Working on this A LOT. However, at this point this version is unfinished and DOESNT WORK!

This commit is contained in:
Kevin Dungs
2014-08-22 00:31:23 +02:00
parent 156b1337e4
commit bfd38af8b8
9 changed files with 503 additions and 380 deletions
+4 -3
View File
@@ -88,8 +88,8 @@
<hr>
<ul class="media-list" ng-cloak>
<li class="media" ng-repeat="r in rc.research" ng-show="r.is_visible()">
<img ng-show="r.level > 0" class="pull-left" class="media-object" src="{{ r.image }}" alt="">
<img ng-hide="r.level > 0" class="pull-left" class="media-object" src="assets/icons/png/unknown.png" alt="">
<img ng-show="r.level > 0" class="pull-left media-object" src="{{ r.image }}" alt="">
<img ng-hide="r.level > 0" class="pull-left media-object" src="assets/icons/png/unknown.png" alt="">
<div class="media-body">
<h4 class="media-heading">{{ r.level > 0 ? r.name : '?????' }} <span ng-show="r.level > 0" class="badge">Level {{ r.level }}</span></h4>
<p ng-show="r.level > 0">{{ r.description }}</p>
@@ -158,7 +158,7 @@
<ul class="media-list" ng-cloak>
<li class="media" ng-repeat="u in uc.upgrades" ng-show="u.isVisible()">
<div class="media-body">
<h4 class="media-heading">{{ u.name }} <i class="fa {{ u.icon }}" class="media-object"></i></h4>
<h4 class="media-heading">{{ u.name }} <i class="fa {{ u.icon }} media-object"></i></h4>
<p>{{ u.description }}</p>
<p class="small">{{ u.effect }}</p>
<button class="btn btn-primary" ng-disabled="!u.isAvailable()" ng-click="uc.upgrade(u)">Buy <small>({{ u.cost | currency }})</small></button>
@@ -260,5 +260,6 @@
<script src="js/ui.js"></script>
<script src="js/game.js"></script>
<script src="js/warnmobile.js"></script>
<script src="js/app.js"></script>
</body>
</html>
+147
View File
@@ -0,0 +1,147 @@
'use strict';
(function() {
var game = new Game.Game();
game.load();
var lab, research, workers, upgrades;
$.when(game.load).then(function() {
lab = game.lab;
research = game.research;
workers = game.workers;
upgrades = game.upgrades;
});
UI.validateVersion(lab.version);
achievements.addResearch(research);
achievements.addWorkers(workers);
var app = angular.module('particleClicker', []);
app.filter('niceNumber', ['$filter', function($filter) {
return Helpers.formatNumberPostfix;
}]);
app.filter('currency', ['$filter', function($filter) {
return function(input) {
return 'JTN ' + $filter('niceNumber')(input);
};
}]);
app.filter('reverse', ['$filter', function($filter) {
return function(items) {
return items.slice().reverse();
};
}]);
app.controller('DetectorController', function() {
this.click = function() {
lab.acquire(lab.detector.rate);
detector.addEvent();
achievements.update('count', 'clicks', 1);
achievements.update('count', 'data', lab.detector.rate);
UI.showUpdateValue("#update-data", lab.detector.rate);
return false;
};
});
app.controller('LabController', ['$interval', function($interval) {
this.lab = lab;
this.showDetectorInfo = function() {
if (!this._detectorInfo) {
this._detectorInfo = Helpers.loadFile('html/detector.html');
}
UI.showModal('Detector', this._detectorInfo);
};
$interval(function() { // one tick
var grant = lab.getGrant();
achievements.update('count', 'money', grant);
UI.showUpdateValue("#update-funding", grant);
var sum = 0;
for (var i = 0; i < workers.length; i++) {
sum += workers[i].hired * workers[i].rate;
}
lab.acquire(sum);
achievements.update('count', 'data', sum);
UI.showUpdateValue("#update-data", sum);
detector.addEventExternal();
}, 1000);
}]);
app.controller('ResearchController', ['$compile', function($compile) {
this.research = research;
this.doResearch = function(item) {
var cost = item.research();
if (cost > 0) {
achievements.update('count', 'reputation', item.reputation);
achievements.update('count', 'dataSpent', cost);
