Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)

Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
Added SAT.js to TypeScript definition. Now compiles properly.
Added missing Line.js to the Grunt file.
Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep)
Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64).
Fixed easing tween example case. Issue #379 (thanks wesleywerner)
Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
Removed inContact check from Body.separate.
Fixed Tilemap docs (wrongly pointed to Tileset methods)
This commit is contained in:
photonstorm committed 2014-02-12 15:33:31 +00:00
1 parent d9323de752
commit 0641170aab
175 files changed
+5077 -4041

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+1
View File
@@ -79,6 +79,7 @@ Bug Fixes:
* Fixed easing tween example case. Issue #379 (thanks wesleywerner)
* Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
* Removed inContact check from Body.separate.
* Fixed Tilemap docs (wrongly pointed to Tileset methods)
See the full Change Log for all the 1.1.4 updates and API changes (as there were a lot of them!)
+64 -26
View File
@@ -18,7 +18,7 @@
*
* Phaser - http://www.phaser.io
*
* v1.1.5 - Built at: Wed Feb 12 2014 15:20:51
* v1.1.5 - Built at: Wed Feb 12 2014 15:32:36
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
@@ -43097,14 +43097,49 @@ Phaser.Tilemap = function (game, key) {
return;
}
/**
* @property {number} width - The width of the map (in tiles).
*/
this.width = data.width;
/**
* @property {number} height - The height of the map (in tiles).
*/
this.height = data.height;
/**
* @property {number} tileWidth - The base width of the tiles in the map (in pixels).
*/
this.tileWidth = data.tileWidth;
/**
* @property {number} tileHeight - The base height of the tiles in the map (in pixels).
*/
this.tileHeight = data.tileHeight;
/**
* @property {string} orientation - The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
*/
this.orientation = data.orientation;
/**
* @property {number} version - The version of the map data (as specified in Tiled, usually 1).
*/
this.version = data.version;
/**
* @property {object} properties - Map specific properties as specified in Tiled.
*/
this.properties = data.properties;
/**
* @property {number} widthInPixels - The width of the map in pixels based on width * tileWidth.
*/
this.widthInPixels = data.widthInPixels;
/**
* @property {number} heightInPixels - The height of the map in pixels based on height * tileHeight.
*/
this.heightInPixels = data.heightInPixels;
/**
@@ -43149,13 +43184,13 @@ Phaser.Tilemap = function (game, key) {
this._results = [];
/**
* @property {number} _tempA - Internal var.
* @property {number} _tempA - Internal cache var.
* @private
*/
this._tempA = 0;
/**
* @property {number} _tempB - Internal var.
* @property {number} _tempB - Internal cache var.
* @private
*/
this._tempB = 0;
@@ -43210,7 +43245,7 @@ Phaser.Tilemap.prototype = {
format: Phaser.Tilemap.CSV,
data: data,
indexes: [],
dirty: true
dirty: true
});
@@ -43256,12 +43291,13 @@ Phaser.Tilemap.prototype = {
},
// Region? Remove tile from map data?
/*
createFromTiles: function (layer, tileIndex, key, frame, group) {
if (typeof group === 'undefined') { group = this.game.world; }
},
*/
/**
* Creates a Sprite for every object matching the given gid in the map data. You can optionally specify the group that the Sprite will be created in. If none is
@@ -43269,7 +43305,7 @@ Phaser.Tilemap.prototype = {
* configure Sprite properties from within the map editor. For example giving an object a property if alpha: 0.5 in the map editor will duplicate that when the
* Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.
*
* @method Phaser.Tileset#createFromObjects
* @method Phaser.Tilemap#createFromObjects
* @param {string} name - The name of the Object Group to create Sprites from.
* @param {number} gid - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
* @param {string} key - The Game.cache key of the image that this Sprite will use.
@@ -43314,8 +43350,10 @@ Phaser.Tilemap.prototype = {
/**
* Creates a new TilemapLayer object. By default TilemapLayers are fixed to the camera.
* The `layer` parameter is important. If you've created your map in Tiled then you can get this by looking in Tiled and looking at the Layer name.
* Or you can open the JSON file it exports and look at the layers[].name value. Either way it must match.
*
* @method Phaser.Tileset#createLayer
* @method Phaser.Tilemap#createLayer
* @param {number|string} layer - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
* @param {number} [width] - The rendered width of the layer, should never be wider than Game.width. If not given it will be set to Game.width.
* @param {number} [height] - The rendered height of the layer, should never be wider than Game.height. If not given it will be set to Game.height.
@@ -43350,7 +43388,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the layer index based on the layers name.
*
* @method Phaser.Tileset#getIndex
* @method Phaser.Tilemap#getIndex
* @protected
* @param {array} location - The local array to search.
* @param {string} name - The name of the array element to get.
@@ -43373,7 +43411,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the layer index based on its name.
*
* @method Phaser.Tileset#getLayerIndex
* @method Phaser.Tilemap#getLayerIndex
* @param {string} name - The name of the layer to get.
* @return {number} The index of the layer in this tilemap, or null if not found.
*/
@@ -43386,7 +43424,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the tileset index based on its name.
*
* @method Phaser.Tileset#getTilesetIndex
* @method Phaser.Tilemap#getTilesetIndex
* @param {string} name - The name of the tileset to get.
* @return {number} The index of the tileset in this tilemap, or null if not found.
*/
@@ -43399,7 +43437,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the image index based on its name.
*
* @method Phaser.Tileset#getImageIndex
* @method Phaser.Tilemap#getImageIndex
* @param {string} name - The name of the image to get.
* @return {number} The index of the image in this tilemap, or null if not found.
*/
@@ -43412,7 +43450,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the object index based on its name.
*
* @method Phaser.Tileset#getObjectIndex
* @method Phaser.Tilemap#getObjectIndex
* @param {string} name - The name of the object to get.
* @return {number} The index of the object in this tilemap, or null if not found.
