Used world state for heigh/width

This commit is contained in:
Jeremiah Billmann
2013-07-14 10:57:18 -04:00
parent 08869d878e
commit 2e714b80ce
4 changed files with 10 additions and 6 deletions
+2 -1
View File
@@ -13,7 +13,8 @@ function Game (sockets) {
logging: true,
interpolation: true,
clientSidePrediction: true,
smoothingFactor: this.physicsDelta * 20
smoothingFactor: this.physicsDelta * 20,
worldState: { height: '400px', width: '800px' }
});
}
+5 -1
View File
@@ -7,7 +7,11 @@ $(function () {
GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', {
logging: true,
onUpdatePlayerPhysics: GamePhysics.getNewState,
onInterpolation: GamePhysics.getInterpolatedState
onInterpolation: GamePhysics.getInterpolatedState,
onWorldState: function (state) {
document.getElementById('gameCanvas').style.width = state.width;
document.getElementById('gameCanvas').style.height = state.height;
}
});
GarageServerIO.setState({ x: 0, y: 0 });
-1
View File
@@ -5,7 +5,6 @@
margin-left: auto;
margin-right: auto;
display: block;
width: 800px;
}
#fps {