mirror of
https://github.com/wassname/DefinitelyTyped.git
synced 2026-08-20 12:00:53 +08:00
Add test code
This commit is contained in:
@@ -3,7 +3,12 @@
|
||||
import SVGSpriter = require('svg-sprite');
|
||||
import * as fs from 'fs';
|
||||
|
||||
var config: any = null;
|
||||
var config: SVGSpriter.Config;
|
||||
|
||||
|
||||
//
|
||||
// README.md
|
||||
//
|
||||
|
||||
// Create spriter instance (see below for `config` examples)
|
||||
var spriter = new SVGSpriter(config);
|
||||
@@ -17,3 +22,306 @@ spriter.add('assets/svg-2.svg', null, fs.readFileSync('assets/svg-2.svg', {encod
|
||||
spriter.compile(function(error: any, result: any) {
|
||||
/* ... Write `result` files to disk or do whatever with them ... */
|
||||
});
|
||||
|
||||
// General configuration options
|
||||
|
||||
config = {
|
||||
dest : '.', // Main output directory
|
||||
log : null, // Logging verbosity (default: no logging)
|
||||
shape : { // SVG shape related options
|
||||
id : { // SVG shape ID related options
|
||||
separator : '--', // Separator for directory name traversal
|
||||
generator : function(svg: string) { /*...*/ return ''; }, // SVG shape ID generator callback
|
||||
pseudo : '~' // File name separator for shape states (e.g. ':hover')
|
||||
},
|
||||
dimension : { // Dimension related options
|
||||
maxWidth : 2000, // Max. shape width
|
||||
maxHeight : 2000, // Max. shape height
|
||||
precision : 2, // Floating point precision
|
||||
attributes : false, // Width and height attributes on embedded shapes
|
||||
},
|
||||
spacing : { // Spacing related options
|
||||
padding : 0, // Padding around all shapes
|
||||
box : 'content' // Padding strategy (similar to CSS `box-sizing`)
|
||||
},
|
||||
transform : ['svgo'], // List of transformations / optimizations
|
||||
meta : null, // Path to YAML file with meta / accessibility data
|
||||
align : null, // Path to YAML file with extended alignment data
|
||||
dest : null // Output directory for optimized intermediate SVG shapes
|
||||
},
|
||||
svg : { // General options for created SVG files
|
||||
xmlDeclaration : true, // Add XML declaration to SVG sprite
|
||||
doctypeDeclaration : true, // Add DOCTYPE declaration to SVG sprite
|
||||
namespaceIDs : true, // Add namespace token to all IDs in SVG shapes
|
||||
dimensionAttributes : true // Width and height attributes on the sprite
|
||||
},
|
||||
variables : {} // Custom Mustache templating variables and functions
|
||||
};
|
||||
|
||||
// Output modes
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : true, // Create a «css» sprite
|
||||
view : true, // Create a «view» sprite
|
||||
defs : true, // Create a «defs» sprite
|
||||
symbol : true, // Create a «symbol» sprite
|
||||
stack : true // Create a «stack» sprite
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
mode: {
|
||||
css: {
|
||||
// Configuration for the «css» sprite
|
||||
// ...
