Major refactor to support LSTM layer

This commit is contained in:
Shangtong Zhang
2017-06-08 18:36:04 -06:00
parent af17bbbf94
commit 9c73abfbff
8 changed files with 370 additions and 204 deletions
+52 -75
View File
@@ -20,12 +20,12 @@ class AsyncAgent:
network_fn,
optimizer_fn,
policy_fn,
bootstrap_fn,
bootstrap,
discount,
step_limit,
target_network_update_freq,
n_workers,
batch_size,
update_interval,
test_interval,
test_repetitions,
history_length,
@@ -33,16 +33,17 @@ class AsyncAgent:
self.network_fn = network_fn
self.learning_network = network_fn()
self.learning_network.share_memory()
if bootstrap_fn != AdvantageActorCritic:
if bootstrap != AdvantageActorCritic:
self.target_network = network_fn()
self.target_network.share_memory()
self.target_network.load_state_dict(self.learning_network.state_dict())
else:
self.target_network = None
self.bootstrap_fn = bootstrap_fn
self.bootstrap = bootstrap
self.optimizer_fn = optimizer_fn
self.task_fn = task_fn
self.task = self.task_fn()
self.step_limit = step_limit
self.discount = discount
self.optimizer_fn = optimizer_fn
@@ -53,7 +54,7 @@ class AsyncAgent:
self.total_steps = mp.Value('i', 0)
self.stop_signal = mp.Value('i', False)
self.n_workers = n_workers
self.batch_size = batch_size
self.update_interval = update_interval
self.test_interval = test_interval
self.test_repetitions = test_repetitions
self.logger = logger
@@ -63,92 +64,69 @@ class AsyncAgent:
state = task.reset()
total_rewards = 0
steps = 0
terminal = False
buffer = [state] * self.history_length
while not terminal and (not self.step_limit or steps < self.step_limit):
state = np.vstack(buffer)
action_values = network.predict(np.stack([state]))
steps += 1
action = np.argmax(action_values.flatten())
network.reset(True)
bootstrap = self.bootstrap(self)
while not self.step_limit or steps < self.step_limit:
action = np.argmax(bootstrap.process_state(network, state))
state, reward, terminal, _ = task.step(action)
buffer.pop(0)
buffer.append(state)
steps += 1
total_rewards += reward
if terminal:
break
return total_rewards
def async_update(self, worker_network, optimizer):
optimizer.zero_grad()
for param, worker_param in zip(self.learning_network.parameters(), worker_network.parameters()):
param._grad = worker_param.grad.clone().cpu()
optimizer.step()
def worker(self, id):
optimizer = self.optimizer_fn(self.learning_network.parameters())
worker_network = self.network_fn()
worker_network.load_state_dict(self.learning_network.state_dict())
bootstrap = self.bootstrap(self)
task = self.task_fn()
policy = self.policy_fn()
terminal = True
episode = 0
episode_steps = 0
episode_return = 0
episode_returns = []
update_target_network = False
episode_returns = [0]
state = task.reset()
pending_steps = 0
while True and not self.stop_signal.value:
batch_states, batch_actions, batch_rewards = [], [], []
if terminal:
if episode and id == 0:
episode_returns.append(episode_return)
self.logger.info('episode %d, return %f, avg return %f, episode steps %d, total steps %d' % (
episode, episode_return, np.mean(episode_returns[-100: ]), episode_steps,
self.total_steps.value))
episode_steps = 0
episode_return = 0
episode += 1
terminal = False
state = task.reset()
buffer = [state] * self.history_length
state = np.vstack(buffer)
value = worker_network.predict(np.stack([state]))
action = policy.sample(value.flatten())
while not terminal and len(batch_states) < self.batch_size:
episode_steps += 1
with self.steps_lock:
self.total_steps.value += 1
self.total_steps.value += 1
