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* Asynchronous N-Step Q-Learning
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* Asynchronous Advantage Actor Critic (A3C)
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>Tested with both classical control tasks (CartPole, LunarLander) and Atari games.
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>Tested with both classical control tasks (CartPole) and Atari games.
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>Try it out from ```main.py```!
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# Usage
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Detailed usage can be found in ```main.py```
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#References
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* [Human Level Control through Deep Reinforcement Learning](https://www.nature.com/nature/journal/v518/n7540/full/nature14236.html)
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* [Asynchronous Methods for Deep Reinforcement Learning](https://arxiv.org/abs/1602.01783)
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* [transedward/pytorch-dqn](https://github.com/transedward/pytorch-dqn)
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* [ikostrikov/pytorch-a3c](https://github.com/ikostrikov/pytorch-a3c)
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gym.logger.setLevel(logging.INFO)
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# async_cart_pole()
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async_pixel_atari('PongNoFrameskip-v3')
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# dqn_cart_pole()
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# dqn_pixel_atari('BreakoutNoFrameskip-v3')
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# async_pixel_atari('BreakoutNoFrameskip-v3')
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# a3c_pixel_atari('BreakoutNoFrameskip-v3')
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# a3c_cart_pole()
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async_pixel_atari('PongNoFrameskip-v3')
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# a3c_pixel_atari('PongNoFrameskip-v3')
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