mirror of
https://github.com/wassname/DefinitelyTyped.git
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Merge pull request #8636 from florentpoujol/three.js_r74
Update definitions to THREE.js r74
This commit is contained in:
@@ -212,23 +212,23 @@
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ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
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});
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test( "isIntersectionBox", function() {
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test( "intersectsBox", function() {
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var a = new THREE.Box2( zero2.clone(), zero2.clone() );
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var b = new THREE.Box2( zero2.clone(), one2.clone() );
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var c = new THREE.Box2( one2.clone().negate(), one2.clone() );
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ok( a.isIntersectionBox( a ), "Passed!" );
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ok( a.isIntersectionBox( b ), "Passed!" );
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ok( a.isIntersectionBox( c ), "Passed!" );
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ok( a.intersectsBox( a ), "Passed!" );
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ok( a.intersectsBox( b ), "Passed!" );
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ok( a.intersectsBox( c ), "Passed!" );
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ok( b.isIntersectionBox( a ), "Passed!" );
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ok( c.isIntersectionBox( a ), "Passed!" );
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ok( b.isIntersectionBox( c ), "Passed!" );
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ok( b.intersectsBox( a ), "Passed!" );
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ok( c.intersectsBox( a ), "Passed!" );
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ok( b.intersectsBox( c ), "Passed!" );
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b.translate( new THREE.Vector2( 2, 2 ) );
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ok( ! a.isIntersectionBox( b ), "Passed!" );
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ok( ! b.isIntersectionBox( a ), "Passed!" );
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ok( ! b.isIntersectionBox( c ), "Passed!" );
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ok( ! a.intersectsBox( b ), "Passed!" );
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ok( ! b.intersectsBox( a ), "Passed!" );
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ok( ! b.intersectsBox( c ), "Passed!" );
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});
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test( "intersect", function() {
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@@ -468,23 +468,23 @@
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ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
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});
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test( "isIntersectionBox", function() {
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test( "intersectsBox", function() {
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var a = new THREE.Box3( zero3.clone(), zero3.clone() );
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var b = new THREE.Box3( zero3.clone(), one3.clone() );
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var c = new THREE.Box3( one3.clone().negate(), one3.clone() );
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ok( a.isIntersectionBox( a ), "Passed!" );
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ok( a.isIntersectionBox( b ), "Passed!" );
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ok( a.isIntersectionBox( c ), "Passed!" );
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ok( a.intersectsBox( a ), "Passed!" );
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ok( a.intersectsBox( b ), "Passed!" );
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ok( a.intersectsBox( c ), "Passed!" );
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ok( b.isIntersectionBox( a ), "Passed!" );
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ok( c.isIntersectionBox( a ), "Passed!" );
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ok( b.isIntersectionBox( c ), "Passed!" );
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ok( b.intersectsBox( a ), "Passed!" );
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ok( c.intersectsBox( a ), "Passed!" );
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ok( b.intersectsBox( c ), "Passed!" );
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b.translate( new THREE.Vector3( 2, 2, 2 ) );
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ok( ! a.isIntersectionBox( b ), "Passed!" );
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ok( ! b.isIntersectionBox( a ), "Passed!" );
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ok( ! b.isIntersectionBox( c ), "Passed!" );
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ok( ! a.intersectsBox( b ), "Passed!" );
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ok( ! b.intersectsBox( a ), "Passed!" );
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ok( ! b.intersectsBox( c ), "Passed!" );
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});
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test( "getBoundingSphere", function() {
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@@ -1149,7 +1149,8 @@
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var a = new THREE.Matrix3();
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ok( a.determinant() == 1, "Passed!" );
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var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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var b = new THREE.Matrix3();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 3 );
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ok( b.elements[2] == 6 );
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@@ -1164,7 +1165,8 @@
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});
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test( "copy", function() {
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var a = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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var a = new THREE.Matrix3();
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a.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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var b = new THREE.Matrix3().copy( a );
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ok( matrixEquals3( a, b ), "Passed!" );
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@@ -1191,7 +1193,8 @@
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});
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test( "identity", function() {
