
env = EpisodicLifeEnv(env)
env = MaxAndSkipEnv(env, skip=4)
dataset_env = DatasetEnv(env)
env = ProcessFrame(dataset_env, 84)
env = NormalizeFrame(env)
env = ClippedRewardsWrapper(env)
ep = 0
max_ep = 10
mkdir('dataset/%s' % game)
while True:
rewards, steps = episode(env, agent)
ep += 1
path = 'dataset/%s/%05d' % (game, ep)
mkdir(path)
logger.info('Episode %d, reward %f, steps %d' % (ep, rewards, steps))
with open('%s/action.bin' % (path), 'wb') as f:
pickle.dump(dataset_env.saved_actions, f)
for ind, obs in enumerate(dataset_env.saved_obs):
obs = torch.from_numpy(np.transpose(obs, (2, 0, 1)))
torchvision.utils.save_image(obs, '%s/%05d.png' % (path, ind))
dataset_env.clear_saved()
if ep >= max_ep:
break
if __name__ == '__main__':
game = 'PongNoFrameskip-v4'
# train_dqn(game)
generate_dateset(game)
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@@ -267,6 +267,9 @@ def d3pg_continuous():
agent.run()
if __name__ == '__main__':
mkdir('data')
mkdir('log')
os.system('export OMP_NUM_THREADS=1')
# logger.setLevel(logging.DEBUG)
logger.setLevel(logging.INFO)
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@@ -10,4 +10,4 @@ except:
import logging
logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s: %(message)s')
logger = logging.getLogger('MAIN')
logger.setLevel(logging.DEBUG)
logger.setLevel(logging.INFO)
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@@ -6,7 +6,7 @@
import numpy as np
import pickle
import os
def run_episodes(agent):
config = agent.config
@@ -33,6 +33,9 @@ def run_episodes(agent):
if config.episode_limit and ep > config.episode_limit:
break
if config.max_steps and agent.total_steps > config.max_steps:
break
if config.test_interval and ep % config.test_interval == 0:
config.logger.info('Testing...')
agent.save('data/%s-%s-model-%s.bin' % (agent_type, config.tag, agent.task.name))
@@ -47,11 +50,15 @@ def run_episodes(agent):
pickle.dump({'rewards': rewards,
'steps': steps,
'test_rewards': avg_test_rewards}, f)
if avg_reward > agent.task.success_threshold:
if avg_reward > config.success_threshold:
break
return steps, rewards, avg_test_rewards
def sync_grad(target_network, src_network):
for param, src_param in zip(target_network.parameters(), src_network.parameters()):
param._grad = src_param.grad.clone()
param._grad = src_param.grad.clone()
def mkdir(path):
if not os.path.exists(path):
os.mkdir(path)