if self.total_steps.value % self.target_network_update_freq == 0:
update_target_network = True
batch_states.append(state)
batch_actions.append(action)
state, reward, terminal, _ = task.step(action)
batch_rewards.append(reward)
episode_return += reward
buffer.pop(0)
buffer.append(state)
state = np.vstack(buffer)
value = worker_network.predict(np.stack([state]))
action = policy.sample(value.flatten())
policy.update_epsilon()
batch_rewards = self.bootstrap_fn(batch_states, batch_actions, batch_rewards,
state, action, terminal, worker_network, self.discount)
action = policy.sample(bootstrap.process_state(worker_network, state))
next_state, reward, terminal, _ = task.step(action)
bootstrap.process_interaction(action, reward, next_state)
episode_returns[-1] += reward
episode_steps += 1
if self.step_limit and episode_steps > self.step_limit:
terminal = True
with self.steps_lock:
self.total_steps.value += 1
pending_steps += 1
worker_network.zero_grad()
worker_network.gradient(np.asarray(batch_states),
worker_network.to_torch_variable(batch_actions, 'int64').unsqueeze(1),
worker_network.to_torch_variable(batch_rewards).unsqueeze(1))
self.async_update(worker_network, optimizer)
worker_network.load_state_dict(self.learning_network.state_dict())
if terminal or pending_steps >= self.update_interval:
loss = bootstrap.compute_loss(worker_network, terminal)
pending_steps = 0
worker_network.zero_grad()
loss.backward()
nn.utils.clip_grad_norm(worker_network.parameters(), 40)
optimizer.zero_grad()
for param, worker_param in zip(self.learning_network.parameters(), worker_network.parameters()):
param._grad = worker_param.grad.clone().cpu()
optimizer.step()
worker_network.load_state_dict(self.learning_network.state_dict())
worker_network.reset(terminal)
if self.target_network is not None and update_target_network:
if terminal:
state = task.reset()
episode += 1
if id == 0:
self.logger.info('episode %d, return %f, avg return %f, episode steps %d, total steps %d' % (
episode, episode_returns[-1], np.mean(episode_returns[-100:]), episode_steps, self.total_steps.value))
episode_returns.append(0)
episode_steps = 0
else:
state = next_state
if self.target_network and self.total_steps.value % self.target_network_update_freq == 0:
with self.network_lock:
self.target_network.load_state_dict(self.learning_network.state_dict())
update_target_network = False
def save(self, file_name):
with open(file_name, 'wb') as f:
@@ -158,28 +136,27 @@ class AsyncAgent:
os.environ['OMP_NUM_THREADS'] = '1'
procs = [mp.Process(target=self.worker, args=(i, )) for i in range(self.n_workers)]
for p in procs: p.start()
task = self.task_fn()
test_network = self.network_fn()
test_rewards = []
test_points = []
test_network = self.network_fn()
while True:
steps = self.total_steps.value + 1
if steps % self.test_interval == 0:
with self.network_lock:
test_network.load_state_dict(self.learning_network.state_dict())
self.save('data/%s-model-%s.bin' % (self.bootstrap_fn.__name__, task.name))
self.save('data/%s-model-%s.bin' % (self.bootstrap.__name__, self.task.name))
rewards = np.zeros(self.test_repetitions)
for i in range(self.test_repetitions):
rewards[i] = self.deterministic_episode(task, test_network)
rewards[i] = self.deterministic_episode(self.task, test_network)
self.logger.info('total steps: %d, averaged return per episode: %f(%f)' %\
(steps, np.mean(rewards), np.std(rewards) / np.sqrt(self.test_repetitions)))
test_rewards.append(np.mean(rewards))
test_points.append(steps)
with open('data/%s-statistics-%s.bin' % (
