mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
Code cleanup
This commit is contained in:
@@ -9,7 +9,7 @@ options = {
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onGameState: function (state),
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onPing: function (pingDelay),
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onUpdatePlayerPhysics: function (state, inputs, deltaTime),
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onInterpolation: function(id, previousState, targetState, amount)
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onInterpolation: function(previousState, targetState, amount)
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logging: true
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}
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*/
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@@ -329,8 +329,8 @@ window.GarageServerIO = (function (window, socketio) {
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positions = entity.surroundingPositions(_stateController.renderTime);
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if (positions.previous && positions.target) {
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amount = getInterpolatedAmount(positions.previous.time, positions.target.time);
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newState = _options.onInterpolation(entity.id, positions.previous.state, positions.target.state, amount);
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entity.state = newState = _options.onInterpolation(entity.id, entity.state, newState, _stateController.smoothingFactor);
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newState = _options.onInterpolation(positions.previous.state, positions.target.state, amount);
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entity.state = newState = _options.onInterpolation(entity.state, newState, _stateController.smoothingFactor);
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}
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}
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});
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+2
-2
@@ -1,6 +1,6 @@
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var garageServer = require('../lib/server/garageserver.io'),
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gamePhysics = require('./shared/core');
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exports = module.exports = Game;
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function Game (sockets) {
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@@ -30,7 +30,7 @@ Game.prototype.update = function () {
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self = this;
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players.forEach(function (player) {
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var newState = gamePhysics.getNewPlayerState(player.state, player.inputs, self.physicsDelta);
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var newState = gamePhysics.getNewState(player.state, player.inputs, self.physicsDelta);
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self.server.updatePlayerState(player.id, newState);
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});
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};
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@@ -3,13 +3,8 @@ $(function () {
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GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', {
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logging: true,
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onUpdatePlayerPhysics: getNewPlayerState,
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onInterpolation: function (id, previousState, targetState, amount) {
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var interpolationState = {};
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interpolationState.x = (previousState.x + amount * (targetState.x - previousState.x));
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interpolationState.y = (previousState.y + amount * (targetState.y - previousState.y));
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return interpolationState;
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}
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onUpdatePlayerPhysics: GamePhysics.getNewState,
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onInterpolation: GamePhysics.getInterpolatedState
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});
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GarageServerIO.setPlayerState({ x: 0, y: 0 });
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@@ -1,6 +1,6 @@
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(function(exports){
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exports.getNewPlayerState = function (state, inputs, deltaTime) {
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exports.getNewState = function (state, inputs, deltaTime) {
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var i = 0;
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if (!state.x && !state.y) {
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@@ -21,12 +21,11 @@
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return state;
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};
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exports.onUpdateEntityPhysics = function (id, state, deltaTime) {
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if (!state.x && !state.y) {
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state.x = 0;
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state.y = 0;
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}
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state.x += (10 * deltaTime);
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exports.getInterpolatedState = function (previousState, targetState, amount) {
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var interpolationState = {};
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interpolationState.x = (previousState.x + amount * (targetState.x - previousState.x));
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interpolationState.y = (previousState.y + amount * (targetState.y - previousState.y));
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return interpolationState;
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};
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})(typeof exports === 'undefined' ? window : exports);
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})(typeof exports === 'undefined' ? window.GamePhysics = {} : exports);
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@@ -1,4 +1,4 @@
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var GarageServerGame = require('./garageservergame');
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var garageServerGame = require('./garageservergame');
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/*
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options = {
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@@ -19,7 +19,7 @@ options = {
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function GarageServer (socketio, options) {
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this.io = socketio;
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this.game = new GarageServerGame(options);
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this.game = new garageServerGame(options);
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this.registerSocketEvents(options);
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}
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@@ -1,11 +1,11 @@
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var PlayerController = require('./controllers/playercontroller'),
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EntityController = require('./controllers/entitycontroller');
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var playerController = require('./controllers/playercontroller'),
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entityController = require('./controllers/entitycontroller');
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exports = module.exports = GarageServerGame;
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function GarageServerGame(options) {
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this.playerController = new PlayerController();
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this.entityController = new EntityController();
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this.playerController = new playerController();
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this.entityController = new entityController();
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this.options = options;
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this.startTime;
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this.stateInterval = options.stateInterval ? options.stateInterval : 45;
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