achievements.update('research', item.name, 1);
UI.showUpdateValue("#update-data", -cost);
UI.showUpdateValue("#update-reputation", item.reputation);
analytics.sendEvent(
analytics.events.categoryResearch,
analytics.events.actionResearch,
item.name,
item.level
);
}
};
this.showInfo = function(r) {
UI.showModal(r.name, r.getInfo());
UI.showLevels(r.level);
};
}]);
app.controller('HRController', function() {
this.workers = workers;
this.hire = function(worker) {
var cost = worker.hire();
if (cost > 0) {
achievements.update('count', 'moneyWorkers', cost);
achievements.update('workers', worker.name, 1);
achievements.update('count', 'workers', 1);
UI.showUpdateValue("#update-funding", -cost);
}
};
});
app.controller('UpgradesController', function() {
this.upgrades = upgrades;
this.upgrade = function(upgrade) {
if (upgrade.buy()) {
achievements.update('count', 'moneyUpgrades', upgrade.cost);
UI.showUpdateValue("#update-funding", upgrade.cost);
}
}
});
achievements.setList(Helpers.loadFile('json/achievements.json'));
achievements.restore();
app.controller('AchievementsController', function() {
this.achievements = achievements.listSummary;
this.achievementsAll = achievements.list;
});
app.controller('SaveController',
['$scope', '$interval', function($scope, $interval) {
$scope.lastSaved = new Date();
$scope.saveNow = function() {
GameObjects.saveAll();
$scope.lastSaved = new Date();
achievements.lastSave = $scope.lastSaved.getTime();
};
$scope.restart = function() {
if (window.confirm(
'Do you really want to restart the game? All progress will be lost.'
)) {
ObjectStorage.clear();
window.location.reload(true);
}
};
$interval($scope.saveNow, 10000);
}]);
analytics.init();
analytics.sendScreen(analytics.screens.main);
})();
+48 -136
View File
@@ -1,141 +1,53 @@
'use strict';
(function() {
var lab = GameObjects.lab;
var research = GameObjects.research;
var workers = GameObjects.workers;
var upgrades = GameObjects.upgrades;
var Game = (function() {
'use strict';
UI.validateVersion(lab.version);
var Game = function() {
this.lab = new GameObjects.Lab();
this.research = null;
this.workers = null;
this.upgrades = null;
this.allObjects = {lab : this.lab};
this.loaded = false;
};
achievements.addResearch(research);
achievements.addWorkers(workers);
var app = angular.module('particleClicker', []);
app.filter('niceNumber', ['$filter', function($filter) {
return Helpers.formatNumberPostfix;
}]);
app.filter('currency', ['$filter', function($filter) {
return function(input) {
return 'JTN ' + $filter('niceNumber')(input);
};
}]);
app.filter('reverse', ['$filter', function($filter) {
return function(items) {
return items.slice().reverse();
};
}]);
app.controller('DetectorController', function() {
this.click = function() {
lab.acquire(lab.detector.rate);
detector.addEvent();
achievements.update('count', 'clicks', 1);
achievements.update('count', 'data', lab.detector.rate);
UI.showUpdateValue("#update-data", lab.detector.rate);
return false;
};
});
app.controller('LabController', ['$interval', function($interval) {
this.lab = lab;
this.showDetectorInfo = function() {
if (!this._detectorInfo) {
this._detectorInfo = Helpers.loadFile('html/detector.html');
}
UI.showModal('Detector', this._detectorInfo);
};
$interval(function() { // one tick
var grant = lab.getGrant();
achievements.update('count', 'money', grant);
UI.showUpdateValue("#update-funding", grant);
var sum = 0;
for (var i = 0; i < workers.length; i++) {
sum += workers[i].hired * workers[i].rate;
}
lab.acquire(sum);
achievements.update('count', 'data', sum);
UI.showUpdateValue("#update-data", sum);
detector.addEventExternal();
}, 1000);
}]);
app.controller('ResearchController', ['$compile', function($compile) {
this.research = research;
