mirror of
https://github.com/wassname/DefinitelyTyped.git
synced 2026-09-09 11:13:57 +08:00
Merge pull request #1810 from gyohk/master
added classes that has not been documented, and deleted classes ...
This commit is contained in:
@@ -13896,51 +13896,6 @@ declare var ballPosition: THREE.Vector3;
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new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
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];
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// tetrahedron
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var points = [
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new THREE.Vector3( 100, 0, 0 ),
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new THREE.Vector3( 0, 100, 0 ),
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new THREE.Vector3( 0, 0, 100 ),
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new THREE.Vector3( 0, 0, 0 )
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];
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
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object.position.set( 0, 0, 0 );
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scene.add( object );
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// cube
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var points = [
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new THREE.Vector3( 50, 50, 50 ),
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new THREE.Vector3( 50, 50, -50 ),
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new THREE.Vector3( -50, 50, -50 ),
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new THREE.Vector3( -50, 50, 50 ),
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new THREE.Vector3( 50, -50, 50 ),
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new THREE.Vector3( 50, -50, -50 ),
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new THREE.Vector3( -50, -50, -50 ),
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new THREE.Vector3( -50, -50, 50 ),
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];
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
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object.position.set( -200, 0, -200 );
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scene.add( object );
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// random convex
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points = [];
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for ( var i = 0; i < 30; i ++ ) {
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points.push( randomPointInSphere( 50 ) );
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}
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
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object.position.set( -200, 0, 200 );
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scene.add( object );
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object = new THREE.AxisHelper( 50 );
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object.position.set( 200, 0, -200 );
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scene.add( object );
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Vendored
+190
-55
@@ -171,6 +171,7 @@ declare module THREE {
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* @param vector point to look at
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*/
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lookAt(vector: Vector3): void;
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clone(camera?: Camera): Camera;
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}
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/**
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@@ -227,6 +228,8 @@ declare module THREE {
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* Updates the camera projection matrix. Must be called after change of parameters.
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*/
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updateProjectionMatrix(): void;
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clone(): OrthographicCamera;
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}
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/**
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@@ -318,6 +321,7 @@ declare module THREE {
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* Updates the camera projection matrix. Must be called after change of parameters.
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*/
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updateProjectionMatrix(): void;
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clone(): PerspectiveCamera;
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}
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// Core ///////////////////////////////////////////////////////////////////////////////////////////////
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@@ -383,6 +387,8 @@ declare module THREE {
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morphTargets: any[];
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hasTangents: boolean;
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addAttribute(name: string, type: Function, numItems: number, itemSize: number): any;
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/**
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* Bakes matrix transform directly into vertex coordinates.
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*/
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@@ -419,6 +425,8 @@ declare module THREE {
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dispose(): void;
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normalizeNormals(): void;
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clone(): BufferGeometry;
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}
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/**
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@@ -914,6 +922,13 @@ declare module THREE {
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computeLineDistances(): void;
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}
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export class Geometry2 extends BufferGeometry {
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vertices: Float32Array;
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normals: Float32Array;
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uvs: Float32Array;
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}
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/**
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* Base class for scene graph objects
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*/
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@@ -1108,11 +1123,6 @@ declare module THREE {
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clone(object?: Object3D, recursive?: boolean): Object3D;
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/**
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* Creates a new clone of this object and all descendants.
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*/
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clone(object?: Object3D): Object3D;
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/**
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* Searches through the object's children and returns the first with a matching name, optionally recursive.
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* @param name String to match to the children's Object3d.name property.
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@@ -1198,6 +1208,8 @@ declare module THREE {
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export class Light extends Object3D {
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constructor(hex?: number);
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color: Color;
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clone(light?: Light): Light;
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}
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/**
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@@ -1215,6 +1227,8 @@ declare module THREE {
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* @param hex Numeric value of the RGB component of the color.
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*/
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constructor(hex?: number);
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clone(): AmbientLight;
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}
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export class AreaLight extends Light{
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@@ -1405,6 +1419,8 @@ declare module THREE {
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* Default — null.
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*/
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shadowMatrix: Matrix4;
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clone(): DirectionalLight;
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}
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export class HemisphereLight extends Light {
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@@ -1413,6 +1429,8 @@ declare module THREE {
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position: Vector3;
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groundColor: Color;
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intensity: number;
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clone(): HemisphereLight;
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}
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/**
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@@ -1443,6 +1461,8 @@ declare module THREE {
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* Default — 0.0.
