mirror of
https://github.com/wassname/GarageServer.IO.git
synced 2026-07-07 00:06:22 +08:00
Progress: input processing
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+9
-4
@@ -47,19 +47,24 @@ garageServer.createGarageServer(sockets, {
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logging: true,
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onUpdatePhysics: function (state, inputs) {
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var i = 0;
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if (!state.x && !state.y) {
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state.x = 0;
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state.y = 0;
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}
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for (i = 0; i < inputs.length; i ++) {
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if (inputs[i] === 'left') {
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if (inputs[i].input === 'left') {
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state.x -= 1;
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}
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else if (inputs[i] === 'right') {
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else if (inputs[i].input === 'right') {
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state.x += 1;
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}
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else if (inputs[i] === 'down') {
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else if (inputs[i].input === 'down') {
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state.y += 1;
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}
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else if (inputs[i] === 'up') {
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else if (inputs[i].input === 'up') {
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state.y -= 1;
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}
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}
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return state;
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}
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});
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@@ -13,7 +13,7 @@ $(function () {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
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})(),
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handleInput = function () {
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processClientInput = function () {
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if (keyboard.pressed('left')) {
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GarageServerIO.addPlayerInput('left');
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}
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@@ -28,18 +28,24 @@ $(function () {
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}
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},
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processInputs = function () {
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processServerInput = function () {
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//GarageServerIO.processPlayerInput
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//GarageServerIO.processClientInput
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},
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draw = function () {
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ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
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ctxGameCanvas.fillRect(x, y, 10, 10);
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},
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update = function () {
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requestAnimFrame(update);
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handleInput();
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processInputs();
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ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
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ctxGameCanvas.fillRect(x, y, 10, 10);
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processClientInput();
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processServerInput();
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draw();
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var thisFrameFPS = 1000 / ((now=new Date) - lastUpdate);
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fps += (thisFrameFPS - fps) / fpsFilter;
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