this.doResearch = function(item) {
var cost = item.research();
if (cost > 0) {
achievements.update('count', 'reputation', item.reputation);
achievements.update('count', 'dataSpent', cost);
achievements.update('research', item.name, 1);
UI.showUpdateValue("#update-data", -cost);
UI.showUpdateValue("#update-reputation", item.reputation);
analytics.sendEvent(
analytics.events.categoryResearch,
analytics.events.actionResearch,
item.name,
item.level
);
}
};
this.showInfo = function(r) {
UI.showModal(r.name, r.getInfo());
UI.showLevels(r.level);
};
}]);
app.controller('HRController', function() {
this.workers = workers;
this.hire = function(worker) {
var cost = worker.hire();
if (cost > 0) {
achievements.update('count', 'moneyWorkers', cost);
achievements.update('workers', worker.name, 1);
achievements.update('count', 'workers', 1);
UI.showUpdateValue("#update-funding", -cost);
}
};
});
app.controller('UpgradesController', function() {
this.upgrades = upgrades;
this.upgrade = function(upgrade) {
if (upgrade.buy()) {
achievements.update('count', 'moneyUpgrades', upgrade.cost);
UI.showUpdateValue("#update-funding", upgrade.cost);
}
Game.prototype.load = function() {
if (this.loaded) {
return;
}
});
achievements.setList(Helpers.loadFile('json/achievements.json'));
achievements.restore();
app.controller('AchievementsController', function() {
this.achievements = achievements.listSummary;
this.achievementsAll = achievements.list;
});
app.controller('SaveController',
['$scope', '$interval', function($scope, $interval) {
$scope.lastSaved = new Date();
$scope.saveNow = function() {
GameObjects.saveAll();
$scope.lastSaved = new Date();
achievements.lastSave = $scope.lastSaved.getTime();
};
$scope.restart = function() {
if (window.confirm(
'Do you really want to restart the game? All progress will be lost.'
)) {
ObjectStorage.clear();
window.location.reload(true);
var _this = this;
$.when($.get('json/research.json', function(jR) { _this.research = jR; }),
$.get('json/workers.json', function(jW) { _this.workers = jW; }),
$.get('json/upgrades.json', function(jU) { _this.upgrades = jU; }))
.then(function() {
// Turn JSON files into actual game objects and fill map of all objects
var makeGameObject = function(type, object) {
// It's okay to define this function here since load is only called
// once anyway...
var o = new type(object);
_this.allObjects[o.key] = o;
return o;
};
_this.research = _this.research.map(
function(r) { return makeGameObject(GameObjects.Research, r); });
_this.workers = _this.workers.map(
function(w) { return makeGameObject(GameObjects.Worker, w); });
_this.upgrades = _this.upgrades.map(
function(u) { return makeGameObject(GameObjects.Upgrade, u); });
// Load states from local store
for (var i = 0; i < _this.allObjects.length; i++) {
var o = _this.allObjects[i];
o.loadState(ObjectStorage.load(o.key));
}
};
$interval($scope.saveNow, 10000);
}]);
_this.loaded = true;
});
};
analytics.init();
analytics.sendScreen(analytics.screens.main);
})();
Game.prototype.save = function() {
// Save every object's state to local storage
for (var i = 0; i < this.allObjects.length; i++) {
ObjectStorage.save(this.allObjects[i].state);
}
};
return {Game : Game};
}());
+196 -176
View File
@@ -1,193 +1,213 @@
'use strict';
/** Define all objects used in the game.
* They can be either loaded from localStorage or from JSON in case nothing is
* found in the localStorage.
*/
var GameObjects = (function() {
var allObjects = {
push: function(key_property, list) {
for (var i = 0; i < list.length; i++) {
this[list[i][key_property]] = list[i];
}
'use strict';
var GLOBAL_VISIBILITY_THRESHOLD = 0.7;
/** @class GameObject
* Base class for all objects in the game. This works together with the
* saving mechanism.
