Used world state for heigh/width

This commit is contained in:
Jeremiah Billmann
2013-07-14 10:57:18 -04:00
parent 08869d878e
commit 2e714b80ce
4 changed files with 10 additions and 6 deletions
+3 -3
View File
@@ -6,7 +6,7 @@ options = {
onPlayerUpdate: function (state),
onEntityUpdate: function (state),
onPlayerRemove: function (id),
onGameState: function (state),
onWorldState: function (state),
onPing: function (pingDelay),
onUpdatePlayerPhysics: function (state, inputs, deltaTime),
onInterpolation: function(previousState, targetState, amount)
@@ -175,8 +175,8 @@ var GarageServerIO = (function (socketio) {
}
});
_socket.on('state', function (data) {
if (_options.onGameState) {
_options.onGameState(data);
if (_options.onWorldState) {
_options.onWorldState(data.worldState);
}
_stateController.physicsDelta = data.physicsDelta;
_stateController.interpolation = data.interpolation;
+2 -1
View File
@@ -13,7 +13,8 @@ function Game (sockets) {
logging: true,
interpolation: true,
clientSidePrediction: true,
smoothingFactor: this.physicsDelta * 20
smoothingFactor: this.physicsDelta * 20,
worldState: { height: '400px', width: '800px' }
});
}
+5 -1
View File
@@ -7,7 +7,11 @@ $(function () {
GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', {
logging: true,
onUpdatePlayerPhysics: GamePhysics.getNewState,
onInterpolation: GamePhysics.getInterpolatedState
onInterpolation: GamePhysics.getInterpolatedState,
onWorldState: function (state) {
document.getElementById('gameCanvas').style.width = state.width;
document.getElementById('gameCanvas').style.height = state.height;
}
});
GarageServerIO.setState({ x: 0, y: 0 });
-1
View File
@@ -5,7 +5,6 @@
margin-left: auto;
margin-right: auto;
display: block;
width: 800px;
}
#fps {