Merge pull request #7946 from pistacchio/master

Added definition for random-js
This commit is contained in:
Masahiro Wakame
2016-02-07 00:50:48 +09:00
2 changed files with 91 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
/// <reference path="random-js.d.ts"/>
/// <reference path="../node/node.d.ts"/>
// Examples taken from the documentation at https://github.com/ckknight/random-js
// create a Mersenne Twister-19937 that is auto-seeded based on time and other random values
import Engine = random.Engine;
import Random = random.Random;
var engine: Engine = Random.engines.mt19937().autoSeed();
// create a distribution that will consistently produce integers within inclusive range [0, 99].
var distribution: Function = Random.integer(0, 99);
// generate a number that is guaranteed to be within [0, 99] without any particular bias.
function generateNaturalLessThan100(): number {
return distribution(engine);
}
// using essentially Math.random()
var engine2: Engine = Random.engines.nativeMath;
// lower-case Hex string distribution
var distribution2: Function = Random.hex(false);
// generate a 40-character hex string
function generateSHA1(): string {
return distribution(40);
}
var r: Random = new Random(Random.engines.mt19937().seedWithArray([0x12345678, 0x90abcdef]));
var value = r.integer(0, 99);
r = new Random(); // same as new Random(Random.engines.nativeMath)
+62
View File
@@ -0,0 +1,62 @@
// Type definitions for random-js 1.0.8
// Project: https://github.com/ckknight/random-js
// Definitions by: Gustavo Di Pietro <https://github.com/pistacchio>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
declare module random {
export function Engine(): number;
export interface Engine {
}
export function MT19937 (): number;
export interface MT19937 extends Engine{
seed (value: number): Engine;
seedWithArray(array: Array<number>): Engine
autoSeed(): Engine;
discard(count: number): Engine;
getUseCount(): Engine;
}
export class Random {
constructor (engine?: Engine);
static engines: {
nativeMath: Engine,
browserCrypto: Engine,
mt19937: () => MT19937
}
static integer(min: number, max: number): (engine: Engine) => number;
static real(min: number, max: number, inclusive: boolean): (engine: Engine) => number;
static bool(percentage?: number): (engine: Engine) => boolean;
static bool(numerator: number, denominator: number): (engine: Engine) => boolean;
static pick<T>(engine: Engine, array: Array<T>, begin?: number, end?: number): T;
static picker<T>(array: Array<T>, begin?: number, end?: number): (engine: Engine) => T;
static shuffle<T>(engine: Engine, array: Array<T>): Array<T>;
static sample<T>(engine: Engine, population: Array<T>, sampleSize: number): Array<T>;
static die(sideCount: number): (engine: Engine) => number;
static dice(sideCount: number, dieCount: number): (engine: Engine) => number;
static uuid4(engine: Engine): string;
static string(engine: Engine, length: number): string;
static string(pool: string, length: number): (engine: Engine, length: number) => string;
static hex(upperCase?: boolean): (engine: Engine, length: number) => string;
static date(start: Date, end: Date): (engine: Engine) => Date;
integer(min: number, max: number): number;
real(min: number, max: number, inclusive: boolean): number;
bool(percentage?: number): (engine: Engine) => boolean;
bool(numerator: number, denominator: number): boolean;
pick<T>(engine: Engine, array: Array<T>, begin?: number, end?: number): T;
picker<T>(array: Array<T>, begin?: number, end?: number): (engine: Engine) => T;
shuffle<T>(engine: Engine, array: Array<T>): Array<T>;
sample<T>(engine: Engine, population: Array<T>, sampleSize: number): Array<T>;
die(sideCount: number): (engine: Engine) => number;
dice(sideCount: number, dieCount: number): number;
uuid4(engine: Engine): string;
string(engine: Engine, length: number): string;
string(pool: string, length: number): string;
hex(upperCase?: boolean): string;
date(start: Date, end: Date): Date;
}
}