*/
var GameObject = function(obj) {
this.state = {};
$.extend(this, obj);
if (!this.key) {
throw 'Error: GameObject has to have a key!';
}
};
GameObject.prototype.loadState =
function(state) { $.extend(this.state, state); };
/** Lab
/** @class Lab
*/
var labPrototype = {
version: '0.2',
name: 'Click here to give your lab a catchy name',
detector: {
rate: 1
},
factor: {
rate: 5
},
data: 0,
reputation: 0,
money: 0,
getGrant: function () {
var addition = this.reputation * this.factor.rate;
this.money += addition;
return addition;
},
acquire: function(amount) {
this.data += amount;
},
research: function(cost, reputation) {
if (this.data >= cost) {
this.data -= cost;
this.reputation += reputation;
return true;
}
return false;
},
buy: function(cost) {
if (this.money >= cost) {
this.money -= cost;
return true;
}
return false;
},
sell: function(cost) {
this.money += cost;
}
var Lab = function() {
GameObject.apply(this, [{
key : 'lab',
version : 0.4,
state : {
name : 'Give your lab an awesome name!',
detector : 1,
factor : 5,
data : 0,
money : 0,
reputation : 0
}
}]);
};
var lab = $.extend({}, labPrototype, ObjectStorage.load('lab'));
allObjects['lab'] = lab;
/** Research
*/
var researchPrototype = {
level: 0,
interesting: false,
is_visible: function() {
return this.level > 0 || lab.data >= this.cost * .7;
},
is_available: function() {
return lab.data >= this.cost;
},
research: function() {
if (lab.research(this.cost, this.reputation)) {
this.level++;
if (this.info_levels.length > 0 && this.level === this.info_levels[0]) {
this.interesting = true;
this.info_levels.splice(0, 1);
}
var oldCost = this.cost;
this.cost = Math.round(this.cost * this.cost_increase);
return oldCost;
}
return -1;
},
getInfo: function() {
if (!this._info) {
this._info = Helpers.loadFile(this.info);
}
this.interesting = false;
return this._info;
},
Lab.prototype = Object.create(GameObject.prototype);
Lab.prototype.constructor = Lab;
Lab.prototype.getGrant = function() {
var addition = this.state.reputation * this.state.factor;
this.state.money += addition;
return addition;
};
var research = $.extend([], Helpers.loadFile('json/research.json'),
ObjectStorage.load('research'));
research = research.map(function(item) {
return $.extend({}, researchPrototype, item);
});
allObjects.push('name', research);
Lab.prototype.acquireData = function(amount) { this.state.data += amount; };
/** Workers
*/
var workersPrototype = {
hired: 0,
is_visible: function() {
return this.hired > 0 || lab.money >= this.cost * .7;
},
is_available: function() {
return lab.money >= this.cost;
},
hire: function() {
if (lab.buy(this.cost)) {
this.hired++;
analytics.sendEvent(analytics.events.categoryHR, analytics.events.actionHire, this.name, this.hired);
var cost = this.cost;
this.cost = Math.round(this.cost * this.cost_increase);
return cost;
}
return -1;
}
};
var workers = $.extend([], Helpers.loadFile('json/workers.json'),
ObjectStorage.load('workers'));
workers = workers.map(function(worker) {
return $.extend({}, workersPrototype, worker);
});
allObjects.push('name', workers);
/** Upgrades
*/
var upgradesPrototype = {
_visible: false,
_used: false,
meetsRequirements: function() {
for (var i = 0; i < this.requirements.length; i++) {
var req = this.requirements[i];
if (allObjects[req.key][req.property] < req.threshold) {
return false;
}
}
Lab.prototype.research = function(cost, reputation) {
if (this.state.data >= cost) {
this.state.data -= cost;
this.state.reputation += reputation;
return true;
