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<!DOCTYPE html>
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<title>Phaser Isometric Source: Cube.js</title>
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<h1 class="page-title">Source: Cube.js</h1>
<section>
<article>
<pre
class="sunlight-highlight-javascript linenums">/**
* @class Phaser.Plugin.Isometric.Cube
*
* @classdesc
* Creates a new Cube object with the bottom-back corner specified by the x, y and z parameters, with the specified breadth (widthX), depth (widthY) and height parameters. If you call this function without parameters, a Cube with x, y, z, breadth, depth and height properties set to 0 is created.
*
* @constructor
* @param {number} x - The x coordinate of the bottom-back corner of the Cube.
* @param {number} y - The y coordinate of the bottom-back corner of the Cube.
* @param {number} z - The z coordinate of the bottom-back corner of the Cube.
* @param {number} widthX - The X axis width (breadth) of the Cube. Should always be either zero or a positive value.
* @param {number} widthY - The Y axis width (depth) of the Cube. Should always be either zero or a positive value.
* @param {number} height - The Z axis height of the Cube. Should always be either zero or a positive value.
* @return {Phaser.Plugin.Isometric.Cube} This Cube object.
*/
Phaser.Plugin.Isometric.Cube = function (x, y, z, widthX, widthY, height) {
x = x || 0;
y = y || 0;
z = z || 0;
widthX = widthX || 0;
widthY = widthY || 0;
height = height || 0;
/**
* @property {number} x - The x coordinate of the bottom-back corner of the Cube.
*/
this.x = x;
/**
* @property {number} y - The y coordinate of the bottom-back corner of the Cube.
*/
this.y = y;
/**
* @property {number} z - The z coordinate of the bottom-back corner of the Cube.
*/
this.z = z;
/**
* @property {number} widthX - The X axis width (breadth) of the Cube. This value should never be set to a negative.
*/
this.widthX = widthX;
/**
* @property {number} widthY - The Y axis width (depth) of the Cube. This value should never be set to a negative.
*/
this.widthY = widthY;
/**
* @property {number} height - The Z axis height of the Cube. This value should never be set to a negative.
*/
this.height = height;
/**
* @property {Array.&lt;Phaser.Plugin.Isometric.Point3>} _corners - The 8 corners of the Cube.
* @private
*/
this._corners = [
new Phaser.Plugin.Isometric.Point3(this.x, this.y, this.z),
new Phaser.Plugin.Isometric.Point3(this.x, this.y, this.z + this.height),
new Phaser.Plugin.Isometric.Point3(this.x, this.y + this.widthY, this.z),
new Phaser.Plugin.Isometric.Point3(this.x, this.y + this.widthY, this.z + this.height),
new Phaser.Plugin.Isometric.Point3(this.x + this.widthX, this.y, this.z),
new Phaser.Plugin.Isometric.Point3(this.x + this.widthX, this.y, this.z + this.height),
new Phaser.Plugin.Isometric.Point3(this.x + this.widthX, this.y + this.widthY, this.z),
new Phaser.Plugin.Isometric.Point3(this.x + this.widthX, this.y + this.widthY, this.z + this.height)
];
};
Phaser.Plugin.Isometric.Cube.prototype.constructor = Phaser.Plugin.Isometric.Cube;
Phaser.Plugin.Isometric.Cube.prototype = {
/**
* Sets the members of Cube to the specified values.
* @method Phaser.Plugin.Isometric.Cube#setTo
* @param {number} x - The x coordinate of the bottom-back corner of the Cube.
* @param {number} y - The y coordinate of the bottom-back corner of the Cube.
* @param {number} z - The z coordinate of the bottom-back corner of the Cube.
* @param {number} widthX - The X axis width (breadth) of the Cube. This value should never be set to a negative.
* @param {number} widthY - The Y axis width (depth) of the Cube. This value should never be set to a negative.
* @param {number} height - The Z axis height of the Cube. This value should never be set to a negative.
* @return {Phaser.Plugin.Isometric.Cube} This Cube object
*/
setTo: function (x, y, z, widthX, widthY, height) {
this.x = x;
this.y = y;
this.z = z;
this.widthX = widthX;
this.widthY = widthY;
this.height = height;
return this;
},
/**
* Copies the x, y, z, widthX, widthY and height properties from any given object to this Cube.
* @method Phaser.Plugin.Isometric.Cube#copyFrom
* @param {any} source - The object to copy from.
* @return {Phaser.Plugin.Isometric.Cube} This Cube object.
*/
copyFrom: function (source) {
this.setTo(source.x, source.y, source.z, source.widthX, source.widthY, source.height);
},
/**
* Copies the x, y, z, widthX, widthY and height properties from this Cube to any given object.
* @method Phaser.Plugin.Isometric.Cube#copyTo
* @param {any} dest - The object to copy to.
* @return {Phaser.Plugin.Isometric.Cube} This Cube object.
*/
copyTo: function (dest) {
dest.x = this.x;
dest.y = this.y;
dest.z = this.z;
dest.widthX = this.widthX;
dest.widthY = this.widthY;
dest.height = this.height;
return dest;
},
/**
* The size of the Cube object, expressed as a Point3 object with the values of the widthX, widthY and height properties.
* @method Phaser.Plugin.Isometric.Cube#size
* @param {Phaser.Plugin.Isometric.Point3} [output] - Optional Point3 object. If given the values will be set into the object, otherwise a brand new Point3 object will be created and returned.
* @return {Phaser.Plugin.Isometric.Point3} The size of the Cube object.
*/
size: function (output) {
return Phaser.Plugin.Isometric.Cube.size(this, output);
},
/**
* Returns a new Cube object with the same values for the x, y, z, widthX, widthY and height properties as the original Cube object.
* @method Phaser.Plugin.Isometric.Cube#clone
* @param {Phaser.Plugin.Isometric.Cube} [output] - Optional Cube object. If given the values will be set into the object, otherwise a brand new Cube object will be created and returned.
* @return {Phaser.Plugin.Isometric.Cube}
*/
clone: function (output) {
return Phaser.Plugin.Isometric.Cube.clone(this, output);
},
/**
* Determines whether the two Cubes intersect with each other.
* This method checks the x, y, z, widthX, widthY, and height properties of the Cubes.
* @method Phaser.Plugin.Isometric.Cube#intersects
* @param {Phaser.Plugin.Isometric.Cube} b - The second Cube object.
* @return {boolean} A value of true if the specified object intersects with this Cube object; otherwise false.
*/
intersects: function (b) {
return Phaser.Plugin.Isometric.Cube.intersects(this, b);
},
/**
* Updates and returns an Array of eight Point3 objects containing the corners of this Cube.
* @method Phaser.Plugin.Isometric.Cube#getCorners
* @return {Array.&lt;Phaser.Plugin.Isometric.Point3>} The corners of this Cube expressed as an Array of eight Point3 objects.
*/
getCorners: function () {
this._corners[0].setTo(this.x, this.y, this.z);
this._corners[1].setTo(this.x, this.y, this.z + this.height);
this._corners[2].setTo(this.x, this.y + this.widthY, this.z);
this._corners[3].setTo(this.x, this.y + this.widthY, this.z + this.height);
this._corners[4].setTo(this.x + this.widthX, this.y, this.z);
this._corners[5].setTo(this.x + this.widthX, this.y, this.z + this.height);
this._corners[6].setTo(this.x + this.widthX, this.y + this.widthY, this.z);
this._corners[7].setTo(this.x + this.widthX, this.y + this.widthY, this.z + this.height);
return this._corners;
},
/**
* Returns a string representation of this object.
* @method Phaser.Plugin.Isometric.Cube#toString
* @return {string} A string representation of the instance.
*/
toString: function () {
return "[{Cube (x=" + this.x + " y=" + this.y + " z=" + this.z + " widthX=" + this.widthX + " widthY=" + this.widthY + " height=" + this.height + " empty=" + this.empty + ")}]";
}
};
/**
* @name Phaser.Plugin.Isometric.Cube#halfWidthX
* @property {number} halfWidthX - Half of the widthX of the Cube.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "halfWidthX", {
get: function () {
return Math.round(this.widthX * 0.5);
}
});
/**
* @name Phaser.Plugin.Isometric.Cube#halfWidthY
* @property {number} halfWidthY - Half of the widthY of the Cube.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "halfWidthY", {
get: function () {
return Math.round(this.widthY * 0.5);
}
});
/**
* @name Phaser.Plugin.Isometric.Cube#halfHeight
* @property {number} halfHeight - Half of the height of the Cube.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "halfHeight", {
get: function () {
return Math.round(this.height * 0.5);
}
});
/**
* The z coordinate of the bottom of the Cube. Changing the bottom property of a Cube object has no effect on the x, y, widthX and widthY properties.
* However it does affect the height property, whereas changing the z value does not affect the height property.
* @name Phaser.Plugin.Isometric.Cube#bottom
* @property {number} bottom - The z coordinate of the bottom of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "bottom", {
get: function () {
return this.z;
},
set: function (value) {
if (value >= this.top) {
this.height = 0;
} else {
this.height = (this.top - value);
}
this.z = value;
}
});
/**
* The sum of the z and height properties. Changing the top property of a Cube object has no effect on the x, y, z, widthX and widthY properties, but does change the height property.
* @name Phaser.Plugin.Isometric.Cube#top
* @property {number} top - The sum of the z and height properties.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "top", {
get: function () {
return this.z + this.height;
},
set: function (value) {
if (value &lt;= this.z) {
this.height = 0;
} else {
this.height = (value - this.z);
}
}
});
/**
* The x coordinate of the back of the Cube. Changing the backX property of a Cube object has no effect on the y, z, widthY and height properties. However it does affect the widthX property, whereas changing the x value does not affect the width property.
* @name Phaser.Plugin.Isometric.Cube#backX
* @property {number} backX - The x coordinate of the left of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "backX", {
get: function () {
return this.x;
},
set: function (value) {
if (value >= this.frontX) {
this.widthX = 0;
} else {
this.widthX = (this.frontX - value);
}
this.x = value;
}
});
/**
* The y coordinate of the back of the Cube. Changing the backY property of a Cube object has no effect on the x, z, widthX and height properties. However it does affect the widthY property, whereas changing the y value does not affect the width property.
* @name Phaser.Plugin.Isometric.Cube#backY
* @property {number} backY - The x coordinate of the left of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "backY", {
get: function () {
return this.y;
},
set: function (value) {
if (value >= this.frontY) {
this.widthY = 0;
} else {
this.widthY = (this.frontY - value);
}
this.y = value;
}
});
/**
* The sum of the x and widthX properties. Changing the frontX property of a Cube object has no effect on the x, y, z, widthY and height properties, however it does affect the widthX property.
* @name Phaser.Plugin.Isometric.Cube#frontX
* @property {number} frontX - The sum of the x and widthX properties.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "frontX", {
get: function () {
return this.x + this.widthX;
},
set: function (value) {
if (value &lt;= this.x) {
this.widthX = 0;
} else {
this.widthX = (value - this.x);
}
}
});
/**
* The sum of the y and widthY properties. Changing the frontY property of a Cube object has no effect on the x, y, z, widthX and height properties, however it does affect the widthY property.
* @name Phaser.Plugin.Isometric.Cube#frontY
* @property {number} frontY - The sum of the y and widthY properties.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "frontY", {
get: function () {
return this.y + this.widthY;
},
set: function (value) {
if (value &lt;= this.y) {
this.widthY = 0;
} else {
this.widthY = (value - this.y);
}
}
});
/**
* The volume of the Cube derived from widthX * widthY * height.
* @name Phaser.Plugin.Isometric.Cube#volume
* @property {number} volume - The volume of the Cube derived from widthX * widthY * height.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "volume", {
get: function () {
return this.widthX * this.widthY * this.height;
}
});
/**
* The x coordinate of the center of the Cube.
* @name Phaser.Plugin.Isometric.Cube#centerX
* @property {number} centerX - The x coordinate of the center of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "centerX", {
get: function () {
return this.x + this.halfWidthX;
},
set: function (value) {
this.x = value - this.halfWidthX;
}
});
/**
* The y coordinate of the center of the Cube.
* @name Phaser.Plugin.Isometric.Cube#centerY
* @property {number} centerY - The y coordinate of the center of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "centerY", {
get: function () {
return this.y + this.halfWidthY;
},
set: function (value) {
this.y = value - this.halfWidthY;
}
});
/**
* The z coordinate of the center of the Cube.
* @name Phaser.Plugin.Isometric.Cube#centerZ
* @property {number} centerZ - The z coordinate of the center of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "centerZ", {
get: function () {
return this.z + this.halfHeight;
},
set: function (value) {
this.z = value - this.halfHeight;
}
});
/**
* A random value between the frontX and backX values (inclusive) of the Cube.
*
* @name Phaser.Plugin.Isometric.Cube#randomX
* @property {number} randomX - A random value between the frontX and backX values (inclusive) of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "randomX", {
get: function () {
return this.x + (Math.random() * this.widthX);
}
});
/**
* A random value between the frontY and backY values (inclusive) of the Cube.
*
* @name Phaser.Plugin.Isometric.Cube#randomY
* @property {number} randomY - A random value between the frontY and backY values (inclusive) of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "randomY", {
get: function () {
return this.y + (Math.random() * this.widthY);
}
});
/**
* A random value between the bottom and top values (inclusive) of the Cube.
*
* @name Phaser.Plugin.Isometric.Cube#randomZ
* @property {number} randomZ - A random value between the bottom and top values (inclusive) of the Cube.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "randomZ", {
get: function () {
return this.z + (Math.random() * this.height);
}
});
/**
* Determines whether or not this Cube object is empty. A Cube object is empty if its widthX, widthY or height is less than or equal to 0.
* If set to true then all of the Cube properties are set to 0.
* @name Phaser.Plugin.Isometric.Cube#empty
* @property {boolean} empty - Gets or sets the Cube's empty state.
*/
Object.defineProperty(Phaser.Plugin.Isometric.Cube.prototype, "empty", {
get: function () {
return (!this.widthX || !this.widthY || !this.height);
},
set: function (value) {
if (value === true) {
this.setTo(0, 0, 0, 0, 0, 0);
}
}
});
/**
* The size of the Cube object, expressed as a Point3 object with the values of the widthX, widthY and height properties.
