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GarageServer.IO

A simple, lightweight, HTML multiplayer game server (and client) for Node.js

Features

  • Authoritative Game Server
  • Client Side / Input Prediciton
  • Client Side Smooting
  • Entity Interpolation
  • Server State History
  • Server and Client Messaging

Quick Start

Client

Server

API

Client

GarageServerIO.initializeGarageServer(path, options)

options = {
    onPlayerConnect(callback),
    onPlayerDisconnect(callback),
    onPlayerReconnect(callback),
    onPlayerUpdate(callback(state)),
    onEntityUpdate(callback(state)),
    onPlayerRemove(callback(id)),
    onEntityRemove(callback(id)),
    onEvent(callback(data)),
    onWorldState(callback(state)),
    onPing(callback(pingDelay)),
    onUpdatePlayerPhysics(callback(state, inputs, deltaTime)),
    onInterpolation(callback(previousState, targetState, amount)),
    onReady(callback,
    logging: true
}
GarageServerIO.addInput(input)
GarageServerIO.getStates(callback([player1State, player2State, ...], [entity1State, entity2State, ...]))
GarageServerIO.getId() : playerid
GarageServerIO.sendServerEvent(data)

Server

require('.garageserver.io').createGarageServer(io, options) : GarageServerIO

options = {
    stateInterval: 45,
    logging: true,
    clientSidePrediction: true,
    interpolation: true,
    interpolationDelay: 100,
    smoothingFactor: 0.3,
    pingInterval: 2000,
    maxUpdateBuffer: 120,
    maxHistorySecondBuffer: 1000,
    worldState: {},
    onPlayerConnect(callback(socket)),
    onPlayerInput(callback(socket, input)),
    onPlayerDisconnect(callback(socket)),
    onPing(callback(socket, data)),
    onEvent(callback(data))
}
GarageServerIO.start()
GarageServerIO.stop()
GarageServerIO.getPlayers() : [{ id, state, [input1, input2,...], [{ state1, executionTime1 }, { state2, executionTime2 }, ...] }]
GarageServerIO.getEntities() : [{ id, state, [{ state1, executionTime1 }, { state2, executionTime2 }, ...] }]
GarageServerIO.updatePlayerState(id, state)
GarageServerIO.updateEntityState(id, state)
GarageServerIO.addEntity(id)
GarageServerIO.removeEntity(id)
GarageServerIO.sendPlayerEvent(id, data)
GarageServerIO.sendPlayersEvent(data)

Resources

License

MIT License

S
Description
A simple, lightweight, HTML multiplayer game server (and client) for Node.js
Readme 593 KiB
Languages
JavaScript 97.7%
Pug 1.5%
CSS 0.8%