Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Igor Kriklivetc
2016-01-27 13:02:59 +03:00
14 changed files with 705 additions and 48 deletions
+44
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@@ -0,0 +1,44 @@
/// <reference path="blazy.d.ts" />
/* Constructor test */
var tester: BlazyInstance = new Blazy({
breakpoints: [
{
width: 420,
src: 'data-src-small'
},
{
width: 768,
src: 'data-src-medium'
}
],
container: '#scrolling-container',
error: function(ele: HTMLElement, msg: string) {
if (msg === 'missing') {
console.log('missing');
}
else if (msg === 'invalid') {
console.log('invalid');
}
},
errorClass: 'b-error',
loadInvisible: false,
offset: 100,
saveViewportOffsetDelay: 50,
selector: '.b-lazy',
separator: '|',
src: 'data-src',
success: function(ele: HTMLElement) {
console.log('success');
},
successClass: 'b-loaded',
validateDelay: 25
});
/* Functions tests */
tester.revalidate();
var elements = <NodeList>document.getElementsByTagName('img');
tester.load(elements, true);
tester.destroy();
+72
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@@ -0,0 +1,72 @@
// Type definitions for bLazy v1.5.2
// Project: https://github.com/dinbror/blazy
// Definitions by: Julien Paroche <https://github.com/julienpa>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/blazy
// Definitions based on: http://dinbror.dk/blog/blazy
declare var Blazy: Blazy;
interface Blazy {
new (options: BlazyOptions): BlazyInstance;
}
interface BlazyOptions {
breakpoints: Breakpoint[];
container: string;
error: (ele: Element|HTMLElement, msg: string) => void;
errorClass: string;
loadInvisible: boolean;
offset: number;
saveViewportOffsetDelay: number;
selector: string;
separator: string;
src: string;
success: (ele: Element|HTMLElement) => void;
successClass: string;
validateDelay: number;
}
interface BlazyInstance {
/**
* Revalidates document for visible images. Useful if you add images with scripting or ajax.
*/
revalidate(): void;
/**
* Forces the given element(s) to load if not collapsed. If you also want to load a collapsed/hidden elements you can add true as the second parameter.
* You can pass a single element or a list of elements. Tested with getElementById, getElementsByClassName, querySelectorAll, querySelector and jQuery selector.
*/
load(elements: Element|Element[]|HTMLElement|HTMLElement[]|NodeList, force: boolean): void;
/**
* Unbind events and resets image array.
*/
destroy(): void;
}
interface Breakpoint {
width: number;
src: string;
}
declare module 'Blazy' {
export = Blazy;
}
@@ -0,0 +1 @@
--module commonjs
@@ -0,0 +1,15 @@
/// <reference path="firebase-token-generator.d.ts"/>
import FirebaseTokenGenerator = require('firebase-token-generator');
const tokenGenerator: FirebaseTokenGenerator = new FirebaseTokenGenerator("MY_SECRET");
let token: string = tokenGenerator.createToken({blah: 5, uid: "blah"});
log("Token should not be empty string", (token !== ""));
log("Token should consist of three parts", (token.split(".").length === 3));
token = tokenGenerator.createToken({blah: 5}, {expires : 1234, notBefore : 133234, admin : true, debug : false});
log("Token should take valid options", (token !== ""));
function log(description: string, statement: boolean) : void {
console.log((statement? "SUCCESS" : "FAIL") + " " + description);
}
+47
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@@ -0,0 +1,47 @@
// Type definitions for firebase-token-generator v2.0.0
// Project: https://github.com/firebase/firebase-token-generator-node
// Definitions by: Hans Van den Keybus <https://github.com/dotdotcommadot>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
interface TokenOptions {
expires?: number;
notBefore?: number;
admin?: boolean;
debug?: boolean;
simulate?: boolean;
iat?: number;
}
declare class FirebaseTokenGenerator {
/**
* Builds a new object that can generate Firebase authentication tokens.
