mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-06-27 16:10:34 +08:00
Jazzing up the example
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+3
-2
@@ -7,14 +7,15 @@ function Game (sockets) {
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this.physicsInterval = 15;
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this.physicsDelta = this.physicsInterval / 1000;
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this.physicsIntervalId = 0;
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this.worldState = { height: 400, width: 800, playerSize: 15, entitySize: 5 };
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this.worldState = { playerSize: 40, entitySize: 15 };
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this.server = garageServer.createGarageServer(sockets,
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{
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logging: true,
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interpolation: true,
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clientSidePrediction: true,
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worldState: this.worldState
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worldState: this.worldState,
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smoothingFactor: 0.2
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});
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}
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@@ -5,25 +5,31 @@ $(function () {
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var canvas = document.getElementById('gameCanvas'), ctxCanvas = canvas.getContext('2d'), keyboard = new THREEx.KeyboardState(),
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playerSize = 0, entitySize = 0;
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window.addEventListener('resize', resizeCanvas, false);
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GarageServerIO.initializeGarageServer('http://garageserver_io.jbillmann.c9.io', {
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logging: true,
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onReady: startGame,
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onUpdatePlayerPrediction: GamePhysics.getNewPlayerState,
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onInterpolation: GamePhysics.getInterpolatedState,
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onWorldState: function (state) {
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document.getElementById('gameCanvas').style.width = state.width + 'px';
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document.getElementById('gameCanvas').style.height = state.height + 'px';
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playerSize = state.playerSize;
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entitySize = state.entitySize;
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}
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});
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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resizeCanvas();
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function startGame() {
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GameLoop.start(
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//Render Loop
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function () {
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ctxCanvas.clearRect(0, 0, canvas.width, canvas.height);
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ctxCanvas.fillStyle = 'white';
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var playerStates = GarageServerIO.getPlayerStates(),
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entityStates = GarageServerIO.getEntityStates();
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playerStates.forEach(function (player) {
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@@ -1,16 +1,21 @@
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* {
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margin: 0;
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padding: 0;
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}
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html, body {
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height: 100%;
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width: 100%;
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}
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body {
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background-color: #001429;
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}
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#gameCanvas {
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outline: 1px solid black;
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padding-left: 0;
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padding-right: 0;
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margin-left: auto;
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margin-right: auto;
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background-color: #001429;
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background: -webkit-gradient(linear, left top, left bottom, from(#000306), to(#001429));
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background: -moz-linear-gradient(top, #000306 0%, #001429 100%);
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display: block;
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}
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#fps {
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padding-left: 0;
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padding-right: 0;
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margin-left: auto;
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margin-right: auto;
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width: 800px;
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}
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@@ -10,16 +10,16 @@
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}
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for (i = 0; i < inputs.length; i ++) {
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if (inputs[i].input === 'left') {
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state.x -= (50 * deltaTime);
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state.x -= (125 * deltaTime);
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state.direction = 'left';
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} else if (inputs[i].input === 'right') {
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state.x += (50 * deltaTime);
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state.x += (125 * deltaTime);
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state.direction = 'right';
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} else if (inputs[i].input === 'down') {
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state.y += (50 * deltaTime);
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state.y += (125 * deltaTime);
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state.direction = 'down';
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} else if (inputs[i].input === 'up') {
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state.y -= (50 * deltaTime);
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state.y -= (125 * deltaTime);
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state.direction = 'up';
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} else if (inputs[i].input === 'space') {
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if (garageServer) {
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@@ -34,13 +34,13 @@
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exports.getNewEntityState = function (state, deltaTime) {
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if (state.direction === 'left') {
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state.x -= (100 * deltaTime);
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state.x -= (300 * deltaTime);
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} else if (state.direction === 'right') {
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state.x += (100 * deltaTime);
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state.x += (300 * deltaTime);
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} else if (state.direction === 'down') {
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state.y += (100 * deltaTime);
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state.y += (300 * deltaTime);
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} else if (state.direction === 'up') {
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state.y -= (100 * deltaTime);
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state.y -= (300 * deltaTime);
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}
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return state;
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