mirror of
https://github.com/wassname/DefinitelyTyped.git
synced 2026-08-28 12:43:06 +08:00
Merge pull request #1503 from OliveTreeBible/master
Work to extend the definitions for WinJS and WinRT
This commit is contained in:
Vendored
+128
-39
@@ -13,39 +13,59 @@ See the Apache Version 2.0 License for specific language governing permissions
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and limitations under the License.
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***************************************************************************** */
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///<reference path="../winrt/winrt.d.ts"/>
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declare module WinJS {
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function strictProcessing(): void;
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export module Application {
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export var onsettings: EventListener;
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}
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module Binding {
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function as(data: any): any;
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class List {
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constructor(data?: any[]);
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public push(item: any): any;
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public indexOf(item: any): number;
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public splice(start: number, howMany?: number, item?: any[]): any[];
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public createFiltered(predicate: (x: any) => boolean): List;
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public createGrouped(keySelector: (x: any) => any, dataSelector: (x:any) => any, groupSorter: (left:any, right:any) => number): List;
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public groups: any;
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function processAll(rootElement?: any, dataContext?: any, skipRoot?: boolean, bindingCache?: any): any;
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function define(data: any): any;
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function expandProperties(data: any): any;
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function converter(method: any): any;
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export var optimizeBindingReferences: boolean;
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export var mixin: any;
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export var bind: any;
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export var oneTime: any;
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export function initializer(customInit: any): any;
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export var setAttribute: any;
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class List<T> {
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constructor(data?: T[], options?: { binding: boolean; proxy: boolean; });
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public push(item: T): number;
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public indexOf(item: T, fromIndex?: number): number;
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public splice(start: number, howMany?: number, ...items: T[]): T[];
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public createFiltered(predicate: (x: T) => boolean): List<T>;
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public createGrouped<U>(keySelector: (x: T) => string, dataSelector: (x:T) => U, groupSorter?: (left:string, right:string) => number): List<T>;
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public createSorted(sorter: (left:T, right:T) => number): List<T>;
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public groups: List<any>;
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public dataSource: any;
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public getAt(index: number): any;
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public createSorted(sorter: (left, right) => number);
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public forEach(callback: (val: any, index: number, array: any[]) => void, thisArg?: any);
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public every(callback: (val: any, index: number, array: any[]) => boolean, thisArg?: any): boolean;
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public getAt(index: number): T;
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public forEach(callback: (val: T, index: number, array: T[]) => void, thisArg?: any): void;
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public every(callback: (val: T, index: number, array: T[]) => boolean, thisArg?: any): boolean;
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public join(separator: string): string;
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public map(callback: (val: any, index: number, array: any[]) => any, thisArg?: any): any[];
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public move(index: number, newIndex: number);
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public pop(): any;
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public map<U>(callback: (val: T, index: number, array: T[]) => U, thisArg?: any): U[];
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public move(index: number, newIndex: number): void;
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public pop(): T;
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public reduce(callback: (previousValue: any, currentValue: any, currentIndex: number, array: any[]) => any, initialValue?: any): any;
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public reduceRight(callback: (previousValue: any, currentValue: any, currentIndex: number, array: any[]) => any, initialValue?: any): any;
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public reverse();
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public setAt(index: number, newValue: number);
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public shift(): any;
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public slice(begin: number, end: number): WinJS.Binding.List;
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public some(callback: (val: any, index: number, array: any[]) => boolean, thisArg?: any): boolean;
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public sort(sortFunction: (left, right) => number);
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public unshift(value: any): number;
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public reverse(): void;
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public setAt(index: number, newValue: T): void;
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public shift(): T;
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public slice(begin: number, end: number): List<T>;
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public some(callback: (val: T, index: number, array: T[]) => boolean, thisArg?: any): boolean;
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public sort(sortFunction: (left: T, right: T) => number): void;
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public filter(callback: (val: T, index: number, array: T[]) => boolean, thisArg?: any): T[];
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public unshift(value: T): number;
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public length: number;
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public notifyMutated(index: number);
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public notifyMutated(index: number): void;
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}
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class Template {
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public element: HTMLElement;
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@@ -61,7 +81,7 @@ declare module WinJS {
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(dataContext: any, container?: HTMLElement): WinJS.Promise<HTMLElement>;
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value(href: string, dataContext: any, container?: HTMLElement): WinJS.Promise<HTMLElement>;
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};
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public renderItem(item: any, recycled?: HTMLElement);
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public renderItem(item: any, recycled?: HTMLElement): void;
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}