* @constructor
* @param { String } secret The secret for the Firebase being used (get yours from the Firebase Admin Console).
*/
constructor(secret: string);
/**
* Creates a token that authenticates a client with arbitrary data "data", and the specified options.
*
* @param { any } data JSON data that will be passed to the Firebase Rules API once a client authenticates. Unless the
* "admin" flag is set, it must contain a "uid" key, and if it does it must be a string of length
* 256 or less.
* @param { TokenOptions } options The developer-supplied options for this token. Supported options are:
* a) "expires" -- A timestamp (as a number of seconds since the epoch) denoting a time after which
* this token should no longer be valid.
* b) "notBefore" -- A timestamp (as a number of seconds since the epoch) denoting a time before
* which this token should be rejected by the server.
* c) "admin" -- Set to true to bypass all security rules (use this for your trusted servers).
* d) "debug" -- Set to true to enable debug mode (so you can see the results of Rules API operations)
* e) "simulate" -- (internal-only for now) Set to true to neuter all API operations (listens / puts
* will run security rules but not actually write or return data)
* f) "iat" -- (Number) (internal-only, for testing) Set the issued at time for the generated token
* @return {String} The authentication token
*/
createToken(data: any, options?: TokenOptions): string;
}
declare module 'firebase-token-generator' {
export = FirebaseTokenGenerator;
}
+5 -5
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@@ -125,11 +125,11 @@ declare module moment {
}
interface MomentCreationData {
input?: string,
format?: string,
locale: MomentLocale,
isUTC: boolean,
strict?: boolean
input?: string;
format?: string;
locale: MomentLocale;
isUTC: boolean;
strict?: boolean;
}
interface Moment {
+3 -1
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@@ -2,6 +2,8 @@
/// <reference path="../moment/moment.d.ts" />
/// <reference path="pikaday.d.ts" />
import * as Pikaday from "pikaday";
new Pikaday({field: document.getElementById('datepicker')});
new Pikaday({field: $('#datepicker')[0]});
@@ -46,7 +48,7 @@ new Pikaday({field: $('#datepicker')[0]});
})();
(() => {
var i18n:PikadayI18nConfig = {
var i18n: Pikaday.PikadayI18nConfig = {
previousMonth: 'Previous Month',
nextMonth: 'Next Month',
months: ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'],
+46 -39
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@@ -5,48 +5,10 @@
/// <reference path="../moment/moment.d.ts" />
interface PikadayI18nConfig {
previousMonth: string;
nextMonth: string;
months: string[];
weekdays: string[];
weekdaysShort: string[];
}
interface PikadayOptions {
field?: HTMLElement;
format?: string;
trigger?: HTMLElement;
bound?: boolean;
position?: string;
reposition?: boolean;
container?: HTMLElement;
defaultDate?: Date;
setDefaultDate?: boolean;
firstDay?: number;
minDate?: Date;
maxDate?: Date;
disableWeekends?: boolean;
disableDayFn?: (date:Date) => boolean;
yearRange?: number[];
showWeekNumber?: boolean;
isRTL?: boolean;
i18n?: PikadayI18nConfig;
yearSuffix?: string;
showMonthAfterYear?: boolean;
numberOfMonths?: number;
mainCalendar?: string;
theme?: string;
onSelect?: (date:Date) => void;
onOpen?: () => void;
onClose?: () => void;
onDraw?: () => void;
}
declare class Pikaday {
el:HTMLElement;
constructor(options:PikadayOptions);
constructor(options: Pikaday.PikadayOptions);
toString():string;
toString(format:string):string;
@@ -87,3 +49,48 @@ declare class Pikaday {
destroy():void;
}
// merge the Pikaday class declaration with a module
declare module Pikaday {
interface PikadayI18nConfig {
previousMonth: string;
nextMonth: string;
months: string[];
weekdays: string[];
weekdaysShort: string[];
}
interface PikadayOptions {
field?: HTMLElement;
format?: string;
trigger?: HTMLElement;
bound?: boolean;
position?: string;
reposition?: boolean;
container?: HTMLElement;
defaultDate?: Date;
setDefaultDate?: boolean;
firstDay?: number;
minDate?: Date;
maxDate?: Date;
disableWeekends?: boolean;
disableDayFn?: (date:Date) => boolean;
yearRange?: number[];
showWeekNumber?: boolean;
isRTL?: boolean;
i18n?: PikadayI18nConfig;
yearSuffix?: string;
showMonthAfterYear?: boolean;
numberOfMonths?: number;
mainCalendar?: string;
theme?: string;
onSelect?: (date:Date) => void;
onOpen?: () => void;
onClose?: () => void;
onDraw?: () => void;
}
}
declare module "pikaday" {
export = Pikaday;
}
+12
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@@ -640,3 +640,15 @@ request({url: 'http://www.google.com', jar: j}, function () {
var cookies = j.getCookies(url);
// [{key: 'key1', value: 'value1', domain: "www.google.com", ...}, ...]