* @method Phaser.Plugin.Isometric.Cube.size
* @param {Phaser.Plugin.Isometric.Cube} a - The Cube object.
* @param {Phaser.Plugin.Isometric.Point3} [output] - Optional Point3 object. If given the values will be set into the object, otherwise a brand new Point3 object will be created and returned.
* @return {Phaser.Plugin.Isometric.Point3} The size of the Cube object
*/
Phaser.Plugin.Isometric.Cube.size = function (a, output) {
if (typeof output === "undefined" || output === null) {
output = new Phaser.Plugin.Isometric.Point3(a.widthX, a.widthY, a.height);
} else {
output.setTo(a.widthX, a.widthY, a.height);
}
return output;
};
/**
* Returns a new Cube object with the same values for the x, y, z, widthX, widthY, and height properties as the original Cube object.
* @method Phaser.Plugin.Isometric.Cube.clone
* @param {Phaser.Plugin.Isometric.Cube} a - The Cube object.
* @param {Phaser.Plugin.Isometric.Cube} [output] - Optional Cube object. If given the values will be set into the object, otherwise a brand new Cube object will be created and returned.
* @return {Phaser.Plugin.Isometric.Cube}
*/
Phaser.Plugin.Isometric.Cube.clone = function (a, output) {
if (typeof output === "undefined" || output === null) {
output = new Phaser.Plugin.Isometric.Cube(a.x, a.y, a.z, a.widthX, a.widthY, a.height);
} else {
output.setTo(a.x, a.y, a.z, a.widthX, a.widthY, a.height);
}
return output;
};
/**
* Determines whether the specified coordinates are contained within the region defined by this Cube object.
* @method Phaser.Plugin.Isometric.Cube.contains
* @param {Phaser.Plugin.Isometric.Cube} a - The Cube object.
* @param {number} x - The x coordinate of the point to test.
* @param {number} y - The y coordinate of the point to test.
* @param {number} z - The z coordinate of the point to test.
* @return {boolean} A value of true if the Cube object contains the specified point; otherwise false.
*/
Phaser.Plugin.Isometric.Cube.contains = function (a, x, y, z) {
if (a.widthX &lt;= 0 || a.widthY &lt;= 0 || a.height &lt;= 0) {
return false;
}
return (x >= a.x && x &lt;= a.right && y >= a.y && y &lt;= a.back && z >= a.z && z &lt;= a.top);
};
/**
* Determines whether the specified point is contained within the cubic region defined by this Cube object. This method is similar to the Cube.contains() method, except that it takes a Point3 object as a parameter.
* @method Phaser.Plugin.Isometric.Cube.containsPoint3
* @param {Phaser.Plugin.Isometric.Cube} a - The Cube object.
* @param {Phaser.Plugin.Isometric.Point3} point3 - The Point3 object being checked. Can be Point3 or any object with .x, .y and .z values.
* @return {boolean} A value of true if the Cube object contains the specified point; otherwise false.
*/
Phaser.Plugin.Isometric.Cube.containsPoint3 = function (a, point3) {
return Phaser.Plugin.Isometric.Cube.contains(a, point3.x, point3.y, point3.z);
};
/**
* Determines whether the first Cube object is fully contained within the second Cube object.
* A Cube object is said to contain another if the second Cube object falls entirely within the boundaries of the first.
* @method Phaser.Plugin.Isometric.Cube.containsCube
* @param {Phaser.Plugin.Isometric.Cube} a - The first Cube object.
* @param {Phaser.Plugin.Isometric.Cube} b - The second Cube object.
* @return {boolean} A value of true if the Cube object contains the specified point; otherwise false.
*/
Phaser.Plugin.Isometric.Cube.containsCube = function (a, b) {
// If the given cube has a larger volume than this one then it can never contain it
if (a.volume > b.volume) {
return false;
}
return (a.x >= b.x && a.y >= b.y && a.z >= b.z && a.frontX &lt;= b.frontX && a.frontY &lt;= b.frontY && a.top &lt;= b.top);
};
/**
* Determines whether the two Cubes intersect with each other.
* This method checks the x, y, z, widthX, widthY, and height properties of the Cubes.
* @method Phaser.Plugin.Isometric.Cube.intersects
* @param {Phaser.Plugin.Isometric.Cube} a - The first Cube object.
* @param {Phaser.Plugin.Isometric.Cube} b - The second Cube object.
* @return {boolean} A value of true if the specified object intersects with this Cube object; otherwise false.
*/
Phaser.Plugin.Isometric.Cube.intersects = function (a, b) {
if (a.widthX &lt;= 0 || a.widthY &lt;= 0 || a.height &lt;= 0 || b.widthX &lt;= 0 || b.widthY &lt;= 0 || b.height &lt;= 0) {
return false;
}
return !(a.frontX &lt; b.x || a.frontY &lt; b.y || a.x > b.frontX || a.y > b.frontY || a.z > b.top || a.top &lt; b.z);
};
</pre>
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<h1 class="page-title">Source: IsoSprite.js</h1>
<section>
<article>
<pre
class="sunlight-highlight-javascript linenums">/**
* @class Phaser.Plugin.Isometric.IsoSprite
*
* @classdesc
* Create a new `IsoSprite` object. IsoSprites are extended versions of standard Sprites that are suitable for axonometric positioning.
*
* IsoSprites are simply Sprites that have three new position properties (isoX, isoY and isoZ) and ask the instance of Phaser.Plugin.Isometric.Projector what their position should be in a 2D scene whenever these properties are changed.
* The IsoSprites retain their 2D position property to prevent any problems and allow you to interact with them as you would a normal Sprite. The upside of this simplicity is that things should behave predictably for those already used to Phaser.
*
* @constructor
* @extends Phaser.Sprite
* @param {Phaser.Game} game - A reference to the currently running game.
* @param {number} x - The x coordinate (in 3D space) to position the IsoSprite at.
* @param {number} y - The y coordinate (in 3D space) to position the IsoSprite at.
* @param {number} z - The z coordinate (in 3D space) to position the IsoSprite at.
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the IsoSprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|number} frame - If this IsoSprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
*/
Phaser.Plugin.Isometric.IsoSprite = function (game, x, y, z, key, frame) {
Phaser.Sprite.call(this, game, x, y, key, frame);
/**
* @property {number} type - The const type of this object.
* @readonly
*/
this.type = Phaser.Plugin.Isometric.ISOSPRITE;
/**
* @property {Phaser.Plugin.Isometric.Point3} _isoPosition - Internal 3D position.
* @private
*/
this._isoPosition = new Phaser.Plugin.Isometric.Point3(x, y, z);
/**
* @property {number} snap - Snap this IsoSprite's position to the specified value; handy for keeping pixel art snapped to whole pixels.
* @default
*/
this.snap = 0;
/**
* @property {number} _depth - Internal cached depth value.
* @readonly
* @private
*/
this._depth = 0;
/**
* @property {boolean} _depthChanged - Internal invalidation control for depth management.
* @readonly
* @private
*/
this._depthChanged = true;
/**
* @property {boolean} _isoPositionChanged - Internal invalidation control for positioning.
* @readonly
* @private
*/
this._isoPositionChanged = true;
this._project();
};
Phaser.Plugin.Isometric.IsoSprite.prototype = Object.create(Phaser.Sprite.prototype);
Phaser.Plugin.Isometric.IsoSprite.prototype.constructor = Phaser.Plugin.Isometric.IsoSprite;
/**
* Internal function called by the World postUpdate cycle.
*
* @method Phaser.Plugin.Isometric.IsoSprite#postUpdate
* @memberof Phaser.Plugin.Isometric.IsoSprite
*/
Phaser.Plugin.Isometric.IsoSprite.prototype.postUpdate = function () {
Phaser.Sprite.prototype.postUpdate.call(this);
this._project();
};
/**
* Internal function that performs the axonometric projection from 3D to 2D space.
* @method Phaser.Plugin.Isometric.IsoSprite#_project
* @memberof Phaser.Plugin.Isometric.IsoSprite
* @private
*/
Phaser.Plugin.Isometric.IsoSprite.prototype._project = function () {
if (this._isoPositionChanged) {
this.game.iso.project(this._isoPosition, this.position);
if (this.snap > 0) {
this.position.x = Phaser.Math.snapTo(this.position.x, this.snap);
this.position.y = Phaser.Math.snapTo(this.position.y, this.snap);
}
this._isoPositionChanged = false;
}
};
/**
* The axonometric position of the IsoSprite on the x axis. Increasing the x coordinate will move the object down and to the right on the screen.
*
* @name Phaser.Plugin.Isometric.IsoSprite#isoX
* @property {number} isoX - The axonometric position of the IsoSprite on the x axis.
*/
Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype, "isoX", {
get: function () {
return this._isoPosition.x;
},
set: function (value) {
this._isoPosition.x = value;
this._depthChanged = this._isoPositionChanged = true;
}
});
/**
* The axonometric position of the IsoSprite on the y axis. Increasing the y coordinate will move the object down and to the left on the screen.
*
* @name Phaser.Plugin.Isometric.IsoSprite#isoY
* @property {number} isoY - The axonometric position of the IsoSprite on the y axis.
*/
Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype, "isoY", {
get: function () {
return this._isoPosition.y;
},
set: function (value) {
this._isoPosition.y = value;
this._depthChanged = this._isoPositionChanged = true;
}
});
/**
* The axonometric position of the IsoSprite on the z axis. Increasing the z coordinate will move the object directly upwards on the screen.
*
* @name Phaser.Plugin.Isometric.IsoSprite#isoZ
* @property {number} isoZ - The axonometric position of the IsoSprite on the z axis.
*/
Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype, "isoZ", {
get: function () {
return this._isoPosition.z;
},
set: function (value) {
this._isoPosition.z = value;
this._depthChanged = this._isoPositionChanged = true;
}
});
/**
* A Point3 object representing the axonometric position of the IsoSprite.
*
* @name Phaser.Plugin.Isometric.IsoSprite#isoPosition
* @property {Point3} isoPosition - The axonometric position of the IsoSprite on the z axis.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype, "isoPosition", {
get: function () {
return this._isoPosition;
}
});
/**
* The non-unit distance of the IsoSprite from the 'front' of the scene. Used to correctly depth sort a group of IsoSprites.
*
* @name Phaser.Plugin.Isometric.IsoSprite#depth
* @property {number} depth - A calculated value used for depth sorting.
* @readonly
*/
Object.defineProperty(Phaser.Plugin.Isometric.IsoSprite.prototype, "depth", {
get: function () {
if (this._depthChanged === true) {
this._depth = (this._isoPosition.x + this._isoPosition.y);
this._depthChanged = false;
}
return this._depth;
}
});
/**
* Create a new IsoSprite with specific position and sprite sheet key.
*
* @method Phaser.GameObjectFactory#isoSprite
* @param {number} x - X position of the new IsoSprite.
* @param {number} y - Y position of the new IsoSprite.
* @param {number} y - Z position of the new IsoSprite.
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|number} [frame] - If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
* @returns {Phaser.Plugin.Isometric.IsoSprite} the newly created IsoSprite object.
*/
Phaser.GameObjectCreator.prototype.isoSprite = function (x, y, z, key, frame) {
return new Phaser.Plugin.Isometric.IsoSprite(this.game, x, y, z, key, frame);
};
/**
* Create a new IsoSprite with specific position and sprite sheet key.
*
* @method Phaser.GameObjectFactory#isoSprite
* @param {number} x - X position of the new IsoSprite.
* @param {number} y - Y position of the new IsoSprite.
* @param {number} y - Z position of the new IsoSprite.
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|number} [frame] - If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
* @returns {Phaser.Plugin.Isometric.IsoSprite} the newly created IsoSprite object.
*/
Phaser.GameObjectFactory.prototype.isoSprite = function (x, y, z, key, frame, group) {
if (typeof group === 'undefined') {
group = this.world;
}
return group.add(new Phaser.Plugin.Isometric.IsoSprite(this.game, x, y, z, key, frame));
};
</pre>
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-257
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<title>Phaser Isometric Source: Isometric.js</title>
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<h1 class="page-title">Source: Isometric.js</h1>
<section>
<article>
<pre
class="sunlight-highlight-javascript linenums">/**
* The MIT License (MIT)
* Copyright (c) 2014 Lewis Lane
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
*
*/
/**
* @author Lewis Lane &lt;lew@rotates.org>
* @copyright 2014 Lewis Lane (Rotates.org)
* @license {@link http://opensource.org/licenses/MIT|MIT License}
*/
/**
* @class Phaser.Plugin.Isometric
*
* @classdesc
* Isometric is a comprehensive axonometric plugin for Phaser which provides an API for handling axonometric projection of assets in 3D space to the screen.
* The goal has been to mimic as closely as possible the existing APIs provided by Phaser for standard orthogonal 2D projection, but add a third dimension.
* Also included is an Arcade-based 3D AABB physics engine, which again is closely equivalent in functionality and its API.
*
* @constructor
* @param {Phaser.Game} game The current game instance.
*/
Phaser.Plugin.Isometric = function (game, parent) {
Phaser.Plugin.call(this, game, parent);
// Add an instance of Isometric.Projector to game.iso if it doesn't exist already
this.game.iso = this.game.iso || new Phaser.Plugin.Isometric.Projector(this.game, Phaser.Plugin.Isometric.CLASSIC);
};
Phaser.Plugin.Isometric.prototype = Object.create(Phaser.Plugin.prototype);
Phaser.Plugin.Isometric.prototype.constructor = Phaser.Plugin.Isometric;
Phaser.Plugin.Isometric.VERSION = '0.7.3';
// Directional consts
Phaser.Plugin.Isometric.UP = 0;
Phaser.Plugin.Isometric.DOWN = 1;
Phaser.Plugin.Isometric.FORWARDX = 2;
Phaser.Plugin.Isometric.FORWARDY = 3;
Phaser.Plugin.Isometric.BACKWARDX = 4;
Phaser.Plugin.Isometric.BACKWARDY = 5;
// Type consts
Phaser.Plugin.Isometric.ISOSPRITE = 'isosprite';
Phaser.Plugin.Isometric.ISOARCADE = 'isoarcade';
// Projection angles
Phaser.Plugin.Isometric.CLASSIC = 0.5;
Phaser.Plugin.Isometric.TRUE = 0.6154797093263624;
</pre>
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-573
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<title>Phaser Isometric Source: Octree.js</title>
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<h1 class="page-title">Source: Octree.js</h1>
<section>
<article>
<pre
class="sunlight-highlight-javascript linenums">/**
* Octree Constructor
*
* @class Phaser.Plugin.Isometric.Octree
* @classdesc A Octree implementation based on Phaser.QuadTree.
