mirror of
https://github.com/wassname/DefinitelyTyped.git
synced 2026-09-09 11:13:57 +08:00
added some missing tests and fixed a couple of mistakes and typos in the function definitions
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@@ -58,6 +58,7 @@ outStr = vec2.str(vecA);
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// vec3
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var matr: GLM.IArray;
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var q: GLM.IArray;
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vecA = [1, 2, 3];
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vecB = new Float32Array([4, 5, 6]);
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@@ -102,9 +103,12 @@ out = vec3.rotateY(out, vecA, vecB, Math.PI);
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out = vec3.rotateZ(out, vecA, vecB, Math.PI);
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out = vec3.transformMat3(out, vecA, matr);
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matr = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]
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matr = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ];
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out = vec3.transformMat4(out, vecA, matr);
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q = [1, 2, 3, 4];
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out = vec3.transformQuat(out, vecA, matr);
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out = vec3.forEach(vecArray, 0, 0, 0, vec3.normalize);
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outVal = vec3.angle(vecA, vecB);
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outStr = vec3.str(vecA);
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@@ -237,10 +241,14 @@ out = mat3.normalFromMat4(out, matA);
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q = [ 0, -0.7071067811865475, 0, 0.7071067811865475 ];
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out = mat3.fromQuat(out, q);
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out = mat3.normalFromMat4(out, [ 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12, 13,14,15,16]);
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out = mat3.fromMat4(out, [ 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12, 13,14,15,16]);
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out = mat3.scale(out, matA, [2,2]);
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out = mat3.fromMat2d(out, [1, 2, 3, 4, 5, 6]);
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out = mat3.translate(out, matA, [1, 2, 3]);
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out = mat3.rotate(out, matA, Math.PI/2);
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// mat4
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matA = [1, 0, 0, 0,
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0, 1, 0, 0,
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@@ -324,6 +332,7 @@ outVal = quat.len(quatA);
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outVal = quat.squaredLength(quatA);
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outVal = quat.sqrLen(quatA);
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out = quat.normalize(out, quatA);
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outVal = quat.dot(out, quatA, quatB);
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out = quat.lerp(out, quatA, quatB, 0.5);
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out = quat.slerp(out, quatA, quatB, 0.5);
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out = quat.invert(out, quatA);
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Vendored
+5
-2
@@ -6,6 +6,9 @@
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declare module GLM {
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interface IArray
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{
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/**
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* Must be indexable like an array
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*/
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[index: number]: number;
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}
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}
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@@ -1585,7 +1588,7 @@ declare module mat3 {
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* @param rad the angle to rotate the matrix by
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* @returns out
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*/
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export function translate(out: GLM.IArray, a: GLM.IArray, rad: number): GLM.IArray;
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export function rotate(out: GLM.IArray, a: GLM.IArray, rad: number): GLM.IArray;
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}
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// mat4
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@@ -2007,7 +2010,7 @@ declare module quat {
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* @returns dot product of a and b
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* @function
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*/
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export function dot(out: GLM.IArray, a: GLM.IArray, b: GLM.IArray): GLM.IArray;
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export function dot(out: GLM.IArray, a: GLM.IArray, b: GLM.IArray): number;
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/**
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* Performs a linear interpolation between two quat's
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