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GarageServer.IO/README.md
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2013-07-22 17:51:44 -05:00

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# GarageServer.IO
A simple, lightweight, HTML multiplayer game server (and client) for Node.js
## Features
- Authoritative Game Server
- Client Side / Input Prediciton
- Client Side Smooting
- Entity Interpolation
- Server State History
- Server and Client Messaging
## Quick Start
### Client
### Server
## API
### Client
```js
GarageServerIO.initializeGarageServer(path, options)
options = {
onPlayerConnect(callback),
onPlayerDisconnect(callback),
onPlayerReconnect(callback),
onPlayerUpdate(callback(state)),
onEntityUpdate(callback(state)),
onPlayerRemove(callback(id)),
onEntityRemove(callback(id)),
onEvent(callback(data)),
onWorldState(callback(state)),
onPing(callback(pingDelay)),
onUpdatePlayerPhysics(callback(state, inputs, deltaTime)),
onInterpolation(callback(previousState, targetState, amount)),
onReady(callback,
logging: true
}
```
```js
GarageServerIO.addInput(input)
```
```js
GarageServerIO.getStates(callback(playerStates: [player1State, player2State, ...], entityStates: [entity1State, entity2State, ...]))
```
```js
GarageServerIO.getId() : 'playerid'
```
```js
GarageServerIO.sendServerEvent(data)
```
### Server
## Resources
## License
[MIT License](https://github.com/jbillmann/GarageServer.IO/blob/master/LICENSE.md)