self.bootstrap_fn.__name__, task.name
self.bootstrap.__name__, self.task.name
), 'wb') as f:
pickle.dump([test_points, test_rewards], f)
if np.mean(rewards) > task.success_threshold:
if np.mean(rewards) > self.task.success_threshold:
self.stop_signal.value = True
break
for p in procs: p.join()
+22 -6
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@@ -115,17 +115,33 @@ def _process_frame84(frame):
x_t = np.reshape(x_t, [1, 84, 84])
return x_t.astype(np.uint8)
class ProcessFrame84(gym.Wrapper):
def __init__(self, env=None):
super(ProcessFrame84, self).__init__(env)
self.observation_space = spaces.Box(low=0, high=255, shape=(1, 84, 84))
def _process_frame42(frame):
img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
img = img[34:34 + 160, :160]
img = Image.fromarray(img)
img = img.resize((80, 80), Image.BILINEAR)
img = img.resize((42, 42), Image.BILINEAR)
resized_screen = np.array(img).reshape(1, 42, 42)
return resized_screen.astype(np.uint8)
class ProcessFrame(gym.Wrapper):
def __init__(self, env=None, frame_size=84):
super(ProcessFrame, self).__init__(env)
self.observation_space = spaces.Box(low=0, high=255, shape=(1, frame_size, frame_size))
if frame_size == 84:
self.process_fn = _process_frame84
elif frame_size == 42:
self.process_fn = _process_frame42
else:
assert(False, "Unknown frame size")
def _step(self, action):
obs, reward, done, info = self.env.step(action)
return _process_frame84(obs), reward, done, info
return self.process_fn(obs), reward, done, info
def _reset(self):
return _process_frame84(self.env.reset())
return self.process_fn(self.env.reset())
class ClippedRewardsWrapper(gym.Wrapper):
def _step(self, action):
+117 -44
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@@ -4,51 +4,124 @@
# declaration at the top #
#######################################################################
import numpy as np
import torch
from torch.autograd import Variable
def NStepQLearning(batch_states, batch_actions, batch_rewards,
tailing_state, tailing_action, terminal, network, discount):
if terminal:
reward = 0
else:
reward = np.max(network.predict(np.stack([tailing_state])).flatten())
rewards = []
for r in reversed(batch_rewards):
reward = r + discount * reward
rewards.append(reward)
return rewards
class OneStepSarsa:
def __init__(self, agent):
self.agent = agent
self.pending = []
def OneStepQLearning(batch_states, batch_actions, batch_rewards,
tailing_state, tailing_action, terminal, network, discount):
batch_states.append(tailing_state)
q_next = network.predict(np.asarray(batch_states[1:]))
q_next = np.max(q_next, axis=1)
if terminal:
q_next[-1] = 0
batch_states.pop(-1)
batch_rewards = np.asarray(batch_rewards) + discount * q_next
return batch_rewards
def process_state(self, network, state):
q = network.predict(np.stack([state]))
self.pending.append([q])
return q.data.numpy().flatten()
def OneStepSarsa(batch_states, batch_actions, batch_rewards,
tailing_state, tailing_action, terminal, network, discount):
batch_states.append(tailing_state)
batch_actions.append(tailing_action)
q_next = network.predict(np.asarray(batch_states[1:]))
q_next = q_next[np.arange(len(batch_actions[1:])), batch_actions[1:]]
if terminal:
q_next[-1] = 0
batch_states.pop(-1)
batch_actions.pop(-1)
batch_rewards = np.asarray(batch_rewards) + discount * q_next
return batch_rewards
def process_interaction(self, action, reward, next_state):
self.pending[-1].extend([action, reward, next_state])
def compute_loss(self, network, terminal):
loss = 0
valid_length = len(self.pending)
if not terminal:
