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Documentation typos
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@@ -30,7 +30,7 @@ server.start();
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// Inside physics loop, process inputs for players, process entites and update state
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var players = server.getPlayers(),
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entities = server.getEntities(),
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entities = server.getEntities();
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players.forEach(function (player) {
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// Calculate new state from player.state and player.inputs
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