* Original version at https://github.com/timohausmann/quadtree-js/
*
* @constructor
* @param {number} x - The bottom-back coordinate of the octree.
* @param {number} y - The bottom-back coordinate of the octree.
* @param {number} z - The bottom-back coordinate of the octree.
* @param {number} widthX - The width X (breadth) of the octree.
* @param {number} widthY - The width Y (depth) of the octree.
* @param {number} height - The height (Z) of the octree.
* @param {number} [maxObjects=10] - The maximum number of objects per node.
* @param {number} [maxLevels=4] - The maximum number of levels to iterate to.
* @param {number} [level=0] - Which level is this?
*/
Phaser.Plugin.Isometric.Octree = function (x, y, z, widthX, widthY, height, maxObjects, maxLevels, level) {
/**
* @property {number} maxObjects - The maximum number of objects per node.
* @default
*/
this.maxObjects = 10;
/**
* @property {number} maxLevels - The maximum number of levels to break down to.
* @default
*/
this.maxLevels = 4;
/**
* @property {number} level - The current level.
*/
this.level = 0;
/**
* @property {object} bounds - Object that contains the octree bounds.
*/
this.bounds = {};
/**
* @property {array} objects - Array of octree children.
*/
this.objects = [];
/**
* @property {array} nodes - Array of associated child nodes.
*/
this.nodes = [];
/**
* @property {array} _empty - Internal empty array.
* @private
*/
this._empty = [];
this.reset(x, y, z, widthX, widthY, height, maxObjects, maxLevels, level);
};
Phaser.Plugin.Isometric.Octree.prototype = {
/**
* Resets the QuadTree.
*
* @method Phaser.Plugin.Isometric.Octree#reset
* @param {number} x - The bottom-back coordinate of the octree.
* @param {number} y - The bottom-back coordinate of the octree.
* @param {number} z - The bottom-back coordinate of the octree.
* @param {number} widthX - The width X (breadth) of the octree.
* @param {number} widthY - The width Y (depth) of the octree.
* @param {number} height - The height (Z) of the octree.
* @param {number} [maxObjects=10] - The maximum number of objects per node.
* @param {number} [maxLevels=4] - The maximum number of levels to iterate to.
* @param {number} [level=0] - Which level is this?
*/
reset: function (x, y, z, widthX, widthY, height, maxObjects, maxLevels, level) {
this.maxObjects = maxObjects || 10;
this.maxLevels = maxLevels || 4;
this.level = level || 0;
this.bounds = {
x: Math.round(x),
y: Math.round(y),
z: Math.round(z),
widthX: widthX,
widthY: widthY,
height: height,
subWidthX: Math.floor(widthX * 0.5),
subWidthY: Math.floor(widthY * 0.5),
subHeight: Math.floor(height * 0.5),
frontX: Math.round(x) + Math.floor(widthX * 0.5),
frontY: Math.round(y) + Math.floor(widthY * 0.5),
top: Math.round(z) + Math.floor(height * 0.5)
};
this.objects.length = 0;
this.nodes.length = 0;
},
/**
* Populates this octree with the children of the given Group. In order to be added the child must exist and have a body property.
*
* @method Phaser.Plugin.Isometric.Octree#populate
* @param {Phaser.Group} group - The Group to add to the octree.
*/
populate: function (group) {
group.forEach(this.populateHandler, this, true);
},
/**
* Handler for the populate method.
*
* @method Phaser.Plugin.Isometric.Octree#populateHandler
* @param {Phaser.Plugin.Isometric.IsoSprite|object} sprite - The Sprite to check.
*/
populateHandler: function (sprite) {
if (sprite.body && sprite.exists) {
this.insert(sprite.body);
}
},
/**
* Split the node into 8 subnodes
*
* @method Phaser.Plugin.Isometric.Octree#split
*/
split: function () {
// bottom four octants
// -x-y-z
this.nodes[0] = new Phaser.Plugin.Isometric.Octree(this.bounds.x, this.bounds.y, this.bounds.z, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// +x-y-z
this.nodes[1] = new Phaser.Plugin.Isometric.Octree(this.bounds.frontX, this.bounds.y, this.bounds.z, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// -x+y-z
this.nodes[2] = new Phaser.Plugin.Isometric.Octree(this.bounds.x, this.bounds.frontY, this.bounds.z, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// +x+y-z
this.nodes[3] = new Phaser.Plugin.Isometric.Octree(this.bounds.frontX, this.bounds.frontY, this.bounds.z, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// top four octants
// -x-y+z
this.nodes[4] = new Phaser.Plugin.Isometric.Octree(this.bounds.x, this.bounds.y, this.bounds.top, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// +x-y+z
this.nodes[5] = new Phaser.Plugin.Isometric.Octree(this.bounds.frontX, this.bounds.y, this.bounds.top, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// -x+y+z
this.nodes[6] = new Phaser.Plugin.Isometric.Octree(this.bounds.x, this.bounds.frontY, this.bounds.top, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
// +x+y+z
this.nodes[7] = new Phaser.Plugin.Isometric.Octree(this.bounds.frontX, this.bounds.frontY, this.bounds.top, this.bounds.subWidthX, this.bounds.subWidthY, this.bounds.subHeight, this.maxLevels, (this.level + 1));
},
/**
* Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding subnodes.
*
* @method Phaser.Plugin.Isometric.Octree#insert
* @param {Phaser.Plugin.Isometric.Body|Phaser.Plugin.Isometric.Cube|object} body - The Body object to insert into the octree. Can be any object so long as it exposes x, y, z, frontX, frontY and top properties.
*/
insert: function (body) {
var i = 0;
var index;
// if we have subnodes ...
if (this.nodes[0] !== null) {
index = this.getIndex(body);
if (index !== -1) {
this.nodes[index].insert(body);
return;
}
}
this.objects.push(body);
if (this.objects.length > this.maxObjects && this.level &lt; this.maxLevels) {
// Split if we don't already have subnodes
if (this.nodes[0] === null) {
this.split();
}
// Add objects to subnodes
while (i &lt; this.objects.length) {
index = this.getIndex(this.objects[i]);
if (index !== -1) {
// this is expensive - see what we can do about it
this.nodes[index].insert(this.objects.splice(i, 1)[0]);
} else {
i++;
}
}
}
},
/**
* Determine which node the object belongs to.
*
* @method Phaser.Plugin.Isometric.Octree#getIndex
* @param {Phaser.Plugin.Isometric.Cube|object} cube - The bounds in which to check.
* @return {number} index - Index of the subnode (0-7), or -1 if cube cannot completely fit within a subnode and is part of the parent node.
*/
getIndex: function (cube) {
// default is that cube doesn't fit, i.e. it straddles the internal octants
var index = -1;
if (cube.x &lt; this.bounds.frontX && cube.frontX &lt; this.bounds.frontX) {
if (cube.y &lt; this.bounds.frontY && cube.frontY &lt; this.bounds.frontY) {
if (cube.z &lt; this.bounds.top && cube.top &lt; this.bounds.top) {
// cube fits into -x-y-z octant
index = 0;
} else if (cube.z > this.bounds.top) {
// cube fits into -x-y+z octant
index = 4;
}
} else if (cube.y > this.bounds.frontY) {
if (cube.z &lt; this.bounds.top && cube.top &lt; this.bounds.top) {
// cube fits into -x+y-z octant
index = 2;
} else if (cube.z > this.bounds.top) {
// cube fits into -x+y+z octant
index = 6;
}
}
} else if (cube.x > this.bounds.frontX) {
if (cube.y &lt; this.bounds.frontY && cube.frontY &lt; this.bounds.frontY) {
if (cube.z &lt; this.bounds.top && cube.top &lt; this.bounds.top) {
// cube fits into +x-y-z octant
index = 1;
} else if (cube.z > this.bounds.top) {
// cube fits into +x-y+z octant
index = 5;
}
} else if (cube.y > this.bounds.frontY) {
if (cube.z &lt; this.bounds.top && cube.top &lt; this.bounds.top) {
// cube fits into +x+y-z octant
index = 3;
} else if (cube.z > this.bounds.top) {
// cube fits into +x+y+z octant
index = 7;
}
}
}
return index;
},
/**
* Return all objects that could collide with the given IsoSprite or Cube.
*
* @method Phaser.Plugin.Isometric.Octree#retrieve
* @param {Phaser.Plugin.Isometric.IsoSprite|Phaser.Plugin.Isometric.Cube} source - The source object to check the Octree against. Either a IsoSprite or Cube.
* @return {array} - Array with all detected objects.
*/
retrieve: function (source) {
var returnObjects, index;
if (source instanceof Phaser.Plugin.Isometric.Cube) {
returnObjects = this.objects;
index = this.getIndex(source);
} else {
if (!source.body) {
return this._empty;
}
returnObjects = this.objects;
index = this.getIndex(source.body);
}
if (this.nodes[0]) {
// If cube fits into a subnode ..
if (index !== -1) {
returnObjects = returnObjects.concat(this.nodes[index].retrieve(source));
} else {
// If cube does not fit into a subnode, check it against all subnodes (unrolled for speed)
returnObjects = returnObjects.concat(this.nodes[0].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[1].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[2].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[3].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[4].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[5].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[6].retrieve(source));
returnObjects = returnObjects.concat(this.nodes[7].retrieve(source));
}
}
return returnObjects;
},
/**
* Clear the octree.
* @method Phaser.Plugin.Isometric.Octree#clear
*/
clear: function () {
this.objects.length = 0;
var i = this.nodes.length;
while (i--) {
this.nodes[i].clear();
this.nodes.splice(i, 1);
}
this.nodes.length = 0;
}
};
Phaser.Plugin.Isometric.Octree.prototype.constructor = Phaser.Plugin.Isometric.Octree;
/**
* Visually renders an Octree to the display.
*
* @method Phaser.Utils.Debug#octree
* @param {Phaser.Plugin.Isometric.Octree} octree - The octree to render.
* @param {string} color - The color of the lines in the quadtree.
*/
Phaser.Utils.Debug.prototype.octree = function (octree, color) {
color = color || 'rgba(255,0,0,0.3)';
this.start();
var bounds = octree.bounds,
i, points;
if (octree.nodes.length === 0) {
this.context.strokeStyle = color;
var cube = new Phaser.Plugin.Isometric.Cube(bounds.x, bounds.y, bounds.z, bounds.widthX, bounds.widthY, bounds.height);
var corners = cube.getCorners();
points = corners.slice(0, corners.length);
points = points.map(function (p) {
return this.game.iso.project(p);
});
this.context.moveTo(points[0].x, points[0].y);
this.context.beginPath();
this.context.strokeStyle = color;
this.context.lineTo(points[1].x, points[1].y);
this.context.lineTo(points[3].x, points[3].y);
this.context.lineTo(points[2].x, points[2].y);
this.context.lineTo(points[6].x, points[6].y);
this.context.lineTo(points[4].x, points[4].y);
this.context.lineTo(points[5].x, points[5].y);
this.context.lineTo(points[1].x, points[1].y);
this.context.lineTo(points[0].x, points[0].y);
this.context.lineTo(points[4].x, points[4].y);
this.context.moveTo(points[0].x, points[0].y);
this.context.lineTo(points[2].x, points[2].y);
this.context.moveTo(points[3].x, points[3].y);
this.context.lineTo(points[7].x, points[7].y);
this.context.lineTo(points[6].x, points[6].y);
this.context.moveTo(points[7].x, points[7].y);
this.context.lineTo(points[5].x, points[5].y);
this.context.stroke();
this.context.closePath();
for (i = 0; i &lt; octree.objects.length; i++) {
this.body(octree.objects[i].sprite, 'rgb(0,255,0)', false);
}
} else {
for (i = 0; i &lt; octree.nodes.length; i++) {
this.octree(octree.nodes[i]);
}
}
this.stop();
};
</pre>
</article>
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-367
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<!DOCTYPE html>
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<head>
<meta charset="utf-8">
<title>Phaser Isometric Class: Isometric</title>
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<a href="Phaser.Plugin.Isometric.IsoSprite.html">Phaser.Plugin.Isometric.IsoSprite</a>
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<a href="Phaser.Plugin.Isometric.Point3.html">Phaser.Plugin.Isometric.Point3</a>
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<a href="Phaser.Plugin.Isometric.Projector.html">Phaser.Plugin.Isometric.Projector</a>
</li>
</ul>
</li>
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</div>
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<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: Isometric</h1>
<section>
<header>
<h2>
Isometric
</h2>
<div class="class-description"><p>Isometric is a comprehensive axonometric plugin for Phaser which provides an API for handling axonometric projection of assets in 3D space to the screen.
The goal has been to mimic as closely as possible the existing APIs provided by Phaser for standard orthogonal 2D projection, but add a third dimension.
Also included is an Arcade-based 3D AABB physics engine, which again is closely equivalent in functionality and its API.</p></div>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="Isometric"><span class="type-signature"></span>new Isometric<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type">Phaser.Game</span>
</td>
<td class="description last"><p>The current game instance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source">
<ul class="dummy">
<li>
<a href="Isometric.js.html">Isometric.js</a>,
<a href="Isometric.js.html#sunlight-1-line-45">line 45</a>
</li>
</ul>
</dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Classes</h3>
<dl>
<dt><a href="Phaser.Plugin.Isometric.Arcade.html">Arcade</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.Body.html">Body</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.Cube.html">Cube</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.IsoSprite.html">IsoSprite</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.Octree.html">Octree</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.Point3.html">Point3</a></dt>
<dd></dd>
<dt><a href="Phaser.Plugin.Isometric.Projector.html">Projector</a></dt>
<dd></dd>
</dl>
</article>
</section>
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Copyright © 2014 Lewis Lane - Rotates.org
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<title>Phaser Isometric Source: Point3.js</title>
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<a href="Phaser.Plugin.Isometric.IsoSprite.html">Phaser.Plugin.Isometric.IsoSprite</a>
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<h1 class="page-title">Source: Point3.js</h1>
<section>
<article>
<pre
class="sunlight-highlight-javascript linenums">/**
* @class Phaser.Plugin.Isometric.Point3
*
* @classdesc
* The Point3 object represents a location in a three-dimensional coordinate system,
* where x and y represent the horizontal axes and z represents the vertical axis.