*/
@@ -43427,7 +43465,7 @@ Phaser.Tilemap.prototype = {
* If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
* If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
*
* @method Phaser.Tileset#setTileIndexCallback
* @method Phaser.Tilemap#setTileIndexCallback
* @param {number|array} indexes - Either a single tile index, or an array of tile indexes to have a collision callback set for.
* @param {function} callback - The callback that will be invoked when the tile is collided with.
* @param {object} callbackContext - The context under which the callback is called.
@@ -43458,7 +43496,7 @@ Phaser.Tilemap.prototype = {
* If a callback is already set for the tile index it will be replaced. Set the callback to null to remove it.
* If you want to set a callback for a tile at a specific location on the map then see setTileLocationCallback.
*
* @method Phaser.Tileset#setTileLocationCallback
* @method Phaser.Tilemap#setTileLocationCallback
* @param {number} x - X position of the top left of the area to copy (given in tiles, not pixels)
* @param {number} y - Y position of the top left of the area to copy (given in tiles, not pixels)
* @param {number} width - The width of the area to copy (given in tiles, not pixels)
@@ -43489,7 +43527,7 @@ Phaser.Tilemap.prototype = {
* Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].
* The `collides` parameter controls if collision will be enabled (true) or disabled (false).
*
* @method Phaser.Tileset#setCollision
* @method Phaser.Tilemap#setCollision
* @param {number|array} indexes - Either a single tile index, or an array of tile IDs to be checked for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer.
@@ -43523,7 +43561,7 @@ Phaser.Tilemap.prototype = {
* Calling this with a start value of 10 and a stop value of 14 would set collision for tiles 10, 11, 12, 13 and 14.
* The `collides` parameter controls if collision will be enabled (true) or disabled (false).
*
* @method Phaser.Tileset#setCollisionBetween
* @method Phaser.Tilemap#setCollisionBetween
* @param {number} start - The first index of the tile to be set for collision.
* @param {number} stop - The last index of the tile to be set for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
@@ -43554,7 +43592,7 @@ Phaser.Tilemap.prototype = {
* Sets collision on all tiles in the given layer, except for the IDs of those in the given array.
* The `collides` parameter controls if collision will be enabled (true) or disabled (false).
*
* @method Phaser.Tileset#setCollisionByExclusion
* @method Phaser.Tilemap#setCollisionByExclusion
* @param {array} indexes - An array of the tile IDs to not be counted for collision.
* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear collision.
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to operate on. If not given will default to this.currentLayer.
@@ -43583,7 +43621,7 @@ Phaser.Tilemap.prototype = {
* Sets collision values on a tile in the set.
* You shouldn't usually call this method directly, instead use setCollision, setCollisionBetween or setCollisionByExclusion.
*
* @method Phaser.Tileset#setCollisionByIndex
* @method Phaser.Tilemap#setCollisionByIndex
* @protected
* @param {number} index - The index of the tile on the layer.
* @param {boolean} [collides=true] - If true it will enable collision on the tile. If false it will clear collision values from the tile.
@@ -43626,7 +43664,7 @@ Phaser.Tilemap.prototype = {
/**
* Gets the TilemapLayer index as used in the setCollision calls.
*
* @method Phaser.Tileset#getLayer
* @method Phaser.Tilemap#getLayer
* @protected
* @param {number|string|Phaser.TilemapLayer} layer - The layer to operate on. If not given will default to this.currentLayer.
* @return {number} The TilemapLayer index.
@@ -43657,7 +43695,7 @@ Phaser.Tilemap.prototype = {
/**
* Internal function.
*
* @method Phaser.Tileset#calculateFaces
* @method Phaser.Tilemap#calculateFaces
* @protected
* @param {number} layer - The index of the TilemapLayer to operate on.
*/
@@ -43714,7 +43752,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile above the tile coordinates given.
* Mostly used as an internal function by calculateFaces.
*
* @method Phaser.Tileset#getTileAbove
* @method Phaser.Tilemap#getTileAbove
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43734,7 +43772,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile below the tile coordinates given.
* Mostly used as an internal function by calculateFaces.
*
* @method Phaser.Tileset#getTileBelow
* @method Phaser.Tilemap#getTileBelow
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43754,7 +43792,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile to the left of the tile coordinates given.
* Mostly used as an internal function by calculateFaces.
*
* @method Phaser.Tileset#getTileLeft
* @method Phaser.Tilemap#getTileLeft
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43774,7 +43812,7 @@ Phaser.Tilemap.prototype = {
* Gets the tile to the right of the tile coordinates given.
* Mostly used as an internal function by calculateFaces.
*
* @method Phaser.Tileset#getTileRight
* @method Phaser.Tilemap#getTileRight
* @param {number} layer - The local layer index to get the tile from. Can be determined by Tilemap.getLayer().
* @param {number} x - The x coordinate to get the tile from. In tiles, not pixels.
* @param {number} y - The y coordinate to get the tile from. In tiles, not pixels.