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@@ -73,7 +93,7 @@ declare module WinJS {
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module Class {
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function define(constructor: any, instanceMembers: any): any;
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function derive(baseClass: any, constructor: any, instanceMembers: any): any;
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function mix(constructor: any, mixin: any): any;
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function mix(constructor: any, ...mixin: any[]): any;
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}
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function xhr(options: { type?: string; url?: string; user?: string; password?: string; headers?: any; data?: any; responseType?: string; }): WinJS.Promise<XMLHttpRequest>;
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module Application {
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@@ -100,15 +120,21 @@ declare module WinJS {
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class ErrorFromName {
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constructor(name: string, message?: string);
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}
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class Promise<T> {
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class Promise<T> implements Windows.Foundation.IPromise<T> {
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constructor(init: (c: any, e: any, p: any) => void);
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then<U>(success?: (value: T) => Promise<U>, error?: (error: any) => Promise<U>, progress?: (progress: any) => void ): Promise<U>;
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then<U>(success?: (value: T) => Promise<U>, error?: (error: any) => U, progress?: (progress: any) => void ): Promise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => Promise<U>, progress?: (progress: any) => void ): Promise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => U, progress?: (progress: any) => void ): Promise<U>;
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then<U>(success?: (value: T) => Windows.Foundation.IPromise<U>, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => Windows.Foundation.IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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done<U>(success?: (value: T) => any, error?: (error: any) => any, progress?: (progress: any) => void ): void;
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static join: any;
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static timeout: any;
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cancel(): void;
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static join(values: any[]): Promise<any[]>;
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static timeout(timeout: number): Promise<void>;
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static as(): Promise<any>;
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static as<U>(obj: U): Promise<U>;
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static wrapError<U>(obj: U): Promise<U>;
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}
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module Navigation {
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var history: any;
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@@ -119,16 +145,30 @@ declare module WinJS {
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function addEventListener(type: string, listener: EventListener, capture: boolean): void;
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function back(): void;
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function forward(): void;
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function navigate(location: any, initialState: any);
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function navigate(location: any);
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function navigate(location: any, initialState: any): WinJS.Promise<boolean>;
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function navigate(location: any): WinJS.Promise<boolean>;
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function removeEventListener(type: string, listener: EventListener, capture: boolean): void;
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var onbeforenavigate: CustomEvent;
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var onnavigated: CustomEvent;
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var onnavigating: CustomEvent;
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}
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export module Resources {
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export var processAll: (element?: HTMLElement) => void;
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export var getString: (id: string) => { value: string; empty?: boolean; lang?: string; };
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export var addEventListener: (id: string, handler: EventListener, useCapture?: boolean) => void;
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}
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module Utilities {
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function markSupportedForProcessing(obj: any): void;
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enum Key {
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function markSupportedForProcessing<T>(obj: T): T;
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function createEventProperties(...events: string[]): any;
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export function addClass(element: HTMLElement, className: string): void;
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export function removeClass(element: HTMLElement, className: string): void;
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export function hasClass(element: HTMLElement, className: string): boolean;
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enum Key {
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backspace,
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tab,
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enter,
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@@ -235,9 +275,58 @@ declare module WinJS {
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var ListLayout: any;
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var GridLayout: any;
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var Pages: any;
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var Menu: any;
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var setOptions: any;
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var setOptions: any;
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export var Animation: any;
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var DOMEventMixin: any;
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class Flyout {
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constructor(element: HTMLElement, options: any);
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element: Element;
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}
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module Fragments {
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var renderCopy: any;
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}
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export class HtmlControl {
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constructor(element: HTMLElement, options: { uri: string; });
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}
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interface IItem {
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data: any;
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}
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interface ISelection {
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clear(): WinJS.Promise<void>;
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count(): number;
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getItems(): WinJS.Promise<IItem[]>;
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}
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class ListView {
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element: Element;
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elementFromIndex(index: number): Element;
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indexOfElement(element: Element): number;
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selection: ISelection;