valid_length -= 1
for i in range(valid_length):
q, action, reward, next_state = self.pending[i]
q_next = self.agent.target_network.predict(np.stack([next_state])).data
if i < len(self.pending) - 1:
next_action = self.pending[i + 1][1]
q_next = q_next.gather(1, torch.LongTensor([[next_action]]))
else:
q_next = torch.FloatTensor([[0]])
q_next = self.agent.discount * q_next + reward
q = q.gather(1, Variable(torch.LongTensor([[action]])))
loss += 0.5 * (q - Variable(q_next)).pow(2)
self.pending = []
return loss
class OneStepQLearning:
def __init__(self, agent):
self.agent = agent
self.pending = []
def process_state(self, network, state):
q = network.predict(np.stack([state]))
self.pending.append([q])
return q.data.numpy().flatten()
def process_interaction(self, action, reward, next_state):
self.pending[-1].extend([action, reward, next_state])
def compute_loss(self, network, terminal):
loss = 0
for i in range(len(self.pending)):
q, action, reward, next_state = self.pending[i]
q_next, _ = self.agent.target_network.predict(np.stack([next_state])).data.max(1)
if terminal and i == len(self.pending) - 1:
q_next = torch.FloatTensor([[0]])
q_next = self.agent.discount * q_next + reward
q = q.gather(1, Variable(torch.LongTensor([[action]])))
loss += 0.5 * (q - Variable(q_next)).pow(2)
self.pending = []
return loss
class NStepQLearning:
def __init__(self, agent):
self.agent = agent
self.pending = []
def process_state(self, network, state):
q = network.predict(np.stack([state]))
self.pending.append([q])
return q.data.numpy().flatten()
def process_interaction(self, action, reward, next_state):
self.pending[-1].extend([action, reward])
self.tailing_state = next_state
def compute_loss(self, network, terminal):
loss = 0
if terminal:
R = torch.FloatTensor([[0]])
else:
R, _ = self.agent.target_network.predict(
np.stack([self.tailing_state])).data.max(1)
for i in reversed(range(len(self.pending))):
q, action, reward = self.pending[i]
R = reward + self.agent.discount * R
loss += 0.5 * (Variable(R) - q.gather(1, Variable(torch.LongTensor([[action]])))).pow(2)
self.pending = []
return loss
class AdvantageActorCritic:
def __init__(self, agent):
self.agent = agent
self.pending = []
def process_state(self, network, state):
prob, log_prob, value = network.predict(np.stack([state]))
self.pending.append([prob, log_prob, value])
return prob.data.numpy().flatten()
def process_interaction(self, action, reward, next_state):
self.pending[-1].extend([action, reward])
self.tailing_state = next_state
def compute_loss(self, network, terminal):
loss = 0
if terminal:
R = torch.FloatTensor([[0]])
else:
R = network.critic(np.stack([self.tailing_state])).data
for i in reversed(range(len(self.pending))):
prob, log_prob, value, action, reward = self.pending[i]
R = reward + self.agent.discount * R
advantage = Variable(R) - value
loss += 0.5 * advantage.pow(2)
loss += -log_prob.gather(1, Variable(torch.LongTensor([[action]]))) * Variable(advantage.data)
loss += 0.01 * torch.sum(torch.mul(prob, log_prob))
self.pending = []
return loss
def AdvantageActorCritic(batch_states, batch_actions, batch_rewards,
tailing_state, tailing_action, terminal, network, discount):
if terminal:
reward = 0
else:
reward = np.asscalar(network.critic(np.stack([tailing_state])))
rewards = []
for r in reversed(batch_rewards):
reward = r + discount * reward
rewards.append(reward)
return rewards
+4 -4
View File
@@ -59,7 +59,7 @@ class DQNAgent:
total_reward = 0.0
steps = 0
while not self.step_limit or steps < self.step_limit:
value = self.learning_network.predict(np.stack([self.task.normalize_state(state)]))
value = self.learning_network.predict(np.stack([self.task.normalize_state(state)]), True)
if deterministic:
action = np.argmax(value.flatten())
else:
@@ -81,9 +81,9 @@ class DQNAgent:
states, actions, rewards, next_states, terminals = experiences
states = self.task.normalize_state(states)
next_states = self.task.normalize_state(next_states)
q_next = self.target_network.predict(next_states, False).detach()
q_next = self.target_network.predict(next_states).detach()
if self.double_q:
_, best_actions = self.learning_network.predict(next_states, False).detach().max(1)
_, best_actions = self.learning_network.predict(next_states).detach().max(1)
q_next = q_next.gather(1, best_actions)
else:
q_next, _ = q_next.max(1)
@@ -92,7 +92,7 @@ class DQNAgent:
q_next = q_next * (1 - terminals)
q_next.add_(rewards)
actions = self.learning_network.to_torch_variable(actions, 'int64').unsqueeze(1)
q = self.learning_network.predict(states, False)
q = self.learning_network.predict(states)
q = q.gather(1, actions)
loss = self.learning_network.criterion(q, q_next)
self.learning_network.zero_grad()
+36 -29
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@@ -6,8 +6,8 @@ def dqn_cart_pole():
config = dict()
config['task_fn'] = lambda: CartPole()
config['optimizer_fn'] = lambda params: torch.optim.RMSprop(params, 0.001)
# config['network_fn'] = lambda optimizer_fn: FullyConnectedNet([8, 50, 200, 2], optimizer_fn)
config['network_fn'] = lambda optimizer_fn: DuelingFullyConnectedNet([8, 50, 200, 2], optimizer_fn)
config['network_fn'] = lambda optimizer_fn: FullyConnectedNet([8, 50, 200, 2], optimizer_fn)
# config['network_fn'] = lambda optimizer_fn: DuelingFullyConnectedNet([8, 50, 200, 2], optimizer_fn)
config['policy_fn'] = lambda: GreedyPolicy(epsilon=1.0, final_step=10000, min_epsilon=0.1)
config['replay_fn'] = lambda: Replay(memory_size=10000, batch_size=10)
config['discount'] = 0.99
@@ -27,16 +27,16 @@ def async_cart_pole():
config = dict()
config['task_fn'] = lambda: CartPole()
config['optimizer_fn'] = lambda params: torch.optim.Adam(params, 0.001)
config['network_fn'] = lambda: FullyConnectedNet([4, 50, 200, 2], gpu=False)
config['policy_fn'] = lambda: GreedyPolicy(epsilon=1.0, final_step=5000, min_epsilon=0.1)
config['bootstrap_fn'] = OneStepQLearning
# config['bootstrap_fn'] = NStepQLearning
# config['bootstrap_fn'] = OneStepSarsa
config['network_fn'] = lambda: FullyConnectedNet([4, 50, 200, 2])
config['policy_fn'] = lambda: GreedyPolicy(epsilon=0.5, final_step=5000, min_epsilon=0.1)
config['bootstrap'] = OneStepQLearning
# config['bootstrap'] = NStepQLearning
# config['bootstrap'] = OneStepSarsa
config['discount'] = 0.99
config['target_network_update_freq'] = 200
config['step_limit'] = 0
config['n_workers'] = 16
config['batch_size'] = 6
config['update_interval'] = 6
config['test_interval'] = 4000
config['test_repetitions'] = 50
config['history_length'] = 1
@@ -45,19 +45,20 @@ def async_cart_pole():
agent.run()
def a3c_cart_pole():
update_interval = 6
config = dict()
config['task_fn'] = lambda: CartPole()
config['optimizer_fn'] = lambda params: torch.optim.Adam(params, 0.001)
config['network_fn'] = lambda: FCActorCriticNet([4, 200, 2], gpu=False)
config['network_fn'] = lambda: FCActorCriticNet([4, 200, 2])
config['policy_fn'] = SamplePolicy
config['bootstrap_fn'] = AdvantageActorCritic
config['bootstrap'] = AdvantageActorCritic
config['discount'] = 0.99
config['target_network_update_freq'] = 0