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*/
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distance: number;
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clone(): PointLight;
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}
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/**
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@@ -1563,6 +1583,8 @@ declare module THREE {
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shadowMapSize: Vector2;
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shadowCamera: Camera;
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shadowMap: RenderTarget;
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clone(): SpotLight;
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}
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// Loaders //////////////////////////////////////////////////////////////////////////////////
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@@ -1630,19 +1652,36 @@ declare module THREE {
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addStatusElement(): HTMLElement;
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}
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export class BufferGeometryLoader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad: (bufferGeometry: BufferGeometry) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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parse(json: any): BufferGeometry;
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}
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export class Geometry2Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad: (geometry2: Geometry2) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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parse(json: any): Geometry2;
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}
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/**
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* A loader for loading an image.
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* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
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*/
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export class ImageLoader extends EventDispatcher {
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constructor();
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export class ImageLoader {
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constructor(manager?: LoadingManager);
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crossOrigin: string;
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/**
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* Begin loading from url
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* @param url
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*/
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load(url: string, onLoad?: (event: any) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): HTMLImageElement;
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load(url: string, onLoad?: (image: HTMLImageElement) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): HTMLImageElement;
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setCrossOrigin(crossOrigin: string): void;
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}
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@@ -1669,7 +1708,7 @@ declare module THREE {
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* Handles and keeps track of loaded and pending data.
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*/
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export class LoadingManager {
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constructor(onLoad?: (event: any) => void, onProgress?: (event: any) => void, onError?: (event: any) => void);
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constructor(onLoad?: () => void, onProgress?: (url: string, loaded: number, total: number) => void, onError?: () => void);
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/**
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* Will be called when load starts.
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@@ -1687,13 +1726,32 @@ declare module THREE {
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* Will be called when each element in the scene completes loading.
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* The default is a function with empty body.
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*/
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onError: (event: () => void) => void;
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onError: () => void;
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itemStart(url: string): void;
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itemEnd(url: string): void;
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}
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export class MaterialLoader extends EventDispatcher {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad: (material: Material) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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parse(json: any): Material;
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}
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export class ObjectLoader extends EventDispatcher {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad: (object: Object3D) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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parse<T extends Object3D>(json: any): T;
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parseGeometries(json: any): any[]; // Array of BufferGeometry or Geometry or Geometry2.
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parseMaterials(json: any): Material[]; // Array of Classes that inherits from Matrial.
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parseObject<T extends Object3D>(data: any, geometries: any[], materials: Material[]): T;
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}
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interface SceneLoaderResult{
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scene: Scene;
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geometries: {[id:string]:Geometry;};
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@@ -1739,7 +1797,6 @@ declare module THREE {
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*/
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onLoadComplete: () => void;
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/**
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* Will be called when load completes.
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* The default is a function with empty body.
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@@ -1751,17 +1808,18 @@ declare module THREE {
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* The default is a function with empty body.
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*/
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callbackProgress: (progress: SceneLoaderProgress, result: SceneLoaderResult) => void;
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hierarchyHandlerMap: any;
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geometryHandlerMap: any;
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hierarchyHandlers: any;
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geometryHandlers: any;
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/**
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* @param url
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* @param callbackFinished This function will be called with the loaded model as an instance of scene when the load is completed.
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*/
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load(url: string, callbackFinished: (scene: Scene) => void ): void;
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addHierarchyHandler(typeID: string, loaderClass: Object): void;
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load(url: string, onLoad: (result: SceneLoaderResult) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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addHierarchyHandler(typeID: string, loaderClass: any): void;
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parse(json: any, callbackFinished: (result: SceneLoaderResult) => void, url: string): void;
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addGeometryHandler(typeID: string, loaderClass: Object): void;
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addGeometryHandler(typeID: string, loaderClass: any): void;
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}
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/**
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@@ -1769,14 +1827,28 @@ declare module THREE {
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* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
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*/
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export class TextureLoader extends EventDispatcher {
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constructor();
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constructor(manager?: LoadingManager);
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crossOrigin: string;
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/**
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* Begin loading from url
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*
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* @param url
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*/
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load(url: string): void;
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load(url: string, onLoad: (texture: Texture) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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}
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export class XHRLoader extends EventDispatcher {
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constructor(manager?: LoadingManager);
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crossOrigin: string;
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/**
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* Begin loading from url
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*
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* @param url
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*/
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constructor(onLoad?: (responseText: string) => void, onProgress?: (event: any) => void, onError?: (event: any) => void);
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load(onLoad?: (responseText: string) => void, onProgress?: (event: any) => void, onError?: (event: any) => void): void;
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setCrossOrigin(crossOrigin: string): void;
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}
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// Materials //////////////////////////////////////////////////////////////////////////////////
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@@ -1881,7 +1953,7 @@ declare module THREE {
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*/
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needsUpdate: boolean;
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clone(): Material;
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clone(material?:Material): Material;
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dispose(): void;
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setValues(values: Object): void;
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@@ -2325,12 +2397,10 @@ declare module THREE {
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* @see <a href="https://github.com/mrdoob/three.js/blob/master/src/math/Color.js">src/math/Color.js</a>
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*/
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export class Color {
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constructor(hex?: string);
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/**
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* @param hex initial color in hexadecimal
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*/
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constructor(hex?: number);
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constructor(color?: Color);
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constructor(color?: string);
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constructor(color?: number);
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constructor(r: number, g: number, b: number);
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/**
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* Red channel value between 0 and 1. Default is 1.