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Common mode properties
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
mode1 : {
|
||||
dest : "<mode>", // Mode specific output directory
|
||||
prefix : "svg-%s", // Prefix for CSS selectors
|
||||
dimensions : "-dims", // Suffix for dimension CSS selectors
|
||||
sprite : "svg/sprite.<mode>.svg", // Sprite path and name
|
||||
bust : true, // Cache busting (mode dependent default value)
|
||||
render : { // Stylesheet rendering definitions
|
||||
/* -------------------------------------------
|
||||
css : false, // CSS stylesheet options
|
||||
scss : false, // Sass stylesheet options
|
||||
less : false, // LESS stylesheet options
|
||||
styl : false // Stylus stylesheet options
|
||||
<custom> : ... // Custom stylesheet options
|
||||
------------------------------------------- */
|
||||
},
|
||||
example : false // Create an HTML example document
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Basic examples
|
||||
|
||||
// A.) Standalone sprite
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
inline : true, // Prepare for inline embedding
|
||||
symbol : true // Create a «symbol» sprite
|
||||
}
|
||||
};
|
||||
|
||||
// B.) CSS sprite with Sass resource
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : { // Create a «css» sprite
|
||||
render : {
|
||||
scss : true // Render a Sass stylesheet
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// C.) Multiple sprites
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
defs : true,
|
||||
symbol : true,
|
||||
stack : true
|
||||
}
|
||||
};
|
||||
|
||||
// D.) No sprite at all
|
||||
|
||||
config = {
|
||||
shape : {
|
||||
dest : 'path/to/out/dir'
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//
|
||||
// docs/configuration.md
|
||||
//
|
||||
|
||||
config = {
|
||||
shape : {
|
||||
id : { // SVG shape ID related options
|
||||
separator : '--', // Separator for directory name traversal
|
||||
generator : function(svg: string) { /*...*/ return ''; }, // SVG shape ID generator callback
|
||||
pseudo : '~', // File name separator for shape states (e.g. ':hover')
|
||||
whitespace : '_' // Whitespace replacement for shape IDs
|
||||
},
|
||||
dimension : { // Dimension related options
|
||||
maxWidth : 2000, // Max. shape width
|
||||
maxHeight : 2000, // Max. shape height
|
||||
precision : 2, // Floating point precision
|
||||
attributes : false, // Width and height attributes on embedded shapes
|
||||
},
|
||||
spacing : { // Spacing related options
|
||||
padding : 0, // Padding around all shapes
|
||||
box : 'content' // Padding strategy (similar to CSS `box-sizing`)
|
||||
},
|
||||
transform : ['svgo'], // List of transformations / optimizations
|
||||
meta : null, // Path to YAML file with meta / accessibility data
|
||||
align : null, // Path to YAML file with extended alignment data
|
||||
dest : null // Output directory for optimized intermediate SVG shapes
|
||||
}
|
||||
};
|
||||
|
||||
config = // SVGO transformation with default configuration
|
||||
{
|
||||
shape : {
|
||||
transform : ['svgo']
|
||||
/* ... */
|
||||
}
|
||||
};
|
||||
|
||||
config = // Equivalent transformation to ['svgo']
|
||||
{
|
||||
shape : {
|
||||
transform : [
|
||||
{svgo : {}}
|
||||
]
|
||||
/* ... */
|
||||
}
|
||||
};
|
||||
|
||||
config = // SVGO transformation with custom plugin configuration
|
||||
{
|
||||
shape : {
|
||||
transform : [
|
||||
{svgo : {
|
||||
plugins : [
|
||||
{transformsWithOnePath: true},
|
||||
{moveGroupAttrsToElems: false}
|
||||
]
|
||||
}}
|
||||
]
|
||||
/* ... */
|
||||
}
|
||||
};
|
||||
|
||||
config = // SVGO transformation with custom plugin configuration
|
||||
{
|
||||
shape : {
|
||||
transform : [
|
||||
{custom :
|
||||
|
||||
/**
|
||||
* Custom callback transformation
|
||||
*
|
||||
* @param {SVGShape} shape SVG shape object
|
||||
* @param {SVGSpriter} spriter SVG spriter
|
||||
* @param {Function} callback Callback
|
||||
* @return {void}
|
||||
*/
|
||||
function(shape, sprite, callback) {
|
||||
/* ... */
|
||||