* The following code creates a point at (0,0,0):
* `var myPoint = new Phaser.Plugin.Isometric.Point3();`
*
* Creates a new Point3 object. If you pass no parameters a Point3 is created set to (0, 0, 0).
*
* @constructor
* @param {number} [x=0] - The horizontal X position of this Point.
* @param {number} [y=0] - The horizontal Y position of this Point.
* @param {number} [z=0] - The vertical position of this Point.
*/
Phaser.Plugin.Isometric.Point3 = function (x, y, z) {
x = x || 0;
y = y || 0;
z = z || 0;
/**
* @property {number} x - The x value of the point.
*/
this.x = x;
/**
* @property {number} y - The y value of the point.
*/
this.y = y;
/**
* @property {number} z - The z value of the point.
*/
this.z = z;
};
Phaser.Plugin.Isometric.Point3.prototype = {
/**
* Copies the x, y and z properties from any given object to this Point3.
*
* @method Phaser.Plugin.Isometric.Point3#copyFrom
* @param {any} source - The object to copy from.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object.
*/
copyFrom: function (source) {
return this.setTo(source.x, source.y, source.z);
},
/**
* Copies the x, y and z properties from this Point3 to any given object.
*
* @method Phaser.Plugin.Isometric.Point3#copyTo
* @param {any} dest - The object to copy to.
* @return {Object} The dest object.
*/
copyTo: function (dest) {
dest.x = this.x;
dest.y = this.y;
dest.z = this.z;
return dest;
},
/**
* Determines whether the given object's x/y/z values are equal to this Point3 object.
*
* @method Phaser.Plugin.Isometric.Point3#equals
* @param {Phaser.Plugin.Isometric.Point3|any} a - The object to compare with this Point3.
* @return {boolean} A value of true if the x and y points are equal, otherwise false.
*/
equals: function (a) {
return (a.x === this.x && a.y === this.y && a.z === this.z);
},
/**
* Sets the x, y and z values of this Point3 object to the given values.
* If you omit the y and z value then the x value will be applied to all three, for example:
* `Point3.set(2)` is the same as `Point3.set(2, 2, 2)`
* If however you set both x and y, but no z, the z value will be set to 0.
*
* @method Phaser.Plugin.Isometric.Point3#set
* @param {number} x - The x value of this point.
* @param {number} [y] - The y value of this point. If not given the x value will be used in its place.
* @param {number} [z] - The z value of this point. If not given and the y value is also not given, the x value will be used in its place.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
set: function (x, y, z) {
this.x = x || 0;
this.y = y || ((y !== 0) ? this.x : 0);
this.z = z || ((typeof y === "undefined") ? this.x : 0);
return this;
},
/**
* Sets the x, y and z values of this Point3 object to the given values.
* If you omit the y and z value then the x value will be applied to all three, for example:
* `Point3.setTo(2)` is the same as `Point3.setTo(2, 2, 2)`
* If however you set both x and y, but no z, the z value will be set to 0.
*
* @method Phaser.Plugin.Isometric.Point3#setTo
* @param {number} x - The x value of this point.
* @param {number} [y] - The y value of this point. If not given the x value will be used in its place.
* @param {number} [z] - The z value of this point. If not given and the y value is also not given, the x value will be used in its place.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
setTo: function (x, y, z) {
return this.set(x, y, z);
},
/**
* Adds the given x, y and z values to this Point3.
*
* @method Phaser.Plugin.Isometric.Point3#add
* @param {number} x - The value to add to Point3.x.
* @param {number} y - The value to add to Point3.y.
* @param {number} z - The value to add to Point3.z.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
add: function (x, y) {
this.x += x || 0;
this.y += y || 0;
return this;
},
/**
* Subtracts the given x, y and z values from this Point3.
*
* @method Phaser.Plugin.Isometric.Point3#subtract
* @param {number} x - The value to subtract from Point3.x.
* @param {number} y - The value to subtract from Point3.y.
* @param {number} z - The value to subtract from Point3.z.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
subtract: function (x, y, z) {
this.x -= x || 0;
this.y -= y || 0;
this.z -= z || 0;
return this;
},
/**
* Multiplies Point3.x, Point3.y and Point3.z by the given x and y values. Sometimes known as `Scale`.
*
* @method Phaser.Plugin.Isometric.Point3#multiply
* @param {number} x - The value to multiply Point3.x by.
* @param {number} y - The value to multiply Point3.y by.
* @param {number} z - The value to multiply Point3.z by.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
multiply: function (x, y, z) {
this.x *= x || 1;
this.y *= y || 1;
this.z *= z || 1;
return this;
},
/**
* Divides Point3.x, Point3.y and Point3.z by the given x, y and z values.
*
* @method Phaser.Plugin.Isometric.Point3#divide
* @param {number} x - The value to divide Point3.x by.
* @param {number} y - The value to divide Point3.y by.
* @param {number} z - The value to divide Point3.z by.
* @return {Phaser.Plugin.Isometric.Point3} This Point3 object. Useful for chaining method calls.
*/
divide: function (x, y, z) {
this.x /= x || 1;
this.y /= y || 1;
this.z /= z || 1;
return this;
}
};
Phaser.Plugin.Isometric.Point3.prototype.constructor = Phaser.Plugin.Isometric.Point3;
/**
* Adds the coordinates of two points together to create a new point.
*
* @method Phaser.Plugin.Isometric.Point3.add
* @param {Phaser.Plugin.Isometric.Point3} a - The first Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} b - The second Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} [out] - Optional Point3 to store the value in, if not supplied a new Point3 object will be created.
* @return {Phaser.Plugin.Isometric.Point3} The new Point3 object.
*/
Phaser.Plugin.Isometric.Point3.add = function (a, b, out) {
if (typeof out === "undefined") {
out = new Phaser.Plugin.Isometric.Point3();
}
out.x = a.x + b.x;
out.y = a.y + b.y;
out.z = a.z + b.z;
return out;
};
/**
* Subtracts the coordinates of two points to create a new point.
*
* @method Phaser.Plugin.Isometric.Point3.subtract
* @param {Phaser.Plugin.Isometric.Point3} a - The first Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} b - The second Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} [out] - Optional Point3 to store the value in, if not supplied a new Point3 object will be created.
* @return {Phaser.Plugin.Isometric.Point3} The new Point3 object.
*/
Phaser.Plugin.Isometric.Point3.subtract = function (a, b, out) {
if (typeof out === "undefined") {
out = new Phaser.Plugin.Isometric.Point3();
}
out.x = a.x - b.x;
out.y = a.y - b.y;
out.z = a.z - b.z;
return out;
};
/**
* Multiplies the coordinates of two points to create a new point.
*
* @method Phaser.Plugin.Isometric.Point3.multiply
* @param {Phaser.Plugin.Isometric.Point3} a - The first Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} b - The second Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} [out] - Optional Point3 to store the value in, if not supplied a new Point3 object will be created.
* @return {Phaser.Plugin.Isometric.Point3} The new Point3 object.
*/
Phaser.Plugin.Isometric.Point3.multiply = function (a, b, out) {
if (typeof out === "undefined") {
out = new Phaser.Plugin.Isometric.Point3();
}
out.x = a.x * b.x;
out.y = a.y * b.y;
out.z = a.z * b.z;
return out;
};
/**
* Divides the coordinates of two points to create a new point.
*
* @method Phaser.Plugin.Isometric.Point3.divide
* @param {Phaser.Plugin.Isometric.Point3} a - The first Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} b - The second Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} [out] - Optional Point3 to store the value in, if not supplied a new Point3 object3 will be created.
* @return {Phaser.Plugin.Isometric.Point3} The new Point3 object.
*/
Phaser.Plugin.Isometric.Point3.divide = function (a, b, out) {
if (typeof out === "undefined") {
out = new Phaser.Plugin.Isometric.Point3();
}
out.x = a.x / b.x;
out.y = a.y / b.y;
out.z = a.z / b.z;
return out;
};
/**
* Determines whether the two given Point3 objects are equal. They are considered equal if they have the same x, y and z values.
*
* @method Phaser.Plugin.Isometric.Point3.equals
* @param {Phaser.Plugin.Isometric.Point3} a - The first Point3 object.
* @param {Phaser.Plugin.Isometric.Point3} b - The second Point3 object.
* @return {boolean} A value of true if the Points3 are equal, otherwise false.
*/
Phaser.Plugin.Isometric.Point3.equals = function (a, b) {
return (a.x === b.x && a.y === b.y && a.z === b.z);
};
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<pre
class="sunlight-highlight-javascript linenums">/**
* @class Phaser.Plugin.Isometric.Projector
*
* @classdesc
* Creates a new Isometric Projector object, which has helpers for projecting x, y and z coordinates into axonometric x and y equivalents.
*
* @constructor
* @param {Phaser.Game} game - The current game object.
* @param {number} projectionRatio - The ratio of the axonometric projection.
* @return {Phaser.Plugin.Isometric.Cube} This Cube object.
*/
Phaser.Plugin.Isometric.Projector = function (game, projectionRatio) {
/**
* @property {Phaser.Game} game - The current game object.
*/
this.game = game;
/**
* @property {number} projectionRatio - The ratio of the axonometric projection.
* @default
*/
this.projectionRatio = projectionRatio || Phaser.Plugin.Isometric.CLASSIC;
/**
* @property {Phaser.Point} anchor - The x and y offset multipliers as a ratio of the game world size.
* @default
*/
this.anchor = new Phaser.Point(0.5, 0);
};
Phaser.Plugin.Isometric.Projector.prototype = {
/**
* Use axonometric projection to transform a 3D Point3 coordinate to a 2D Point coordinate. If given the coordinates will be set into the object, otherwise a brand new Point object will be created and returned.
* @method Phaser.Plugin.Isometric.Projector#project
* @param {Phaser.Plugin.Isometric.Point3} point3 - The Point3 to project from.
* @param {Phaser.Point} out - The Point to project to.
* @return {Phaser.Point} The transformed Point.
*/
project: function (point3, out) {
if (typeof out === "undefined") {
out = new Phaser.Point();
}
out.x = point3.x - point3.y;
out.y = ((point3.x + point3.y) * this.projectionRatio) - point3.z;
out.x += this.game.world.width * this.anchor.x;
out.y += this.game.world.height * this.anchor.y;
return out;
},
/**
* Use axonometric projection to transform a 3D Point3 coordinate to a 2D Point coordinate, ignoring the z-axis. If given the coordinates will be set into the object, otherwise a brand new Point object will be created and returned.
* @method Phaser.Plugin.Isometric.Projector#projectXY
* @param {Phaser.Plugin.Isometric.Point3} point3 - The Point3 to project from.
* @param {Phaser.Point} out - The Point to project to.
* @return {Phaser.Point} The transformed Point.