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var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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var b = new THREE.Matrix3();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 3 );
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ok( b.elements[2] == 6 );
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@@ -1210,7 +1213,8 @@
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});
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test( "multiplyScalar", function() {
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var b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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var b = new THREE.Matrix3();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 3 );
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ok( b.elements[2] == 6 );
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@@ -1252,8 +1256,10 @@
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test( "getInverse", function() {
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var identity = new THREE.Matrix4();
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var a = new THREE.Matrix4();
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var b = new THREE.Matrix3( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
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var c = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
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var b = new THREE.Matrix3();
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b.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
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var c = new THREE.Matrix4();
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c.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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ok( ! matrixEquals3( a, b ), "Passed!" );
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b.getInverse( a, false );
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@@ -1299,7 +1305,8 @@
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var b = a.clone().transpose();
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ok( matrixEquals3( a, b ), "Passed!" );
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b = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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b = new THREE.Matrix3();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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var c = b.clone().transpose();
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ok( ! matrixEquals3( b, c ), "Passed!" );
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c.transpose();
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@@ -1307,7 +1314,8 @@
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});
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test( "clone", function() {
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var a = new THREE.Matrix3( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
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var a = new THREE.Matrix3();
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a.set(0, 1, 2, 3, 4, 5, 6, 7, 8);
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var b = a.clone();
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ok( matrixEquals3( a, b ), "Passed!" );
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@@ -1337,7 +1345,8 @@
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var a = new THREE.Matrix4();
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ok( a.determinant() == 1, "Passed!" );
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var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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var b = new THREE.Matrix4();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 4 );
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ok( b.elements[2] == 8 );
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@@ -1359,7 +1368,8 @@
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});
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test( "copy", function() {
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var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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var a = new THREE.Matrix4();
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a.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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var b = new THREE.Matrix4().copy( a );
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ok( matrixEquals4( a, b ), "Passed!" );
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@@ -1393,7 +1403,8 @@
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});
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test( "identity", function() {
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var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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var b = new THREE.Matrix4();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 4 );
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ok( b.elements[2] == 8 );
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@@ -1419,7 +1430,8 @@
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});
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test( "multiplyScalar", function() {
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var b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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var b = new THREE.Matrix4();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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ok( b.elements[0] == 0 );
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ok( b.elements[1] == 4 );
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ok( b.elements[2] == 8 );
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@@ -1475,8 +1487,8 @@
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var identity = new THREE.Matrix4();
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var a = new THREE.Matrix4();
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var b = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
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var c = new THREE.Matrix4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
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var b = new THREE.Matrix4().set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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var c = new THREE.Matrix4().set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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ok( ! matrixEquals4( a, b ), "Passed!" );
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b.getInverse( a, false );
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@@ -1561,7 +1573,8 @@
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var b = a.clone().transpose();
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ok( matrixEquals4( a, b ), "Passed!" );
