Pixel atari games with DQN

This commit is contained in:
Shangtong Zhang
2017-05-20 22:09:18 -06:00
parent 7c4919d6ac
commit ad8c8ad853
8 changed files with 151 additions and 50 deletions
+46 -5
View File
@@ -36,10 +36,6 @@ class FullyConnectedNet(nn.Module):
y = self.fc3(y)
return y
def sync_with(self, src_net):
for param_dst, param_src in zip(self.parameters(), src_net.parameters()):
param_dst.data.copy_(param_src.data)
def predict(self, x):
return self.forward(x).cpu().data.numpy()
@@ -103,4 +99,49 @@ class ActorCriticNet(nn.Module):
def critic(self, x):
phi = self.forward(x)
return self.fc_critic(phi).cpu().data.numpy()
return self.fc_critic(phi).cpu().data.numpy()
class ConvNet(nn.Module):
def __init__(self, in_channels, n_actions, optimizer_fn=None, gpu=True):
super(ConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, kernel_size=8, stride=4)
self.conv2 = nn.Conv2d(32, 64, kernel_size=4, stride=2)
self.conv3 = nn.Conv2d(64, 64, kernel_size=3, stride=1)
self.fc4 = nn.Linear(7 * 7 * 64, 512)
self.fc5 = nn.Linear(512, n_actions)
self.criterion = nn.MSELoss()
if optimizer_fn is not None:
self.optimizer = optimizer_fn(self.parameters())
self.gpu = gpu and torch.cuda.is_available()
if self.gpu:
print 'Transferring network to GPU...'
self.cuda()
print 'Network transferred.'
def to_torch_variable(self, x):
x = torch.from_numpy(np.asarray(x, dtype='float32'))
if self.gpu:
x = x.cuda()
return Variable(x)
def forward(self, x):
y = F.relu(self.conv1(x))
y = F.relu(self.conv2(y))
y = F.relu(self.conv3(y))
y = y.view(y.size(0), -1)
y = F.relu(self.fc4(y))
return self.fc5(y)
def predict(self, x):
return self.forward(self.to_torch_variable(x)).cpu().data.numpy()
def learn(self, x, target):
x = self.to_torch_variable(x)
target = self.to_torch_variable(target)
y = self.forward(x)
loss = self.criterion(y, target)
self.zero_grad()
loss.backward()
self.optimizer.step()