callback(null);
|
||||
}
|
||||
}
|
||||
]
|
||||
/* ... */
|
||||
}
|
||||
};
|
||||
|
||||
config = // Custom global post-processing transformation
|
||||
{
|
||||
svg : {
|
||||
transform : [
|
||||
/**
|
||||
* Custom sprite SVG transformation
|
||||
*
|
||||
* @param {String} svg Sprite SVG
|
||||
* @return {String} Processed SVG
|
||||
*/
|
||||
function(svg) {
|
||||
/* ... */
|
||||
return svg;
|
||||
},
|
||||
|
||||
/* ... */
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
variables : {
|
||||
now : +new Date(),
|
||||
png : function() {
|
||||
return function(sprite: any, render: any) {
|
||||
return render(sprite).split('.svg').join('.png');
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
config = // Activate the «css» mode with default configuration
|
||||
{
|
||||
mode : {
|
||||
css : true
|
||||
}
|
||||
};
|
||||
|
||||
config = // Equivalent: Provide an empty configuration object
|
||||
{
|
||||
mode : {
|
||||
css : {}
|
||||
}
|
||||
};
|
||||
|
||||
config = // Multiple sprites of the same output mode
|
||||
{
|
||||
mode : {
|
||||
sprite1 : {
|
||||
mode : 'css' // Sprite with «css» mode
|
||||
},
|
||||
sprite2 : {
|
||||
mode : 'css' // Another sprite with «css» mode
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : {
|
||||
example : true
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : {
|
||||
example : {}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : {
|
||||
render : {
|
||||
css : {
|
||||
template : 'path/to/template.html', // relative to current working directory
|
||||
dest : 'path/to/demo.html' // relative to current output directory
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
config = {
|
||||
mode : {
|
||||
css : {
|
||||
example : false
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Vendored
+55
-23
@@ -7,20 +7,48 @@
|
||||
/// <reference path="../vinyl/vinyl.d.ts" />
|
||||
/// <reference path="../winston/winston.d.ts" />
|
||||
|
||||
import {LoggerInstance} from "winston";
|
||||
declare module "svg-sprite" {
|
||||
import File = require('vinyl');
|
||||
import winston = require('winston');
|
||||
|
||||
namespace sprite {
|
||||
import Function = Stream.Function;
|
||||
interface SVGSpriterConstructor extends NodeJS.EventEmitter {
|
||||
/**
|
||||
* The spriter's constructor (always the entry point)
|
||||
* @param config Main configuration for the spriting process
|
||||
*/
|
||||
new(config: Config): SVGSpriter;
|
||||
}
|
||||
|
||||
interface SVGSpriter {
|
||||
/**
|
||||
* Registering source SVG files
|
||||
* @param file Absolute path to the SVG file or a vinyl file object carrying all the necessary values (the following arguments are ignored then).
|
||||
* @param name The "local" part of the file path, possibly including subdirectories which will get traversed to CSS selectors using the shape.id.separator configuration option.
|
||||
* @param svg SVG file content.
|
||||
*/
|
||||
add(file: string|File, name: string, svg: string): SVGSpriter;
|
||||
/**
|
||||
* Registering source SVG files
|
||||
* @param file Absolute path to the SVG file or a vinyl file object carrying all the necessary values (the following arguments are ignored then).
|
||||
*/
|
||||
add(file: File): SVGSpriter;
|
||||
/**
|
||||
* Triggering the sprite compilation
|
||||
* @param config Configuration object setting the output mode parameters for a single compilation run. If omitted, the mode property of the main configuration used for the constructor will be used.
|
||||
* @param callback Callback triggered when the compilation has finished.
|
||||
*/
|
||||
compile(config: Config, callback: CompileCallback): SVGSpriter;
|
||||
/**
|
||||
* Triggering the sprite compilation
|
||||
* @param callback Callback triggered when the compilation has finished.
|
||||
*/
|
||||
compile(callback: CompileCallback): void;
|
||||
/**
|
||||
* Accessing the intermediate SVG resources
|
||||
* @param dest Base directory for the SVG files in case the will be written to disk.
|
||||
* @param callback Callback triggered when the shapes are available.