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@@ -2347,6 +2417,10 @@ declare module THREE {
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*/
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b: number;
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set(color: Color): Color;
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set(color: number): Color;
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set(color: string): Color;
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/**
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* Copies given color.
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* @param color Color to copy.
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@@ -2433,9 +2507,6 @@ declare module THREE {
|
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* Clones this color.
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*/
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clone(): Color;
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set(value: number): void;
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set(value: string): void;
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}
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export class Euler {
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@@ -3851,6 +3922,8 @@ declare module THREE {
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render(scene: Scene, camera: Camera): void;
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clear(): void;
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||||
setClearColor(color: Color, opacity?: number): void;
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||||
setClearColor(color: string, opacity?: number): void;
|
||||
setClearColor(color: number, opacity?: number): void;
|
||||
setFaceCulling(): void;
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supportsVertexTextures(): void;
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setSize(width: number, height: number, updateStyle?: boolean): void;
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@@ -4068,7 +4141,7 @@ declare module THREE {
|
||||
/**
|
||||
* Resizes the output canvas to (width, height), and also sets the viewport to fit that size, starting in (0, 0).
|
||||
*/
|
||||
setSize(width: number, height: number): void;
|
||||
setSize(width: number, height: number, updateStyle?: boolean): void;
|
||||
|
||||
/**
|
||||
* Sets the viewport to render from (x, y) to (x + width, y + height).
|
||||
@@ -4088,7 +4161,9 @@ declare module THREE {
|
||||
/**
|
||||
* Sets the clear color, using color for the color and alpha for the opacity.
|
||||
*/
|
||||
setClearColor(color: Color, alpha: number): void;
|
||||
setClearColor(color: Color, alpha?: number): void;
|
||||
setClearColor(color: string, alpha?: number): void;
|
||||
setClearColor(color: number, alpha?: number): void;
|
||||
|
||||
/**
|
||||
* Returns a THREE.Color instance with the current clear color.
|
||||
@@ -4249,7 +4324,7 @@ declare module THREE {
|
||||
id: number;
|
||||
}
|
||||
|
||||
export class RenderableParticle {
|
||||
export class RenderableSprite {
|
||||
constructor();
|
||||
|
||||
scale: Vector2;
|
||||
@@ -4663,22 +4738,18 @@ declare module THREE {
|
||||
addToUpdate(animation: Animation): void;
|
||||
};
|
||||
|
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export class AnimationMorphTarget {
|
||||
constructor(root: Bone, data: any);
|
||||
|
||||
root: Bone;
|
||||
data: Object;
|
||||
hierarchy: KeyFrames[];
|
||||
currentTime: number;
|
||||
timeScale: number;
|
||||
isPlaying: boolean;
|
||||
isPaused: boolean;
|
||||
loop: boolean;
|
||||
influence: number;
|
||||
export class MorphAnimation {
|
||||
constructor(mesh: Mesh);
|
||||
|
||||
play(loop?: boolean, startTimeMS?: number): void;
|
||||
mesh: Mesh;
|
||||
frames: number;
|
||||
currentTime: number;
|
||||
duration: number;
|
||||
loop: boolean;
|
||||
isPlaying: boolean;
|
||||
|
||||
play(): void;
|
||||
pause(): void;
|
||||
stop(): void;
|
||||
update(deltaTimeMS: number): void;
|
||||
}
|
||||
|
||||
@@ -4963,15 +5034,6 @@ declare module THREE {
|
||||
|
||||
|
||||
// Extras / Geomerties /////////////////////////////////////////////////////////////////////
|
||||
|
||||
export class CircleGeometry extends Geometry {
|
||||
constructor(radius?: number, segments?: number, thetaStart?: number, thetaLength?: number);
|
||||
}
|
||||
|
||||
export class ConvexGeometry extends Geometry {
|
||||
constructor(vertices: Vector3[]);
|
||||
}
|
||||
|
||||
/**
|
||||
* CubeGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
|
||||
*/
|
||||
@@ -4987,6 +5049,22 @@ declare module THREE {
|
||||
constructor(width: number, height: number, depth: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
|
||||
}
|
||||
|
||||
export class BoxGeometry2 extends Geometry2 {
|
||||
/**
|
||||
* @param width — Width of the sides on the X axis.