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}
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class Menu {
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constructor(element: HTMLElement, options: any);
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element: Element;
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}
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export class MenuCommand {
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constructor(element: HTMLElement, options: any);
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}
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export class SettingsFlyout {
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static populateSettings(e: any): any;
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static showSettings(id: string, path: any): any;
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}
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}
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export function xhr(options: { type: string; url: string; }): WinJS.Promise<any>; // user: string; password: string; headers: any; data: any; responseType: string;
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}
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interface Element {
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Vendored
+26
-16
@@ -496,6 +496,14 @@ declare module Windows {
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close(): void;
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}
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export interface IAsyncAction extends Windows.Foundation.IAsyncInfo {
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then<U>(success?: () => IPromise<U>, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void): IPromise<U>;
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then<U>(success?: () => IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void): IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void): IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => U, progress?: (progress: any) => void): IPromise<U>;
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done? <U>(success?: () => any, error?: (error: any) => any, progress?: (progress: any) => void): void;
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cancel(): void;
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completed: Windows.Foundation.AsyncActionCompletedHandler;
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getResults(): void;
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}
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@@ -521,7 +529,7 @@ declare module Windows {
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export interface AsyncActionWithProgressCompletedHandler<TProgress> {
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(asyncInfo: Windows.Foundation.IAsyncActionWithProgress<TProgress>, asyncStatus: Windows.Foundation.AsyncStatus): void;
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}
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export interface IAsyncActionWithProgress<TProgress> extends Windows.Foundation.IAsyncInfo {
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export interface IAsyncActionWithProgress<TProgress> extends Windows.Foundation.IAsyncInfo, Windows.Foundation.IPromise<void> {
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progress: Windows.Foundation.AsyncActionProgressHandler<TProgress>;
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completed: Windows.Foundation.AsyncActionWithProgressCompletedHandler<TProgress>;
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getResults(): void;
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@@ -3301,11 +3309,11 @@ declare module Windows {
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getResults(): void;
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cancel(): void;
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close(): void;
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then<U>(success: (value: any) => U, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => Windows.Foundation.IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => U, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => Windows.Foundation.IPromise<U>, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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done<U>(success: (value: any) => any, error?: (error: any) => any, progress?: (progress: any) => void ): void;
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then<U>(success?: () => Windows.Foundation.IPromise<U>, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => Windows.Foundation.IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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done<U>(success?: () => any, error?: (error: any) => any, progress?: (progress: any) => void): void ;
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operation: {
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completed: Windows.Foundation.AsyncOperationCompletedHandler<any>;
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getResults(): any;
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@@ -8385,11 +8393,11 @@ declare module Windows {
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getResults(): void;
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cancel(): void;
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close(): void;
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then<U>(success: (value: any) => U, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => Windows.Foundation.IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => U, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success: (value: any) => Windows.Foundation.IPromise<U>, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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done<U>(success: (value: any) => any, error?: (error: any) => any, progress?: (progress: any) => void ): void;
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then<U>(success?: () => Windows.Foundation.IPromise<U>, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => Windows.Foundation.IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => Windows.Foundation.IPromise<U>, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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then<U>(success?: () => U, error?: (error: any) => U, progress?: (progress: any) => void): Windows.Foundation.IPromise<U>;
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done<U>(success?: () => any, error?: (error: any) => any, progress?: (progress: any) => void): void;
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operation: {
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completed: Windows.Foundation.AsyncOperationCompletedHandler<any>;
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getResults(): any;
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@@ -14635,10 +14643,12 @@ declare module Windows {
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}
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declare module Windows.Foundation {
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export interface IPromise<T> {
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then<U>(success?: (value: T) => IPromise<U>, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => U, progress?: (progress: any) => void ): Windows.Foundation.IPromise<U>;
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done?<U>(success?: (value: T) => any, error?: (error: any) => any, progress?: (progress: any) => void ): void;
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then<U>(success?: (value: T) => IPromise<U>, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void ): IPromise<U>;
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then<U>(success?: (value: T) => IPromise<U>, error?: (error: any) => U, progress?: (progress: any) => void ): IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => IPromise<U>, progress?: (progress: any) => void ): IPromise<U>;
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then<U>(success?: (value: T) => U, error?: (error: any) => U, progress?: (progress: any) => void ): IPromise<U>;
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done?<U>(success?: (value: T) => any, error?: (error: any) => any, progress?: (progress: any) => void): void;
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cancel(): void;
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}
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}
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