mirror of
https://github.com/wassname/cardsforscience.git
synced 2026-06-27 17:29:55 +08:00
Refactored names
This commit is contained in:
+2
-2
@@ -302,7 +302,7 @@ h1 br {
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.ui-draggable {
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cursor: move;
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}
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.element {
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.card {
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font-size: 3em;
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border: 0px;
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padding: 1px;
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@@ -310,7 +310,7 @@ h1 br {
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min-width: 50px;
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min-height: 50px;
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}
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.element.empty {
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.card.empty {
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opacity: 0.2;
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}
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.white-badge.empty {
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+1
-1
@@ -15,7 +15,7 @@ require("assets/mobile/icon.png");
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require("assets/pc32sw.png");
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// json
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// var element = require("json/elements.json");
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// var cards = require("json/cards.json");
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// var acheivements = require("json/achievements.json");
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// deps
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+15
-15
@@ -59,18 +59,18 @@
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</h4>
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</div>
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<div class="panel-body large" id="elementLarge"
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ng-controller="ElementController as rc"
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<div class="panel-body large" id="cardsLarge"
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ng-controller="CardController as rc"
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>
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<div id="elementContent">
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<div id="handContent">
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<div class="row" ng-cloak>
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<div class="col-xs-2 col-no-padding " ng-repeat="r in rc.elements|orderBy:'key'" ng-show="rc.isAvailable(r)">
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<div class="col-xs-2 col-no-padding " ng-repeat="r in rc.cards|orderBy:'key'" ng-show="rc.isAvailable(r)">
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<span ng-show="rc.isAvailable(r)"
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id="{{r.key}}"
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class="{{r.key}} element element-store {{ r.state.interesting ? 'blink' : '' }} {{r.color}} {{rc.isAvailable(r) ? ' ui-draggable': 'empty'}}"
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class="{{r.key}} card cards-store {{ r.state.interesting ? 'blink' : '' }} {{r.color}} {{rc.isAvailable(r) ? ' ui-draggable': 'empty'}}"
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ng-click="rc.onClick(r,$event)"
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data-element="{{r.key}}"
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data-cards="{{r.key}}"
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data-drag="rc.isAvailable(r)"
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jqyoui-draggable="rc.jqyouiDraggable"
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data-jqyoui-options="rc.dataJqyouiOptions"
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@@ -102,10 +102,10 @@
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<div class=""><strong> Correct cards. Which card is next?</strong><br></div>
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<div id="detector-holder">
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<div id="detector" ng-controller="DetectorController as dc">
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<div id="detector" ng-controller="TableController as dc">
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<div id="detector-element-container"
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<div id="detector-cards-container"
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ng-cloak
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jqyoui-droppable="dc.jqyouiDroppable"
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data-jqyoui-options="dc.dataJqyouiOptions"
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@@ -115,8 +115,8 @@
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<div class="row" >
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<div class="col-xs-1 col-no-padding add-from-top" ng-repeat="r in dc.lastCards | limitTo: -10" ng-cloak>
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<span
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class="{{r.key}} element {{r.color}}"
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data-element="{{r.key}}"
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class="{{r.key}} card {{r.color}}"
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data-cards="{{r.key}}"
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data-hashkey={{r.$$hashKey}}
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>
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{{r.key}}
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@@ -131,8 +131,8 @@
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<div class="row">
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<div ng-repeat="r in rr| limitTo: -10" class="col-md-12 col-no-padding add-from-right ">
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<span
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class="{{r.key}} element {{r.color}}"
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data-element="{{r.key}}"
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class="{{r.key}} card {{r.color}}"
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data-cards="{{r.key}}"
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data-hashkey={{r.$$hashKey}}
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>
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{{r.key}}
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@@ -187,7 +187,7 @@
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</h4>
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</div>
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<div class="panel-body scrollable large" id="upgradesLarge">
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<div id="upgradesContent" class="left-list" ng-controller="UpgradesController as uc">
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<div id="upgradesContent" class="left-list" ng-controller="RulesController as uc">
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<!-- A more complicated hypothesis display... too complicated I guess -->
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<!-- <label>Search: <input ng-model="searchText"></label> -->
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@@ -215,12 +215,12 @@
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<div id="column-tabs" class="col-xs-6 visible-xs-block visible-sm-block col-no-padding">
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<ul id="TabList" class="nav nav-tabs" role="tablist">
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<li class="active"><a href="#element" role="tab" data-toggle="tab"><i class="fa fa-cogs"></i> Elements </a></li>
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<li class="active"><a href="#cards" role="tab" data-toggle="tab"><i class="fa fa-cogs"></i> Elements </a></li>
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<li><a href="#hr" role="tab" data-toggle="tab"><i class="fa fa-users"></i> HR</a></li>
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<li><a href="#upgrades" role="tab" data-toggle="tab"><i class="fa fa-wrench"></i> Upgrades</a></li>
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</ul>
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<div id="TabContent" class="tab-content">
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<div class="tab-pane active scrollable" id="element">
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<div class="tab-pane active scrollable" id="cards">
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</div>
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<div class="tab-pane scrollable" id="hr">
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+17
-17
@@ -134,16 +134,16 @@ var app = (function (Helpers,analytics,Game,Rules) {
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// factories to provide services. They serve shared game objects
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// app.factory('elements', function () {
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// var elements = Helpers.loadFile('json/elements.json');
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// elements = elements.map(
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// app.factory('cards', function () {
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// var cards = Helpers.loadFile('json/cards.json');