@@ -43831,7 +43869,7 @@ Phaser.Tilemap.prototype = {
this.layers[layer].data[y][x].index = tile;
}
this.layers[layer].dirty = true;
this.layers[layer].dirty = true;
this.calculateFaces(layer);
}
@@ -43991,7 +44029,7 @@ Phaser.Tilemap.prototype = {
this.layers[layer].data[ diffY + tileblock[i].y ][ diffX + tileblock[i].x ].copy(tileblock[i]);
}
this.layers[layer].dirty = true;
this.layers[layer].dirty = true;
this.calculateFaces(layer);
},
+1 -1
View File
@@ -10,4 +10,4 @@
},repeat:function(a,b,c,d){return this.create(a,!1,b,c,d,Array.prototype.splice.call(arguments,4))},loop:function(a,b,c){return this.create(a,!0,0,b,c,Array.prototype.splice.call(arguments,3))},start:function(){this._started=this.game.time.now,this.running=!0},stop:function(){this.running=!1,this.events.length=0},remove:function(a){for(var b=0;b<this.events.length;b++)if(this.events[b]===a)return this.events[b].pendingDelete=!0,!0;return!1},order:function(){this.events.length>0&&(this.events.sort(this.sortHandler),this.nextTick=this.events[0].tick)},sortHandler:function(a,b){return a.tick<b.tick?-1:a.tick>b.tick?1:0},update:function(a){if(this.paused)return!0;for(this._now=a-this._started,this._len=this.events.length,this._i=0;this._i<this._len;)this.events[this._i].pendingDelete&&(this.events.splice(this._i,1),this._len--),this._i++;if(this._len=this.events.length,this.running&&this._now>=this.nextTick&&this._len>0){for(this._i=0;this._i<this._len&&this._now>=this.events[this._i].tick;)this.events[this._i].loop===!0?(this.events[this._i].tick+=this.events[this._i].delay-(this._now-this.events[this._i].tick),this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args)):this.events[this._i].repeatCount>0?(this.events[this._i].repeatCount--,this.events[this._i].tick+=this.events[this._i].delay-(this._now-this.events[this._i].tick),this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args)):(this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args),this.events.splice(this._i,1),this._len--),this._i++;this.events.length>0?this.order():(this.expired=!0,this.onComplete.dispatch(this))}return this.expired&&this.autoDestroy?!1:!0},pause:function(){this.running&&!this.expired&&(this._pauseStarted=this.game.time.now,this.paused=!0)},resume:function(){if(this.running&&!this.expired){for(var a=this.game.time.now-this._pauseStarted,b=0;b<this.events.length;b++)this.events[b].tick+=a;this.nextTick+=a,this.paused=!1}},destroy:function(){this.onComplete.removeAll(),this.running=!1,this.events=[],this._i=this._len}},Object.defineProperty(c.Timer.prototype,"next",{get:function(){return this.nextTick}}),Object.defineProperty(c.Timer.prototype,"duration",{get:function(){return this.running&&this.nextTick>this._now?this.nextTick-this._now:0}}),Object.defineProperty(c.Timer.prototype,"length",{get:function(){return this.events.length}}),Object.defineProperty(c.Timer.prototype,"ms",{get:function(){return this._now}}),Object.defineProperty(c.Timer.prototype,"seconds",{get:function(){return.001*this._now}}),c.Timer.prototype.constructor=c.Timer,c.TimerEvent=function(a,b,c,d,e,f,g,h){this.timer=a,this.delay=b,this.tick=c,this.repeatCount=d-1,this.loop=e,this.callback=f,this.callbackContext=g,this.args=h,this.pendingDelete=!1},c.TimerEvent.prototype.constructor=c.TimerEvent,c.AnimationManager=function(a){this.sprite=a,this.game=a.game,this.currentFrame=null,this.updateIfVisible=!0,this.isLoaded=!1,this._frameData=null,this._anims={},this._outputFrames=[]},c.AnimationManager.prototype={loadFrameData:function(a){this._frameData=a,this.frame=0,this.isLoaded=!0},add:function(a,d,e,f,g){return null==this._frameData?(console.warn("No FrameData available for Phaser.Animation "+a),void 0):(e=e||60,"undefined"==typeof f&&(f=!1),"undefined"==typeof g&&(g=d&&"number"==typeof d[0]?!0:!1),null==this.sprite.events.onAnimationStart&&(this.sprite.events.onAnimationStart=new c.Signal,this.sprite.events.onAnimationComplete=new c.Signal,this.sprite.events.onAnimationLoop=new c.Signal),this._outputFrames.length=0,this._frameData.getFrameIndexes(d,g,this._outputFrames),this._anims[a]=new c.Animation(this.game,this.sprite,a,this._frameData,this._outputFrames,e,f),this.currentAnim=this._anims[a],this.currentFrame=this.currentAnim.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]),this._anims[a])},validateFrames:function(a,b){"undefined"==typeof b&&(b=!0);for(var c=0;c<a.length;c++)if(b===!0){if(a[c]>this._frameData.total)return!1}else if(this._frameData.checkFrameName(a[c])===!1)return!1;return!0},play:function(a,b,c,d){if(this._anims[a]){if(this.currentAnim!=this._anims[a])return this.currentAnim=this._anims[a],this.currentAnim.paused=!1,this.currentAnim.play(b,c,d);if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:null},refreshFrame:function(){this.sprite.currentFrame=this.currLine truncated
break;case"binary":b.data=b.callback?b.callback.call(b.callbackContext,b.key,this._xhr.response):this._xhr.response,this.game.cache.addBinary(b.key,b.data)}d&&this.nextFile(a,!0)},jsonLoadComplete:function(a){if(!this._fileList[a])return console.warn("Phaser.Loader jsonLoadComplete invalid index "+a),void 0;var b=this._fileList[a],c=JSON.parse(this._xhr.responseText);b.loaded=!0,"tilemap"===b.type?this.game.cache.addTilemap(b.key,b.url,c,b.format):this.game.cache.addTextureAtlas(b.key,b.url,b.data,c,b.format),this.nextFile(a,!0)},csvLoadComplete:function(a){if(!this._fileList[a])return console.warn("Phaser.Loader csvLoadComplete invalid index "+a),void 0;var b=this._fileList[a],c=this._xhr.responseText;b.loaded=!0,this.game.cache.addTilemap(b.key,b.url,c,b.format),this.nextFile(a,!0)},dataLoadError:function(a){var b=this._fileList[a];b.loaded=!0,b.error=!0,console.warn("Phaser.Loader dataLoadError: "+b.key),this.nextFile(a,!0)},xmlLoadComplete:function(a){var b,c=this._xhr.responseText;try{if(window.DOMParser){var d=new DOMParser;b=d.parseFromString(c,"text/xml")}else b=new ActiveXObject("Microsoft.XMLDOM"),b.async="false",b.loadXML(c)}catch(e){b=void 0}if(!b||!b.documentElement||b.getElementsByTagName("parsererror").length)throw new Error("Phaser.Loader. Invalid XML given");var f=this._fileList[a];f.loaded=!0,"bitmapfont"==f.type?this.game.cache.addBitmapFont(f.key,f.url,f.data,b):"textureatlas"==f.type&&this.game.cache.addTextureAtlas(f.key,f.url,f.data,b,f.format),this.nextFile(a,!0)},nextFile:function(a,b){this.progressFloat+=this._progressChunk,this.progress=Math.round(this.progressFloat),this.progress>100&&(this.progress=100),null!