});
request(
{ method: 'GET'
, uri: 'http://www.google.com'
, gzip: true
}
)
.on('request', function(req: http.ClientRequest) { })
.on('response', function(resp: http.IncomingMessage) { })
.on('data', function(data: Buffer | string) { })
.on('error', function(e: Error) { })
.on('complete', function(resp: http.IncomingMessage, body?: string | Buffer) { });
+6 -1
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@@ -1,6 +1,6 @@
// Type definitions for request
// Project: https://github.com/mikeal/request
// Definitions by: Carlos Ballesteros Velasco <https://github.com/soywiz>, bonnici <https://github.com/bonnici>, Bart van der Schoor <https://github.com/Bartvds>, Joe Skeen <http://github.com/joeskeen>
// Definitions by: Carlos Ballesteros Velasco <https://github.com/soywiz>, bonnici <https://github.com/bonnici>, Bart van der Schoor <https://github.com/Bartvds>, Joe Skeen <http://github.com/joeskeen>, Christopher Currens <https://github.com/ccurrens>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
// Imported from: https://github.com/soywiz/typescript-node-definitions/d.ts
@@ -180,6 +180,11 @@ declare module 'request' {
jar(jar: CookieJar): Request;
on(event: string, listener: Function): Request;
on(event: 'request', listener: (req: http.ClientRequest) => void): Request;
on(event: 'response', listener: (resp: http.IncomingMessage) => void): Request;
on(event: 'data', listener: (data: Buffer | string) => void): Request;
on(event: 'error', listener: (e: Error) => void): Request;
on(event: 'complete', listener: (resp: http.IncomingMessage, body?: string | Buffer) => void): Request;
write(buffer: Buffer, cb?: Function): boolean;
write(str: string, cb?: Function): boolean;
+6
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@@ -0,0 +1,6 @@
/// <reference path="./riot-api-nodejs.d.ts"/>
import * as Api from "riot-api-nodejs";
let ClassicApi = new Api.ClassicAPI([""], Api.region_e.EUW);
let TournamentApi = new Api.TournamentAPI("");
+413
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@@ -0,0 +1,413 @@
// Type definitions for Riot Games API
// Project: https://developer.riotgames.com/
// Definitions by: Luca Laissue <https://github.com/zafixlrp/>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
/// <reference path="../request/request.d.ts" />
/// <reference path="../es6-promise/es6-promise.d.ts" />
/// <reference path="../riot-games-api/riot-games-api.d.ts" />
declare module "riot-api-nodejs"{
export enum region_e {
BR = 0,
EUNE = 1,
EUW = 2,
KR = 3,
LAN = 4,
LAS = 5,
NA = 6,
OCE = 7,
TR = 8,
RU = 9,
PBE = 10,
}
/**
* Tournament API
*/
export class TournamentAPI {
private ApiKeys;
private ApiKey;
/**
* TournamentAPI Constructor
*/
constructor(...ApiKeys: string[]);
/**
* Change the Api Key for the next requests
*/
private switchApiKey();
/**
* Send a request to the Riot Games Api and return a formatted json via a callback
* @param {string} url request url
* @param {string} method method(post / put / get)
* @param {[type]} data body parameters
* @param {(JSON} callback callback function with formatted JSON
*/
private getJSON(url, method, data, callback);
/**
* get tournament Codes for a given tournament
* @param {number} tournamentId the ID of the tournament
* @param {number} count Number of codes you want
* @param {RiotGamesAPI.TournamentProvider.TournamentCodeParameters} params Tournament Code parameters
* @param {number[]} callback Tournaments Codes [description]
*/
getTournamentCodes(tournamentId: number, count: number, params: RiotGamesAPI.TournamentProvider.TournamentCodeParameters, callback: (tournamentCodes: number[]) => void): any;
/**
* get tournament infos for a given tournament code
* @param {string} tournamentCode Tournament Code
* @param {RiotGamesAPI.TournamentProvider.TournamentCodeDto} callback Tournament Infos
*/
