Make detector scalable

This commit is contained in:
Tadej Novak
2014-08-02 15:44:43 +02:00
parent 92d0435f18
commit 53ed5c401e
3 changed files with 183 additions and 178 deletions
+1
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@@ -1 +1,2 @@
.DS_Store
*.sublime*
+1 -1
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@@ -37,7 +37,7 @@
<div class="container-fluid">
<div class="col-xs-4">
<div ng-controller="DetectorController as dc">
<canvas ng-click="dc.click()" id="detector" width="200" height="200">
<canvas ng-click="dc.click()" id="detector" width="400" height="400">
Your detector. Click on it to generate events.
</canvas>
</div>
+181 -177
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@@ -1,207 +1,211 @@
'use strict';
(function () {
var detector =
{
canvas: {},
ctx: {},
var detector =
{
canvas: {},
ctx: {},
colors:
{
siliconRing: '#FFF371',
siliconRingLine: '#EAC918',
ecal: '#C5FF82',
ecalLine: '#9EFF28',
hcal: '#E1FF79',
hcalLine: '#C9FF2D',
lightRing: '#A0B3FF',
lightRingLine: '#A0B3FF',
darkRing: '#7280B8',
darkRingLine: '#7280B8',
ratio: 1,
mucalLight: '#FFDFB7',
mucalLightLine: '#FFDFB7',
mucalDark: '#EA301F',
mucalDarkLine: '#C5291A'
},
colors:
{
siliconRing: '#FFF371',
siliconRingLine: '#EAC918',
ecal: '#C5FF82',
ecalLine: '#9EFF28',
hcal: '#E1FF79',
hcalLine: '#C9FF2D',
lightRing: '#A0B3FF',
lightRingLine: '#A0B3FF',
darkRing: '#7280B8',
darkRingLine: '#7280B8',
radius:
{
siliconInner: 10,
silicon: 30,
siliconSpace: 35,
ecal: 50,
hcal: 80,
darkRing1: 83,
darkRing1Space: 88,
lightRing: 100,
lightRingSpace: 102,
darkRing2: 105,
mucalLight: '#FFDFB7',
mucalLightLine: '#FFDFB7',
mucalDark: '#EA301F',
mucalDarkLine: '#C5291A'
},
mucal: 120,
mucalLight: 10,
mucalDark: 20
},
radius:
{
siliconInner: 5,
silicon: 25,
siliconSpace: 30,
ecal: 40,
hcal: 70,
darkRing1: 73,
darkRing1Space: 78,
lightRing: 90,
lightRingSpace: 92,
darkRing2: 95,
init: function()
{
detector.canvas = document.getElementById('detector');
detector.ctx = detector.canvas.getContext('2d');
mucal: 105,
mucalLight: 10,
mucalDark: 20
},
var devicePixelRatio = window.devicePixelRatio || 1;
var backingStoreRatio = detector.ctx.webkitBackingStorePixelRatio ||
detector.ctx.mozBackingStorePixelRatio ||
detector.ctx.msBackingStorePixelRatio ||
detector.ctx.oBackingStorePixelRatio ||
detector.ctx.backingStorePixelRatio || 1;
init: function()
{
detector.canvas = document.getElementById('detector');
detector.ctx = detector.canvas.getContext('2d');
var ratio = devicePixelRatio / backingStoreRatio;
var devicePixelRatio = window.devicePixelRatio || 1;
var backingStoreRatio = detector.ctx.webkitBackingStorePixelRatio ||
detector.ctx.mozBackingStorePixelRatio ||
detector.ctx.msBackingStorePixelRatio ||
detector.ctx.oBackingStorePixelRatio ||
detector.ctx.backingStorePixelRatio || 1;
if (devicePixelRatio !== backingStoreRatio) {
var oldWidth = detector.canvas.width;
var oldHeight = detector.canvas.height;
var ratio = devicePixelRatio / backingStoreRatio;
detector.canvas.width = oldWidth * ratio;
detector.canvas.height = oldHeight * ratio;
detector.ratio = detector.canvas.width / 400;
detector.canvas.style.width = oldWidth + 'px';
detector.canvas.style.height = oldHeight + 'px';
if (devicePixelRatio !== backingStoreRatio) {
var oldWidth = detector.canvas.width;
var oldHeight = detector.canvas.height;
// now scale the context to counter
// the fact that we've manually scaled
// our canvas element
detector.ctx.scale(ratio, ratio);
}
detector.canvas.width = oldWidth * ratio;
detector.canvas.height = oldHeight * ratio;
detector.draw();
},
detector.canvas.style.width = oldWidth + 'px';
detector.canvas.style.height = oldHeight + 'px';
draw: function()
{
var ctx = detector.ctx;
var cx = 250;
var cy = 250;
// now scale the context to counter
