three.d.ts: SkinnedMesh accepts BufferGeometry too

THREE.js's SkinnedMesh class accepts BufferGeometry, not only Geometry for its first parameter
This commit is contained in:
Elisée
2015-04-27 18:00:56 +02:00
parent 00e7f3fede
commit 7ca777533d
+7 -7
View File
@@ -4151,13 +4151,13 @@ declare module THREE {
}
export class SkinnedMesh extends Mesh {
constructor(geometry?: Geometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry, material?: ShaderMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
constructor(geometry?: Geometry|BufferGeometry, material?: ShaderMaterial, useVertexTexture?: boolean);
bindMode: string;
bindMatrix: Matrix4;