==this.preloadSprite&&(0===this.preloadSprite.direction?this.preloadSprite.crop.width=Math.floor(this.preloadSprite.width/100*this.progress):this.preloadSprite.crop.height=Math.floor(this.preloadSprite.height/100*this.progress),this.preloadSprite.sprite.crop=this.preloadSprite.crop),this.onFileComplete.dispatch(this.progress,this._fileList[a].key,b,this.totalLoadedFiles(),this._fileList.length),this.totalQueuedFiles()>0?(this._fileIndex++,this.loadFile()):(this.hasLoaded=!0,this.isLoading=!1,this.removeAll(),this.onLoadComplete.dispatch())},totalLoadedFiles:function(){for(var a=0,b=0;b<this._fileList.length;b++)this._fileList[b].loaded&&a++;return a},totalQueuedFiles:function(){for(var a=0,b=0;b<this._fileList.length;b++)this._fileList[b].loaded===!1&&a++;return a}},c.Loader.prototype.constructor=c.Loader,c.LoaderParser={bitmapFont:function(a,c,d){if(!c.getElementsByTagName("font"))return console.warn("Phaser.LoaderParser.bitmapFont: Invalid XML given, missing <font> tag"),void 0;var e=b.TextureCache[d],f={},g=c.getElementsByTagName("info")[0],h=c.getElementsByTagName("common")[0];f.font=g.attributes.getNamedItem("face").nodeValue,f.size=parseInt(g.attributes.getNamedItem("size").nodeValue,10),f.lineHeight=parseInt(h.attributes.getNamedItem("lineHeight").nodeValue,10),f.chars={};for(var i=c.getElementsByTagName("char"),j=0;j<i.length;j++){var k=parseInt(i[j].attributes.getNamedItem("id").nodeValue,10),l={x:parseInt(i[j].attributes.getNamedItem("x").nodeValue,10),y:parseInt(i[j].attributes.getNamedItem("y").nodeValue,10),width:parseInt(i[j].attributes.getNamedItem("width").nodeValue,10),height:parseInt(i[j].attributes.getNamedItem("height").nodeValue,10)};b.TextureCache[k]=new b.Texture(e,l),f.chars[k]={xOffset:parseInt(i[j].attributes.getNamedItem("xoffset").nodeValue,10),yOffset:parseInt(i[j].attributes.getNamedItem("yoffset").nodeValue,10),xAdvance:parseInt(i[j].attributes.getNamedItem("xadvance").nodeValue,10),kerning:{},texture:new b.Texture(e,l)}}var m=c.getElementsByTagName("kerning");for(j=0;j<m.length;j++){var n=parseInt(m[j].attributes.getNamedItem("first").nodeValue,10),o=parseInt(m[j].attributes.getNamedItem("second").nodeValue,10),p=parseInt(m[j].attributes.getNamedItem("amount").nodeValue,10);f.chars[o].kerning[n]=p}b.BitmapText.fonts[f.font]=f}},c.Sound=function(a,b,d,e,f){"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=a.sound.connectToMaster),this.game=a,this.name=b,this.key=b,this.loop=e,this._volume=d,this.markers={},this.context=null,this._buffer=null,this._muted=!1,this.autoplay=!1,this.totalDuration=0,this.startTime=0,this.currentTime=0,this.duration=0,this.stopTime=0,this.paused=!1,this.pausedPosition=0,this.pausedTime=0,this.isPlaying=!1,this.currentMarker="",this.pendingPlayback=!1,this.override=!1,this.usingWebAudio=this.game.sound.usingWebAudio,this.usingAudioTag=this.game.sound.usingAudioTag,this.externalNode=null,this.usingWebAudio?(this.context=this.game.sound.context,this.masterGainNode=this.game.sound.masterGain,this.gainNode="undefined"==typeof this.context.createGain?this.context.createGainNode():this.context.createGain(),this.gainNode.gain.value=d*this.game.sound.volume,f&&this.gainNode.connect(this.masterGainNode)):this.game.cache.getSound(b)&&this.game.cache.isSoundReady(b)?(this._sound=this.game.cacheLine truncated
c&&(r=w,p=e-v,(v>=0||2*e>p)&&(c.bInA=!1))}r&&c&&Math.abs(p)<Math.abs(c.overlap)&&(c.overlap=p,c.overlapN.copy(r))}return c&&(c.a=a,c.b=b,c.overlapV.copy(c.overlapN).scale(c.overlap)),n.push(d),n.push(j),n.push(k),!0}function k(a,b,c){var d=j(b,a,c);if(d&&c){var e=c.a,f=c.aInB;c.overlapN.reverse(),c.overlapV.reverse(),c.a=c.b,c.b=e,c.aInB=c.bInA,c.bInA=f}return d}function l(a,b,c){for(var d=a.points,e=d.length,f=b.points,h=f.length,i=0;e>i;i++)if(g(a.pos,b.pos,d,f,a.normals[i],c))return!1;for(var i=0;h>i;i++)if(g(a.pos,b.pos,d,f,b.normals[i],c))return!1;return c&&(c.a=a,c.b=b,c.overlapV.copy(c.overlapN).scale(c.overlap)),!0}var m={};m.Vector=a,m.V=a,a.prototype.copy=a.prototype.copy=function(a){return this.x=a.x,this.y=a.y,this},a.prototype.perp=a.prototype.perp=function(){var a=this.x;return this.x=this.y,this.y=-a,this},a.prototype.rotate=a.prototype.rotate=function(a){var b=this.x,c=this.y;return this.x=b*Math.cos(a)-c*Math.sin(a),this.y=b*Math.sin(a)+c*Math.cos(a),this},a.prototype.rotatePrecalc=a.prototype.rotatePrecalc=function(a,b){var c=this.x,d=this.y;return this.x=c*b-d*a,this.y=c*a+d*b,this},a.prototype.reverse=a.prototype.reverse=function(){return this.x=-this.x,this.y=-this.y,this},a.prototype.normalize=a.prototype.normalize=function(){var a=this.len();return a>0&&(this.x=this.x/a,this.y=this.y/a),this},a.prototype.add=a.prototype.add=function(a){return this.x+=a.x,this.y+=a.y,this},a.prototype.sub=a.prototype.sub=function(a){return this.x-=a.x,this.y-=a.y,this},a.prototype.scale=a.prototype.scale=function(a,b){return this.x*=a,this.y*=b||a,this},a.prototype.project=a.prototype.project=function(a){var b=this.dot(a)/a.len2();return this.x=b*a.x,this.y=b*a.y,this},a.prototype.projectN=a.prototype.projectN=function(a){var b=this.dot(a);return this.x=b*a.x,this.y=b*a.y,this},a.prototype.reflect=a.prototype.reflect=function(a){var b=this.x,c=this.y;return this.project(a).scale(2),this.x-=b,this.y-=c,this},a.prototype.reflectN=a.prototype.reflectN=function(a){var b=this.x,c=this.y;return this.projectN(a).scale(2),this.x-=b,this.y-=c,this},a.prototype.dot=a.prototype.dot=function(a){return this.x*a.x+this.y*a.y},a.prototype.len2=a.prototype.len2=function(){return this.dot(this)},a.prototype.len=a.prototype.len=function(){return