*/
projectXY: function (point3, out) {
if (typeof out === "undefined") {
out = new Phaser.Point();
}
out.x = point3.x - point3.y;
out.y = ((point3.x + point3.y) * this.projectionRatio);
out.x += this.game.world.width * this.anchor.x;
out.y += this.game.world.height * this.anchor.y;
return out;
}
};
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</li>
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</li>
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$( function () {
$( "[id*='$']" ).each( function () {
var $this = $( this );
$this.attr( "id", $this.attr( "id" ).replace( "$", "__" ) );
} );
$( "#toc" ).toc( {
anchorName : function ( i, heading, prefix ) {
return $( heading ).attr( "id" ) || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : "100px"
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
$( '.dropdown-toggle' ).dropdown();
// $( ".tutorial-section pre, .readme-section pre" ).addClass( "sunlight-highlight-javascript" ).addClass( "linenums" );
$( ".tutorial-section pre, .readme-section pre" ).each( function () {
var $this = $( this );
var example = $this.find( "code" );
exampleText = example.html();
var lang = /{@lang (.*?)}/.exec( exampleText );
if ( lang && lang[1] ) {
exampleText = exampleText.replace( lang[0], "" );
example.html( exampleText );
lang = lang[1];
} else {
lang = "javascript";
}
if ( lang ) {
$this
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.addClass( "linenums" )
.html( example.html() );
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-1429
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-169
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@@ -1,169 +0,0 @@
/* ============================================================
* bootstrap-dropdown.js v2.3.2
* http://getbootstrap.com/2.3.2/javascript.html#dropdowns
* ============================================================
* Copyright 2013 Twitter, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ============================================================ */
!function ($) {
"use strict"; // jshint ;_;
/* DROPDOWN CLASS DEFINITION
* ========================= */
var toggle = '[data-toggle=dropdown]'
, Dropdown = function (element) {
var $el = $(element).on('click.dropdown.data-api', this.toggle)
$('html').on('click.dropdown.data-api', function () {
$el.parent().removeClass('open')
})
}
Dropdown.prototype = {
constructor: Dropdown
, toggle: function (e) {
var $this = $(this)
, $parent
, isActive
if ($this.is('.disabled, :disabled')) return
$parent = getParent($this)
isActive = $parent.hasClass('open')
clearMenus()
if (!isActive) {
if ('ontouchstart' in document.documentElement) {
// if mobile we we use a backdrop because click events don't delegate
$('<div class="dropdown-backdrop"/>').insertBefore($(this)).on('click', clearMenus)
}
$parent.toggleClass('open')
}
$this.focus()
return false
}
, keydown: function (e) {
var $this
, $items
, $active
, $parent
, isActive
, index
if (!/(38|40|27)/.test(e.keyCode)) return
$this = $(this)
e.preventDefault()
e.stopPropagation()
if ($this.is('.disabled, :disabled')) return
$parent = getParent($this)
isActive = $parent.hasClass('open')
if (!isActive || (isActive && e.keyCode == 27)) {
if (e.which == 27) $parent.find(toggle).focus()
return $this.click()
}
$items = $('[role=menu] li:not(.divider):visible a', $parent)
if (!$items.length) return
index = $items.index($items.filter(':focus'))
if (e.keyCode == 38 && index > 0) index-- // up
if (e.keyCode == 40 && index < $items.length - 1) index++ // down
if (!~index) index = 0
$items
.eq(index)
.focus()
}
}
function clearMenus() {
$('.dropdown-backdrop').remove()
$(toggle).each(function () {
getParent($(this)).removeClass('open')
})
}
function getParent($this) {
var selector = $this.attr('data-target')
, $parent
if (!selector) {
selector = $this.attr('href')
selector = selector && /#/.test(selector) && selector.replace(/.*(?=#[^\s]*$)/, '') //strip for ie7
}
$parent = selector && $(selector)
if (!$parent || !$parent.length) $parent = $this.parent()
return $parent
}
/* DROPDOWN PLUGIN DEFINITION
* ========================== */
var old = $.fn.dropdown
$.fn.dropdown = function (option) {
return this.each(function () {
var $this = $(this)
, data = $this.data('dropdown')
if (!data) $this.data('dropdown', (data = new Dropdown(this)))
if (typeof option == 'string') data[option].call($this)
})
}
$.fn.dropdown.Constructor = Dropdown
/* DROPDOWN NO CONFLICT
* ==================== */
$.fn.dropdown.noConflict = function () {
$.fn.dropdown = old
return this
}
/* APPLY TO STANDARD DROPDOWN ELEMENTS
* =================================== */
$(document)
.on('click.dropdown.data-api', clearMenus)
.on('click.dropdown.data-api', '.dropdown form', function (e) { e.stopPropagation() })
.on('click.dropdown.data-api' , toggle, Dropdown.prototype.toggle)
.on('keydown.dropdown.data-api', toggle + ', [role=menu]' , Dropdown.prototype.keydown)
}(window.jQuery);
-144
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/* ========================================================
* bootstrap-tab.js v2.3.0
* http://twitter.github.com/bootstrap/javascript.html#tabs
* ========================================================
* Copyright 2012 Twitter, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ======================================================== */
!function ($) {
"use strict"; // jshint ;_;
/* TAB CLASS DEFINITION
* ==================== */
var Tab = function (element) {
this.element = $(element)
}
Tab.prototype = {
constructor: Tab
, show: function () {
var $this = this.element
, $ul = $this.closest('ul:not(.dropdown-menu)')
, selector = $this.attr('data-target')
, previous
, $target
, e
if (!selector) {
selector = $this.attr('href')
selector = selector && selector.replace(/.*(?=#[^\s]*$)/, '') //strip for ie7
}
if ( $this.parent('li').hasClass('active') ) return
previous = $ul.find('.active:last a')[0]
e = $.Event('show', {
relatedTarget: previous
})
$this.trigger(e)
if (e.isDefaultPrevented()) return
$target = $(selector)
this.activate($this.parent('li'), $ul)
this.activate($target, $target.parent(), function () {
$this.trigger({
type: 'shown'
, relatedTarget: previous
})
})
}
, activate: function ( element, container, callback) {
var $active = container.find('> .active')
, transition = callback
&& $.support.transition
&& $active.hasClass('fade')
function next() {
$active
.removeClass('active')
.find('> .dropdown-menu > .active')
.removeClass('active')
element.addClass('active')
if (transition) {
element[0].offsetWidth // reflow for transition
element.addClass('in')
} else {
element.removeClass('fade')
}
if ( element.parent('.dropdown-menu') ) {
element.closest('li.dropdown').addClass('active')
}
callback && callback()
}
transition ?
$active.one($.support.transition.end, next) :
next()
$active.removeClass('in')
}
}
/* TAB PLUGIN DEFINITION
* ===================== */
var old = $.fn.tab
$.fn.tab = function ( option ) {
return this.each(function () {
var $this = $(this)
, data = $this.data('tab')
if (!data) $this.data('tab', (data = new Tab(this)))
if (typeof option == 'string') data[option]()
})
}
$.fn.tab.Constructor = Tab
/* TAB NO CONFLICT
* =============== */
$.fn.tab.noConflict = function () {
$.fn.tab = old
return this
}
/* TAB DATA-API
* ============ */
$(document).on('click.tab.data-api', '[data-toggle="tab"], [data-toggle="pill"]', function (e) {
e.preventDefault()
$(this).tab('show')
})
}(window.jQuery);
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(function() {
var counter = 0;
var numbered;
var source = document.getElementsByClassName('prettyprint source');
if (source && source[0]) {
source = source[0].getElementsByTagName('code')[0];
numbered = source.innerHTML.split('\n');
numbered = numbered.map(function(item) {
counter++;
return '<span id="line' + counter + '" class="line"></span>' + item;
});
source.innerHTML = numbered.join('\n');
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})();
-202
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See the License for the specific language governing permissions and
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File diff suppressed because one or more lines are too long
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PR.registerLangHandler(PR.createSimpleLexer([
["pln", /^[\t\n\f\r ]+/, null, " \t\r\n "]
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["str", /^'(?:[^\n\f\r'\\]|\\(?:\r\n?|\n|\f)|\\[\S\s])*'/, null],
["lang-css-str", /^url\(([^"')]*)\)/i],
["kwd", /^(?:url|rgb|!important|@import|@page|@media|@charset|inherit)(?=[^\w-]|$)/i, null],
["lang-css-kw", /^(-?(?:[_a-z]|\\[\da-f]+ ?)(?:[\w-]|\\\\[\da-f]+ ?)*)\s*:/i],
["com", /^\/\*[^*]*\*+(?:[^*/][^*]*\*+)*\//],
["com", /^(?:<\!--|--\>)/],
["lit", /^(?:\d+|\d*\.\d+)(?:%|[a-z]+)?/i],
["lit", /^#[\da-f]{3,6}/i],
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PR.registerLangHandler(PR.createSimpleLexer([], [
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-496
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@@ -1,496 +0,0 @@
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File diff suppressed because it is too large Load Diff
-100
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@@ -1,100 +0,0 @@
(function($) {
$.fn.toc = function(options) {
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var opts = $.extend({}, jQuery.fn.toc.defaults, options);
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})(jQuery);
-960
View File
@@ -1,960 +0,0 @@
/*
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*/
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background-color: #fc5b5e;
}
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background-color: #5bb75b;
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background-color: #3a87ad;
}
.form-actions {
background-color: #444444;
}
.help-block,
.help-inline {
color: #ececec;
}
.table th,
.table td {
border-top: 1px solid #666666;
}
.table tbody + tbody {
border-top: 2px solid #666666;
}
.table .table {
background-color: #2f2f2f;
}
.table-bordered {
border: 1px solid #666666;
}
.table-bordered th,
.table-bordered td {
border-left: 1px solid #666666;
}
.table-striped tbody > tr:nth-child(odd) > td,
.table-striped tbody > tr:nth-child(odd) > th {
background-color: #444444;
}
.table-hover tbody tr:hover td,
.table-hover tbody tr:hover th {
background-color: #666666;
}
.table tbody tr.success td {
background-color: #5bb75b;
}
.table tbody tr.error td {
background-color: #fc5b5e;
}
.table tbody tr.warning td {
background-color: #faa732;
}
.table tbody tr.info td {
background-color: #3a87ad;
}
.table-hover tbody tr.success:hover td {
background-color: #4cad4c;
}
.table-hover tbody tr.error:hover td {
background-color: #fc4245;
}
.table-hover tbody tr.warning:hover td {
background-color: #f99c19;
}
.table-hover tbody tr.info:hover td {
background-color: #34789a;
}
[class^="icon-"],
[class*=" icon-"] {
background-image: url("../img/glyphicons-halflings.png");
}
.icon-white,
.nav-pills > .active > a > [class^="icon-"],
.nav-pills > .active > a > [class*=" icon-"],
.nav-list > .active > a > [class^="icon-"],
.nav-list > .active > a > [class*=" icon-"],
.navbar-inverse .nav > .active > a > [class^="icon-"],
.navbar-inverse .nav > .active > a > [class*=" icon-"],
.dropdown-menu > li > a:hover > [class^="icon-"],
.dropdown-menu > li > a:hover > [class*=" icon-"],
.dropdown-menu > .active > a > [class^="icon-"],
.dropdown-menu > .active > a > [class*=" icon-"],
.dropdown-submenu:hover > a > [class^="icon-"],
.dropdown-submenu:hover > a > [class*=" icon-"] {
background-image: url("../img/glyphicons-halflings-white.png");
}
.btn-link:hover {
color: #1ab2ff;
}
.alert {
background-color: #faa732;
border: 1px solid #fa7d23;
}
.alert-success {
background-color: #5bb75b;
border-color: #5cad4c;
}
.alert-danger,
.alert-error {
background-color: #fc5b5e;
border-color: #fc4c6d;
}
.alert-info {
background-color: #3a87ad;
border-color: #318292;
}
.nav-tabs > .active > a,
.nav-tabs > .active > a:hover {
background-color: #2f2f2f;
}
.nav .dropdown-toggle:hover .caret {
border-top-color: #1ab2ff;
border-bottom-color: #1ab2ff;
}
.navbar-inner {
background-color: #363636;
background-image: -moz-linear-gradient(top, #444444, #222222);
background-image: -webkit-gradient(linear, 0 0, 0 100%, from(#444444), to(#222222));
background-image: -webkit-linear-gradient(top, #444444, #222222);
background-image: -o-linear-gradient(top, #444444, #222222);
background-image: linear-gradient(to bottom, #444444, #222222);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FF444444', endColorstr='#FF222222', GradientType=0);
border: 1px solid #030303;
}
.navbar .brand {
color: #c6c6c6;
text-shadow: 0 1px 0 #444444;
}
.navbar-text {
color: #c6c6c6;
}
.navbar-link {
color: #c6c6c6;
}
.navbar-link:hover {
color: white;
}
.navbar .divider-vertical {
border-left: 1px solid #222222;
border-right: 1px solid #444444;
}
.navbar .nav > li > a {
color: #c6c6c6;
text-shadow: 0 1px 0 #444444;
}
.navbar .nav > li > a:focus,
.navbar .nav > li > a:hover {
color: white;
}
.navbar .nav > .active > a,
.navbar .nav > .active > a:hover,
.navbar .nav > .active > a:focus {
color: white;
background-color: #151515;
}
.navbar .btn-navbar {
background-color: #292929;
background-image: -moz-linear-gradient(top, #373737, #151515);
