Shared physics code - meant to show sharing, not best practices

This commit is contained in:
Jeremiah Billmann
2013-06-28 16:25:42 -04:00
parent 94601cd295
commit bf8ddc5a7f
5 changed files with 29 additions and 39 deletions
+4 -20
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@@ -9,7 +9,8 @@ var express = require('express'),
http = require('http'),
path = require('path'),
io = require('socket.io'),
garageServer = require('../lib/server/garageserver.io');
garageServer = require('../lib/server/garageserver.io'),
gamePhysics = require('./shared/core');
var app = express();
@@ -24,6 +25,7 @@ app.configure(function () {
app.use(app.router);
app.use(express.static(path.join(__dirname, 'public')));
app.use(express.static(path.join(__dirname, '..', 'client')));
app.use(express.static(path.join(__dirname, 'shared')));
});
app.configure('development', function () {
@@ -45,23 +47,5 @@ sockets.set('log level', 0);
garageServer.createGarageServer(sockets,{
logging: true,
onUpdatePlayerPhysics: function (state, inputs) {
var i = 0;
if (!state.x && !state.y) {
state.x = 0;
state.y = 0;
}
for (i = 0; i < inputs.length; i ++) {
if (inputs[i].input === 'left') {
state.x -= 1;
} else if (inputs[i].input === 'right') {
state.x += 1;
} else if (inputs[i].input === 'down') {
state.y += 1;
} else if (inputs[i].input === 'up') {
state.y -= 1;
}
}
return state;
}
onUpdatePlayerPhysics: gamePhysics.OnProcessGamePhysics
});
+1 -19
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@@ -3,25 +3,7 @@ $(function () {
logging: true,
clientSidePrediction: true,
interpolation: true,
onUpdatePlayerPhysics: function (state, inputs) {
var i = 0;
if (!state.x && !state.y) {
state.x = 0;
state.y = 0;
}
for (i = 0; i < inputs.length; i ++) {
if (inputs[i].input === 'left') {
state.x -= 1;
} else if (inputs[i].input === 'right') {
state.x += 1;
} else if (inputs[i].input === 'down') {
state.y += 1;
} else if (inputs[i].input === 'up') {
state.y -= 1;
}
}
return state;
},
onUpdatePlayerPhysics: OnProcessGamePhysics,
onInterpolation: function (currentState, previousState, targetState, amount) {
var interpolationState = {};
+23
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@@ -0,0 +1,23 @@
(function(exports){
exports.OnProcessGamePhysics = function (state, inputs) {
var i = 0;
if (!state.x && !state.y) {
state.x = 0;
state.y = 0;
}
for (i = 0; i < inputs.length; i ++) {
if (inputs[i].input === 'left') {
state.x -= 1;
} else if (inputs[i].input === 'right') {
state.x += 1;
} else if (inputs[i].input === 'down') {
state.y += 1;
} else if (inputs[i].input === 'up') {
state.y -= 1;
}
}
return state;
};
})(typeof exports === 'undefined' ? window : exports);
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+1
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@@ -7,6 +7,7 @@ html
script(src='/garageserver.io.js')
script(src='/javascripts/jquery-2.0.0.min.js')
script(src='/javascripts/keyboard.min.js')
script(src='core.js')
script(src='/javascripts/game.js')
body
block content