getTournamentByCode(tournamentCode: string, callback: (tournament: RiotGamesAPI.TournamentProvider.TournamentCodeDto) => void): any;
/**
* edit the tournament Code parameters for a given tournament Code
* @param {string} tournamentCode Tournament Code to update
* @param {RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters} params parameters to edit
* @param {(} callback callback if succes
*/
editTournamentByCode(tournamentCode: string, params: RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters, callback: () => void): any;
/**
* get the lobby envents for a given tournament Code
* @param {string} tournamentCode the tournament code to get the lobby events
* @param {RiotGamesAPI.TournamentProvider.LobbyEventDto} callback lobby events
*/
getLobbyEventByCode(tournamentCode: string, callback: (lobbyEventDto: RiotGamesAPI.TournamentProvider.LobbyEventDto) => void): any;
/**
* Register a new tournament provider
* @param {region_e} region region where you want to register the provider
* @param {string} url url of callback for the POST notifications
* @param {number} callback returns the tounament provider ID
*/
registerProvider(region: region_e, url: string, callback: (providerId: number) => void): any;
/**
* Register a new tournament
* @param {string} name Name of tournament
* @param {number} providerId Provider ID
* @param {number} callback returns the tournament ID
*/
registerTournament(name: string, providerId: number, callback: (tournamentId: number) => void): any;
}
export class ClassicAPI {
private ApiKeys;
private ApiKey;
private region;
/**
* ClassicAPI Constructor
* @param {string[]} ApiKeys API Keys for the requests
* @param {region_e} region region where you want to send requests
*/
constructor(ApiKeys: string[], region: region_e);
/**
* change the API Key for the next requests
*/
private switchApiKey();
/**
* get the JSON response code for a given URL
* @param {string} url Request url
* @param {Function} callback JSON formatted data
*/
private getJSON(url, callback);
/**
* Edit the consts for a valid url for the riot games api
* @param {string} unparsedURL the URL to parse
* @return {string} the Parsed URL
*/
private parseURL(unparsedURL);
/**
* get the API Key that is used for the requests
* @return {string} the current API Key
*/
getCurrentApiKey(): string;
/**
* get the region where send send request
* @return {region_e} the current region
*/
getRegion(): region_e;
/**
* set the API Keys
* @param {string[]} ApiKeys the API Keys
*/
setApikeys(ApiKeys: string[]): void;
/**
* set the region where you want to send requests
* @param {region_e} region the region
*/
setRegion(region: region_e): void;
/**
* get all champions of league of legends
* @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback
*/
getChampions(callback: (championListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any;
/**
* get the champion for a given id
* @param {number} id the champion id
* @param {RiotGamesAPI.Champion.ChampionDto} callback data callback
*/
getChampionById(id: number, callback: (ChampionDto: RiotGamesAPI.Champion.ChampionDto) => void): any;
/**
* get the free to play champions
* @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback
*/
getFreeToPlayChampions(callback: (championsListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any;
/**
* get Champion mastery of a player for a given champion ID
* @param {number} summonerId summoner ID
* @param {number} championId Champion ID
* @param {RiotGamesAPI.ChampionMastery.ChampionMasteryDto} callback data callback
*/
getChampionMastery(summonerId: number, championId: number, callback: (championMastery: RiotGamesAPI.ChampionMastery.ChampionMasteryDto) => void): any;
/**
* get all champion masteries for a given summoner
* @param {number} summonerId Summoner ID
* @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback
