mirror of
https://github.com/wassname/phaser-plugin-isometric.git
synced 2026-08-24 12:17:33 +08:00
Created readme file
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
Phaser Isometric Plug-in
|
||||
=======================
|
||||
|
||||
Phaser Isometric is a comprehensive axonometric plugin for Phaser which provides an API for handling axonometric projection of assets in 3D space to the screen.
|
||||
The goal has been to mimic as closely as possible the existing APIs provided by Phaser for standard orthogonal 2D projection, but add a third dimension.
|
||||
Also included is an Arcade-based 3D AABB physics engine, which again is closely equivalent in functionality and its API.
|
||||
|
||||
Features
|
||||
========
|
||||
|
||||
* Familiar Phaser API - if you've grasped the basics of Phaser, you can use this!
|
||||
* 3D geometry helpers in the form of Point3 and Cube
|
||||
* Adjustable axonometric projection angle to allow for classic 2:1 pixel dimetric, true 30° isometric or any angle you like via ```game.iso.projectionAngle```
|
||||
* Calculated depth property for group sorting
|
||||
* Arcade Physics derived 3D physics engine
|
||||
* Helpful debug utilities
|
||||
* Familiar factory methods added to GameObjectFactory and GameObjectCreator so you can do ```game.add.isoSprite```
|
||||
* Probably not many bugs!
|
||||
Reference in New Issue
Block a user