Adding phonegap-plugin-push definitions.

This commit is contained in:
fredericogalvao
2015-09-14 17:39:43 -03:00
parent 7a3ca1f0b8
commit 30220afd65
2 changed files with 237 additions and 0 deletions
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/// <reference path="phonegap-plugin-push.d.ts" />
function test() {
var options:PhonegapPluginPush.InitOptions = {
android: {
senderID: '123456789',
icon: 'phonegap',
iconColor: 'blue',
sound: true,
vibrate: true,
clearNotifications: false
},
ios: {
badge: true,
sound: true,
alert: true
},
windows: {}
};
var push:PhonegapPluginPush.PushNotification;
/*from constructor*/
push = new PushNotification(options);
push.unregister(() => {
console.log('did unregister');
}, () => {
console.log('did not unregister');
});
/*from init*/
push = PushNotification.init(options);
push.on('registration', (data:PhonegapPluginPush.RegistrationEventResponse) => {
console.log(data.registrationId);
});
push.on('notification', (data:PhonegapPluginPush.NotificationEventResponse) => {
console.log(data.message);
console.log(data.title);
console.log(data.count);
console.log(data.sound);
console.log(data.image);
/*the rest of the additional fields are not 'canon'*/
console.log(data.additionalData);
console.log(data.additionalData.foreground);
});
push.on('error', (e:Error) => {
console.log(e.message);
});
push.setApplicationIconBadgeNumber(() => {
console.log('did setApplicationIconBadgeNumber');
}, () => {
console.log('did not setApplicationIconBadgeNumber');
}, 1);
}
+178
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// Type definitions for phonegap-plugin-push
// Project: https://github.com/phonegap/phonegap-plugin-push
// Definitions by: Frederico Galvão <https://github.com/fredgalvao>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
declare module PhonegapPluginPush {
type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error
interface PushNotification {
/**
* The event registration will be triggered on each successful registration with the 3rd party push service.
* @param event
* @param callback
*/
on(event:"registration", callback:(response:RegistrationEventResponse)=>any):void
/**
* The event notification will be triggered each time a push notification is received by a 3rd party push service on the device.
* @param event
* @param callback
*/
on(event:"notification", callback:(response:NotificationEventResponse)=>any):void
/**
* The event error will trigger when an internal error occurs and the cache is aborted.
* @param event
* @param callback
*/
on(event:"error", callback:(response:Error)=>any):void
/*Generic one, needed for the overloads*/
/**
*
* @param event Name of the event to listen to. See below(above) for all the event names.
* @param callback is called when the event is triggered.
*/
on(event:string, callback:(response:EventResponse)=>any):void
/**
* The unregister method is used when the application no longer wants to receive push notifications.
* @param successHandler
* @param errorHandler
*/
unregister(successHandler:()=>any, errorHandler?:()=>any):void
/*TODO according to js source code, "errorHandler" is optional, but is "count" also optional? I can't read objetive-C code (can anyone at all? I wonder...)*/
/**
* Set the badge count visible when the app is not running
*
* The count is an integer indicating what number should show up in the badge. Passing 0 will clear the badge. Each notification event contains a data.count value which can be used to set the badge to correct number.
* @param successHandler
* @param errorHandler
* @param count
*/
setApplicationIconBadgeNumber(successHandler:()=>any, errorHandler:()=>any, count:number):void
}
/**
* platform specific initialization options.
*/
interface InitOptions {
/**
* Android specific initialization options.
*/
android?: {
/**
* Maps to the project number in the Google Developer Console.
*/
senderID:string
/**
* The name of a drawable resource to use as the small-icon.
*/
icon?:string
/**
* Sets the background color of the small icon.
* Supported Formats - http://developer.android.com/reference/android/graphics/Color.html#parseColor(java.lang.String)
*/
iconColor?:string
/**
* If true it plays the sound specified in the push data or the default system sound. Default is true.
*/
sound?:boolean
/**
* If true the device vibrates on receipt of notification. Default is true.
*/
vibrate?:boolean
/**
* If true the app clears all pending notifications when it is closed. Default is true.
*/
clearNotifications?:boolean
}
/**
* iOS specific initialization options.
*/
ios?: {
/**
* If true the device shows an alert on receipt of notification. Default is false.
*/
badge?: boolean
/**
* If true the device sets the badge number on receipt of notification. Default is false.
*/
sound?: boolean
/**
* If true the device plays a sound on receipt of notification. Default is false.
*/
alert?: boolean
}
/**
* Windows specific initialization options.
*/
windows?: {
}
}
interface RegistrationEventResponse {
/**
* The registration ID provided by the 3rd party remote push service.
*/
registrationId:string
}
interface NotificationEventResponse {
/**
* The text of the push message sent from the 3rd party service.
*/
message:string
/**
* The optional title of the push message sent from the 3rd party service.
*/
title?:string
/**
* The number of messages to be displayed in the badge iOS or message count in the notification shade in Android.
* For windows, it represents the value in the badge notification which could be a number or a status glyph.
*/
count:string
/**
* The name of the sound file to be played upon receipt of the notification.
*/
sound:string
/**
* The path of the image file to be displayed in the notification.
*/
image:string
/**
* An optional collection of data sent by the 3rd party push service that does not fit in the above properties.
*/
additionalData: NotificationEventAdditionalData
}
interface NotificationEventAdditionalData {
/**
* TODO: document all possible properties (I only got the android ones)
*
* Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation
*
* Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one
* so that he could specify any custom code without having to use array notation (map['prop']) for all of them.
*/
[name: string]: any
/**
* Whether the notification was received while the app was in the foreground
*/
foreground?:boolean
collapse_key?:string
from?:string
notId?:string
}
interface PushNotificationStatic {
init(options:InitOptions):PushNotification
new(options:InitOptions):PushNotification
}
}
interface Window {
PushNotification:PhonegapPluginPush.PushNotificationStatic
}
declare var PushNotification:PhonegapPluginPush.PushNotificationStatic;