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b = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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b = new THREE.Matrix4();
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b.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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var c = b.clone().transpose();
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ok( ! matrixEquals4( b, c ), "Passed!" );
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c.transpose();
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@@ -1569,7 +1582,8 @@
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});
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test( "clone", function() {
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var a = new THREE.Matrix4( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
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var a = new THREE.Matrix4();
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a.set(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
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var b = a.clone();
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ok( matrixEquals4( a, b ), "Passed!" );
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@@ -1773,23 +1787,23 @@
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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var l1 = new THREE.Line3( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) );
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ok( a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectsLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -3 );
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ok( a.isIntersectionLine( l1 ), "Passed!" );
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ok( a.intersectsLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 3, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -11 );
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ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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ok( ! a.intersectsLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 11 );
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ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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ok( ! a.intersectsLine( l1 ), "Passed!" );
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ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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});
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@@ -2136,7 +2150,7 @@
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ok( d === 0, "Passed!" );
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});
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test( "isIntersectionSphere", function() {
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test( "intersectsSphere", function() {
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var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
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var b = new THREE.Sphere( zero3, 0.5 );
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var c = new THREE.Sphere( zero3, 1.5 );
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@@ -2144,11 +2158,11 @@
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var e = new THREE.Sphere( two3, 0.1 );
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var f = new THREE.Sphere( two3, 1 );
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ok( ! a.isIntersectionSphere( b ), "Passed!" );
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ok( ! a.isIntersectionSphere( c ), "Passed!" );
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ok( a.isIntersectionSphere( d ), "Passed!" );
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ok( ! a.isIntersectionSphere( e ), "Passed!" );
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ok( ! a.isIntersectionSphere( f ), "Passed!" );
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ok( ! a.intersectsSphere( b ), "Passed!" );
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ok( ! a.intersectsSphere( c ), "Passed!" );
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ok( a.intersectsSphere( d ), "Passed!" );
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ok( ! a.intersectsSphere( e ), "Passed!" );
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ok( ! a.intersectsSphere( f ), "Passed!" );
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});
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test( "intersectSphere", function() {
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@@ -2210,28 +2224,28 @@
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});
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test( "isIntersectionPlane", function() {
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test( "intersectsPlane", function() {
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var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
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// parallel plane in front of the ray
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var b = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, -1 ) ) );
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ok( a.isIntersectionPlane( b ), "Passed!" );
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ok( a.intersectsPlane( b ), "Passed!" );
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// parallel plane coincident with origin
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var c = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, 0 ) ) );
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ok( a.isIntersectionPlane( c ), "Passed!" );
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ok( a.intersectsPlane( c ), "Passed!" );
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// parallel plane behind the ray
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var d = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, 1 ) ) );
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ok( ! a.isIntersectionPlane( d ), "Passed!" );
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ok( ! a.intersectsPlane( d ), "Passed!" );
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// perpendical ray that overlaps exactly
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var e = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), one3 );
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ok( a.isIntersectionPlane( e ), "Passed!" );
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ok( a.intersectsPlane( e ), "Passed!" );
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// perpendical ray that doesn't overlap
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var f = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), zero3 );
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ok( ! a.isIntersectionPlane( f ), "Passed!" );