},
isAvailable: function() {
if (!this._used && lab.money >= this.cost && this.meetsRequirements()) {
return true;
}
}
return false;
};
Lab.prototype.buy = function(cost) {
if (this.state.money >= cost) {
this.state.money -= cost;
return true;
}
return false;
};
/** @class Research
*/
var Research = function(obj) {
GameObject.apply(
this, [$.extend({}, obj, {state : {level : 0, interesting : false}})]);
};
Research.prototype = Object.create(GameObject.prototype);
Research.prototype.constructor = Research;
Research.prototype.isVisible = function(lab) {
if (!lab) {
return false;
},
isVisible: function() {
if (!this._used && (this._visible || lab.money >= this.cost * .7 && this.meetsRequirements())) {
this._visible = true;
return true;
}
}
return this.state.level > 0 ||
lab.state.data >= this.state.cost * GLOBAL_VISIBILITY_THRESHOLD;
};
Research.prototype.isAvailable = function(lab) {
if (!lab) {
return false;
},
buy: function() {
if (!this._used && lab.buy(this.cost)) {
for (var i = 0; i < this.targets.length; i++) {
var t = this.targets[i];
allObjects[t.key][t.property] *= this.factor || 1;
allObjects[t.key][t.property] += this.constant || 0;
}
this._used = true;
this._visible = false;
}
return lab.state.data >= this.state.cost;
};
Research.prototype.research = function(lab) {
if (lab && lab.research(this.state.cost, this.state.reputation)) {
this.state.level++;
if (this.state.info_levels.length > 0 &&
this.state.level === this.state.info_levels[0]) {
this.state.interesting = true;
this.state.info_levels.splice(0, 1);
}
var old_cost = this.state.cost;
this.state.cost = Math.round(this.state.cost * this.cost_increase);
return old_cost;
}
return -1;
};
Research.prototype.getInfo = function() {
if (!this._info) {
this._info = Helpers.loadFile(this.info);
}
this.state.interesting = false;
return this._info;
};
/** @class Worker
* Implement an auto-clicker in the game.
*/
var Worker = function(obj) {
GameObject.apply(this, [$.extend({}, obj, {state : {hired : 0}})]);
};
Worker.prototype = Object.create(GameObject.prototype);
Worker.prototype.constructor = Worker;
Worker.prototype.isVisible = function(lab) {
if (!lab) {
return false;
}
return this.state.hired > 0 ||
lab.state.money >= this.state.cost * GLOBAL_VISIBILITY_THRESHOLD;
};
Worker.prototype.isAvailable = function(lab) {
if (!lab) {
return false;
}
return lab.state.money >= this.state.cost;
};
Worker.prototype.hire = function(lab) {
if (lab && lab.buy(this.cost)) {
this.state.hired++;
var cost = this.state.cost;
this.state.cost = Math.round(cost * this.cost_increase);
return cost;
}
return -1; // not enough money
};
Worker.prototype.getTotal =
function() { return this.state.hired * this.state.rate; }
/** @class Upgrade
*/
var Upgrade = function(obj) {
GameObject.apply(
this, [$.extend({}, obj, {state : {visible : false, used : false}})]);
};
Upgrade.prototype = Object.create(GameObject.prototype);
Upgrade.prototype.constructor = Upgrade;
Upgrade.prototype.meetsRequirements = function(allObjects) {
if (!allObjects) {
return false;
}
for (var i = 0; i < this.requirements.length; i++) {
var req = this.requirements[i];
if (allObjects[req.key].state[req.property] < req.threshold) {
return false;
}
}
};
var upgrades = $.extend([], Helpers.loadFile('json/upgrades.json'),
ObjectStorage.load('upgrades'));
upgrades = upgrades.map(function(upgrade) {
return $.extend({}, upgradesPrototype, upgrade);
});
allObjects.push('name', upgrades);
/** Save all the game objects at once.