background-image: -webkit-gradient(linear, 0 0, 0 100%, from(#373737), to(#151515));
background-image: -webkit-linear-gradient(top, #373737, #151515);
background-image: -o-linear-gradient(top, #373737, #151515);
background-image: linear-gradient(to bottom, #373737, #151515);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#FF373737', endColorstr='#FF151515', GradientType=0);
border-color: #151515 #151515 black;
*background-color: #151515;
}
.navbar .btn-navbar:hover, .navbar .btn-navbar:active, .navbar .btn-navbar.active, .navbar .btn-navbar.disabled, .navbar .btn-navbar[disabled] {
background-color: #151515;
*background-color: #090909;
}
.navbar .btn-navbar:active, .navbar .btn-navbar.active {
background-color: black \9;
}
.navbar .nav li.dropdown > a:hover .caret {
border-top-color: white;
border-bottom-color: white;
}
.navbar .nav li.dropdown.open > .dropdown-toggle,
.navbar .nav li.dropdown.active > .dropdown-toggle,
.navbar .nav li.dropdown.open.active > .dropdown-toggle {
background-color: #151515;
color: white;
}
.navbar .nav li.dropdown > .dropdown-toggle .caret {
border-top-color: #c6c6c6;
border-bottom-color: #c6c6c6;
}
.navbar .nav li.dropdown.open > .dropdown-toggle .caret,
.navbar .nav li.dropdown.active > .dropdown-toggle .caret,
.navbar .nav li.dropdown.open.active > .dropdown-toggle .caret {
border-top-color: white;
border-bottom-color: white;
}
.well {
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
border: 0;
}
.darkwell, .breadcrumb, code, pre, select,
input[type="text"],
input[type="password"],
input[type="datetime"],
input[type="datetime-local"],
input[type="date"],
input[type="month"],
input[type="time"],
input[type="week"],
input[type="number"],
input[type="email"],
input[type="url"],
input[type="search"],
input[type="tel"],
input[type="color"],
.uneditable-input, textarea, .hero-unit, .progress {
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
border: 0;
}
.breadcrumb {
border: 0;
}
.breadcrumb li {
text-shadow: 0 1px 0 black;
}
.page-header {
-webkit-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
-moz-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
border-bottom: 1px solid #121212;
}
h1, h2, h3, h4, h5, h6 {
color: white;
}
h6 {
color: #999;
}
blockquote {
border-left-color: #111;
}
blockquote.pull-right {
border-right-color: #111;
}
hr {
-webkit-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
-moz-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
border-bottom: 1px solid #121212;
border-top: none;
}
code {
border: none;
padding: 2px 4px;
}
pre {
border: none;
color: #c6c6c6;
padding: 8px;
}
legend {
-webkit-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
-moz-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
border-bottom: 1px solid #121212;
color: #fff;
}
select,
input[type="text"],
input[type="password"],
input[type="datetime"],
input[type="datetime-local"],
input[type="date"],
input[type="month"],
input[type="time"],
input[type="week"],
input[type="number"],
input[type="email"],
input[type="url"],
input[type="search"],
input[type="tel"],
input[type="color"],
.uneditable-input {
color: white;
height: 21px;
}
select:-moz-placeholder,
input[type="text"]:-moz-placeholder,
input[type="password"]:-moz-placeholder,
input[type="datetime"]:-moz-placeholder,
input[type="datetime-local"]:-moz-placeholder,
input[type="date"]:-moz-placeholder,
input[type="month"]:-moz-placeholder,
input[type="time"]:-moz-placeholder,
input[type="week"]:-moz-placeholder,
input[type="number"]:-moz-placeholder,
input[type="email"]:-moz-placeholder,
input[type="url"]:-moz-placeholder,
input[type="search"]:-moz-placeholder,
input[type="tel"]:-moz-placeholder,
input[type="color"]:-moz-placeholder,
.uneditable-input:-moz-placeholder {
color: #666666;
}
select:-ms-input-placeholder,
input[type="text"]:-ms-input-placeholder,
input[type="password"]:-ms-input-placeholder,
input[type="datetime"]:-ms-input-placeholder,
input[type="datetime-local"]:-ms-input-placeholder,
input[type="date"]:-ms-input-placeholder,
input[type="month"]:-ms-input-placeholder,
input[type="time"]:-ms-input-placeholder,
input[type="week"]:-ms-input-placeholder,
input[type="number"]:-ms-input-placeholder,
input[type="email"]:-ms-input-placeholder,
input[type="url"]:-ms-input-placeholder,
input[type="search"]:-ms-input-placeholder,
input[type="tel"]:-ms-input-placeholder,
input[type="color"]:-ms-input-placeholder,
.uneditable-input:-ms-input-placeholder {
color: #666666;
}
select::-webkit-input-placeholder,
input[type="text"]::-webkit-input-placeholder,
input[type="password"]::-webkit-input-placeholder,
input[type="datetime"]::-webkit-input-placeholder,
input[type="datetime-local"]::-webkit-input-placeholder,
input[type="date"]::-webkit-input-placeholder,
input[type="month"]::-webkit-input-placeholder,
input[type="time"]::-webkit-input-placeholder,
input[type="week"]::-webkit-input-placeholder,
input[type="number"]::-webkit-input-placeholder,
input[type="email"]::-webkit-input-placeholder,
input[type="url"]::-webkit-input-placeholder,
input[type="search"]::-webkit-input-placeholder,
input[type="tel"]::-webkit-input-placeholder,
input[type="color"]::-webkit-input-placeholder,
.uneditable-input::-webkit-input-placeholder {
color: #666666;
}
textarea {
color: white;
}
textarea:-moz-placeholder {
color: #666666;
}
textarea:-ms-input-placeholder {
color: #666666;
}
textarea::-webkit-input-placeholder {
color: #666666;
}
select {
height: 29px;
}
.input-prepend .add-on,
.input-append .add-on {
background: #444;
color: #c6c6c6;
border-color: #111;
text-shadow: 0 1px 0 black;
}
.form-actions {
border-top-color: #222;
}
.well .form-actions {
border-top-color: #000;
background-color: rgba(0, 0, 0, 0.3);
margin-left: -17px;
margin-right: -17px;
margin-bottom: -17px;
}
.help-inline,
.help-block {
color: #999;
}
.control-group.warning input, .control-group.warning select, .control-group.warning textarea {
color: #faa732;
border-color: #faa732;
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
}
.control-group.warning input:focus,
.control-group.warning select:focus,
.control-group.warning textarea:focus {
border-color: #faa732;
-webkit-box-shadow: 0 0 6px #faa732;
-moz-box-shadow: 0 0 6px #faa732;
box-shadow: 0 0 6px #faa732;
}
.control-group.warning .control-label,
.control-group.warning .help-block,
.control-group.warning .help-inline {
color: #faa732;
}
.control-group.success input, .control-group.success select, .control-group.success textarea {
color: #5bb75b;
border-color: #5bb75b;
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
}
.control-group.success input:focus,
.control-group.success select:focus,
.control-group.success textarea:focus {
border-color: #5bb75b;
-webkit-box-shadow: 0 0 6px #5bb75b;
-moz-box-shadow: 0 0 6px #5bb75b;
box-shadow: 0 0 6px #5bb75b;
}
.control-group.success .control-label,
.control-group.success .help-block,
.control-group.success .help-inline {
color: #5bb75b;
}
.control-group.error input, .control-group.error select, .control-group.error textarea {
color: #fc5b5e;
border-color: #fc5b5e;
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
}
.control-group.error input:focus,
.control-group.error select:focus,
.control-group.error textarea:focus {
border-color: #fc5b5e;
-webkit-box-shadow: 0 0 6px #fc5b5e;
-moz-box-shadow: 0 0 6px #fc5b5e;
box-shadow: 0 0 6px #fc5b5e;
}
.control-group.error .control-label,
.control-group.error .help-block,
.control-group.error .help-inline {
color: #fc5b5e;
}
.control-group.info input, .control-group.info select, .control-group.info textarea {
color: #3a87ad;
border-color: #3a87ad;
-webkit-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
-moz-box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
box-shadow: rgba(255, 255, 255, 0.1) 0 1px 0, rgba(0, 0, 0, 0.8) 0 1px 7px 0px inset;
background: #202020;
background-color: rgba(0, 0, 0, 0.3);
}
.control-group.info input:focus,
.control-group.info select:focus,
.control-group.info textarea:focus {
border-color: #3a87ad;
-webkit-box-shadow: 0 0 6px #3a87ad;
-moz-box-shadow: 0 0 6px #3a87ad;
box-shadow: 0 0 6px #3a87ad;
}
.control-group.info .control-label,
.control-group.info .help-block,
.control-group.info .help-inline {
color: #3a87ad;
}
input:focus:invalid,
textarea:focus:invalid,
select:focus:invalid {
border-color: #fc5b5e;
}
input:focus:invalid:focus,
textarea:focus:invalid:focus,
select:focus:invalid:focus {
border-color: #fc5b5e;
box-shadow: 0 0 6px #fc5b5e;
}
.btn-link {
text-shadow: none;
}
.img-polaroid {
background-color: #111;
background-color: rgba(0, 0, 0, 0.3);
}
.nav-tabs .open .dropdown-toggle,
.nav-pills .open .dropdown-toggle,
.nav > .open.active > a:hover {
background-color: rgba(0, 0, 0, 0.25);
border-color: transparent transparent #666666 transparent;
}
.nav > .dropdown.active > a:hover {
color: #fff;
}
.nav-tabs .active .dropdown-toggle .caret,
.nav-pills .active .dropdown-toggle .caret {
border-top-color: #fff;
}
.nav-tabs {
border-bottom: 1px solid #666666;
}
.nav-tabs > .active > a, .nav-tabs > .active > a:hover {
background-color: #2f2f2f;
color: #fff;
border-color: #666666 #666666 transparent #666666;
}
.nav-tabs > li > a:hover {
border-color: #2f2f2f #2f2f2f #666666 #2f2f2f;
background-color: rgba(0, 0, 0, 0.25);
color: #00aaff;
}
.nav-tabs.nav-stacked > li > a, .nav-tabs.nav-stacked > li > a:hover {
border-color: #666;
}
.well > .nav-tabs > .active > a, .well > .nav-tabs > .active > a:hover {
background-color: #202020;
}
.nav-pills > li > a:hover {
background-color: rgba(0, 0, 0, 0.25);
color: #00aaff;
}
.nav-list > li > a,
.nav-list .nav-header {
text-shadow: 0 1px 0 black;
}
.nav-list > li > a:hover {
background-color: rgba(0, 0, 0, 0.25);
color: #00aaff;
}
.nav-list .active > a:hover {
background-color: #0088cc;
color: white;
}
.tabs-below .nav-tabs {
border-top: 1px solid #666666;
}
.tabs-left .nav-tabs {
border-right: 1px solid #666666;
}
.tabs-right .nav-tabs {
border-left: 1px solid #666666;
}
.tabs-below .nav-tabs > li > a:hover {
border-top: 1px solid #666666;
}
.tabs-left .nav-tabs > li > a:hover {
border-color: transparent #666666 transparent transparent;
}
.tabs-right .nav-tabs > li > a:hover {
border-color: transparent transparent transparent #666666;
}
.tabs-below .nav-tabs .active > a,
.tabs-below .nav-tabs .active > a:hover {
border-color: transparent #666666 #666666 #666666;
}
.tabs-left .nav-tabs .active > a,
.tabs-left .nav-tabs .active > a:hover {
border-color: #666666 transparent #666666 #666666;
}
.tabs-right .nav-tabs .active > a,
.tabs-right .nav-tabs .active > a:hover {
border-color: #666666 #666666 #666666 transparent;
}
.nav-list > li > a,
.nav-list .nav-header {
text-shadow: 0 1px 0 rgba(0, 0, 0, 0.5);
}
.nav-tabs > li > a:hover {
border-color: transparent transparent #666666 transparent;
}
.nav > .disabled > a:hover {
color: #999;
}
.nav-list .divider {
background-color: transparent;
-webkit-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
-moz-box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
box-shadow: rgba(255, 255, 255, 0.07) 0 1px 0;
border-bottom: 1px solid #121212;
}
.navbar .brand {
text-shadow: 0 1px 0 black;
}
.navbar .divider-vertical {
border: transparent;
-webkit-box-shadow: rgba(255, 255, 255, 0.07) 1px 0 0;
-moz-box-shadow: rgba(255, 255, 255, 0.07) 1px 0 0;
box-shadow: rgba(255, 255, 255, 0.07) 1px 0 0;
border-right: 1px solid #121212;
}
.navbar-inverse .brand {
color: #555;
text-shadow: 0 1px 0 white;
}
.navbar-inverse .brand:hover {
color: #555;
}
.navbar-inverse .navbar-inner {
background: #fafafa;
border: 1px solid #030303;
box-shadow: 0 1px 4px rgba(0, 0, 0, 0.5);
background: -moz-linear-gradient(top, white 0%, #999999 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, white), color-stop(100%, #999999));
background: -webkit-linear-gradient(top, white 0%, #999999 100%);
background: -o-linear-gradient(top, white 0%, #999999 100%);
background: -ms-linear-gradient(top, white 0%, #999999 100%);
background: linear-gradient(to bottom, #ffffff 0%, #999999 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffffff', endColorstr='#999999',GradientType=0 );
}
.navbar-inverse .nav > li > a {
color: #555;
}
.navbar-inverse .nav > li > a:hover {
color: #333;
}
.navbar-inverse .nav > .active > a,
.navbar-inverse .nav > .active > a:hover {
background-color: #e5e5e5;
box-shadow: 0 3px 8px rgba(0, 0, 0, 0.125) inset;
color: #555555;
}
.navbar-inverse .nav li.dropdown.open > .dropdown-toggle,
.navbar-inverse .nav li.dropdown.active > .dropdown-toggle,
.navbar-inverse .nav li.dropdown.open.active > .dropdown-toggle {
background-color: #e5e5e5;
color: #555;
}
.navbar-inverse .nav li.dropdown > a:hover .caret {
border-top-color: #555;
color: #555;
}
.navbar-inverse .nav > li > a:focus,
.navbar-inverse .nav > li > a:hover {
background-color: transparent;
color: #333;
}
.navbar-inverse .nav li.dropdown.open > .dropdown-toggle,
.navbar-inverse .nav li.dropdown.active > .dropdown-toggle,
.navbar-inverse .nav li.dropdown.open.active > .dropdown-toggle {
background-color: #e5e5e5;
color: #555;
}
.navbar-inverse .nav li.dropdown.open > .dropdown-toggle .caret,
.navbar-inverse .nav li.dropdown.active > .dropdown-toggle .caret,
.navbar-inverse .nav li.dropdown.open.active > .dropdown-toggle .caret {
border-bottom-color: #555;
border-top-color: #555;
color: #555;
}
