mirror of
https://github.com/wassname/DeepRL.git
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128 lines
4.7 KiB
Python
128 lines
4.7 KiB
Python
#######################################################################
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# Copyright (C) 2017 Shangtong Zhang(zhangshangtong.cpp@gmail.com) #
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# Permission given to modify the code as long as you keep this #
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# declaration at the top #
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#######################################################################
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import numpy as np
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import torch
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from torch.autograd import Variable
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class OneStepSarsa:
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def __init__(self, agent):
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self.agent = agent
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self.pending = []
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def process_state(self, network, state):
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q = network.predict(np.stack([state]))
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self.pending.append([q])
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return q.data.numpy().flatten()
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def process_interaction(self, action, reward, next_state):
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self.pending[-1].extend([action, reward, next_state])
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def compute_loss(self, network, terminal):
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loss = 0
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valid_length = len(self.pending)
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if not terminal:
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valid_length -= 1
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for i in range(valid_length):
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q, action, reward, next_state = self.pending[i]
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q_next = self.agent.target_network.predict(np.stack([next_state])).data
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if i < len(self.pending) - 1:
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next_action = self.pending[i + 1][1]
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q_next = q_next.gather(1, torch.LongTensor([[next_action]]))
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else:
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q_next = torch.FloatTensor([[0]])
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q_next = self.agent.discount * q_next + reward
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q = q.gather(1, Variable(torch.LongTensor([[action]])))
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loss += 0.5 * (q - Variable(q_next)).pow(2)
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self.pending = []
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return loss
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class OneStepQLearning:
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def __init__(self, agent):
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self.agent = agent
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self.pending = []
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def process_state(self, network, state):
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q = network.predict(np.stack([state]))
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self.pending.append([q])
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return q.data.numpy().flatten()
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def process_interaction(self, action, reward, next_state):
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self.pending[-1].extend([action, reward, next_state])
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def compute_loss(self, network, terminal):
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loss = 0
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for i in range(len(self.pending)):
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q, action, reward, next_state = self.pending[i]
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q_next, _ = self.agent.target_network.predict(np.stack([next_state])).data.max(1)
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if terminal and i == len(self.pending) - 1:
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q_next = torch.FloatTensor([[0]])
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q_next = self.agent.discount * q_next + reward
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q = q.gather(1, Variable(torch.LongTensor([[action]])))
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loss += 0.5 * (q - Variable(q_next)).pow(2)
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self.pending = []
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return loss
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class NStepQLearning:
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def __init__(self, agent):
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self.agent = agent
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self.pending = []
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def process_state(self, network, state):
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q = network.predict(np.stack([state]))
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self.pending.append([q])
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return q.data.numpy().flatten()
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def process_interaction(self, action, reward, next_state):
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self.pending[-1].extend([action, reward])
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self.tailing_state = next_state
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def compute_loss(self, network, terminal):
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loss = 0
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if terminal:
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R = torch.FloatTensor([[0]])
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else:
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R, _ = self.agent.target_network.predict(
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np.stack([self.tailing_state])).data.max(1)
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for i in reversed(range(len(self.pending))):
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q, action, reward = self.pending[i]
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R = reward + self.agent.discount * R
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loss += 0.5 * (Variable(R) - q.gather(1, Variable(torch.LongTensor([[action]])))).pow(2)
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self.pending = []
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return loss
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class AdvantageActorCritic:
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def __init__(self, agent):
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self.agent = agent
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self.pending = []
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def process_state(self, network, state):
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prob, log_prob, value = network.predict(np.stack([state]))
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self.pending.append([prob, log_prob, value])
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return prob.data.numpy().flatten()
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def process_interaction(self, action, reward, next_state):
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self.pending[-1].extend([action, reward])
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self.tailing_state = next_state
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def compute_loss(self, network, terminal):
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loss = 0
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if terminal:
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R = torch.FloatTensor([[0]])
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else:
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R = network.critic(np.stack([self.tailing_state])).data
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for i in reversed(range(len(self.pending))):
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prob, log_prob, value, action, reward = self.pending[i]
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R = reward + self.agent.discount * R
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advantage = Variable(R) - value
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loss += 0.5 * advantage.pow(2)
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loss += -log_prob.gather(1, Variable(torch.LongTensor([[action]]))) * Variable(advantage.data)
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loss += 0.01 * torch.sum(torch.mul(prob, log_prob))
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self.pending = []
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return loss
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