config['target_network_update_freq'] = 200
config['step_limit'] = 0
config['n_workers'] = 16
config['batch_size'] = 6
config['test_interval'] = 4000
config['update_interval'] = update_interval
config['history_length'] = 1
config['test_interval'] = 4000
config['test_repetitions'] = 50
config['logger'] = gym.logger
agent = AsyncAgent(**config)
@@ -89,23 +90,25 @@ def dqn_pixel_atari(name):
def async_pixel_atari(name):
config = dict()
history_length = 4
history_length = 1
n_actions = 6
config['task_fn'] = lambda: PixelAtari(name, no_op=30, frame_skip=4)
config['task_fn'] = lambda: PixelAtari(name, no_op=30, frame_skip=4, frame_size=42)
config['optimizer_fn'] = lambda params: torch.optim.Adam(params, lr=0.0001)
config['network_fn'] = lambda: NipsConvNet(history_length, n_actions, gpu=False)
config['network_fn'] = lambda: OpenAIConvNet(history_length,
n_actions,
LSTM=False)
config['policy_fn'] = lambda: StochasticGreedyPolicy(epsilons=[1.0, 1.0, 1.0],
final_step=1000000,
min_epsilons=[0.1, 0.01, 0.5],
probs=[0.4, 0.3, 0.3])
# config['bootstrap_fn'] = OneStepQLearning
# config['bootstrap_fn'] = NStepQLearning
config['bootstrap_fn'] = OneStepSarsa
# config['bootstrap'] = OneStepQLearning
config['bootstrap'] = NStepQLearning
# config['bootstrap'] = OneStepSarsa
config['discount'] = 0.99
config['target_network_update_freq'] = 10000
config['step_limit'] = 10000
config['n_workers'] = 16
config['batch_size'] = 32
config['update_interval'] = 32
config['test_interval'] = 50000
config['test_repetitions'] = 1
config['history_length'] = history_length
@@ -117,16 +120,18 @@ def a3c_pixel_atari(name):
config = dict()
history_length = 1
n_actions = 6
config['task_fn'] = lambda: PixelAtari(name, no_op=30, frame_skip=4)
config['task_fn'] = lambda: PixelAtari(name, no_op=30, frame_skip=4, frame_size=42)
config['optimizer_fn'] = lambda params: torch.optim.Adam(params, lr=0.0001)
config['network_fn'] = lambda: ConvActorCriticNet(history_length, n_actions, gpu=False)
config['network_fn'] = lambda: OpenAIConvActorCriticNet(history_length,
n_actions,
LSTM=True)
config['policy_fn'] = SamplePolicy
config['bootstrap_fn'] = AdvantageActorCritic
config['bootstrap'] = AdvantageActorCritic
config['discount'] = 0.99
config['target_network_update_freq'] = 0
config['step_limit'] = 10000
config['n_workers'] = 16
config['batch_size'] = 20
config['update_interval'] = 20
config['test_interval'] = 50000
config['test_repetitions'] = 1
config['history_length'] = history_length
@@ -138,12 +143,14 @@ if __name__ == '__main__':
# gym.logger.setLevel(logging.DEBUG)
gym.logger.setLevel(logging.INFO)
# async_cart_pole()
# dqn_cart_pole()
# dqn_pixel_atari('BreakoutNoFrameskip-v3')
# async_pixel_atari('BreakoutNoFrameskip-v3')
# a3c_pixel_atari('BreakoutNoFrameskip-v3')
# async_cart_pole()
# a3c_cart_pole()
# dqn_pixel_atari('PongNoFrameskip-v3')
async_pixel_atari('PongNoFrameskip-v3')
# async_pixel_atari('PongNoFrameskip-v3')
# a3c_pixel_atari('PongNoFrameskip-v3')
# dqn_pixel_atari('BreakoutNoFrameskip-v3')
async_pixel_atari('BreakoutNoFrameskip-v3')
# a3c_pixel_atari('BreakoutNoFrameskip-v3')
+127 -38
View File
@@ -12,63 +12,57 @@ import numpy as np
# Base class for all kinds of network
class BasicNet:
def __init__(self, optimizer_fn, gpu):
def __init__(self, optimizer_fn, gpu, LSTM=False):
if optimizer_fn is not None:
self.optimizer = optimizer_fn(self.parameters())
self.gpu = gpu and torch.cuda.is_available()
self.LSTM = LSTM
if self.gpu:
print 'Transferring network to GPU...'
self.cuda()
print 'Network transferred.'