Math.sqrt(this.len2())},m.Circle=b,m.Polygon=c,c.prototype.recalc=c.prototype.recalc=function(){this.edges=[],this.normals=[];for(var b=this.points,c=b.length,d=0;c>d;d++){var e=b[d],f=c-1>d?b[d+1]:b[0],g=(new a).copy(f).sub(e),h=(new a).copy(g).perp().normalize();this.edges.push(g),this.normals.push(h)}return this},c.prototype.rotate=c.prototype.rotate=function(a){var b,c=this.points,d=this.edges,e=this.normals,f=c.length,g=Math.cos(a),h=Math.sin(a);for(b=0;f>b;b++)c[b].rotatePrecalc(h,g),d[b].rotatePrecalc(h,g),e[b].rotatePrecalc(h,g);return this},c.prototype.scale=c.prototype.scale=function(a,b){var c,d=this.points,e=this.edges,f=this.normals,g=d.length;for(c=0;g>c;c++)d[c].scale(a,b),e[c].scale(a,b),f[c].scale(a,b);return this},c.prototype.translate=c.prototype.translate=function(a,b){var c,d=this.points,e=d.length;for(c=0;e>c;c++)d[c].x+=a,d[c].y+=b;return this},m.Box=d,d.prototype.toPolygon=d.prototype.toPolygon=function(){var b=this.pos,d=this.w,e=this.h;return new c(new a(b.x,b.y),[new a,new a(d,0),new a(d,e),new a(0,e)])},m.Response=e,e.prototype.clear=e.prototype.clear=function(){return this.aInB=!0,this.bInA=!0,this.overlap=Number.MAX_VALUE,this};for(var n=[],o=0;10>o;o++)n.push(new a);for(var p=[],o=0;5>o;o++)p.push([]);var q=-1,r=0,s=1;return m.testCircleCircle=i,m.testPolygonCircle=j,m.testCirclePolygon=k,m.testPolygonPolygon=l,m}();return c.Physics={},c.Physics.Arcade=function(a){this.game=a,this.gravity=new c.Point,this.worldLeft=null,this.worldRight=null,this.worldTop=null,this.worldBottom=null,this.worldPolys=[null,null,null,null],this.quadTree=new c.QuadTree(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,this.maxObjects,this.maxLevels),this.maxObjects=10,this.maxLevels=4,this._mapData=[],this._mapTiles=0,this._result=!1,this._total=0,this._angle=0,this._drag=0,this._dx=0,this._dy=0,this._p=new c.Point(0,0),this._intersection=[0,0,0,0],this._gravityX=0,this._gravityY=0,this._response=new f.Response,this.setBoundsToWorld(!0,!0,!0,!0)},c.Physics.Arcade.RECT=0,c.Physics.Arcade.CIRCLE=1,c.Physics.Arcade.POLYGON=2,c.Physics.Arcade.prototype={checkBounds:function(a){if(!a.collideWorldBounds||!this.worldLeft&&!this.worldRight&&!this.worldTop&&!this.worldBottom)return!1;this._response.clear();var b=f.testPolygonPolygon,d=a.polygon,e=!1;return a.type===c.Physics.Arcade.CIRCLE&&(b=f.testPolygonCircle,d=a.shape),this.worldLeft&&b(this.worldPolys[0],d,this._response)?(a.blocked.left=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldRight&&b(this.worldPolys[1],d,this._response)&&(a.blocked.right=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floLine truncated
},c.Particles.Arcade.Emitter.prototype=Object.create(c.Group.prototype),c.Particles.Arcade.Emitter.prototype.constructor=c.Particles.Arcade.Emitter,c.Particles.Arcade.Emitter.prototype.update=function(){if(this.on)if(this._explode){this._counter=0;do this.emitParticle(),this._counter++;while(this._counter<this._quantity);this.on=!1}else this.game.time.now>=this._timer&&(this.emitParticle(),this._counter++,this._quantity>0&&this._counter>=this._quantity&&(this.on=!1),this._timer=this.game.time.now+this.frequency)},c.Particles.Arcade.Emitter.prototype.makeParticles=function(a,b,d,e,f){"undefined"==typeof b&&(b=0),"undefined"==typeof d&&(d=this.maxParticles),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=!1);for(var g,h=0,i=a,j=b;d>h;)null===this.particleClass&&("object"==typeof a&&(i=this.game.rnd.pick(a)),"object"==typeof b&&(j=this.game.rnd.pick(b)),g=new c.Sprite(this.game,0,0,i,j)),e?(g.body.checkCollision.any=!0,g.body.checkCollision.none=!1):g.body.checkCollision.none=!0,g.body.collideWorldBounds=f,g.exists=!1,g.visible=!1,g.anchor.setTo(.5,.5),this.add(g),h++;return this},c.Particles.Arcade.Emitter.prototype.kill=function(){this.on=!1,this.alive=!1,this.exists=!1},c.Particles.Arcade.Emitter.prototype.revive=function(){this.alive=!0,this.exists=!0},c.Particles.Arcade.Emitter.prototype.start=function(a,b,c,d){"undefined"==typeof a&&(a=!0),"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=250),"undefined"==typeof d&&(d=0),this.revive(),this.visible=!0,this.on=!0,this._explode=a,this.lifespan=b,this.frequency=c,a?this._quantity=d:this._quantity+=d,this._counter=0,this._timer=this.game.time.now+c},c.Particles.Arcade.Emitter.prototype.emitParticle=function(){var a=this.getFirstExists(!1);if(null!=a){if(this.width>1||this.height>1?a.reset(this.game.rnd.integerInRange(this.left,this.right),this.game.rnd.integerInRange(this.top,this.bottom)):a.reset(this.emitX,this.emitY),a.lifespan=this.lifespan,a.body.bounce.setTo(this.bounce.x,this.bounce.y),a.body.velocity.x=this.minParticleSpeed.x!=this.maxParticleSpeed.x?this.game.rnd.integerInRange(this.minParticleSpeed.x,this.maxParticleSpeed.x):this.minParticleSpeed.x,a.body.velocity.y=this.minParticleSpeed.y!=this.maxParticleSpeed.y?this.game.rnd.integerInRange(this.minParticleSpeed.y,this.maxParticleSpeed.y):this.minParticleSpeed.y,a.body.gravity.y=this.gravity,a.body.angularVelocity=this.minRotation!=this.maxRotation?this.game.rnd.integerInRange(this.minRotation,this.maxRotation):this.minRotation,1!==this.minParticleScale||1!==this.maxParticleScale){var b=this.game.rnd.realInRange(this.minParticleScale,this.maxParticleScale);a.scale.setTo(b,b)}a.body.friction=this.particleFriction,a.body.angularDrag=this.angularDrag}},c.Particles.Arcade.Emitter.prototype.setSize=function(a,b){this.width=a,this.height=b},c.Particles.Arcade.Emitter.prototype.setXSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.x=a,this.maxParticleSpeed.x=b},c.Particles.Arcade.Emitter.prototype.setYSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.y=a,this.maxParticleSpeed.y=b},c.Particles.Arcade.Emitter.prototype.setRotation=function(a,b){a=a||0,b=b||0,this.minRotation=a,this.maxRotation=b},c.Particles.Arcade.Emitter.prototype.at=function(a){a.center&&(this.emitX=a.center.x,this.emitY=a.center.y)},Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"alpha",{get:function(){return