// the fact that we've manually scaled
// our canvas element
detector.ctx.scale(ratio, ratio);
}
//ctx.scale(2,2);
detector.ctx.scale(detector.ratio, detector.ratio);
ctx.strokeRect(0,0,500,500);
detector.draw();
},
var muSplit = 2/12;
for (var k = 3; k >= 1; k--) {
ctx.strokeStyle = detector.colors.mucalDarkLine;
ctx.fillStyle = detector.colors.mucalDark;
ctx.beginPath();
ctx.moveTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.cos(Math.PI * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.cos(Math.PI * i * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.fill();
draw: function()
{
var ctx = detector.ctx;
var cx = 200;
var cy = 200;
ctx.beginPath();
ctx.moveTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.cos(Math.PI * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.cos(Math.PI * i * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.fillStyle = detector.colors.mucalLight;
ctx.fill();
}
//ctx.scale(2,2);
ctx.strokeStyle = detector.colors.mucalDarkLine;
ctx.beginPath();
ctx.moveTo(cx + detector.radius.mucal * Math.cos(Math.PI * muSplit), cx + detector.radius.mucal * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + detector.radius.mucal * Math.cos(Math.PI * i * muSplit), cx + detector.radius.mucal * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.globalCompositeOperation = 'destination-out';
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.strokeRect(0,0,400,400);
var muSplit = 2/12;
for (var k = 3; k >= 1; k--) {
ctx.strokeStyle = detector.colors.mucalDarkLine;
ctx.fillStyle = detector.colors.mucalDark;
ctx.beginPath();
ctx.moveTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.cos(Math.PI * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.cos(Math.PI * i * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + k * detector.radius.mucalDark) * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.fill();
ctx.beginPath();
ctx.moveTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.cos(Math.PI * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.cos(Math.PI * i * muSplit), cx + (detector.radius.mucal + k * detector.radius.mucalLight + (k-1) * detector.radius.mucalDark) * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.fillStyle = detector.colors.mucalLight;
ctx.fill();
}
ctx.strokeStyle = detector.colors.mucalDarkLine;
ctx.beginPath();
ctx.moveTo(cx + detector.radius.mucal * Math.cos(Math.PI * muSplit), cx + detector.radius.mucal * Math.sin(Math.PI * muSplit));
for (var i = 1; i <= 13; i++) {
ctx.lineTo(cx + detector.radius.mucal * Math.cos(Math.PI * i * muSplit), cx + detector.radius.mucal * Math.sin(Math.PI * i * muSplit));
}
ctx.stroke();
ctx.globalCompositeOperation = 'destination-out';
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.strokeStyle = detector.colors.darkRingLine;
ctx.fillStyle = detector.colors.darkRing;
ctx.arc(cx, cy, detector.radius.darkRing2, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = detector.colors.darkRingLine;
ctx.fillStyle = detector.colors.darkRing;
ctx.arc(cx, cy, detector.radius.darkRing2, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.lightRingSpace, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.lightRingSpace, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.strokeStyle = detector.colors.lightRingLine;
ctx.fillStyle = detector.colors.lightRing;
ctx.arc(cx, cy, detector.radius.lightRing, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = detector.colors.lightRingLine;
ctx.fillStyle = detector.colors.lightRing;
ctx.arc(cx, cy, detector.radius.lightRing, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.darkRing1Space, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.darkRing1Space, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.strokeStyle = detector.colors.darkRingLine
