Files
Jeremiah Billmann 2564f3492f Updated docs
2013-08-09 15:17:17 -04:00

39 lines
1.1 KiB
JavaScript

var express = require('express'),
routes = require('./routes'),
http = require('http'),
path = require('path'),
io = require('socket.io'),
Game = require('./game.js'),
app = express();
app.configure(function () {
app.set('port', process.env.PORT || 3000);
app.set('views', __dirname + '/views');
app.set('view engine', 'jade');
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(path.join(__dirname, 'public')));
app.use(express.static(path.join(__dirname, '..', 'client')));
app.use(express.static(path.join(__dirname, 'shared')));
});
app.configure('development', function () {
app.use(express.errorHandler());
});
app.get('/', routes.index);
var server = http.createServer(app);
server.listen(app.get('port'), function () {
console.log("Express server listening on port " + app.get('port'));
});
var sockets = io.listen(server);
sockets.set('log level', 0);
var game = new Game(sockets);
game.start();