this._container.alpha},set:function(a){this._container.alpha=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"visible",{get:function(){return this._container.visible},set:function(a){this._container.visible=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"x",{get:function(){return this.emitX},set:function(a){this.emitX=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"y",{get:function(){return this.emitY},set:function(a){this.emitY=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"left",{get:function(){return Math.floor(this.x-this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"right",{get:function(){return Math.floor(this.x+this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"top",{get:function(){return Math.floor(this.y-this.height/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"bottom",{get:function(){return Math.floor(this.y+this.height/2)}}),c.Tile=function(a,b,c,d,e,f){this.layer=a,this.index=b,this.x=c,this.y=d,this.width=e,this.height=f,this.alpha=1,this.properties={},this.scanned=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this.collides=!1,this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.callback=null,this.callbackContext=this},c.Tile.prototype={setCollisionCallback:function(a,b){this.collisionCallbackContext=b,this.collisionCallback=a},destroy:function(){this.collisionCallback=null,this.collisionCallbackContext=null,this.properties=null},setCollision:function(a,b,c,d){this.Line truncated
},c.Particles.Arcade.Emitter.prototype=Object.create(c.Group.prototype),c.Particles.Arcade.Emitter.prototype.constructor=c.Particles.Arcade.Emitter,c.Particles.Arcade.Emitter.prototype.update=function(){if(this.on)if(this._explode){this._counter=0;do this.emitParticle(),this._counter++;while(this._counter<this._quantity);this.on=!1}else this.game.time.now>=this._timer&&(this.emitParticle(),this._counter++,this._quantity>0&&this._counter>=this._quantity&&(this.on=!1),this._timer=this.game.time.now+this.frequency)},c.Particles.Arcade.Emitter.prototype.makeParticles=function(a,b,d,e,f){"undefined"==typeof b&&(b=0),"undefined"==typeof d&&(d=this.maxParticles),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=!1);for(var g,h=0,i=a,j=b;d>h;)null===this.particleClass&&("object"==typeof a&&(i=this.game.rnd.pick(a)),"object"==typeof b&&(j=this.game.rnd.pick(b)),g=new c.Sprite(this.game,0,0,i,j)),e?(g.body.checkCollision.any=!0,g.body.checkCollision.none=!1):g.body.checkCollision.none=!0,g.body.collideWorldBounds=f,g.exists=!1,g.visible=!1,g.anchor.setTo(.5,.5),this.add(g),h++;return this},c.Particles.Arcade.Emitter.prototype.kill=function(){this.on=!1,this.alive=!1,this.exists=!1},c.Particles.Arcade.Emitter.prototype.revive=function(){this.alive=!0,this.exists=!0},c.Particles.Arcade.Emitter.prototype.start=function(a,b,c,d){"undefined"==typeof a&&(a=!0),"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=250),"undefined"==typeof d&&(d=0),this.revive(),this.visible=!0,this.on=!0,this._explode=a,this.lifespan=b,this.frequency=c,a?this._quantity=d:this._quantity+=d,this._counter=0,this._timer=this.game.time.now+c},c.Particles.Arcade.Emitter.prototype.emitParticle=function(){var a=this.getFirstExists(!1);if(null!=a){if(this.width>1||this.height>1?a.reset(this.game.rnd.integerInRange(this.left,this.right),this.game.rnd.integerInRange(this.top,this.bottom)):a.reset(this.emitX,this.emitY),a.lifespan=this.lifespan,a.body.bounce.setTo(this.bounce.x,this.bounce.y),a.body.velocity.x=this.minParticleSpeed.x!=this.maxParticleSpeed.x?this.game.rnd.integerInRange(this.minParticleSpeed.x,this.maxParticleSpeed.x):this.minParticleSpeed.x,a.body.velocity.y=this.minParticleSpeed.y!=this.maxParticleSpeed.y?this.game.rnd.integerInRange(this.minParticleSpeed.y,this.maxParticleSpeed.y):this.minParticleSpeed.y,a.body.gravity.y=this.gravity,a.body.angularVelocity=this.minRotation!=this.maxRotation?this.game.rnd.integerInRange(this.minRotation,this.maxRotation):this.minRotation,1!==this.minParticleScale||1!==this.maxParticleScale){var b=this.game.rnd.realInRange(this.minParticleScale,this.maxParticleScale);a.scale.setTo(b,b)}a.body.friction=this.particleFriction,a.body.angularDrag=this.angularDrag}},c.Particles.Arcade.Emitter.prototype.setSize=function(a,b){this.width=a,this.height=b},c.Particles.Arcade.Emitter.prototype.setXSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.x=a,this.maxParticleSpeed.x=b},c.Particles.Arcade.Emitter.prototype.setYSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.y=a,this.maxParticleSpeed.y=b},c.Particles.Arcade.Emitter.prototype.setRotation=function(a,b){a=a||0,b=b||0,this.minRotation=a,this.maxRotation=b},c.Particles.Arcade.Emitter.prototype.at=function(a){a.center&&(this.emitX=a.center.x,this.emitY=a.center.y)},Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"alpha",{get:function(){return this._container.alpha},set:function(a){this._container.alpha=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"visible",{get:function(){return this._container.visible},set:function(a){this._container.visible=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"x",{get:function(){return this.emitX},set:function(a){this.emitX=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"y",{get:function(){return this.emitY},set:function(a){this.emitY=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"left",{get:function(){return Math.floor(this.x-this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"right",{get:function(){return Math.floor(this.x+this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"top",{get:function(){return Math.floor(this.y-this.height/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"bottom",{get:function(){return Math.floor(this.y+this.height/2)}}),c.Tile=function(a,b,c,d,e,f){this.layer=a,this.index=b,this.x=c,this.y=d,this.width=e,this.height=f,this.alpha=1,this.properties={},this.scanned=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this.collides=!1,this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.callback=null,this.callbackContext=this},c.Tile.prototype={setCollisionCallback:function(a,b){this.collisionCallbackContext=b,this.collisionCallback=a},destroy:function(){this.collisionCallback=null,this.collisionCallbackContext=null,this.properties=null},setCollision:function(a,b,c,d){this.Line truncated