*/
getChampionMasteryBySummoner(summonerId: number, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any;
/**
* get the mastery score of a summoner
* @param {number} summonerId Summoner ID
* @param {number} callback Mastery Score
*/
getChampionMasteryScore(summonerId: number, callback: (score: number) => void): any;
/**
* get The 3 best champion masteries
* @param {[type]} summonerId Summoner ID
* @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback
*/
getTopChampionMastery(summonerId: any, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any;
/**
* get the current game infos for a given summoner ID
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.CurrentGame.CurrentGameInfo} callback data callback
*/
getCurrentGame(summonerId: number, callback: (gameInfoDto: RiotGamesAPI.CurrentGame.CurrentGameInfo) => void): any;
/**
* get the featured games
* @param {RiotGamesAPI.FeaturedGames.FeaturedGames} callback data callback
*/
getFeaturedGame(callback: (featuredGamesInfos: RiotGamesAPI.FeaturedGames.FeaturedGames) => void): any;
/**
* get the recents games for a given Summoner ID
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Game.RecentGamesDto} callback data callback
*/
getRecentGames(summonerId: number, callback: (RecentGamesDto: RiotGamesAPI.Game.RecentGamesDto) => void): any;
/**
* Get League infos of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
*/
getLeagueBySummonerId(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
/**
* get League infos of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
*/
getLeagueBySummonerIdEntry(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
/**
* get league infos by team
* @param {string} teamId Team ID
* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
*/
getLeagueByTeamId(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
/**
* get league infos by team
* @param {string} teamId Team ID
* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
*/
getLeagueByTeamIdEntry(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
/**
* get Challengers in SOLO Queue
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getChallengers_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Challengers Teams in 3x3
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getChallengers_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Challengers Teams in 5x5
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getChallengers_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Masters in Solo Queue
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getMasters_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Master Teams in 3x3
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getMasters_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Master Teams in 5x5
* @param {RiotGamesAPI.League.LeagueDto} callback data callback
*/
getMasters_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
/**
* get Champions (static data)
* @param {RiotGamesAPI.LolStaticData.ChampionListDto} callback data callback
*/
staticDataChampions(callback: (championListDto: RiotGamesAPI.LolStaticData.ChampionListDto) => void): any;
/**
* get data by champion ID
* @param {number} championsId Champion ID
* @param {RiotGamesAPI.LolStaticData.ChampionDto} callback data callback
*/
staticDataChampionById(championsId: number, callback: (championDto: RiotGamesAPI.LolStaticData.ChampionDto) => void): any;
/**
* get League of Legends Items
* @param {RiotGamesAPI.LolStaticData.ItemListDto} callback data callback
*/
staticDataItems(callback: (itemsDto: RiotGamesAPI.LolStaticData.ItemListDto) => void): any;
/**
* Get item infos by ID
* @param {number} itemId item ID
* @param {RiotGamesAPI.LolStaticData.ItemDto} callback data callback
*/
staticDataItemById(itemId: number, callback: (itemDto: RiotGamesAPI.LolStaticData.ItemDto) => void): any;
