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'shiness' to 'shininess' in 'threejs'.
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@@ -107,7 +107,7 @@
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clothTexture.wrapS = clothTexture.wrapT = THREE.RepeatWrapping;
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clothTexture.anisotropy = 16;
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var clothMaterial = new THREE.MeshPhongMaterial({ alphaTest: 0.5, color: 0xffffff, specular: 0x030303, emissive: 0x111111, shiness: 10, map: clothTexture, side: THREE.DoubleSide });
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var clothMaterial = new THREE.MeshPhongMaterial({ alphaTest: 0.5, color: 0xffffff, specular: 0x030303, emissive: 0x111111, shininess: 10, map: clothTexture, side: THREE.DoubleSide });
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// cloth geometry
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clothGeometry = new THREE.ParametricGeometry(clothFunction, cloth.w, cloth.h);
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@@ -162,7 +162,7 @@
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// poles
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var poleGeo = new THREE.BoxGeometry(5, 375, 5);
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var poleMat = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0x111111, shiness: 100 });
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var poleMat = new THREE.MeshPhongMaterial({ color: 0xffffff, specular: 0x111111, shininess: 100 });
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var mesh = new THREE.Mesh(poleGeo, poleMat);
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mesh.position.x = -125;
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