|
||||
* @param height — Height of the sides on the Y axis.
|
||||
* @param depth — Depth of the sides on the Z axis.
|
||||
* @param widthSegments — Number of segmented faces along the width of the sides.
|
||||
* @param heightSegments — Number of segmented faces along the height of the sides.
|
||||
* @param depthSegments — Number of segmented faces along the depth of the sides.
|
||||
*/
|
||||
constructor(width: number, height: number, depth: number, widthSegments?: number, heightSegments?: number, depthSegments?: number);
|
||||
}
|
||||
|
||||
export class CircleGeometry extends Geometry {
|
||||
constructor(radius?: number, segments?: number, thetaStart?: number, thetaLength?: number);
|
||||
}
|
||||
|
||||
export class CubeGeometry extends BoxGeometry {
|
||||
}
|
||||
|
||||
@@ -5030,6 +5108,10 @@ declare module THREE {
|
||||
constructor(width: number, height: number, widthSegments?: number, heightSegments?: number);
|
||||
}
|
||||
|
||||
export class PlaneGeometry2 extends Geometry2 {
|
||||
constructor(width: number, height: number, widthSegments?: number, heightSegments?: number);
|
||||
}
|
||||
|
||||
export class PolyhedronGeometry extends Geometry {
|
||||
constructor(vertices: Vector3[], faces: Face[], radius?: number, detail?: number);
|
||||
}
|
||||
@@ -5128,10 +5210,20 @@ declare module THREE {
|
||||
constructor(object: Object3D, hex: number);
|
||||
|
||||
object: Object3D;
|
||||
box: Box3;
|
||||
vertices: Vector3[];
|
||||
|
||||
update(): void;
|
||||
}
|
||||
|
||||
export class BoxHelper extends Line {
|
||||
constructor(object: Object3D);
|
||||
|
||||
object: Object3D;
|
||||
box: Box3;
|
||||
|
||||
update(object?: Object3D): void;
|
||||
}
|
||||
|
||||
export class CameraHelper extends Line {
|
||||
constructor(camera: Camera);
|
||||
|
||||
@@ -5151,6 +5243,23 @@ declare module THREE {
|
||||
update(): void;
|
||||
}
|
||||
|
||||
export class EdgesHelper extends Line {
|
||||
constructor(object: Object3D, hex?: number);
|
||||
|
||||
matrixAutoUpdate: boolean;
|
||||
matrixWorld: Matrix4;
|
||||
}
|
||||
|
||||
export class FaceNormalsHelper extends Line {
|
||||
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
|
||||
|
||||
size: number;
|
||||
matrixAutoUpdate: boolean;
|
||||
normalMatrix: Matrix3;
|
||||
|
||||
update(object?: Object3D): void;
|
||||
}
|
||||
|
||||
export class GridHelper extends Line {
|
||||
constructor(size: number, step: number);
|
||||
|
||||
@@ -5184,6 +5293,32 @@ declare module THREE {
|
||||
update(): void;
|
||||
}
|
||||
|
||||
export class VertexNormalsHelper extends Line {
|
||||
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
|
||||
|
||||
size: number;
|
||||
matrixAutoUpdate: boolean;
|
||||
normalMatrix: Matrix3;
|
||||
|
||||
update(object?: Object3D): void;
|
||||
}
|
||||
|
||||
export class VertexTangentsHelper extends Line {
|
||||
constructor(object: Object3D, size?: number, hex?: number, linewidth?: number);
|
||||
|
||||
size: number;
|
||||
matrixAutoUpdate: boolean;
|
||||
|
||||
update(object?: Object3D): void;
|
||||
}
|
||||
|
||||
export class WireframeHelper extends Line {
|
||||
constructor(object: Object3D, hex?: number);
|
||||
|
||||
matrixAutoUpdate: boolean;
|
||||
matrixWorld: Matrix4;
|
||||
}
|
||||
|
||||
// Extras / Objects /////////////////////////////////////////////////////////////////////
|
||||
|
||||
export class ImmediateRenderObject extends Object3D {
|
||||
|
||||
Reference in New Issue
Block a user