ctx.fillStyle = detector.colors.darkRing;
ctx.arc(cx, cy, detector.radius.darkRing1, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = detector.colors.darkRingLine
ctx.fillStyle = detector.colors.darkRing;
ctx.arc(cx, cy, detector.radius.darkRing1, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.ecal, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.beginPath();
ctx.globalCompositeOperation = 'destination-out';
ctx.arc(cx, cy, detector.radius.ecal, 0, Math.PI * 2, true);
ctx.fill();
ctx.globalCompositeOperation = 'source-over';
ctx.strokeStyle = detector.colors.hcalLine;
ctx.fillStyle = detector.colors.hcal;
var calSplit = 20/2;
for (var i = 0; i < 20; i++) {
ctx.beginPath();
ctx.moveTo(cx + detector.radius.ecal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.hcal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.hcal * Math.sin(Math.PI * i / calSplit));
ctx.arc(cx, cy, detector.radius.hcal, Math.PI * i / calSplit, Math.PI * (i+1) / calSplit, false);
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * (i+1) / calSplit));
ctx.closePath();
ctx.fill();
ctx.stroke();
}
ctx.strokeStyle = detector.colors.hcalLine;
ctx.fillStyle = detector.colors.hcal;
var calSplit = 20/2;
for (var i = 0; i < 20; i++) {
ctx.beginPath();
ctx.moveTo(cx + detector.radius.ecal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.hcal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.hcal * Math.sin(Math.PI * i / calSplit));
ctx.arc(cx, cy, detector.radius.hcal, Math.PI * i / calSplit, Math.PI * (i+1) / calSplit, false);
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * (i+1) / calSplit));
ctx.closePath();
ctx.fill();
ctx.stroke();
}
ctx.strokeStyle = detector.colors.ecalLine;
ctx.fillStyle = detector.colors.ecal;
var calSplit = 20/2;
for (var i = 0; i < 20; i++) {
ctx.beginPath();
ctx.moveTo(cx + detector.radius.siliconSpace * Math.cos(Math.PI * i / calSplit), cx + detector.radius.siliconSpace * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * (i+1) / calSplit));
ctx.lineTo(cx + detector.radius.siliconSpace * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.siliconSpace * Math.sin(Math.PI * (i+1) / calSplit));
ctx.closePath();
ctx.fill();
ctx.stroke();
}
ctx.strokeStyle = detector.colors.ecalLine;
ctx.fillStyle = detector.colors.ecal;
var calSplit = 20/2;
for (var i = 0; i < 20; i++) {
ctx.beginPath();
ctx.moveTo(cx + detector.radius.siliconSpace * Math.cos(Math.PI * i / calSplit), cx + detector.radius.siliconSpace * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * i / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * i / calSplit));
ctx.lineTo(cx + detector.radius.ecal * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.ecal * Math.sin(Math.PI * (i+1) / calSplit));
ctx.lineTo(cx + detector.radius.siliconSpace * Math.cos(Math.PI * (i+1) / calSplit), cx + detector.radius.siliconSpace * Math.sin(Math.PI * (i+1) / calSplit));
ctx.closePath();
ctx.fill();
ctx.stroke();
}
ctx.beginPath();
ctx.strokeStyle = detector.colors.siliconRingLine;
ctx.fillStyle = detector.colors.siliconRing;
ctx.arc(cx, cy, detector.radius.silicon, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = detector.colors.siliconRingLine;
ctx.fillStyle = detector.colors.siliconRing;
ctx.arc(cx, cy, detector.radius.silicon, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = detector.colors.siliconRingLine;
ctx.fillStyle = detector.colors.siliconRing;
ctx.arc(cx, cy, detector.radius.siliconInner, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
}
}
detector.init();
})();
ctx.beginPath();
ctx.strokeStyle = detector.colors.siliconRingLine;
ctx.fillStyle = detector.colors.siliconRing;
ctx.arc(cx, cy, detector.radius.siliconInner, 0, Math.PI * 2, true);
ctx.fill();
ctx.stroke();
}
};
(function() { detector.init(); })();