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@@ -15,6 +15,8 @@ Implemented algorithms:
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* Distributed Deep Deterministic Policy Gradient (Distributed DDPG, aka D3PG)
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* Parallelized Proximal Policy Optimization (P3O, similar to DPPO)
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* Action Conditional Video Prediction
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* Categorical DQN (C51, Distributional DQN)
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* N-Step DQN (similar to A2C)
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# Curves
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> Curves for CartPole are trivial so I didn't place it here. There isn't any fixed random seed.
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@@ -87,6 +89,11 @@ I use 8 threads and a two tanh hidden layer network, each hidden layer has 64 hi
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Prediction is sampled after 110K iterations and I only implemented one-step training
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## Categorical DQN
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A deterministic test episode is triggered every 10 episodes. 2.5M steps and 14 hours in total.
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# Dependency
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> Tested in macOS 10.12 and CentO/S 6.8
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* Open AI gym
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@@ -116,3 +123,4 @@ Prediction is sampled after 110K iterations and I only implemented one-step trai
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* [Proximal Policy Optimization Algorithms](https://arxiv.org/abs/1707.06347)
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* [Emergence of Locomotion Behaviours in Rich Environments](https://arxiv.org/abs/1707.02286)
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* [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://arxiv.org/abs/1507.08750)
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* [A Distributional Perspective on Reinforcement Learning](https://arxiv.org/abs/1707.06887)
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@@ -402,7 +402,7 @@ def n_step_dqn_pixel_atari(name):
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config.num_workers = 8
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config.task_fn = lambda: ParallelizedTask(task_fn, config.num_workers)
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config.optimizer_fn = lambda params: torch.optim.RMSprop(params, lr=0.00025, alpha=0.95, eps=0.01)
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config.network_fn = lambda: NatureConvNet(config.history_length, task.action_dim, gpu=0)
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config.network_fn = lambda: NatureConvNet(config.history_length, task.action_dim, gpu=1)
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config.policy_fn = lambda: GreedyPolicy(epsilon=1.0, final_step=1000000, min_epsilon=0.1)
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config.reward_shift_fn = lambda r: np.sign(r)
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config.discount = 0.99
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