mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
Code cleanup
This commit is contained in:
+33
-33
@@ -21,7 +21,7 @@ window.GarageServerIO = (function (window, socketio) {
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this.clientTime;
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this.renderTime;
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this.physicsDelta;
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this.playerId;
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this.Id;
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this.pingDelay = 100;
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this.interpolationDelay = 100;
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this.interpolation = false;
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@@ -162,7 +162,7 @@ window.GarageServerIO = (function (window, socketio) {
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registerSocketEvents = function () {
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_socket.on('connect', function () {
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_stateController.playerId = _socket.id;
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_stateController.Id = _socket.id;
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if (_options.onPlayerConnect) {
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_options.onPlayerConnect();
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}
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@@ -201,7 +201,7 @@ window.GarageServerIO = (function (window, socketio) {
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}
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});
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_socket.on('update', function (data) {
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updateState(data);
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update(data);
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});
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_socket.on('ping', function (data) {
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_stateController.pingDelay = new Date().getTime() - data;
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@@ -223,19 +223,15 @@ window.GarageServerIO = (function (window, socketio) {
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});
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},
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getPlayerId = function () {
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return _stateController.playerId;
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getId = function () {
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return _stateController.Id;
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},
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setPlayerState = function (state) {
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setState = function (state) {
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_socket.emit('playerState', state);
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},
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removePlayer = function (id) {
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_playerController.remove(id);
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},
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addPlayerInput = function (clientInput) {
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addInput = function (clientInput) {
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_inputController.add(clientInput);
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if (_stateController.clientSidePrediction && _options.onUpdatePlayerPhysics) {
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_stateController.state = _options.onUpdatePlayerPhysics(_stateController.state, [{ input: clientInput }], _stateController.physicsDelta);
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@@ -243,7 +239,23 @@ window.GarageServerIO = (function (window, socketio) {
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_socket.emit('input', [ clientInput, _inputController.sequenceNumber, _stateController.renderTime ]);
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},
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updateState = function (data) {
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getStates = function (stateCallback) {
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if (_stateController.interpolation && _options.onInterpolation) {
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processEntityStatesInterpolated(_entityController);
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processEntityStatesInterpolated(_playerController);
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}
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else {
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processEntityStatesCurrent(_entityController);
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processEntityStatesCurrent(_playerController);
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}
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stateCallback(_stateController.state, _playerController.entities, _entityController.entities);
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},
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removePlayer = function (id) {
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_playerController.remove(id);
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},
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update = function (data) {
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_stateController.setTime(data.time);
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updatePlayersState(data);
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@@ -253,9 +265,9 @@ window.GarageServerIO = (function (window, socketio) {
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updatePlayersState = function (data) {
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data.playerStates.forEach(function (playerState) {
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if (_socket.socket.sessionid === playerState[0]) {
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updatePlayerState(playerState);
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updateState(playerState);
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} else {
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updateOtherPlayersState(playerState, data.time);
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updatePlayerState(playerState, data.time);
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}
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if (_options.onPlayerUpdate) {
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@@ -264,7 +276,7 @@ window.GarageServerIO = (function (window, socketio) {
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});
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},
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updatePlayerState = function (playerState) {
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updateState = function (playerState) {
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_stateController.state = playerState[1];
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_inputController.remove(playerState[2]);
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@@ -273,7 +285,7 @@ window.GarageServerIO = (function (window, socketio) {
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}
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},
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updateOtherPlayersState = function (playerState, time) {
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updatePlayerState = function (playerState, time) {
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updateEntityState(_playerController, playerState, time);
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},
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@@ -302,19 +314,7 @@ window.GarageServerIO = (function (window, socketio) {
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}
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},
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getStates = function (stateCallback) {
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if (_stateController.interpolation && _options.onInterpolation) {
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getEntityStatesInterpolated(_entityController);
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getEntityStatesInterpolated(_playerController);
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}
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else {
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getEntityStatesCurrent(_entityController);
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getEntityStatesCurrent(_playerController);
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}
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stateCallback(_stateController.state, _playerController.entities, _entityController.entities);
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},
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getEntityStatesCurrent = function (entityController) {
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processEntityStatesCurrent = function (entityController) {
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entityController.entities.forEach(function (entity) {
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if (entity.anyUpdates()) {
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entity.state = entity.latestUpdate().state;
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@@ -322,7 +322,7 @@ window.GarageServerIO = (function (window, socketio) {
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});
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},
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getEntityStatesInterpolated = function (entityController) {
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processEntityStatesInterpolated = function (entityController) {
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var positions, amount, newState;
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entityController.entities.forEach(function (entity) {
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if (entity.anyUpdates()) {
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@@ -346,10 +346,10 @@ window.GarageServerIO = (function (window, socketio) {
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return {
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initializeGarageServer: initializeGarageServer,
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addPlayerInput: addPlayerInput,
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addInput: addInput,
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getStates: getStates,
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getPlayerId: getPlayerId,
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setPlayerState: setPlayerState
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getId: getId,
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setState: setState
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};
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}) (window, io);
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+1
-3
@@ -13,9 +13,7 @@ function Game (sockets) {
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logging: true,
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interpolation: true,
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clientSidePrediction: true,
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smoothingFactor: this.physicsDelta * 20,
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onUpdatePlayerPhysics: gamePhysics.onUpdatePlayerPhysics,
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onUpdateEntityPhysics: gamePhysics.onUpdateEntityPhysics
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smoothingFactor: this.physicsDelta * 20
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});
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}
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@@ -6,7 +6,7 @@ $(function () {
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onUpdatePlayerPhysics: GamePhysics.getNewState,
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onInterpolation: GamePhysics.getInterpolatedState
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});
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GarageServerIO.setPlayerState({ x: 0, y: 0 });
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GarageServerIO.setState({ x: 0, y: 0 });
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GameLoop.start(
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//Render Loop
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@@ -28,16 +28,16 @@ $(function () {
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//Update Loop
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function () {
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if (keyboard.pressed('left')) {
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GarageServerIO.addPlayerInput('left');
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GarageServerIO.addInput('left');
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}
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if (keyboard.pressed('right')) {
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GarageServerIO.addPlayerInput('right');
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GarageServerIO.addInput('right');
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}
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if (keyboard.pressed('down')) {
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GarageServerIO.addPlayerInput('down');
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GarageServerIO.addInput('down');
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}
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if (keyboard.pressed('up')) {
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GarageServerIO.addPlayerInput('up');
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GarageServerIO.addInput('up');
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}
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}
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);
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