/**
* get league of legends languages
* @param {RiotGamesAPI.LolStaticData.LanguageStringsDto} callback data callback
*/
staticDataLanguagesStrings(callback: (languageStringsDto: RiotGamesAPI.LolStaticData.LanguageStringsDto) => void): any;
/**
* get league of legends languages
* @param {string[]} callback data callback
*/
staticDataLanguages(callback: (languages: string[]) => void): any;
/**
* get Map data
* @param {RiotGamesAPI.LolStaticData.MapDataDto} callback data callback
*/
staticDataMap(callback: (mapDataDto: RiotGamesAPI.LolStaticData.MapDataDto) => void): any;
/**
* get all masteries
* @param {RiotGamesAPI.LolStaticData.MasteryListDto} callback data callback
*/
staticDataMastery(callback: (masteryListDto: RiotGamesAPI.LolStaticData.MasteryListDto) => void): any;
/**
* get data by mastery ID
* @param {number} masteryId Mastery ID
* @param {RiotGamesAPI.LolStaticData.MasteryDto} callback data callback
*/
staticDataMasteryById(masteryId: number, callback: (masteryDto: RiotGamesAPI.LolStaticData.MasteryDto) => void): any;
staticDataRealm(callback: (realmDto: RiotGamesAPI.LolStaticData.RealmDto) => void): any;
/**
* get all runes
* @param {RiotGamesAPI.LolStaticData.RuneListDto} callback data callback
*/
staticDataRunes(callback: (runeListDto: RiotGamesAPI.LolStaticData.RuneListDto) => void): any;
/**
* get rune by Rune ID
* @param {number} runeId Rune ID
* @param {RiotGamesAPI.LolStaticData.RuneDto} callback data callback
*/
staticDataRuneById(runeId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.RuneDto) => void): any;
/**
* get all summoner spells
* @param {RiotGamesAPI.LolStaticData.SummonerSpellListDto} callback data callback
*/
staticDataSummonerSpells(callback: (summonerSpellListDto: RiotGamesAPI.LolStaticData.SummonerSpellListDto) => void): any;
/**
* get summoner spell by summoner spell ID
* @param {number} summonerSpellId Summoner spell ID
* @param {RiotGamesAPI.LolStaticData.SummonerSpellDto} callback data callback
*/
staticDataSummonSpellById(summonerSpellId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.SummonerSpellDto) => void): any;
/**
* get league of legends versions
* @param {string[]} callback data callback
*/
staticDataVersion(callback: (versions: string[]) => void): any;
/**
* get league of legends status
* @param {RiotGamesAPI.LolStatus.Shard[]} callback data callback
*/
getSatus(callback: (shardList: RiotGamesAPI.LolStatus.Shard[]) => void): any;
/**
* get status for a given region
* @param {region_e} region region
* @param {RiotGamesAPI.LolStatus.Shard} callback data callback
*/
getSatusByRegion(region: region_e, callback: (shard: RiotGamesAPI.LolStatus.Shard) => void): any;
/**
* get match infos for a given match ID
* @param {number} matchId Match ID
* @param {RiotGamesAPI.Match.MatchDetail} callback data callback
*/
getMatch(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any;
/**
* get all matches for a given tournament code
* @param {string} tournamentCode Tournament Code
* @param {number[]} callback data callback
*/
getMatchIdsByTournamentCode(tournamentCode: string, callback: (matchIds: number[]) => void): any;
/**
* get match by ID in a tournament
* @param {number} matchId Match ID
* @param {RiotGamesAPI.Match.MatchDetail} callback data callback
*/
getMatchForTournament(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any;
/**
* get match list of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.MatchList.MatchList} callback data callback
*/
getMatchList(summonerId: number, callback: (matchList: RiotGamesAPI.MatchList.MatchList) => void): any;
/**
* get ranked stats of summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Stats.RankedStatsDto} callback data callback
*/
getStatsRanked(summonerId: number, callback: (rankedStatsDto: RiotGamesAPI.Stats.RankedStatsDto) => void): any;
/**