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// cards = cards.map(
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// function (r) {
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// return new GameObjects.Card(r);
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// });
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// // put in extended array with helper methods
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// Card = new GameObjects.Cards();
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// Card.push.apply(Card,elements);
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// return Card;
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// Cards = new GameObjects.Cards();
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// Cards.push.apply(Cards,cards);
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// return Cards;
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// });
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@@ -206,10 +206,10 @@ var app = (function (Helpers,analytics,Game,Rules) {
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app.filter('reverse', reverse);
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// controllers
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app.controller('ElementController', ElementController);
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ElementController.$inject = ['$scope', '$compile', 'game', 'lab'];
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app.controller('CardController', CardController);
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CardController.$inject = ['$scope', '$compile', 'game', 'lab'];
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function ElementController($scope, $compile, game, lab) {
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function CardController($scope, $compile, game, lab) {
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var vm = this;
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vm.dataJqyouiOptions = {
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revert: "invalid",
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@@ -238,7 +238,7 @@ var app = (function (Helpers,analytics,Game,Rules) {
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card.state.lastDragged=new Date();
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console.log('endDrag');
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};
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vm.elements = game.elements;
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vm.cards = game.cards;
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vm.isVisible = function (item) {
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return item.isVisible(lab);
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};
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@@ -248,9 +248,9 @@ var app = (function (Helpers,analytics,Game,Rules) {
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};
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function DetectorController($scope, game, lab, $filter) {
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function TableController($scope, game, lab, $filter) {
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var vm = this;
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vm.elements = detector.elements;
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vm.cards = detector.cards;
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vm.rule = '';
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vm.hints = [];
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vm.limit = -12;
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@@ -282,8 +282,8 @@ var app = (function (Helpers,analytics,Game,Rules) {
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}
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};
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};
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DetectorController.$inject = ['$scope', 'game', 'lab', '$filter'];
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app.controller('DetectorController', DetectorController);
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TableController.$inject = ['$scope', 'game', 'lab', '$filter'];
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app.controller('TableController', TableController);
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function LabController($interval, game, lab) {
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@@ -301,7 +301,7 @@ var app = (function (Helpers,analytics,Game,Rules) {
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app.controller('LabController', LabController);
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function UpgradesController($scope, game, lab) {
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function RulesController($scope, game, lab) {
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var vm = this;
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// present just a few hypothesis
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var rules = Rules.rules.map(function (r) {
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@@ -379,8 +379,8 @@ var app = (function (Helpers,analytics,Game,Rules) {
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console.log('guess', arguments);
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};
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};
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UpgradesController.$inject = ['$scope', 'game', 'lab'];
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app.controller('UpgradesController', UpgradesController);
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RulesController.$inject = ['$scope', 'game', 'lab'];
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app.controller('RulesController', RulesController);
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function AchievementsController($scope, game, lab) {
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var vm = this;
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+21
-21
@@ -5,15 +5,15 @@ var ObjectStorage = require("js/storage");
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var Helpers = require("js/helpers");
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var GameObjects = require("js/gameobjects");
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var Rules = require("js/rules.js");
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var elements = require("json/elements.json");
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var cards = require("json/cards.json");
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var achievements = require("json/achievements.json");
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var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,elements,achievements) {
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var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,cards,achievements) {
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'use strict';
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var Game = function () {
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this.lab = null;
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this.elements = null;
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this.cards = null;
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this.workers = null;
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this.upgrades = null;
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this.achievements = null;
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@@ -38,7 +38,7 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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// However, I don't see any other reasonable way to do this in order to
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// make it work with Angular. If you know a way, let me know, and I'll
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// give you a beer. - Kevin
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this.elements = elements; //Helpers.loadFile('json/elements.json');
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this.cards = cards; //Helpers.loadFile('json/cards.json');
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this.achievements = require("json/achievements.json"); //Helpers.loadFile('./json/achievements.json');
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// function successCallback(response) {
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@@ -49,11 +49,11 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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// return console.error('Could not get url', response.statusText, response);
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// }
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// return $q.all(
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// $http.get('json/elements.json', {
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// $http.get('json/cards.json', {
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// transformResponse: angular.fromJson
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// })
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// .then(function (response) {
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// return self.elements = response.data;
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// return self.cards = response.data;
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// }),
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// $http.get('json/workers.json', {
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// transformResponse: angular.fromJson