+1 -1
View File
@@ -923,7 +923,7 @@ Phaser.Animation.generateFrameNames = function (prefix, start, stop, suffix, zer
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -879,7 +879,7 @@ Object.defineProperty(Phaser.AnimationManager.prototype, 'frameName', {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -777,7 +777,7 @@ Phaser.AnimationParser = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -1881,7 +1881,7 @@ Phaser.Physics.Arcade.prototype.constructor = Phaser.Physics.Arcade;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -1570,7 +1570,7 @@ Phaser.BitmapData.prototype.de = Phaser.BitmapData.prototype.ellipse;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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</div>
+1 -1
View File
@@ -683,7 +683,7 @@ Object.defineProperty(Phaser.BitmapText.prototype, 'y', {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -1991,7 +1991,7 @@ Object.defineProperty(Phaser.Physics.Arcade.Body.prototype, "y", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -1085,7 +1085,7 @@ Phaser.Button.prototype.setState = function (newState) {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -1299,7 +1299,7 @@ Phaser.Cache.prototype.constructor = Phaser.Cache;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -867,7 +867,7 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -736,7 +736,7 @@ Phaser.Canvas = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -927,7 +927,7 @@ Phaser.Circle.intersectsRectangle = function (c, r) {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -801,7 +801,7 @@ Phaser.Color = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -538,7 +538,7 @@ Phaser.DOMSprite = function (game, element, x, y, style) {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1371,7 +1371,7 @@ Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:12 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1129,7 +1129,7 @@ Phaser.Device.prototype.constructor = Phaser.Device;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -1013,7 +1013,7 @@ Phaser.Easing = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>
+1 -1
View File
@@ -1084,7 +1084,7 @@ Object.defineProperty(Phaser.Particles.Arcade.Emitter.prototype, "bottom", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -532,7 +532,7 @@ Phaser.Events.prototype.constructor = Phaser.Events;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -609,7 +609,7 @@ Object.defineProperty(Phaser.Filter.prototype, 'height', {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -612,7 +612,7 @@ Phaser.Frame.prototype.constructor = Phaser.Frame;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -689,7 +689,7 @@ Object.defineProperty(Phaser.FrameData.prototype, "total", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1194,7 +1194,7 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -773,7 +773,7 @@ Phaser.GameObjectFactory.prototype.constructor = Phaser.GameObjectFactory;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1028,7 +1028,7 @@ Phaser.Gamepad.XBOX360_STICK_RIGHT_Y = 3;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -625,7 +625,7 @@ Phaser.GamepadButton.prototype.constructor = Phaser.GamepadButton;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:36 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -554,7 +554,7 @@ Object.defineProperty(Phaser.Graphics.prototype, 'y', {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -2057,7 +2057,7 @@ Object.defineProperty(Phaser.Group.prototype, "alpha", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1294,7 +1294,7 @@ Object.defineProperty(Phaser.Input.prototype, "worldY", {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1628,7 +1628,7 @@ Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -623,7 +623,7 @@ Phaser.Key.prototype.constructor = Phaser.Key;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -947,7 +947,7 @@ Phaser.Keyboard.NUM_LOCK = 144;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -714,7 +714,7 @@ Phaser.Line.intersects = function (a, b, asSegment, result) {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -606,7 +606,7 @@ Phaser.LinkedList.prototype.constructor = Phaser.LinkedList;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -1763,7 +1763,7 @@ Phaser.Loader.prototype.constructor = Phaser.Loader;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
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+1 -1
View File
@@ -532,7 +532,7 @@ Phaser.LoaderParser = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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+1 -1
View File
@@ -620,7 +620,7 @@ Phaser.MSPointer.prototype.constructor = Phaser.MSPointer;
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Wed Feb 12 2014 15:32:11 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
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</div>
+1 -1
View File
@@ -1769,7 +1769,7 @@ Phaser.Math = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Wed Feb 12 2014 15:23:37 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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+1 -1
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@@ -781,7 +781,7 @@ Phaser.Mouse.prototype.constructor = Phaser.Mouse;
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+1 -1
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@@ -616,7 +616,7 @@ Phaser.Net.prototype.constructor = Phaser.Net;
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+1 -1
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@@ -531,7 +531,7 @@ Phaser.Particles.prototype.constructor = Phaser.Particles;
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+1 -1
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@@ -2926,7 +2926,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
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+1 -1