def to_torch_variable(self, x, dtype='float32'):
x = torch.from_numpy(np.asarray(x, dtype=dtype))
if not isinstance(x, torch.FloatTensor):
x = torch.from_numpy(np.asarray(x, dtype=dtype))
if self.gpu:
x = x.cuda()
return Variable(x)
def reset(self, terminal):
if not self.LSTM:
return
if terminal:
self.h.data.zero_()
self.c.data.zero_()
self.h = Variable(self.h.data)
self.c = Variable(self.c.data)
# Base class for value based methods
class VanillaNet(BasicNet):
def predict(self, x, to_numpy=True):
def predict(self, x, to_numpy=False):
y = self.forward(x)
if to_numpy:
y = y.cpu().data.numpy()
return y
def gradient(self, x, actions, targets):
y = self.forward(x)
y = y.gather(1, actions)
loss = self.criterion(y, targets)
loss.backward()
# Base class for actor critic method
class ActorCriticNet(BasicNet):
def predict(self, x):
phi = self.forward(x)
return F.softmax(self.fc_actor(phi)).cpu().data.numpy()
def gradient(self, x, actions, rewards):
phi = self.forward(x)
logit = self.fc_actor(phi)
prob = F.softmax(logit)
log_prob_ = F.log_softmax(logit)
state_value = self.fc_critic(phi)
log_prob = log_prob_.gather(1, actions)
advantage = (rewards - state_value).detach()
policy_loss = -torch.sum(log_prob * advantage)
value_loss = 0.5 * torch.sum(torch.pow(rewards - state_value, 2))
entropy = -torch.sum(torch.mul(prob, log_prob_))
loss = policy_loss + value_loss - self.xentropy_weight * entropy
loss.backward()
nn.utils.clip_grad_norm(self.parameters(), self.grad_threshold)
phi = self.forward(x, True)
pre_prob = self.fc_actor(phi)
prob = F.softmax(pre_prob)
log_prob = F.log_softmax(pre_prob)
value = self.fc_critic(phi)
return prob, log_prob, value
def critic(self, x):
phi = self.forward(x)
return self.fc_critic(phi).cpu().data.numpy()
phi = self.forward(x, False)
return self.fc_critic(phi)
# Base class for dueling architecture
class DuelingNet(BasicNet):
def predict(self, x, to_numpy=True):
def predict(self, x, to_numpy=False):
phi = self.forward(x)
value = self.fc_value(phi)
advantange = self.fc_advantage(phi)
@@ -77,6 +71,8 @@ class DuelingNet(BasicNet):
return q.cpu().data.numpy()
return q
# Starting of several network instances
# Network for CartPole with value based methods
class FullyConnectedNet(nn.Module, VanillaNet):
def __init__(self, dims, optimizer_fn=None, gpu=True):
@@ -178,21 +174,30 @@ class DuelingConvNet(nn.Module, DuelingNet):
class FCActorCriticNet(nn.Module, ActorCriticNet):
def __init__(self,
dims,
xentropy_weight=0.01,
grad_threshold=40,
gpu=True):
LSTM=False):
super(FCActorCriticNet, self).__init__()
self.fc1 = nn.Linear(dims[0], dims[1])
if LSTM:
self.layer1 = nn.LSTMCell(dims[0], dims[1])
else:
self.layer1 = nn.Linear(dims[0], dims[1])
self.fc_actor = nn.Linear(dims[1], dims[2])
self.fc_critic = nn.Linear(dims[1], 1)
self.xentropy_weight = xentropy_weight
self.grad_threshold = grad_threshold
BasicNet.__init__(self, optimizer_fn=None, gpu=gpu)
BasicNet.__init__(self, optimizer_fn=None, gpu=False, LSTM=LSTM)
if LSTM:
self.h = self.to_torch_variable(np.zeros((1, dims[1])))
self.c = self.to_torch_variable(np.zeros((1, dims[1])))
def forward(self, x):
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
x = x.view(x.size(0), -1)
phi = self.fc1(x)
if self.LSTM:
h, c = self.layer1(x, (self.h, self.c))
if update_LSTM:
self.h = h
self.c = c
phi = h
else:
phi = self.layer1(x)
return phi
# Network for pixel Atari game with actor critic
@@ -222,3 +227,87 @@ class ConvActorCriticNet(nn.Module, ActorCriticNet):
y = y.view(y.size(0), -1)
return F.elu(self.fc4(y))
class OpenAIConvActorCriticNet(nn.Module, ActorCriticNet):
def __init__(self,
in_channels,
n_actions,
LSTM=False):
super(OpenAIConvActorCriticNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1)
self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.LSTM = LSTM
hidden_units = 256