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@@ -92,7 +92,7 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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self.allObjects[o.key] = o;
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return o;
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};
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self.elements = self.elements.map(
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self.cards = self.cards.map(
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function (r) {
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return makeGameObject(GameObjects.Card, r);
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});
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@@ -106,10 +106,10 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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o.loadState(ObjectStorage.load(key));
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}
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// put elements in extended array with utility methods
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// put cards in extended array with utility methods
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self.Card = new GameObjects.Cards();
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self.Card.push.apply(self.Card, self.elements);
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self.elements = self.Card;
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self.Card.push.apply(self.Card, self.cards);
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self.cards = self.Card;
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self.loaded = true;
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return self;
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@@ -121,13 +121,13 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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this.rule.randomize();
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// check if we have any cards in hand
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// var totalElements = _(self.elements).map('state.amount').sum();
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// var totalElements = _(self.cards).map('state.amount').sum();
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// if (totalElements<1) self.dealHand();
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this.dealHand();
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// deal first card
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// TODO make sure these follow rule
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this.lastCards.push.apply(this.lastCards,_.sampleSize(this.elements,3));
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this.lastCards.push.apply(this.lastCards,_.sampleSize(this.cards,3));
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for (var i = 0; i < this.lastCards.length; i++) {
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this.incorrectCards[i]=[];
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}
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@@ -139,13 +139,13 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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Game.prototype.dealHand = function (n) {
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n=n||12;
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var hand=_.sampleSize(this.elements,n);
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this.elements.map(function(card){
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var hand=_.sampleSize(this.cards,n);
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this.cards.map(function(card){
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card.state.amount=0;
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});
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for (var i = 0; i < hand.length; i++) {
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var card = hand[i];
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this.elements.get(card.key).state.amount++;
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this.cards.get(card.key).state.amount++;
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}
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};
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@@ -154,7 +154,7 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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console.debug('onClick',arguments);
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var cardType = angular.element(ui.draggable).data('element');
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var card = _.find(this.elements,{key:cardType});
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var card = _.find(this.cards,{key:cardType});
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return this.play(card);
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};
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Game.prototype.onDrop = function (event, ui) {
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@@ -162,7 +162,7 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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console.debug('onDrop',arguments);
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var cardType = angular.element(ui.draggable).data('element');
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var card = _.find(this.elements,{key:cardType});
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var card = _.find(this.cards,{key:cardType});
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return this.play(card);
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};
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Game.prototype.play = function (card) {
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@@ -182,15 +182,15 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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this.incorrectCards[turn].push(angular.copy(card));
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// deal 2 random cards
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_.sample(this.elements).state.amount+=1;
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_.sample(this.elements).state.amount+=1;
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_.sample(this.cards).state.amount+=1;
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_.sample(this.cards).state.amount+=1;
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this.lab.state.score-=2;
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}
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return correct;
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};
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/** Test the rule **/
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Game.prototype.test = function (card) {
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return this.rule.test(card,this.lastCards,this.elements);
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return this.rule.test(card,this.lastCards,this.cards);
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};
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Game.prototype.save = function () {
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// Save every object's state to local storage
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@@ -200,4 +200,4 @@ var Game = module.exports =(function (Helpers, GameObjects, ObjectStorage,Rules,
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};
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return Game;
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}(Helpers, GameObjects, ObjectStorage,Rules,elements,achievements));
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}(Helpers, GameObjects, ObjectStorage,Rules,cards,achievements));
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+1
-1
@@ -24,7 +24,7 @@ var UI = module.exports = (function (FastClick,Cookies) {
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$modal.modal({show: true});
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};
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/** Display only the elements with data-min-level above a certain
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/** Display only the cards with data-min-level above a certain
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* threshold.
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*/
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var showLevels = function(level) {
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File diff suppressed because it is too large
Load Diff
@@ -25,12 +25,12 @@ describe('cardsForScience controllers', function () {
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$controller = _$controller_;
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}));
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describe('ElementController', function () {
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describe('CardController', function () {
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var $scope, controller;
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beforeEach(function () {
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$scope = {};
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controller = $controller('ElementController',{$scope:$scope});
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controller = $controller('CardController',{$scope:$scope});
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});
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it('should have elements', function () {
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Reference in New Issue
Block a user