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@@ -2973,7 +2973,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
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+1 -1
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@@ -1494,7 +1494,7 @@
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+1 -1
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@@ -11953,7 +11953,7 @@ the stroke style and color in a single line of code like so:</p>
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@@ -1921,7 +1921,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
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+1 -1
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@@ -4525,7 +4525,7 @@ Call this function with no parameters at all to reset all sounds on this Button.
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+1 -1
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@@ -7066,7 +7066,7 @@ Normally you don't call this directly but instead use getImageKeys, getSoundKeys
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@@ -3443,7 +3443,7 @@ without having to use game.camera.x and game.camera.y.</p>
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@@ -2638,7 +2638,7 @@ patchy on earlier browsers, especially on mobile.</p>
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@@ -4316,7 +4316,7 @@ This method checks the radius distances between the two Circle objects to see if
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@@ -3625,7 +3625,7 @@ Set the max value to restrict the maximum color used per channel.</p>
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@@ -1443,7 +1443,7 @@
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@@ -6051,7 +6051,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -695,7 +695,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -977,7 +977,7 @@
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@@ -587,7 +587,7 @@
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@@ -601,7 +601,7 @@
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@@ -1886,7 +1886,7 @@
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@@ -2962,7 +2962,7 @@
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@@ -1909,7 +1909,7 @@ The frames are returned in the output array, or if none is provided in a new Arr
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@@ -5444,7 +5444,7 @@ This is extremely useful to hard to track down errors! Use the internal stepCoun
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+1 -1
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@@ -4919,7 +4919,7 @@ at set intervals, and fixes their positions and velocities accorindgly.</p>
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@@ -3376,7 +3376,7 @@ This MUST be called manually before Phaser will start polling the Gamepad API.</
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@@ -2554,7 +2554,7 @@ If the button is up it holds the duration of the previous down session.</p>
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@@ -753,7 +753,7 @@
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@@ -9098,7 +9098,7 @@ You cannot swap a child with itself, or swap un-parented children, doing so will
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@@ -7662,7 +7662,7 @@ to only use if you've limited input to a single pointer (i.e. mouse or touch)</p
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+1 -1
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@@ -7665,7 +7665,7 @@ This value is only set when the pointer is over this Sprite.</p>
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@@ -2544,7 +2544,7 @@ If the key is up it holds the duration of the previous down session.</p>
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+1 -1
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@@ -2971,7 +2971,7 @@ This is called automatically by Phaser.Input and should not normally be invoked
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@@ -3067,7 +3067,7 @@ Returns the intersection segment of AB and EF as a Point, or null if there is no
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@@ -1463,7 +1463,7 @@ The function must exist on the member.</p>
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@@ -7147,7 +7147,7 @@ This allows you to easily make loading bars for games.</p>
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@@ -695,7 +695,7 @@
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@@ -1413,7 +1413,7 @@ It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 a
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@@ -11191,7 +11191,7 @@ Should be called whenever the angle is updated on the Sprite to stop it from goi
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@@ -2730,7 +2730,7 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
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@@ -1357,7 +1357,7 @@ Optionally you can redirect to the new url, or just return it as a string.</p>
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@@ -13290,7 +13290,7 @@ You cannot swap a child with itself, or swap un-parented children, doing so will
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@@ -1246,7 +1246,7 @@
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@@ -10128,7 +10128,7 @@ See also the Body.offset property.</p>
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@@ -8077,7 +8077,7 @@ One way to use this is: velocityFromRotation(rotation, 200, sprite.velocity) whi
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@@ -553,7 +553,7 @@
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@@ -1920,7 +1920,7 @@ It is only called if active is set to true.</p>
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@@ -1585,7 +1585,7 @@ It only calls plugins who have active=true.</p>
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@@ -5281,7 +5281,7 @@
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@@ -4368,7 +4368,7 @@ If you wish to check if the Pointer was released just once then see the Sprite.e
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