* get summary ranked stats of summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Stats.PlayerStatsSummaryListDto} callback data callback
*/
getStatsSummary(summonerId: number, callback: (playerStatsSummaryListDto: RiotGamesAPI.Stats.PlayerStatsSummaryListDto) => void): any;
/**
* get summoner infos by Summoner Name
* @param {string} summonerName Summoner Name
* @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback
*/
getSummonerByName(summonerName: string, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any;
/**
* get summoner infos by summoner ID
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback
*/
getSummonerById(summonerId: number, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any;
/**
* get masteries of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Summoner.MasteryPagesDto} callback data callback
*/
getSummonerMasteries(summonerId: number, callback: (masteryPagesDto: RiotGamesAPI.Summoner.MasteryPagesDto) => void): any;
/**
* get the Summoner Name of a summoner ID
* @param {number} summonerId Summoner ID
* @param {string} callback data callback
*/
getSummonerName(summonerId: number, callback: (summonerName: string) => void): any;
/**
* get the runes of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Summoner.RunePagesDto} callback data callback
*/
getSummonerRunes(summonerId: number, callback: (runePagesDto: RiotGamesAPI.Summoner.RunePagesDto) => void): any;
/**
* get teams of a summoner
* @param {number} summonerId Summoner ID
* @param {RiotGamesAPI.Team.TeamDto[]} callback data callback
*/
getTeamsBySummoner(summonerId: number, callback: (teamsList: RiotGamesAPI.Team.TeamDto[]) => void): any;
/**
* get Team infos by Team ID
* @param {string} teamId Team ID
* @param {RiotGamesAPI.Team.TeamDto} callback data callback
*/
getTeamById(teamId: string, callback: (teamDto: RiotGamesAPI.Team.TeamDto) => void): any;
}
}
+7
View File
@@ -17,3 +17,10 @@ var outString = builder.buildObject({
});
var parser = new xml2js.Parser();
var v1Defaults = xml2js.defaults['0.1'];
v1Defaults.async = true;
var v2Defaults = xml2js.defaults['0.2'];
v2Defaults.async = false;
v2Defaults.chunkSize = 20000;
+28 -2
View File
@@ -1,6 +1,6 @@
// Type definitions for node-xml2js
// Project: https://github.com/Leonidas-from-XIV/node-xml2js
// Definitions by: Michel Salib <https://github.com/michelsalib>, Jason McNeil <https://github.com/jasonrm>
// Definitions by: Michel Salib <https://github.com/michelsalib>, Jason McNeil <https://github.com/jasonrm>, Christopher Currens <https://github.com/ccurrens>
// Definitions: https://github.com/borisyankov/DefinitelyTyped
declare module 'xml2js' {
@@ -11,6 +11,11 @@ declare module 'xml2js' {
function parseString(xml: string, callback: (err: any, result: any) => void): void;
function parseString(xml: string, options: Options, callback: (err: any, result: any) => void): void;
var defaults: {
'0.1': Options;
'0.2': OptionsV2;
}
class Builder {
constructor(options?: BuilderOptions);
buildObject(rootObj: any): string;
@@ -50,7 +55,8 @@ declare module 'xml2js' {
interface Options {
async?: boolean;
attrkey?: string;
attrNameProcessors?: (name: string) => string;
attrNameProcessors?: [(name: string) => string];
attrValueProcessors?: [(name: string) => string];
charkey?: string;
charsAsChildren?: boolean;
childkey?: string;
@@ -67,7 +73,27 @@ declare module 'xml2js' {
tagNameProcessors?: [(name: string) => string];
trim?: boolean;
validator?: Function;
valueProcessors?: [(name: string) => string];
xmlns?: boolean;
}
interface OptionsV2 extends Options {
preserveChildrenOrder?: boolean;
rootName?: string;
xmldec?: {
version: string;
encoding?: string;
standalone?: boolean;
};
doctype?: any;
renderOpts?: {
pretty?: boolean;
indent?: string;
newline?: string;
};
headless?: boolean;
chunkSize?: number;
cdata?: boolean;
}
}
}