*/
var saveAll = function() {
ObjectStorage.save('lab', lab);
ObjectStorage.save('research', research);
ObjectStorage.save('workers', workers);
ObjectStorage.save('upgrades', upgrades);
ObjectStorage.save('achievements', achievements);
return true;
};
return {
lab: lab,
research: research,
workers: workers,
upgrades: upgrades,
saveAll: saveAll,
}
})();
Upgrade.prototype.isAvailable = function(lab) {
if (!lab) {
return false;
}
return !this.state.used && lab.state.money >= this.cost &&
this.meetsRequirements();
};
Upgrade.prototype.isVisible = function(lab) {
if (!lab) {
return false;
}
if (!this.state.used &&
(this.state.visible ||
lab.state.money >= this.cost * GLOBAL_VISIBILITY_THRESHOLD &&
this.meetsRequirements())) {
this._visible = true;
return true;
}
return false;
};
Upgrade.prototype.buy = function(lab, allObjects) {
if (lab && allObjects && !this.state.used && lab.buy(this.cost)) {
for (var i = 0; i < this.targets.length; i++) {
var t = this.targets[i];
allObjects[t.key].state[t.property] *= this.factor || 1;
allObjects[t.key].state[t.property] += this.constant || 0;
}
this.state.used = true; // How about actually REMOVING used upgrades?
this.state.visible = false;
}
};
// Expose classes in module.
return {Lab : Lab, Research : Research, Worker : Worker, Upgrade : Upgrade};
}());
+3 -4
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@@ -1,14 +1,13 @@
'use strict';
/** Define some useful helpers that are used throughout the game.
/** @module Helpers
* Define some useful helpers that are used throughout the game.
*/
var Helpers = (function() {
'use strict';
/** Load a file (usually JSON).
*/
var loadFile = function(filename) {
var res;
$.ajax({
async: false,
url : filename,
success : function(data) {
res = data;
+18 -22
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@@ -1,34 +1,30 @@
'use strict';
/** Allows to save objects to HTML5 local storage.
* However, it can only save properties, not functions.
*/
var ObjectStorage = (function() {
'use strict';
try {
var _s = localStorage;
return {
save: function(key, item) {
_s.setItem(key, JSON.stringify(item, function (key, val) {
if (key == '$$hashKey') {
return undefined;
}
return val;
}));
},
load: function(key) {
return JSON.parse(_s.getItem(key));
},
clear: function() {
_s.clear();
}
save :
function(key, item) {
_s.setItem(key, JSON.stringify(item, function(key, val) {
if (key == '$$hashKey') {
return undefined;
}
return val;
}));
},
load : function(key) { return JSON.parse(_s.getItem(key)); },
clear : function() { _s.clear(); }
};
} catch (e) {
alert('There is no local storage for you.'
+ ' If you refresh the page, all progress will be lost');
alert('There is no local storage for you.' +
' If you refresh the page, all progress will be lost');
return {
save: function(key, item) {},
load: function(key) { return null; },
clear: function() {}
save : function(key, item) {},
load : function(key) { return null; },
clear : function() {}
};
};
})();
}());
+54 -27
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@@ -1,92 +1,119 @@
[
{
"key": "research-cpv",
"name": "CP violation",
"description": "CP symmetry is broken!",
"reputation": 1,
"cost": 10,
"cost_increase": 1.4,
"image": "assets/icons/png/CPV.png",
"info": "html/CPV.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 1,
"cost": 10,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-jpsi",
"name": "J/ψ",
"description": "The J/ψ meson consists of a c and an anti-c quark.",
"reputation": 5,
"cost": 100,
"cost_increase": 1.45,
"image": "assets/icons/png/Jpsi.png",
"info": "html/Jpsi.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 5,
"cost": 100,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-tau",
"name": "τ lepton",
"description": "The third generation charged lepton.",
"reputation": 50,
"cost": 2000,
"cost_increase": 1.5,
"image": "assets/icons/png/tau.png",
"info": "html/tau.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 50,
"cost": 2000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-beauty",
"name": "Beauty quark",
