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three.d.ts: SkinnedMesh accepts BufferGeometry too
THREE.js's SkinnedMesh class accepts BufferGeometry, not only Geometry for its first parameter
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+7
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@@ -4151,13 +4151,13 @@ declare module THREE {
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}
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export class SkinnedMesh extends Mesh {
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constructor(geometry?: Geometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry, material?: ShaderMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshBasicMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshDepthMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshFaceMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshLambertMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshNormalMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: MeshPhongMaterial, useVertexTexture?: boolean);
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constructor(geometry?: Geometry|BufferGeometry, material?: ShaderMaterial, useVertexTexture?: boolean);
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bindMode: string;
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bindMatrix: Matrix4;
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