|
||||
*/
|
||||
getShapes(dest: string, callback: GetShapesCallback): void;
|
||||
}
|
||||
|
||||
@@ -33,7 +61,7 @@ declare module "svg-sprite" {
|
||||
/**
|
||||
* Logging verbosity or custom logger
|
||||
*/
|
||||
log?: string|LoggerInstance;
|
||||
log?: string|winston.LoggerInstance;
|
||||
/**
|
||||
* SVG shape configuration
|
||||
*/
|
||||
@@ -59,74 +87,74 @@ declare module "svg-sprite" {
|
||||
/**
|
||||
* SVG shape ID related options
|
||||
*/
|
||||
id: {
|
||||
id?: {
|
||||
/**
|
||||
* Separator for directory name traversal
|
||||
*/
|
||||
separator: string;
|
||||
separator?: string;
|
||||
/**
|
||||
* SVG shape ID generator callback
|
||||
*/
|
||||
generator: string|((string) => string);
|
||||
generator?: string|((svg: string) => string);
|
||||
/**
|
||||
* File name separator for shape states (e.g. ':hover')
|
||||
*/
|
||||
pseudo: string;
|
||||
pseudo?: string;
|
||||
/**
|
||||
* Whitespace replacement for shape IDs
|
||||
*/
|
||||
whitespace: string;
|
||||
whitespace?: string;
|
||||
};
|
||||
/**
|
||||
* Dimension related options
|
||||
*/
|
||||
dimension: {
|
||||
dimension?: {
|
||||
/**
|
||||
* Max. shape width
|
||||
*/
|
||||
maxWidth: number;
|
||||
maxWidth?: number;
|
||||
/**
|
||||
* Max. shape height
|
||||
*/
|
||||
maxHeight: number;
|
||||
maxHeight?: number;
|
||||
/**
|
||||
* Floating point precision
|
||||
*/
|
||||
precision: number;
|
||||
precision?: number;
|
||||
/**
|
||||
* Width and height attributes on embedded shapes
|
||||
*/
|
||||
attributes: boolean;
|
||||
attributes?: boolean;
|
||||
};
|
||||
/**
|
||||
* Spacing related options
|
||||
*/
|
||||
spacing: {
|
||||
spacing?: {
|
||||
/**
|
||||
* Padding around all shapes
|
||||
*/
|
||||
padding: number|number[];
|
||||
padding?: number|number[];
|
||||
/**
|
||||
* Padding strategy (similar to CSS `box-sizing`)
|
||||
*/
|
||||
box: string;
|
||||
box?: string;
|
||||
};
|
||||
/**
|
||||
* List of transformations / optimizations
|
||||
*/
|
||||
transform: (string|CustomConfigurationTransform|CustomCallbackTransform)[];
|
||||
transform?: (string|CustomConfigurationTransform|CustomCallbackTransform)[];
|
||||
/**
|
||||
* Path to YAML file with meta / accessibility data
|
||||
*/
|
||||
meta: string;
|
||||
meta?: string;
|
||||
/**
|
||||
* Path to YAML file with extended alignment data
|
||||
*/
|
||||
align: string;
|
||||
align?: string;
|
||||
/**
|
||||
* Output directory for optimized intermediate SVG shapes
|
||||
*/
|
||||
dest: string;
|
||||
dest?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -134,7 +162,7 @@ declare module "svg-sprite" {
|
||||
*/
|
||||
interface CustomConfigurationTransform {
|
||||
[transformationName: string]: {
|
||||
plugins: { [transformationName: string]: boolean }[];
|
||||
plugins?: { [transformationName: string]: boolean }[];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,14 +188,14 @@ declare module "svg-sprite" {
|
||||
* If you set this to TRUE, *svg-sprite* will look at the registered shapes for an XML declaration and use the first one it can find.
|
||||
* @default true
|
||||
*/
|
||||
xmlDeclaration: boolean|string;
|
||||
xmlDeclaration?: boolean|string;
|
||||
/**
|
||||
* Include a <DOCTYPE> declaration in each compiled sprite. If you provide a non-empty string here,
|
||||
* it will be used one-to-one as declaration (e.g. <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1 Basic//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11-basic.dtd">).
|
||||
* If you set this to TRUE, *svg-sprite* will look at the registered shapes for a DOCTYPE declaration and use the first one it can find.
|
||||
* @default true
|
||||
*/
|
||||
doctypeDeclaration: boolean|string;
|
||||
doctypeDeclaration?: boolean|string;
|
||||
/**
|
||||
* In order to avoid ID clashes, the default behavior is to namespace all IDs in the source SVGs before compiling them into a sprite.
|
||||
* Each ID is prepended with a unique string. In some situations, it might be desirable to disable ID namespacing, e.g. when you want to script the resulting sprite.
|
||||
@@ -269,6 +297,10 @@ declare module "svg-sprite" {
|
||||
* @default false
|
||||
*/
|
||||
example?: RenderingConfiguration;
|
||||
/**
|
||||
* Specify svg-sprite which output mode to use with this configuration
|
||||
*/
|
||||
mode?: string;
|
||||
}
|
||||
|
||||
interface RenderingConfiguration {
|
||||
|
||||
Reference in New Issue
Block a user