Progress: Documentation

This commit is contained in:
Jeremiah Billmann
2013-07-26 21:47:56 -04:00
parent 566bdc3a4b
commit 47bf941ed1
+7 -6
View File
@@ -37,13 +37,13 @@ var players = server.getPlayers(),
players.forEach(function (player) {
var newState = {};
if (!player.state.x) {
player.state.x = 0;
player.state.x = 0;
}
for (i = 0; i < player.inputs.length; i ++) {
if (player.inputs[i].input === 'left') {
newState.x -= (50 * deltaTime);
newState.x = player.state.x - (50 * deltaTime);
} else if (inputs[i].input === 'right') {
newState.x += (50 * deltaTime);
newState.x = player.state.x + (50 * deltaTime);
}
}
server.updatePlayerState(player.id, newState);
@@ -65,15 +65,16 @@ GarageServerIO.initializeGarageServer('http://insertmygameurlhere.com', {
onUpdatePlayerPrediction: function (state, inputs, deltaTime) {
var newState = {};
if (!player.state.x) {
player.state.x = 0;
player.state.x = 0;
}
for (i = 0; i < player.inputs.length; i ++) {
if (player.inputs[i].input === 'left') {
newState.x -= (50 * deltaTime);
newState.x = player.state.x - (50 * deltaTime);
} else if (inputs[i].input === 'right') {
newState.x += (50 * deltaTime);
newState.x = player.state.x + (50 * deltaTime);
}
}
return newState;
},
onInterpolation: function (previousState, targetState, amount) {
return { x: (previousState.x + amount * (targetState.x - previousState.x)) };