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Deep research to uplift LLMs for ML debugging, opinionated by source selection. Distilled from Schulman, Jones, Rahtz, Goodfellow, CS231n, FSDL, and more. Includes runnable diagnostic scripts and LLM-specific anti-patterns. Author: wassname (https://github.com/wassname)
200 lines
9.5 KiB
Markdown
200 lines
9.5 KiB
Markdown
Source: http://joschu.net/docs/nuts-and-bolts.pdf
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Title: Nuts and Bolts of Deep RL Research - John Schulman (2016)
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Fetched-via: bash -c 'uvx "markitdown[pdf]" http://joschu.net/docs/nuts-and-bolts.pdf'
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Fetch-status: verbatim
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| The Nuts | and Bolts | of Deep | RL Research |
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| -------- | --------- | --------- | ----------- |
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| | John | Schulman | |
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| | December | 9th, 2016 | |
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Outline
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| Approaching | New Problems | |
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| --------------------- | ------------ | ---------- |
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| Ongoing Development | | and Tuning |
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| General Tuning | Strategies | for RL |
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| Policy Gradient | Strategies | |
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| Q-Learning Strategies | | |
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| Miscellaneous | Advice | |
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Approaching New Problems
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| New Algorithm? | Use Small | Test Problems |
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| -------------------------- | --------- | ------------- |
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| (cid:73) Run experiments | quickly | |
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| (cid:73) Do hyperparameter | search | |
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(cid:73) Interpret and visualize learning process: state visitation, value function, etc.
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(cid:73) Counterpoint: don’t overfit algorithm to contrived problem
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(cid:73) Useful to have medium-sized problems that you’re intimately familiar with
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(Hopper, Atari Pong)
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| New Task? | Make | It Easier Until | Signs | of Life |
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| ---------------- | --------------- | --------------- | ----- | ------- |
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| (cid:73) Provide | good input | features | | |
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| (cid:73) Shape | reward function | | | |
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POMDP Design
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(cid:73) Visualize random policy: does it sometimes exhibit desired behavior?
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| (cid:73) Human | control | | | |
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| -------------- | ------- | --- | --- | --- |
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(cid:73) Atari: can you see game features in downsampled image?
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(cid:73) Plot time series for observations and rewards. Are they on a reasonable
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scale?
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| (cid:73) hopper.py | in gym: | | | |
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| ------------------ | ------------ | --------------------------- | ------- | ----------- |
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| reward | = 1.0 | - 1e-3 * np.square(a).sum() | + delta | x / delta t |
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| (cid:73) Histogram | observations | and rewards | | |
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Run Your Baselines
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| (cid:73) Don’t expect | them to | work with default | parameters |
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| --------------------- | ------- | ----------------- | ---------- |
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(cid:73) Recommended:
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| Cross-entropy | method1 | | |
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| ------------- | ------- | --- | --- |
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(cid:73)
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| (cid:73) Well-tuned | policy gradient | method2 | |
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| ------------------- | --------------- | -------------- | --- |
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| (cid:73) Well-tuned | Q-learning | + SARSA method | |
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1Istv´anSzitaandAndr´asL¨orincz(2006).“LearningTetrisusingthenoisycross-entropymethod”. In:Neuralcomputation.
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2https://github.com/openai/rllab
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| Run with | More Samples | Than | Expected | |
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| -------- | ------------ | ---- | -------- | --- |
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(cid:73) Early in tuning process, may need huge number of samples
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| | Don’t be deterred | by published | work | |
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| --- | ----------------- | ------------ | ---- | --- |
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(cid:73)
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| (cid:73) Examples: | | | | |
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| ------------------ | --- | --- | --- | --- |
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(cid:73) TRPO on Atari: 100K timesteps per batch for KL= 0.01
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| | DQN on Atari: | update freq=10K, | replay buffer | size=1M |
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| --- | ------------- | ---------------- | ------------- | ------- |
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(cid:73)
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| Ongoing | Development | and Tuning |
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| ------- | ----------- | ---------- |
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| It | Works! | But | Don’t | Be Satisfied | | |
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| --- | ---------------- | ----------- | ----- | ----------------- | --- | --- |
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| | (cid:73) Explore | sensitivity | | to each parameter | | |
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(cid:73) If too sensitive, it doesn’t really work, you just got lucky
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| | (cid:73) Look | for health | indicators | | | |
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| --- | ------------- | --------------- | ---------- | --- | --- | --- |
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| | | (cid:73) VF fit | quality | | | |
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| | | Policy | entropy | | | |
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(cid:73)
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| | | (cid:73) Update | size in | output space | and parameter | space |
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| --- | --- | ----------------- | ----------- | ------------ | ------------- | ----- |
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| | | (cid:73) Standard | diagnostics | for | deep networks | |
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| Continually | Benchmark | | Your Code |
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| ------------------- | --------- | ------------- | ------------ |
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| (cid:73) If reusing | code, | regressions | occur |
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| (cid:73) Run | a battery | of benchmarks | occasionally |
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| Always | Use Multiple | Random | Seeds |
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| ------ | ------------ | ------ | ----- |
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| Always Be | Ablating | |
