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Update README.md
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@@ -121,13 +121,7 @@ Pretrained models are available in `pretrained_models/`.
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- To start a training run from one of these checkpoints, in the section `initialization` of `config/trainer.yaml`, set `path_to_checkpoint` to the corresponding path, and `load_tokenizer`, `load_world_model`, and `load_actor_critic` to `True`.
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- To visualize one of these checkpoints, run the following commands:
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```bash
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mkdir checkpoints
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cp pretrained_models/Breakout.pt checkpoints/last.pt
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./scripts/play.sh
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```
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with optionally the flags described above for `play.sh`.
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- To visualize one of these checkpoints, set `train.id` to the corresponding game in `config/env/default.yaml`, create a `checkpoints` directory and copy the checkpoint to `checkpoints/last.pt`. You can then visualize the agent with `./scripts/play.sh` as described above.
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## Credits
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