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Fix minor typo in README
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@@ -147,7 +147,7 @@ See `demos/src/` for source code of real examples.
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**WebWorkers and their limitations**
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Kera.js can be run in a WebWorker separate from the main thread. Because Keras.js performs a lot of synchronous computations, this can prevent the UI from being affected. However, one of the biggest limitations of WebWorkers is the lack of `<canvas>` (and thus WebGL) access. So the benefits gained by running Keras.js in a separate thread are offset by the necessity of running it in CPU-mode only. In other words, one can run Keras.js in GPU mode only on the main thread.
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Keras.js can be run in a WebWorker separate from the main thread. Because Keras.js performs a lot of synchronous computations, this can prevent the UI from being affected. However, one of the biggest limitations of WebWorkers is the lack of `<canvas>` (and thus WebGL) access. So the benefits gained by running Keras.js in a separate thread are offset by the necessity of running it in CPU-mode only. In other words, one can run Keras.js in GPU mode only on the main thread.
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**WebGL MAX_TEXTURE_SIZE**
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