Progress: input processing

This commit is contained in:
Jeremiah Billmann
2013-06-08 14:37:08 -04:00
parent dbbbc5bcc4
commit f8614ec902
2 changed files with 21 additions and 10 deletions
+9 -4
View File
@@ -47,19 +47,24 @@ garageServer.createGarageServer(sockets, {
logging: true,
onUpdatePhysics: function (state, inputs) {
var i = 0;
if (!state.x && !state.y) {
state.x = 0;
state.y = 0;
}
for (i = 0; i < inputs.length; i ++) {
if (inputs[i] === 'left') {
if (inputs[i].input === 'left') {
state.x -= 1;
}
else if (inputs[i] === 'right') {
else if (inputs[i].input === 'right') {
state.x += 1;
}
else if (inputs[i] === 'down') {
else if (inputs[i].input === 'down') {
state.y += 1;
}
else if (inputs[i] === 'up') {
else if (inputs[i].input === 'up') {
state.y -= 1;
}
}
return state;
}
});
+12 -6
View File
@@ -13,7 +13,7 @@ $(function () {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
})(),
handleInput = function () {
processClientInput = function () {
if (keyboard.pressed('left')) {
GarageServerIO.addPlayerInput('left');
}
@@ -28,18 +28,24 @@ $(function () {
}
},
processInputs = function () {
processServerInput = function () {
//GarageServerIO.processPlayerInput
//GarageServerIO.processClientInput
},
draw = function () {
ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
ctxGameCanvas.fillRect(x, y, 10, 10);
},
update = function () {
requestAnimFrame(update);
handleInput();
processInputs();
ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
ctxGameCanvas.fillRect(x, y, 10, 10);
processClientInput();
processServerInput();
draw();
var thisFrameFPS = 1000 / ((now=new Date) - lastUpdate);
fps += (thisFrameFPS - fps) / fpsFilter;