Add dat.GUI definitions.

This commit is contained in:
satoru kimura
2014-10-22 15:48:04 +09:00
parent bd9a1922e4
commit 20795bdd53
4 changed files with 218 additions and 0 deletions
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* [Crossfilter](https://github.com/square/crossfilter) (by [Schmulik Raskin](https://github.com/schmuli))
* [crypto-js](https://code.google.com/p/crypto-js/) (by [Gia Bảo @ Sân Đình](https://github.com/giabao)). @see [cryptojs.d.ts repo](https://github.com/giabao/cryptojs.d.ts)
* [d3.js](http://d3js.org/) (from TypeScript samples)
* [dat.GUI](https://github.com/dataarts/dat.gui) (by [gyoh_k](https://github.com/gyohk))
* [dhtmlxGantt](http://dhtmlx.com/docs/products/dhtmlxGantt) (by [Maksim Kozhukh](http://github.com/mkozhukh))
* [dhtmlxScheduler](http://dhtmlx.com/docs/products/dhtmlxScheduler) (by [Maksim Kozhukh](http://github.com/mkozhukh))
* [diff](https://github.com/kpdecker/jsdiff) (by [vvakame](http://github.com/vvakame))
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/////////////////////////////////////////////////////////////
// http://workshop.chromeexperiments.com/examples/gui/
//////////////////////////////////////////////////////////////
/// <reference path="dat.gui.d.ts" />
// ------------ config
var FizzyText = function () {
return {
message: 'dat.gui',
speed: 0.8,
displayOutline: false,
explode: function () {},
noiseStrength: 0.5
// Define render logic ...
}
};
// ------------ 1. Basic Usage
() => {
window.onload = function () {
var text = FizzyText();
var gui = new dat.GUI();
gui.add(text, 'message');
gui.add(text, 'speed', -5, 5);
gui.add(text, 'displayOutline');
gui.add(text, 'explode');
};
}
// ------------ 2. Constraining Input
() => {
var text = FizzyText();
var gui = new dat.GUI();
gui.add(text, 'noiseStrength').step(5); // Increment amount
gui.add(text, 'growthSpeed', -5, 5); // Min and max
gui.add(text, 'maxSize').min(0).step(0.25); // Mix and match
// Choose from accepted values
gui.add(text, 'message', ['pizza', 'chrome', 'hooray']);
// Choose from named values
gui.add(text, 'speed', {Stopped: 0, Slow: 0.1, Fast: 5});
}
// ------------ 3. Folders
() => {
var text = FizzyText();
var gui = new dat.GUI();
var f1 = gui.addFolder('Flow Field');
f1.add(text, 'speed');
f1.add(text, 'noiseStrength');
var f2 = gui.addFolder('Letters');
f2.add(text, 'growthSpeed');
f2.add(text, 'maxSize');
f2.add(text, 'message');
f2.open();
}
// ------------ 4. Color Controllers
() => {
var FizzyText = function () {
return {
color0: "#ffae23", // CSS string
color1: [0, 128, 255], // RGB array
color2: [0, 128, 255, 0.3], // RGB with alpha
color3: {h: 350, s: 0.9, v: 0.3} // Hue, saturation, value
// Define render logic ...
}
};
window.onload = function () {
var text = FizzyText();
var gui = new dat.GUI();
gui.addColor(text, 'color0');
gui.addColor(text, 'color1');
gui.addColor(text, 'color2');
gui.addColor(text, 'color3');
};
}
// ------------ 5. Saving Values
() => {
var fizzyText = FizzyText();
var gui = new dat.GUI();
gui.remember(fizzyText);
}
// ------------ 6. Presets
() => {
var gui = new dat.GUI({
load: JSON,
preset: 'Flow'
});
}
// ------------ 7. Events
() => {
var fizzyText = FizzyText();
var gui = new dat.GUI();
var controller = gui.add(fizzyText, 'maxSize', 0, 10);
controller.onChange(function (value) {
// Fires on every change, drag, keypress, etc.
});
controller.onFinishChange(function (value) {
// Fires when a controller loses focus.
alert("The new value is " + value);
});
}
// ------------ 8. Custom Placement
() => {
var gui = new dat.GUI({autoPlace: false});
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
}
// ------------ 9. Updating the Display Automatically
() => {
var fizzyText = FizzyText();
var gui = new dat.GUI();
gui.add(fizzyText, 'noiseStrength', 0, 100).listen();
var update = function () {
requestAnimationFrame(update);
fizzyText.noiseStrength = Math.random();
};
update();
}
// ------------ 10. Updating the Display Manually
() => {
var fizzyText = FizzyText();
var gui = new dat.GUI();
gui.add(fizzyText, 'noiseStrength', 0, 100);
var update = function () {
var dt = new Date();
requestAnimationFrame(update);
fizzyText.noiseStrength = Math.cos(dt.getTime());
// Iterate over all controllers
for (var i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
};
update();
}
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// Type definitions for dat.GUI v0.5
// Project: https://github.com/dataarts/dat.gui
// Definitions by: Satoru Kimura <https://github.com/gyohk>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
declare module dat {
export class GUI {
constructor(option?: GUIParams);
__controllers: GUIController[];
__folders: GUI[];
domElement: HTMLElement;
add(target: Object, propName:string): GUIController;
add(target: Object, propName:string, min: number, max: number): GUIController;
add(target: Object, propName:string, status: boolean): GUIController;
add(target: Object, propName:string, items:string[]): GUIController;
add(target: Object, propName:string, items:number[]): GUIController;
add(target: Object, propName:string, items:Object): GUIController;
addColor(target: Object, propName:string): GUIController;
addColor(target: Object, propName:string, color: string): GUIController;
addColor(target: Object, propName:string, rgba: number[]): GUIController; // rgb or rgba
addColor(target: Object, propName:string, hsv:{h:number; s:number; v:number}): GUIController;
addFolder(propName:string): GUI;
close(): void;
open(): void;
remember(target: Object): void;
}
export interface GUIParams{
autoPlace?: boolean;
closed?: boolean;
load?: any;
name?: string;
preset?: string;
width?: number;
}
export class GUIController {
destroy(): void;
fire(): GUIController;
getValue(): any;
isModified(): boolean;
listen(): GUIController;
min(n: number): GUIController;
remove(target: GUIController): void;
setValue(value: any): GUIController;
step(n: number): GUIController;
updateDisplay(): void;
onChange: (value?: any) => void;
onFinishChange: (value?: any) => void;
}
}