.navbar-inverse .navbar-search .search-query {
box-shadow: 0 3px 8px rgba(0, 0, 0, 0.6) inset;
background-color: white;
color: #333;
}
.navbar-inverse .navbar-search input.search-query:focus {
box-shadow: 0 3px 8px rgba(0, 0, 0, 0.6) inset, 0 0 8px rgba(82, 168, 236, 0.6);
box-shadow: 0 3px 8px rgba(0, 0, 0, 0.6) inset, 0 0 8px rgba(82, 168, 236, 0.9);
padding: 4px 14px;
outline: 0 none;
}
.navbar-inverse .nav li.dropdown > .dropdown-toggle .caret {
border-bottom-color: #555;
border-top-color: #555;
}
.navbar-inverse .nav li.dropdown > a:hover .caret {
border-bottom-color: #333;
border-top-color: #333;
}
.navbar-inverse .navbar-search .search-query:-moz-placeholder {
color: #999;
}
.pagination ul > li > a,
.pagination ul > li > span {
background: transparent;
border-color: #666;
}
.pagination ul > li > a:hover,
.pagination ul > .active > a,
.pagination ul > .active > span {
background-color: rgba(0, 0, 0, 0.25);
}
.pager li > a, .pager li > span {
background-color: transparent;
border-color: #666;
}
.pager li > a:hover {
background-color: rgba(0, 0, 0, 0.25);
}
.pager .disabled > a,
.pager .disabled > a:hover,
.pager .disabled > span {
background-color: transparent;
}
.label,
.badge {
text-shadow: 1px 1px 0 black;
box-shadow: 1px 1px 0 black;
}
.label-inverse,
.badge-inverse {
background-color: #111;
}
.hero-unit {
background: #111;
color: #ccc;
}
.thumbnail {
border-color: #666;
box-shadow: 0 1px 3px black;
}
.thumbnail .caption {
color: #999;
}
.alert {
color: white;
border-color: #a86404;
text-shadow: 0 1px 0 rgba(0, 0, 0, 0.25);
}
.alert h1, .alert h2, .alert h3, .alert h4, .alert h5, .alert h6 {
color: #c17305;
}
.alert-error {
border-color: #d40408;
}
.alert-error h1, .alert-error h2, .alert-error h3, .alert-error h4, .alert-error h5, .alert-error h6 {
color: #ed0409;
}
.alert-success {
border-color: #2d662d;
}
.alert-success h1, .alert-success h2, .alert-success h3, .alert-success h4, .alert-success h5, .alert-success h6 {
color: #347834;
}
.alert-info {
border-color: #1a3c4e;
}
.alert-info h1, .alert-info h2, .alert-info h3, .alert-info h4, .alert-info h5, .alert-info h6 {
color: #204B61;
}
select::-webkit-scrollbar {
-webkit-appearance: none;
width: 11px;
}
select::-webkit-scrollbar-thumb {
border-radius: 8px;
border: 2px solid #202020;
background-color: rgba(0, 0, 0, 0.5);
}
.modal {
background-color: #444;
}
.modal-header {
border-bottom: 1px solid #222222;
}
.modal-body p {
color: #c6c6c6;
}
.modal-footer {
background-color: #373737;
border-top: 1px solid #222222;
-moz-box-shadow: 0 1px 0 #333333 inset;
-webkit-box-shadow: 0 1px 0 #333333 inset;
-o-box-shadow: 0 1px 0 #333333 inset;
box-shadow: 0 1px 0 #333333 inset;
}
.popover {
background: #444;
border: 1px solid rgba(0, 0, 0, 0.5);
border: 1px solid black;
}
.popover-title {
background: #373737;
border-bottom-color: #222;
}
.popover.top .arrow:after {
border-top-color: #444;
}
.popover.right .arrow:after {
border-right-color: #444;
}
.popover.bottom .arrow:after {
border-bottom-color: #444;
}
.popover.left .arrow:after {
border-left-color: #444;
}
-290
View File
@@ -1,290 +0,0 @@
html
{
overflow: auto;
background-color: #fff;
}
body
{
font: 14px "DejaVu Sans Condensed", "Liberation Sans", "Nimbus Sans L", Tahoma, Geneva, "Helvetica Neue", Helvetica, Arial, sans serif;
line-height: 130%;
color: #000;
background-color: #fff;
}
a {
color: #444;
}
a:visited {
color: #444;
}
a:active {
color: #444;
}
header
{
display: block;
padding: 6px 4px;
}
.class-description {
font-style: italic;
font-family: Palatino, 'Palatino Linotype', serif;
font-size: 130%;
line-height: 140%;
margin-bottom: 1em;
margin-top: 1em;
}
#main {
float: left;
width: 100%;
}
section
{
display: block;
background-color: #fff;
padding: 12px 24px;
border-bottom: 1px solid #ccc;
margin-right: 240px;
}
.variation {
display: none;
}
.optional:after {
content: "opt";
font-size: 60%;
color: #aaa;
font-style: italic;
font-weight: lighter;
}
nav
{
display: block;
float: left;
margin-left: -230px;
margin-top: 28px;
width: 220px;
border-left: 1px solid #ccc;
padding-left: 9px;
}
nav ul {
font-family: 'Lucida Grande', 'Lucida Sans Unicode', arial, sans-serif;
font-size: 100%;
line-height: 17px;
padding:0;
margin:0;
list-style-type:none;
}
nav h2 a, nav h2 a:visited {
color: #A35A00;
text-decoration: none;
}
nav h3 {
margin-top: 12px;
}
nav li {
margin-top: 6px;
}
nav a {
color: #5C5954;
}
nav a:visited {
color: #5C5954;
}
nav a:active {
color: #5C5954;
}
footer {
display: block;
padding: 6px;
margin-top: 12px;
font-style: italic;
font-size: 90%;
}
h1
{
font-size: 200%;
font-weight: bold;
letter-spacing: -0.01em;
margin: 6px 0 9px 0;
}
h2
{
font-size: 170%;
font-weight: bold;
letter-spacing: -0.01em;
margin: 6px 0 3px 0;
}
h3
{
font-size: 150%;
font-weight: bold;
letter-spacing: -0.01em;
margin-top: 16px;
margin: 6px 0 3px 0;
}
h4
{
font-size: 130%;
font-weight: bold;
letter-spacing: -0.01em;
margin-top: 16px;
margin: 18px 0 3px 0;
color: #A35A00;
}
h5, .container-overview .subsection-title
{
font-size: 120%;
font-weight: bold;
letter-spacing: -0.01em;
margin: 8px 0 3px -16px;
}
h6
{
font-size: 100%;
letter-spacing: -0.01em;
margin: 6px 0 3px 0;
font-style: italic;
}
.ancestors { color: #999; }
.ancestors a
{
color: #999 !important;
text-decoration: none;
}
.important
{
font-weight: bold;
color: #950B02;
}
.yes-def {
text-indent: -1000px;
}
.type-signature {
color: #aaa;
}
.name, .signature {
font-family: Consolas, "Lucida Console", Monaco, monospace;
}
.details { margin-top: 14px; border-left: 2px solid #DDD; }
.details dt { width:100px; float:left; padding-left: 10px; padding-top: 6px; }
.details dd { margin-left: 50px; }
.details ul { margin: 0; }
.details ul { list-style-type: none; }
.details li { margin-left: 30px; padding-top: 6px; }
.details pre.prettyprint { margin: 0 }
.details .object-value { padding-top: 0; }
.description {
margin-bottom: 1em;
margin-left: -16px;
margin-top: 1em;
}
.code-caption
{
font-style: italic;
font-family: Palatino, 'Palatino Linotype', serif;
font-size: 107%;
margin: 0;
}
.prettyprint
{
border: 1px solid #ddd;
width: 80%;
overflow: auto;
}
.prettyprint.source {
width: inherit;
}
.prettyprint code
{
font-family: Consolas, 'Lucida Console', Monaco, monospace;
font-size: 100%;
line-height: 18px;
display: block;
padding: 4px 12px;
margin: 0;
background-color: #fff;
color: #000;
border-left: 3px #ddd solid;
}
.prettyprint code span.line
{
display: inline-block;
}
.params, .props
{
border-spacing: 0;
border: 0;
border-collapse: collapse;
}
.params .name, .props .name, .name code {
color: #A35A00;
font-family: Consolas, 'Lucida Console', Monaco, monospace;
font-size: 100%;
}
.params td, .params th, .props td, .props th
{
border: 1px solid #ddd;
margin: 0px;
text-align: left;
vertical-align: top;
padding: 4px 6px;
display: table-cell;
}
.params thead tr, .props thead tr
{
background-color: #ddd;
font-weight: bold;
}
.params .params thead tr, .props .props thead tr
{
background-color: #fff;
font-weight: bold;
}
.params th, .props th { border-right: 1px solid #aaa; }
.params thead .last, .props thead .last { border-right: 1px solid #ddd; }
.disabled {
color: #454545;
}
-111
View File
@@ -1,111 +0,0 @@
/* JSDoc prettify.js theme */
/* plain text */
.pln {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* string content */
.str {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a keyword */
.kwd {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a comment */
.com {
font-weight: normal;
font-style: italic;
}
/* a type name */
.typ {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* a literal value */
.lit {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* punctuation */
.pun {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* lisp open bracket */
.opn {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* lisp close bracket */
.clo {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a markup tag name */
.tag {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a markup attribute name */
.atn {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a markup attribute value */
.atv {
color: #006400;
font-weight: normal;
font-style: normal;
}
/* a declaration */
.dec {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* a variable name */
.var {
color: #000000;
font-weight: normal;
font-style: normal;
}
/* a function name */
.fun {
color: #000000;
font-weight: bold;
font-style: normal;
}
/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
margin-top: 0;
margin-bottom: 0;
}
-132
View File
@@ -1,132 +0,0 @@
/* Tomorrow Theme */
/* Original theme - https://github.com/chriskempson/tomorrow-theme */
/* Pretty printing styles. Used with prettify.js. */
/* SPAN elements with the classes below are added by prettyprint. */
/* plain text */
.pln {
color: #4d4d4c; }
@media screen {
/* string content */
.str {
color: #718c00; }
/* a keyword */
.kwd {
color: #8959a8; }
/* a comment */
.com {
color: #8e908c; }
/* a type name */
.typ {
color: #4271ae; }
/* a literal value */
.lit {
color: #f5871f; }
/* punctuation */
.pun {
color: #4d4d4c; }
/* lisp open bracket */
.opn {
color: #4d4d4c; }
/* lisp close bracket */
.clo {
color: #4d4d4c; }
/* a markup tag name */
.tag {
color: #c82829; }
/* a markup attribute name */
.atn {
color: #f5871f; }
/* a markup attribute value */
.atv {
color: #3e999f; }
/* a declaration */
.dec {
color: #f5871f; }
/* a variable name */
.var {
color: #c82829; }
/* a function name */
.fun {
color: #4271ae; } }
/* Use higher contrast and text-weight for printable form. */
@media print, projection {
.str {
color: #060; }
.kwd {
color: #006;
font-weight: bold; }
.com {
color: #600;
font-style: italic; }
.typ {
color: #404;
font-weight: bold; }
.lit {
color: #044; }
.pun, .opn, .clo {
color: #440; }
.tag {
color: #006;
font-weight: bold; }
.atn {
color: #404; }
.atv {
color: #060; } }
/* Style */
/*
pre.prettyprint {
background: white;
font-family: Menlo, Monaco, Consolas, monospace;
font-size: 12px;
line-height: 1.5;
border: 1px solid #ccc;
padding: 10px; }
*/
/* Specify class=linenums on a pre to get line numbering */
ol.linenums {
margin-top: 0;
margin-bottom: 0; }
/* IE indents via margin-left */
li.L0,
li.L1,
li.L2,
li.L3,
li.L4,
li.L5,
li.L6,
li.L7,
li.L8,
li.L9 {
/* */ }
/* Alternate shading for lines */
li.L1,
li.L3,
li.L5,
li.L7,
li.L9 {
/* */ }
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-345
View File
@@ -1,345 +0,0 @@
/* global styles */
.sunlight-container {
clear: both !important;
position: relative !important;
margin: 10px 0 !important;
}
.sunlight-code-container {
clear: both !important;
position: relative !important;
border: none;
border-color: #626262 !important;
background-color: #262626 !important;
}
.sunlight-highlighted, .sunlight-container, .sunlight-container textarea {
font-family: Consolas, Inconsolata, Monaco, "Courier New" !important;
font-size: 12px !important;
line-height: 15px !important;
}
.sunlight-highlighted, .sunlight-container textarea {
color: #FFFFFF !important;
margin: 0 !important;
}
.sunlight-container textarea {
padding-left: 0 !important;
margin-left: 0 !important;
margin-right: 0 !important;
padding-right: 0 !important;
}
.sunlight-code-container > .sunlight-highlighted {
white-space: pre;
overflow-x: auto;
overflow-y: hidden; /* ie requires this wtf? */
}
.sunlight-highlighted {
z-index: 1;
position: relative;
}
.sunlight-highlighted * {
background: transparent;
}
.sunlight-line-number-margin {
float: left !important;
margin-right: 5px !important;
margin-top: 0 !important;
margin-bottom: 0 !important;
padding: 0 !important;
padding-right: 4px !important;
padding-left: 4px !important;
border-right: 1px solid #9A9A9A !important;
background-color: #3E3E3E !important;
color: #9A9A9A !important;
text-align: right !important;
position: relative;
z-index: 3;
}
.sunlight-highlighted a, .sunlight-line-number-margin a {
border: none !important;
text-decoration: none !important;
font-style: normal !important;
padding: 0 !important;
}
.sunlight-line-number-margin a {
color: inherit !important;
}
.sunlight-line-highlight-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
z-index: 0;
}
.sunlight-line-highlight-overlay div {
height: 15px;
width: 100%;
}
.sunlight-line-highlight-overlay .sunlight-line-highlight-active {
background-color: #4B4B4B;
}
/* menu */
.sunlight-menu {
background-color: #FFFFCC;
color: #000000;
}
.sunlight-menu ul {
margin: 0 !important;
padding: 0 !important;
list-style-type: none !important;
}
.sunlight-menu li {
float: right !important;
margin-left: 5px !important;
}
.sunlight-menu a, .sunlight-menu img {
color: #000099 !important;
text-decoration: none !important;
border: none !important;
}
.sunlight-string,
.sunlight-char,
.sunlight-heredoc,
.sunlight-heredocDeclaration,
.sunlight-nowdoc,
.sunlight-longString,
.sunlight-rawString,
.sunlight-binaryString,
.sunlight-verbatimString,
.sunlight-rawLongString,
.sunlight-binaryLongString,
.sunlight-diff .sunlight-added {
color: #55EB54 !important;
}
.sunlight-operator,
.sunlight-punctuation,
.sunlight-delimiter {
color: #B1EDEC !important;
}
.sunlight-ident,
.sunlight-diff .sunlight-unchanged {
color: #E0E0E0 !important;
font-weight: bold !important;
}
.sunlight-comment,
.sunlight-xmlDocCommentContent,
.sunlight-nginx .sunlight-ssiCommand,
.sunlight-sln .sunlight-formatDeclaration,