if LSTM:
self.layer5 = nn.LSTMCell(32 * 3 * 3, hidden_units)
else:
self.layer5 = nn.Linear(32 * 3 * 3, hidden_units)
self.fc_actor = nn.Linear(hidden_units, n_actions)
self.fc_critic = nn.Linear(hidden_units, 1)
BasicNet.__init__(self, optimizer_fn=None, gpu=False, LSTM=LSTM)
if LSTM:
self.h = self.to_torch_variable(np.zeros((1, hidden_units)))
self.c = self.to_torch_variable(np.zeros((1, hidden_units)))
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
y = F.elu(self.conv1(x))
y = F.elu(self.conv2(y))
y = F.elu(self.conv3(y))
y = F.elu(self.conv4(y))
y = y.view(y.size(0), -1)
if self.LSTM:
h, c = self.layer5(y, (self.h, self.c))
if update_LSTM:
self.h = h
self.c = c
phi = h
else:
phi = F.elu(self.layer5(y))
return phi
class OpenAIConvNet(nn.Module, VanillaNet):
def __init__(self,
in_channels,
n_actions,
LSTM=False):
super(OpenAIConvNet, self).__init__()
self.conv1 = nn.Conv2d(in_channels, 32, 3, stride=2, padding=1)
self.conv2 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv3 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.conv4 = nn.Conv2d(32, 32, 3, stride=2, padding=1)
self.LSTM = LSTM
hidden_units = 256
if LSTM:
self.layer5 = nn.LSTMCell(32 * 3 * 3, hidden_units)
else:
self.layer5 = nn.Linear(32 * 3 * 3, hidden_units)
self.fc6 = nn.Linear(hidden_units, n_actions)
BasicNet.__init__(self, optimizer_fn=None, gpu=False, LSTM=LSTM)
if LSTM:
self.h = self.to_torch_variable(np.zeros((1, hidden_units)))
self.c = self.to_torch_variable(np.zeros((1, hidden_units)))
def forward(self, x, update_LSTM=True):
x = self.to_torch_variable(x)
y = F.elu(self.conv1(x))
y = F.elu(self.conv2(y))
y = F.elu(self.conv3(y))
y = F.elu(self.conv4(y))
y = y.view(y.size(0), -1)
if self.LSTM:
h, c = self.layer5(y, (self.h, self.c))
if update_LSTM:
self.h = h
self.c = c
phi = h
else:
phi = F.elu(self.layer5(y))
return self.fc6(phi)
+8 -4
View File
@@ -13,7 +13,9 @@ class GreedyPolicy:
self.min_epsilon = min_epsilon
self.final_step = final_step
def sample(self, action_value):
def sample(self, action_value, deterministic=False):
if deterministic:
return np.argmax(action_value)
if np.random.rand() < self.epsilon:
return np.random.randint(0, len(action_value))
return np.argmax(action_value)
@@ -30,15 +32,17 @@ class StochasticGreedyPolicy:
for epsilon, min_epsilon in zip(epsilons, min_epsilons):
self.policies.append(GreedyPolicy(epsilon, final_step, min_epsilon))
def sample(self, action_value):
return np.random.choice(self.policies, p=self.probs).sample(action_value)
def sample(self, action_value, deterministic=False):
return np.random.choice(self.policies, p=self.probs).sample(action_value, deterministic)
def update_epsilon(self):
for policy in self.policies:
policy.update_epsilon()
class SamplePolicy:
def sample(self, action_value):
def sample(self, action_value, deterministic=False):
if deterministic:
return np.argmax(action_value)
return np.random.choice(np.arange(len(action_value)), p=action_value)
def update_epsilon(self):
pass
+4 -4
View File
@@ -53,12 +53,12 @@ class LunarLander(BasicTask):
self.env = gym.make(self.name)
class PixelAtari(BasicTask):
success_threshold = 1000
def __init__(self, name, no_op, frame_skip, normalized_state=True):
def __init__(self, name, no_op, frame_skip, normalized_state=True,
frame_size=84, success_threshold=1000):
BasicTask.__init__(self)
self.normalized_state = normalized_state
self.name = name
self.success_threshold = success_threshold
env = gym.make(name)
assert 'NoFrameskip' in env.spec.id
env = EpisodicLifeEnv(env)
@@ -66,7 +66,7 @@ class PixelAtari(BasicTask):
env = MaxAndSkipEnv(env, skip=frame_skip)
if 'FIRE' in env.unwrapped.get_action_meanings():
env = FireResetEnv(env)
env = ProcessFrame84(env)
env = ProcessFrame(env, frame_size)
self.env = ClippedRewardsWrapper(env)
def normalize_state(self, state):