Files
GarageServer.IO/example/public/javascripts/game.js
T

59 lines
2.0 KiB
JavaScript

$(function () {
GarageServerIO.connectToGarageServer('http://garageserver_io.jbillmann.c9.io', {
logging: true,
clientSidePrediction: true,
interpolation: true,
onUpdatePlayerPhysics: OnProcessGamePhysics,
onInterpolation: function (currentState, previousState, targetState, amount) {
var interpolationState = {};
interpolationState.x = (previousState.x + amount * (targetState.x - previousState.x));
interpolationState.y = (previousState.y + amount * (targetState.y - previousState.y));
return interpolationState;
}
});
var gameCanvas = document.getElementById('gameCanvas'),
keyboard = new THREEx.KeyboardState(),
ctxGameCanvas = gameCanvas.getContext('2d'),
requestAnimFrame = (function () {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000/60); };
})(),
processClientInput = function () {
if (keyboard.pressed('left')) {
GarageServerIO.addPlayerInput('left');
}
if (keyboard.pressed('right')) {
GarageServerIO.addPlayerInput('right');
}
if (keyboard.pressed('down')) {
GarageServerIO.addPlayerInput('down');
}
if (keyboard.pressed('up')) {
GarageServerIO.addPlayerInput('up');
}
},
draw = function () {
ctxGameCanvas.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
GarageServerIO.getPlayerStates(function (state) {
ctxGameCanvas.fillRect(state.x, state.y, 10, 10);
});
},
update = function () {
requestAnimFrame(update);
processClientInput();
draw();
$('#fps').html('FPS: ' + GarageServerIO.getFPS());
};
update();
});