Update Readme

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Shangtong Zhang
2017-06-02 22:33:47 -06:00
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* Asynchronous N-Step Q-Learning
* Asynchronous Advantage Actor Critic (A3C)
>Tested with both classical control tasks (CartPole, LunarLander) and Atari games.
>Tested with both classical control tasks (CartPole) and Atari games.
>Try it out from ```main.py```!
# Usage
Detailed usage can be found in ```main.py```
#References
* [Human Level Control through Deep Reinforcement Learning](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html)
* [Asynchronous Methods for Deep Reinforcement Learning](https://arxiv.org/abs/1602.01783)
* [transedward/pytorch-dqn](https://github.com/transedward/pytorch-dqn)
* [ikostrikov/pytorch-a3c](https://github.com/ikostrikov/pytorch-a3c)
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gym.logger.setLevel(logging.INFO)
# async_cart_pole()
async_pixel_atari('PongNoFrameskip-v3')
# dqn_cart_pole()
# dqn_pixel_atari('BreakoutNoFrameskip-v3')
# async_pixel_atari('BreakoutNoFrameskip-v3')
# a3c_pixel_atari('BreakoutNoFrameskip-v3')
# a3c_cart_pole()
async_pixel_atari('PongNoFrameskip-v3')
# a3c_pixel_atari('PongNoFrameskip-v3')