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| ------------------ | ---------- | ---------- |
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| (cid:73) Different | tricks may | substitute |
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| Especially | whitening | |
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(cid:73)
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(cid:73) “Regularize” to favor simplicity in algorithm design space
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| (cid:73) As | usual, simplicity | → generalization |
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| ----------- | ----------------- | ---------------- |
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| Automate Your | Experiments | | |
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| ------------- | ---------------- | --------- | ----------------- |
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| Don’t spend | all day watching | your code | print out numbers |
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(cid:73)
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(cid:73) Consider using a cloud computing platform (Microsoft Azure, Amazon EC2,
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| Google Compute | Engine) | | |
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| -------------- | ------- | --- | --- |
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| General | Tuning | Strategies | for RL |
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| ------- | ------ | ---------- | ------ |
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| Whitening | / Standardizing | Data |
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| ------------------------ | --------------- | ------------------ |
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| (cid:73) If observations | have unknown | range, standardize |
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(cid:73) Compute running estimate of mean and standard deviation
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x(cid:48)
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(cid:73) = clip((x −µ)/σ,−10,10)
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(cid:73) Rescale the rewards, but don’t shift mean, as that affects agent’s will to live
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(cid:73) Standardize prediction targets (e.g., value functions) the same way
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| Generally | Important | Parameters | | | |
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| --------- | --------------- | ------------- | ---- | ------- | --------- |
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| (cid:73) | Discount | | | | |
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| | (cid:73) Return | = r +γr | +γ2r | +... | |
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| | | t t | t+1 | t+2 | |
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| | Effective | time horizon: | 1+γ | +γ2+··· | = 1/(1−γ) |
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(cid:73)
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(cid:73) I.e., γ =0.99⇒ ignore rewards delayed by more than 100 timesteps
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| | Low | γ works well | for well-shaped | reward | |
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| --- | --- | ------------ | --------------- | ------ | --- |
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(cid:73)
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(cid:73) In TD(λ) methods, can get away with high γ when λ < 1
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| (cid:73) | Action frequency | | | | |
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| -------- | ---------------- | ---------- | ------- | ------------- | --- |
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| | Solvable | with human | control | (if possible) | |
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(cid:73)
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| | (cid:73) View | random exploration | | | |
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| --- | ------------- | ------------------ | --- | --- | --- |
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General RL Diagnostics
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(cid:73) Look at min/max/stdev of episode returns, along with mean
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(cid:73) Look at episode lengths: sometimes provides additional information
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| (cid:73) Solving problem | faster, losing | game slower |
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| ------------------------ | -------------- | ----------- |
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Policy Gradient Strategies
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| Entropy as | Diagnostic | | |
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| ------------------ | ---------------- | ------- | ------------- |
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| (cid:73) Premature | drop in policy | entropy | ⇒ no learning |
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| (cid:73) Alleviate | by using entropy | bonus | or KL penalty |
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KL as Diagnostic
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(cid:2) (cid:3)
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| (cid:73) Compute | KL π | (·|s),π(·|s) | |
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| ---------------- | ---- | ------------ | --- |
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old
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| (cid:73) KL spike | ⇒ drastic | loss of performance | |
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| -------------------- | --------- | ------------------- | ------------- |
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| (cid:73) No learning | progress | might mean steps | are too large |
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(cid:73) batchsize=100K converges to different result than batchsize=20K.
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| Baseline | Explained | Variance |
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| -------- | --------- | -------- |
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1−Var[empiricalreturn−predictedvalue]
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| (cid:73) | explained variance | = |
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| -------- | ------------------ | --- |
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Var[empiricalreturn]
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Policy Initialization
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(cid:73) More important than in supervised learning: determines initial state
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visitation
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| (cid:73) Zero | or tiny final layer, | to maximize | entropy |
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| ------------- | -------------------- | ----------- | ------- |
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| Q-Learning Strategies | | |
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| --------------------- | --- | --- |
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(cid:73) Optimize memory usage carefully: you’ll need it for replay buffer
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| (cid:73) Learning | rate schedules | |
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| -------------------- | -------------- | ------ |
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| (cid:73) Exploration | schedules | |
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| (cid:73) Be patient. | DQN converges | slowly |
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(cid:73) On Atari, often 10-40M frames to get policy much better than random
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ThankstoSzymonSidorforsuggestions
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Miscellaneous Advice
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(cid:73) Read older textbooks and theses, not just conference papers
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(cid:73) Don’t get stuck on problems—can’t solve everything at once
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| (cid:73) Exploration | problems | like cart-pole swing-up |
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| -------------------- | ----------------- | ----------------------- |
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| (cid:73) DQN on | Atari vs CartPole | |
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Thanks!
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