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86 lines
4.0 KiB
Python
86 lines
4.0 KiB
Python
#######################################################################
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# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
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# Permission given to modify the code as long as you keep this #
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# declaration at the top #
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#######################################################################
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from ..network import *
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from ..component import *
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from ..utils import *
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import time
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from .BaseAgent import *
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class DQNAgent(BaseAgent):
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def __init__(self, config):
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BaseAgent.__init__(self, config)
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self.config = config
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self.task = config.task_fn()
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self.network = config.network_fn(self.task.state_dim, self.task.action_dim)
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self.target_network = config.network_fn(self.task.state_dim, self.task.action_dim)
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self.optimizer = config.optimizer_fn(self.network.parameters())
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self.criterion = nn.MSELoss()
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self.target_network.load_state_dict(self.network.state_dict())
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self.replay = config.replay_fn()
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self.policy = config.policy_fn()
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self.total_steps = 0
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def episode(self, deterministic=False):
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episode_start_time = time.time()
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state = self.task.reset()
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total_reward = 0.0
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steps = 0
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while True:
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value = self.network.predict(np.stack([self.config.state_normalizer(state)]), True).flatten()
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if deterministic:
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action = np.argmax(value)
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elif self.total_steps < self.config.exploration_steps:
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action = np.random.randint(0, len(value))
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else:
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action = self.policy.sample(value)
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next_state, reward, done, _ = self.task.step(action)
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total_reward += reward
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reward = self.config.reward_normalizer(reward)
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if not deterministic:
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self.replay.feed([state, action, reward, next_state, int(done)])
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self.total_steps += 1
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steps += 1
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state = next_state
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if not deterministic and self.total_steps > self.config.exploration_steps:
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experiences = self.replay.sample()
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states, actions, rewards, next_states, terminals = experiences
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states = self.config.state_normalizer(states)
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next_states = self.config.state_normalizer(next_states)
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q_next = self.target_network.predict(next_states, False).detach()
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if self.config.double_q:
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_, best_actions = self.network.predict(next_states).detach().max(1)
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q_next = q_next.gather(1, best_actions.unsqueeze(1)).squeeze(1)
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else:
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q_next, _ = q_next.max(1)
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terminals = self.network.tensor(terminals)
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rewards = self.network.tensor(rewards)
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q_next = self.config.discount * q_next * (1 - terminals)
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q_next.add_(rewards)
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actions = self.network.tensor(actions).unsqueeze(1).long()
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q = self.network.predict(states, False)
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q = q.gather(1, actions).squeeze(1)
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loss = self.criterion(q, q_next)
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self.optimizer.zero_grad()
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loss.backward()
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nn.utils.clip_grad_norm_(self.network.parameters(), self.config.gradient_clip)
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self.optimizer.step()
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self.evaluate()
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if not deterministic and self.total_steps % self.config.target_network_update_freq == 0:
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self.target_network.load_state_dict(self.network.state_dict())
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if not deterministic and self.total_steps > self.config.exploration_steps:
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self.policy.update_epsilon()
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if done:
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break
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episode_time = time.time() - episode_start_time
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self.config.logger.debug('episode steps %d, episode time %f, time per step %f' %
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(steps, episode_time, episode_time / float(steps)))
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return total_reward, steps
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