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Merge pull request #7750 from matgr1/Object3D-matrix-properties
fixed Object3D.modelViewMatrix and Object3D.normalMatrix property definitions
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@@ -1410,9 +1410,9 @@ declare module THREE {
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*/
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scale: Vector3;
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modelViewMatrix: { value: Matrix4 };
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modelViewMatrix: Matrix4;
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normalMatrix: { value: Matrix3 };
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normalMatrix: Matrix3;
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/**
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* When this is set, then the rotationMatrix gets calculated every frame.
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