Fixing up documentation, missing functions, examples and alpha masks.

This commit is contained in:
photonstorm
2014-02-21 14:50:18 +00:00
parent eb38ae35f8
commit 07af06fc4e
12 changed files with 565 additions and 115 deletions
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('bg', 'assets/pics/color_wheel_swirl.png');
game.load.image('pic', 'assets/pics/questar.png');
game.load.image('mask1', 'assets/pics/mask-test.png');
game.load.image('mask2', 'assets/pics/mask-test2.png');
}
var pic;
var mask;
function create() {
game.add.image(-200, 0, 'bg');
pic = game.add.sprite(0, 0, 'mask1');
// pic = game.add.sprite(0, 0, 'pic');
// mask.addChild(pic);
// pic.blendMode = Phaser.blendModes.NORMAL;
// pic.blendMode = Phaser.blendModes.ADD;
// mask.blendMode = Phaser.blendModes.MULTIPLY;
// pic.blendMode = Phaser.blendModes.SCREEN;
// mask.blendMode = Phaser.blendModes.OVERLAY;
// pic.blendMode = Phaser.blendModes.DARKEN;
// pic.blendMode = Phaser.blendModes.LIGHTEN;
// pic.blendMode = Phaser.blendModes.COLOR_DODGE;
// pic.blendMode = Phaser.blendModes.COLOR_BURN;
// pic.blendMode = Phaser.blendModes.HARD_LIGHT;
// pic.blendMode = Phaser.blendModes.SOFT_LIGHT;
// pic.blendMode = Phaser.blendModes.DIFFERENCE;
// pic.blendMode = Phaser.blendModes.EXCLUSION;
// pic.blendMode = Phaser.blendModes.HUE;
// pic.blendMode = PIXI.blendModes.SATURATION;
pic.blendMode = Phaser.blendModes.COLOR;
// pic.blendMode = Phaser.blendModes.LUMINOSITY;
}
function update() {
}
function render() {
}
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
}
var atari1;
var graphics;
function create() {
atari1 = game.add.sprite(50, 50, 'atari');
graphics = game.add.graphics(0, 0);
graphics.beginFill(0xFF3300);
graphics.moveTo(0,50);
graphics.lineTo(250, 50);
graphics.lineTo(100, 100);
graphics.lineTo(250, 220);
graphics.lineTo(50, 220);
graphics.lineTo(0, 50);
graphics.endFill();
atari1.mask = graphics;
}
function update() {
}
function render() {
}