"description": "The third generation down-type quark.",
"reputation": 100,
"cost": 25000,
"cost_increase": 1.55,
"image": "assets/icons/png/b.png",
"info": "html/b.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 100,
"cost": 25000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-weak",
"name": "W and Z boson",
"description": "The carriers of the weak force.",
"reputation": 200,
"cost": 50000,
"cost_increase": 1.6,
"image": "assets/icons/png/weak.png",
"info": "html/weak.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 200,
"cost": 50000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-top",
"name": "Top quark",
"description": "The heaviest of the quarks.",
"reputation": 1000,
"cost": 2000000,
"cost_increase": 2,
"image": "assets/icons/png/t.png",
"info": "html/top.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 1000,
"cost": 2000000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-antihydrogen",
"name": "Antihydrogen",
"description": "The lightest anti-atom, it consists of an antiproton and a positron.",
"reputation": 5000,
"cost": 10000000,
"cost_increase": 2.5,
"image": "assets/icons/png/antihydrogen.png",
"info": "html/antihydrogen.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 5000,
"cost": 10000000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-boscillations",
"name": "B oscillations",
"description": "B mesons turn into their antiparticles and vice versa!",
"reputation": 5000,
"cost": 50000000,
"cost_increase": 2.5,
"image": "assets/icons/png/BBbar.png",
"info": "html/BBbar.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 5000,
"cost": 50000000,
"info_levels": [1, 5, 10, 25]
}
},
{
"key": "research-higgs",
"name": "Higgs boson",
"description": "Spontaneous symmetry breaking and Goldstone bosons sound familiar to you, right?",
"reputation": 10000,
"cost": 72500000,
"cost_increase": 3,
"image": "assets/icons/png/H.png",
"info": "html/H.html",
"info_levels": [1, 5, 10, 25]
"state": {
"reputation": 10000,
"cost": 72500000,
"info_levels": [1, 5, 10, 25]
}
}
]
+3
View File
@@ -1,5 +1,6 @@
[
{
"key": "upgrade-thesissupervision",
"name": "Thesis supervision",
"description": "Somebody takes care of your PhD Students.",
"effect": "PhD Students produce twice as much data per second.",
@@ -11,6 +12,7 @@
"constant": 0
},
{
"key": "upgrade-owndesk",
"name": "Own desk",
"description": "Not having to share one is a blessing.",
"effect": "PhD Students produce twice as much data per second.",
@@ -21,6 +23,7 @@
"factor": 2
},
{
"key": "upgrade-coffee",
"name": "Free coffee",
"description": "Addictively delicious. Also free.",
"effect": "All workers produce twice as much data per second.",
+30 -12
View File
@@ -1,44 +1,62 @@
[
{
"key": "workers-phdstudents",
"name": "PhD Students",
"description": "Cheap and enthusiastic manpower, they can save you a lot of work.",
"cost": 100,
"cost_increase": 1.4,
"rate": 1
"state": {
"cost": 100,
"rate": 1
}
},
{
"key": "workers-postdocs",
"name": "Postdocs",
"description": "These brilliant minds are here only to serve your needs.",
"cost": 2000,
"cost_increase": 1.4,
"rate": 5
"state": {
"cost": 2000,
"rate": 5
}
},
{
"key": "workers-fellows",
"name": "Research Fellows",
"description": "You pay them a lot. They work a lot.",
"cost": 50000,
"cost_increase": 1.5,
"rate": 50
"state": {
"cost": 50000,
"rate": 50
}
},
{
"key": "workers-profs",
"name": "Tenured Professors",
"description": "They bring their own group along and are able to get a lot of work done.",
"cost": 1000000,
"cost_increase": 1.6,
"rate": 100
"state": {
"cost": 1000000,
"rate": 100
}
},
{
"key": "workers-nobel",
"name": "Nobel Prize Winners",
"description": "They received their prize for a reason... Why don't you give them more money?",
"cost": 50000000,
"cost_increase": 2,
"rate": 500
"state": {
"cost": 50000000,
"rate": 500
}
},
{
"key": "workers-summies",
"name": "Summer Students",
"description": "They are AWESOME. Their best ideas come between two parties.",
"cost": 99999999,
"cost_increase": 3,
"rate": 1000
"state": {
"cost": 99999999,
"rate": 1000
}
}
]