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Python

#######################################################################
# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
# Permission given to modify the code as long as you keep this #
# declaration at the top #
#######################################################################
from ..network import *
from ..component import *
from .BaseAgent import *
import torchvision
class DDPGAgent(BaseAgent):
def __init__(self, config):
BaseAgent.__init__(self, config)
self.config = config
self.task = config.task_fn()
self.network = config.network_fn(self.task.state_dim, self.task.action_dim)
self.target_network = config.network_fn(self.task.state_dim, self.task.action_dim)
self.target_network.load_state_dict(self.network.state_dict())
self.replay = config.replay_fn()
self.random_process = config.random_process_fn(self.task.action_dim)
self.total_steps = 0
def soft_update(self, target, src):
for target_param, param in zip(target.parameters(), src.parameters()):
target_param.detach_()
target_param.copy_(target_param * (1.0 - self.config.target_network_mix) +
param * self.config.target_network_mix)
def evaluation_action(self, state):
self.config.state_normalizer.set_read_only()
state = np.stack([self.config.state_normalizer(state)])
action = self.network.predict(state, to_numpy=True).flatten()
self.config.state_normalizer.unset_read_only()
return action
def episode(self, deterministic=False):
self.random_process.reset_states()
state = self.task.reset()
state = self.config.state_normalizer(state)
config = self.config
steps = 0
total_reward = 0.0
while True:
self.evaluate()
self.evaluation_episodes()
action = self.network.predict(np.stack([state]), True).flatten()
if not deterministic:
action += self.random_process.sample()
next_state, reward, done, info = self.task.step(action)
next_state = self.config.state_normalizer(next_state)
total_reward += reward
reward = self.config.reward_normalizer(reward)
if not deterministic:
self.replay.feed([state, action, reward, next_state, int(done)])
self.total_steps += 1
steps += 1
state = next_state
if not deterministic and self.replay.size() >= config.min_memory_size:
experiences = self.replay.sample()
states, actions, rewards, next_states, terminals = experiences
phi_next = self.target_network.feature(next_states)
a_next = self.target_network.actor(phi_next)
q_next = self.target_network.critic(phi_next, a_next)
terminals = self.network.tensor(terminals).unsqueeze(1)
rewards = self.network.tensor(rewards).unsqueeze(1)
q_next = config.discount * q_next * (1 - terminals)
q_next.add_(rewards)
q_next = q_next.detach()
phi = self.network.feature(states)
q = self.network.critic(phi, self.network.tensor(actions))
critic_loss = (q - q_next).pow(2).mul(0.5).sum(-1).mean()
self.network.zero_grad()
critic_loss.backward()
self.network.critic_opt.step()
phi = self.network.feature(states)
action = self.network.actor(phi)
policy_loss = -self.network.critic(phi.detach(), action).mean()
self.network.zero_grad()
policy_loss.backward()
self.network.actor_opt.step()
self.soft_update(self.target_network, self.network)
if done:
break
return total_reward, steps