Code cleanup

This commit is contained in:
Jeremiah Billmann
2013-07-10 21:12:19 -04:00
parent 255c436faf
commit 21b6c1a218
3 changed files with 39 additions and 41 deletions
+33 -33
View File
@@ -21,7 +21,7 @@ window.GarageServerIO = (function (window, socketio) {
this.clientTime;
this.renderTime;
this.physicsDelta;
this.playerId;
this.Id;
this.pingDelay = 100;
this.interpolationDelay = 100;
this.interpolation = false;
@@ -162,7 +162,7 @@ window.GarageServerIO = (function (window, socketio) {
registerSocketEvents = function () {
_socket.on('connect', function () {
_stateController.playerId = _socket.id;
_stateController.Id = _socket.id;
if (_options.onPlayerConnect) {
_options.onPlayerConnect();
}
@@ -201,7 +201,7 @@ window.GarageServerIO = (function (window, socketio) {
}
});
_socket.on('update', function (data) {
updateState(data);
update(data);
});
_socket.on('ping', function (data) {
_stateController.pingDelay = new Date().getTime() - data;
@@ -223,19 +223,15 @@ window.GarageServerIO = (function (window, socketio) {
});
},
getPlayerId = function () {
return _stateController.playerId;
getId = function () {
return _stateController.Id;
},
setPlayerState = function (state) {
setState = function (state) {
_socket.emit('playerState', state);
},
removePlayer = function (id) {
_playerController.remove(id);
},
addPlayerInput = function (clientInput) {
addInput = function (clientInput) {
_inputController.add(clientInput);
if (_stateController.clientSidePrediction && _options.onUpdatePlayerPhysics) {
_stateController.state = _options.onUpdatePlayerPhysics(_stateController.state, [{ input: clientInput }], _stateController.physicsDelta);
@@ -243,7 +239,23 @@ window.GarageServerIO = (function (window, socketio) {
_socket.emit('input', [ clientInput, _inputController.sequenceNumber, _stateController.renderTime ]);
},
updateState = function (data) {
getStates = function (stateCallback) {
if (_stateController.interpolation && _options.onInterpolation) {
processEntityStatesInterpolated(_entityController);
processEntityStatesInterpolated(_playerController);
}
else {
processEntityStatesCurrent(_entityController);
processEntityStatesCurrent(_playerController);
}
stateCallback(_stateController.state, _playerController.entities, _entityController.entities);
},
removePlayer = function (id) {
_playerController.remove(id);
},
update = function (data) {
_stateController.setTime(data.time);
updatePlayersState(data);
@@ -253,9 +265,9 @@ window.GarageServerIO = (function (window, socketio) {
updatePlayersState = function (data) {
data.playerStates.forEach(function (playerState) {
if (_socket.socket.sessionid === playerState[0]) {
updatePlayerState(playerState);
updateState(playerState);
} else {
updateOtherPlayersState(playerState, data.time);
updatePlayerState(playerState, data.time);
}
if (_options.onPlayerUpdate) {
@@ -264,7 +276,7 @@ window.GarageServerIO = (function (window, socketio) {
});
},
updatePlayerState = function (playerState) {
updateState = function (playerState) {
_stateController.state = playerState[1];
_inputController.remove(playerState[2]);
@@ -273,7 +285,7 @@ window.GarageServerIO = (function (window, socketio) {
}
},
updateOtherPlayersState = function (playerState, time) {
updatePlayerState = function (playerState, time) {
updateEntityState(_playerController, playerState, time);
},
@@ -302,19 +314,7 @@ window.GarageServerIO = (function (window, socketio) {
}
},
getStates = function (stateCallback) {
if (_stateController.interpolation && _options.onInterpolation) {
getEntityStatesInterpolated(_entityController);
getEntityStatesInterpolated(_playerController);
}
else {
getEntityStatesCurrent(_entityController);
getEntityStatesCurrent(_playerController);
}
stateCallback(_stateController.state, _playerController.entities, _entityController.entities);
},
getEntityStatesCurrent = function (entityController) {
processEntityStatesCurrent = function (entityController) {
entityController.entities.forEach(function (entity) {
if (entity.anyUpdates()) {
entity.state = entity.latestUpdate().state;
@@ -322,7 +322,7 @@ window.GarageServerIO = (function (window, socketio) {
});
},
getEntityStatesInterpolated = function (entityController) {
processEntityStatesInterpolated = function (entityController) {
var positions, amount, newState;
entityController.entities.forEach(function (entity) {
if (entity.anyUpdates()) {
@@ -346,10 +346,10 @@ window.GarageServerIO = (function (window, socketio) {
return {
initializeGarageServer: initializeGarageServer,
addPlayerInput: addPlayerInput,
addInput: addInput,
getStates: getStates,
getPlayerId: getPlayerId,
setPlayerState: setPlayerState
getId: getId,
setState: setState
};
}) (window, io);
+1 -3
View File
@@ -13,9 +13,7 @@ function Game (sockets) {
logging: true,
interpolation: true,
clientSidePrediction: true,
smoothingFactor: this.physicsDelta * 20,
onUpdatePlayerPhysics: gamePhysics.onUpdatePlayerPhysics,
onUpdateEntityPhysics: gamePhysics.onUpdateEntityPhysics
smoothingFactor: this.physicsDelta * 20
});
}
+5 -5
View File
@@ -6,7 +6,7 @@ $(function () {
onUpdatePlayerPhysics: GamePhysics.getNewState,
onInterpolation: GamePhysics.getInterpolatedState
});
GarageServerIO.setPlayerState({ x: 0, y: 0 });
GarageServerIO.setState({ x: 0, y: 0 });
GameLoop.start(
//Render Loop
@@ -28,16 +28,16 @@ $(function () {
//Update Loop
function () {
if (keyboard.pressed('left')) {
GarageServerIO.addPlayerInput('left');
GarageServerIO.addInput('left');
}
if (keyboard.pressed('right')) {
GarageServerIO.addPlayerInput('right');
GarageServerIO.addInput('right');
}
if (keyboard.pressed('down')) {
GarageServerIO.addPlayerInput('down');
GarageServerIO.addInput('down');
}
if (keyboard.pressed('up')) {
GarageServerIO.addPlayerInput('up');
GarageServerIO.addInput('up');
}
}
);