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ok( ! a.intersectsPlane( f ), "Passed!" );
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});
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test( "intersectPlane", function() {
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@@ -2327,32 +2341,32 @@
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var a = new THREE.Ray( new THREE.Vector3( -2, 0, 0 ), new THREE.Vector3( 1, 0, 0) );
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//ray should intersect box at -1,0,0
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ok( a.isIntersectionBox(box) === true, "Passed!" );
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ok( a.intersectsBox(box) === true, "Passed!" );
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ok( a.intersectBox(box).distanceTo( new THREE.Vector3( -1, 0, 0 ) ) < TOL, "Passed!" );
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var b = new THREE.Ray( new THREE.Vector3( -2, 0, 0 ), new THREE.Vector3( -1, 0, 0) );
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//ray is point away from box, it should not intersect
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ok( b.isIntersectionBox(box) === false, "Passed!" );
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ok( b.intersectsBox(box) === false, "Passed!" );
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ok( b.intersectBox(box) === null, "Passed!" );
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var c = new THREE.Ray( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0) );
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// ray is inside box, should return exit point
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ok( c.isIntersectionBox(box) === true, "Passed!" );
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ok( c.intersectsBox(box) === true, "Passed!" );
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ok( c.intersectBox(box).distanceTo( new THREE.Vector3( 1, 0, 0 ) ) < TOL, "Passed!" );
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var d = new THREE.Ray( new THREE.Vector3( 0, 2, 1 ), new THREE.Vector3( 0, -1, -1).normalize() );
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//tilted ray should intersect box at 0,1,0
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ok( d.isIntersectionBox(box) === true, "Passed!" );
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ok( d.intersectsBox(box) === true, "Passed!" );
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ok( d.intersectBox(box).distanceTo( new THREE.Vector3( 0, 1, 0 ) ) < TOL, "Passed!" );
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var e = new THREE.Ray( new THREE.Vector3( 1, -2, 1 ), new THREE.Vector3( 0, 1, 0).normalize() );
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//handle case where ray is coplanar with one of the boxes side - box in front of ray
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ok( e.isIntersectionBox(box) === true, "Passed!" );
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ok( e.intersectsBox(box) === true, "Passed!" );
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ok( e.intersectBox(box).distanceTo( new THREE.Vector3( 1, -1, 1 ) ) < TOL, "Passed!" );
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var f = new THREE.Ray( new THREE.Vector3( 1, -2, 0 ), new THREE.Vector3( 0, -1, 0).normalize() );
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//handle case where ray is coplanar with one of the boxes side - box behind ray
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ok( f.isIntersectionBox(box) === false, "Passed!" );
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ok( f.intersectsBox(box) === false, "Passed!" );
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ok( f.intersectBox(box) == null, "Passed!" );
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});
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@@ -3527,13 +3541,14 @@
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test( "setAxisAngleFromRotationMatrix", function() {
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var TOL = 1e-9;
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var r = new THREE.Matrix4().makeRotationZ(Math.PI / 2);
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// not sure what to do here since THREE.Vector4().setAxisAngleFromRotationMatrix() only accept Matrix3s
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/*var r = new THREE.Matrix4().makeRotationZ(Math.PI / 2);
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var v = new THREE.Vector4().setAxisAngleFromRotationMatrix(r);
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ok( v.x == 0, "Passed!" );
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ok( v.y == 0, "Passed!" );
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ok( v.z == 1, "Passed!" );
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ok( Math.abs(v.w - Math.PI / 2) < TOL, "Passed!" );
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ok( Math.abs(v.w - Math.PI / 2) < TOL, "Passed!" );*/
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});
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};
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@@ -186,8 +186,6 @@
|
||||
var clipBones = geometry.animations[0];
|
||||
|
||||
mixer = new THREE.AnimationMixer( mesh );
|
||||
mixer.addAction( new THREE.AnimationAction( clipMorpher ) );
|
||||
mixer.addAction( new THREE.AnimationAction( clipBones ) );
|
||||
}
|
||||
|
||||
function initGUI() {
|
||||
|
||||
-1
@@ -130,7 +130,6 @@
|
||||
scene.add( mesh );
|
||||
|
||||
var mixer = new THREE.AnimationMixer( mesh );
|
||||
mixer.addAction( new THREE.AnimationAction( geometry.animations[ 0 ] ).warpToDuration( 1 ) );
|
||||
mixers.push( mixer );
|
||||
|
||||
} );
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
materials.push(new THREE.MeshLambertMaterial({ color: 0xdddddd }));
|
||||
materials.push(new THREE.MeshPhongMaterial({ color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading, map: texture, transparent: true }));
|
||||
materials.push(new THREE.MeshNormalMaterial({ shading: THREE.SmoothShading }));
|
||||
materials.push(new THREE.MeshNormalMaterial({}));
|
||||
materials.push(new THREE.MeshBasicMaterial({ color: 0xffaa00, wireframe: true }));
|
||||
|
||||
materials.push(new THREE.MeshDepthMaterial());
|
||||
|
||||
@@ -35,7 +35,7 @@ THE SOFTWARE.
|
||||
/// <reference path="./tests/webgl/webgl_interactive_cubes.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_interactive_raycasting_points.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lensflares.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lights_heimsphere.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lights_hemisphere.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_lines_colors.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_loader_awd.ts" />
|
||||
/// <reference path="./tests/webgl/webgl_materials.ts" />
|
||||
|
||||
Vendored
+1376
-1093
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user