.sunlight-diff .sunlight-mergeHeader,
.sunlight-diff .sunlight-noNewLine {
color: #787D31 !important;
}
.sunlight-number,
.sunlight-cdata,
.sunlight-guid,
.sunlight-diff .sunlight-modified {
color: #F7BA7E !important;
font-weight: bold !important;
}
.sunlight-named-ident,
.sunlight-xml .sunlight-attribute,
.sunlight-constant,
.sunlight-javascript .sunlight-globalVariable,
.sunlight-globalObject,
.sunlight-css .sunlight-id,
.sunlight-python .sunlight-attribute,
.sunlight-nginx .sunlight-context,
.sunlight-httpd .sunlight-context,
.sunlight-lisp .sunlight-declarationSpecifier,
.sunlight-erlang .sunlight-userDefinedFunction,
.sunlight-diff .sunlight-removed {
color: #FBBDEE !important;
font-weight: bold !important;
}
.sunlight-keyword,
.sunlight-languageConstruct,
.sunlight-specialOperator,
.sunlight-xml .sunlight-tagName,
.sunlight-xml .sunlight-operator,
.sunlight-bash .sunlight-command,
.sunlight-erlang .sunlight-moduleAttribute {
color: #A3CCF7 !important;
font-weight: bold !important;
}
.sunlight-shortOpenTag,
.sunlight-openTag,
.sunlight-closeTag,
.sunlight-xmlOpenTag,
.sunlight-xmlCloseTag,
.sunlight-aspOpenTag,
.sunlight-aspCloseTag,
.sunlight-label,
.sunlight-css .sunlight-importantFlag {
background-color: #7373C1 !important;
}
.sunlight-content {
color: #FFFFFF !important;
font-weight: bold !important;
}
.sunlight-function,
.sunlight-globalFunction,
.sunlight-objective-c .sunlight-messageDestination,
.sunlight-ruby .sunlight-specialFunction,
.sunlight-6502asm .sunlight-illegalOpcode,
.sunlight-powershell .sunlight-switch,
.sunlight-lisp .sunlight-macro,
.sunlight-lisp .sunlight-specialForm,
.sunlight-lisp .sunlight-type,
.sunlight-sln .sunlight-sectionName,
.sunlight-diff .sunlight-header {
color: #C8BBF1 !important;
font-weight: bold !important;
}
.sunlight-variable,
.sunlight-environmentVariable,
.sunlight-specialVariable,
.sunlight-objective-c .sunlight-messageArgumentName,
.sunlight-lisp .sunlight-globalVariable,
.sunlight-ruby .sunlight-globalVariable,
.sunlight-ruby .sunlight-instanceVariable {
color: #F5E5B0 !important;
font-weight: bold !important;
}
.sunlight-regexLiteral,
.sunlight-lisp .sunlight-operator,
.sunlight-6502asm .sunlight-pseudoOp,
.sunlight-erlang .sunlight-macro,
.sunlight-diff .sunlight-rangeInfo {
color: #E0F16A !important;
}
.sunlight-specialVariable {
font-style: italic !important;
font-weight: bold !important;
}
.sunlight-csharp .sunlight-pragma,
.sunlight-preprocessorDirective,
.sunlight-vb .sunlight-compilerDirective {
color: #666363 !important;
font-style: italic !important;
}
.sunlight-xmlDocCommentMeta,
.sunlight-java .sunlight-annotation,
.sunlight-scala .sunlight-annotation,
.sunlight-docComment {
color: #666363 !important;
}
.sunlight-quotedIdent,
.sunlight-ruby .sunlight-subshellCommand,
.sunlight-lisp .sunlight-keywordArgument,
.sunlight-haskell .sunlight-infixOperator,
.sunlight-erlang .sunlight-quotedAtom {
color: #F8CA16 !important;
}
/* html/xml */
.sunlight-xml .sunlight-tagName,
.sunlight-xml .sunlight-operator,
.sunlight-xml .sunlight-attribute {
font-weight: normal !important;
}
.sunlight-doctype {
color: #DEB9B2 !important;
font-style: italic !important;
}
.sunlight-xml .sunlight-entity {
background-color: #E6E585 !important;
color: #000000 !important;
}
/* javascript */
.sunlight-javascript .sunlight-reservedWord {
font-style: italic !important;
}
/* css */
.sunlight-css .sunlight-element {
color: #E9EE97 !important;
}
.sunlight-css .sunlight-microsoftFilterPrefix {
color: #C9FF9F !important;
}
.sunlight-css .sunlight-rule {
color: #0099FF !important;
}
.sunlight-css .sunlight-class {
color: #E78282 !important;
}
.sunlight-css .sunlight-pseudoClass, .sunlight-css .sunlight-pseudoElement {
color: #73D693 !important;
}
/* bash */
.sunlight-bash .sunlight-hashBang {
color: #FFFF00 !important;
}
.sunlight-bash .sunlight-verbatimCommand {
color: #BBA4EE !important;
}
.sunlight-bash .sunlight-variable,
.sunlight-bash .sunlight-specialVariable {
color: #ED8585 !important;
}
/* python */
.sunlight-python .sunlight-specialMethod {
font-weight: bold !important;
color: #B0A3C2;
}
/* ruby */
.sunlight-ruby .sunlight-symbol {
font-weight: bold !important;
color: #90EEA2 !important;
}
/* brainfuck */
.sunlight-brainfuck {
font-weight: bold !important;
color: #000000 !important;
}
.sunlight-brainfuck .sunlight-increment {
background-color: #FF9900 !important;
}
.sunlight-brainfuck .sunlight-decrement {
background-color: #FF99FF !important;
}
.sunlight-brainfuck .sunlight-incrementPointer {
background-color: #FFFF99 !important;
}
.sunlight-brainfuck .sunlight-decrementPointer {
background-color: #66CCFF !important;
}
.sunlight-brainfuck .sunlight-read {
background-color: #FFFFFF !important;
}
.sunlight-brainfuck .sunlight-write {
background-color: #99FF99 !important;
}
.sunlight-brainfuck .sunlight-openLoop, .sunlight-brainfuck .sunlight-closeLoop {
background-color: #FFFFFF !important;
}
/* 6502 asm */
.sunlight-6502asm .sunlight-label {
background: none !important;
color: #FFFFFF !important;
text-decoration: underline !important;
}
/* lisp */
.sunlight-lisp .sunlight-macro {
font-style: italic !important;
}
/* erlang */
.sunlight-erlang .sunlight-atom {
color: #FFFFFF !important;
font-weight: bold !important;
}
-344
View File
@@ -1,344 +0,0 @@
/* global styles */
.sunlight-container {
clear: both !important;
position: relative !important;
margin: 10px 0 !important;
}
.sunlight-code-container {
clear: both !important;
position: relative !important;
border: none;
border-color: #969696 !important;
background-color: #FFFFFF !important;
}
.sunlight-highlighted, .sunlight-container, .sunlight-container textarea {
font-family: Consolas, Inconsolata, Monaco, "Courier New" !important;
font-size: 12px !important;
line-height: 15px !important;
}
.sunlight-highlighted, .sunlight-container textarea {
color: #000000 !important;
margin: 0 !important;
}
.sunlight-container textarea {
padding-left: 0 !important;
margin-left: 0 !important;
margin-right: 0 !important;
padding-right: 0 !important;
}
.sunlight-code-container > .sunlight-highlighted {
white-space: pre;
overflow-x: auto;
overflow-y: hidden; /* ie requires this wtf? */
}
.sunlight-highlighted {
z-index: 1;
position: relative;
}
.sunlight-highlighted * {
background: transparent;
}
.sunlight-line-number-margin {
float: left !important;
margin-right: 5px !important;
margin-top: 0 !important;
margin-bottom: 0 !important;
padding: 0 !important;
padding-right: 4px !important;
padding-left: 4px !important;
border-right: 1px solid #CCCCCC !important;
background-color: #EEEEEE !important;
color: #848484 !important;
text-align: right !important;
position: relative;
z-index: 3;
}
.sunlight-highlighted a, .sunlight-line-number-margin a {
border: none !important;
text-decoration: none !important;
font-weight: normal !important;
font-style: normal !important;
padding: 0 !important;
}
.sunlight-line-number-margin a {
color: inherit !important;
}
.sunlight-line-highlight-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
z-index: 0;
}
.sunlight-line-highlight-overlay div {
height: 15px;
width: 100%;
}
.sunlight-line-highlight-overlay .sunlight-line-highlight-active {
background-color: #E7FCFA;
}
/* menu */
.sunlight-menu {
background-color: #FFFFCC;
color: #000000;
}
.sunlight-menu ul {
margin: 0 !important;
padding: 0 !important;
list-style-type: none !important;
}
.sunlight-menu li {
float: right !important;
margin-left: 5px !important;
}
.sunlight-menu a, .sunlight-menu img {
color: #000099 !important;
text-decoration: none !important;
border: none !important;
}
.sunlight-string,
.sunlight-char,
.sunlight-heredoc,
.sunlight-heredocDeclaration,
.sunlight-nowdoc,
.sunlight-longString,
.sunlight-rawString,
.sunlight-binaryString,
.sunlight-rawLongString,
.sunlight-binaryLongString,
.sunlight-verbatimString,
.sunlight-diff .sunlight-removed {
color: #990000 !important;
}
.sunlight-ident,
.sunlight-operator,
.sunlight-punctuation,
.sunlight-delimiter,
.sunlight-diff .sunlight-unchanged {
color: #000000 !important;
}
.sunlight-comment,
.sunlight-xmlDocCommentContent,
.sunlight-nginx .sunlight-ssiCommand,
.sunlight-sln .sunlight-formatDeclaration,
.sunlight-diff .sunlight-added {
color: #009900 !important;
}
.sunlight-number,
.sunlight-guid,
.sunlight-cdata {
color: #CC6600 !important;
}
.sunlight-named-ident,
.sunlight-constant,
.sunlight-javascript .sunlight-globalVariable,
.sunlight-globalObject,
.sunlight-python .sunlight-attribute,
.sunlight-nginx .sunlight-context,
.sunlight-httpd .sunlight-context,
.sunlight-haskell .sunlight-class,
.sunlight-haskell .sunlight-type,
.sunlight-lisp .sunlight-declarationSpecifier,
.sunlight-erlang .sunlight-userDefinedFunction,
.sunlight-diff .sunlight-header {
color: #2B91AF !important;
}
.sunlight-keyword,
.sunlight-languageConstruct,
.sunlight-css
.sunlight-element,
.sunlight-bash .sunlight-command,
.sunlight-specialOperator,
.sunlight-erlang .sunlight-moduleAttribute,
.sunlight-xml .sunlight-tagName,
.sunlight-xml .sunlight-operator,
.sunlight-diff .sunlight-modified {
color: #0000FF !important;
}
.sunlight-shortOpenTag,
.sunlight-openTag,
.sunlight-closeTag,
.sunlight-xmlOpenTag,
.sunlight-xmlCloseTag,
.sunlight-aspOpenTag,
.sunlight-aspCloseTag,
.sunlight-label,
.sunlight-css .sunlight-importantFlag {
background-color: #FFFF99 !important;
color: #000000 !important;
}
.sunlight-function,
.sunlight-globalFunction,
.sunlight-ruby .sunlight-specialFunction,
.sunlight-objective-c .sunlight-messageDestination,
.sunlight-6502asm .sunlight-illegalOpcode,
.sunlight-powershell .sunlight-switch,
.sunlight-lisp .sunlight-macro,
.sunlight-lisp .sunlight-specialForm,
.sunlight-lisp .sunlight-type,
.sunlight-sln .sunlight-sectionName,
.sunlight-diff .sunlight-rangeInfo {
color: #B069AF !important;
}
.sunlight-variable,
.sunlight-specialVariable,
.sunlight-environmentVariable,
.sunlight-objective-c .sunlight-messageArgumentName,
.sunlight-lisp .sunlight-globalVariable,
.sunlight-ruby .sunlight-globalVariable,
.sunlight-ruby .sunlight-instanceVariable,
.sunlight-sln .sunlight-operator {
color: #325484 !important;
}
.sunlight-regexLiteral,
.sunlight-lisp .sunlight-operator,
.sunlight-6502asm .sunlight-pseudoOp,
.sunlight-erlang .sunlight-macro {
color: #FF00B2 !important;
}
.sunlight-specialVariable {
font-style: italic !important;
font-weight: bold !important;
}
.sunlight-csharp .sunlight-pragma,
.sunlight-preprocessorDirective,
.sunlight-vb .sunlight-compilerDirective,
.sunlight-diff .sunlight-mergeHeader,
.sunlight-diff .sunlight-noNewLine {
color: #999999 !important;
font-style: italic !important;
}
.sunlight-xmlDocCommentMeta,
.sunlight-java .sunlight-annotation,
.sunlight-scala .sunlight-annotation,
.sunlight-docComment {
color: #808080 !important;
}
.sunlight-quotedIdent,
.sunlight-ruby .sunlight-subshellCommand,
.sunlight-lisp .sunlight-keywordArgument,
.sunlight-haskell .sunlight-infixOperator,
.sunlight-erlang .sunlight-quotedAtom {
color: #999900 !important;
}
/* xml */
.sunlight-xml .sunlight-string {
color: #990099 !important;
}
.sunlight-xml .sunlight-attribute {
color: #FF0000 !important;
}
.sunlight-xml .sunlight-entity {
background-color: #EEEEEE !important;
color: #000000 !important;
border: 1px solid #000000 !important;
}
.sunlight-xml .sunlight-doctype {
color: #2B91AF !important;
}
/* javascript */
.sunlight-javascript .sunlight-reservedWord {
font-style: italic !important;
}
/* css */
.sunlight-css .sunlight-microsoftFilterPrefix {
color: #FF00FF !important;
}
.sunlight-css .sunlight-rule {
color: #0099FF !important;
}
.sunlight-css .sunlight-keyword {
color: #4E65B8 !important;
}
.sunlight-css .sunlight-class {
color: #FF0000 !important;
}
.sunlight-css .sunlight-id {
color: #8A8E13 !important;
}
.sunlight-css .sunlight-pseudoClass,
.sunlight-css .sunlight-pseudoElement {
color: #368B87 !important;
}
/* bash */
.sunlight-bash .sunlight-hashBang {
color: #3D97F5 !important;
}
.sunlight-bash .sunlight-verbatimCommand {
color: #999900 !important;
}
.sunlight-bash .sunlight-variable,
.sunlight-bash .sunlight-specialVariable {
color: #FF0000 !important;
}
/* python */
.sunlight-python .sunlight-specialMethod {
font-weight: bold !important;
color: #A07DD3;
}
/* ruby */
.sunlight-ruby .sunlight-symbol {
font-weight: bold !important;
color: #ED7272 !important;
}
/* brainfuck */
.sunlight-brainfuck {
font-weight: bold !important;
color: #000000 !important;
}
.sunlight-brainfuck .sunlight-increment {
background-color: #FF9900 !important;
}
.sunlight-brainfuck .sunlight-decrement {
background-color: #FF99FF !important;
}
.sunlight-brainfuck .sunlight-incrementPointer {
background-color: #FFFF99 !important;
}
.sunlight-brainfuck .sunlight-decrementPointer {
background-color: #66CCFF !important;
}
.sunlight-brainfuck .sunlight-read {
background-color: #FFFFFF !important;
}
.sunlight-brainfuck .sunlight-write {
background-color: #99FF99 !important;
}
.sunlight-brainfuck .sunlight-openLoop, .sunlight-brainfuck .sunlight-closeLoop {
background-color: #FFFFFF !important;
}
/* 6502 asm */
.sunlight-6502asm .sunlight-label {
font-weight: bold !important;
color: #000000 !important;
background: none !important;
}
/* lisp */
.sunlight-lisp .sunlight-macro {
font-style: italic !important;
}
/* erlang */
.sunlight-erlang .sunlight-atom {
font-weight: bold !important;
}